Recent posts by Scarybug on Kongregate

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Topic: Tyrant Unleashed / [Dev] Increased Opponent Pool

Me too! Thanks Rudgutter!

 
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Topic: Tyrant Unleashed / [Dev] Increased Opponent Pool

The same thing is happening to me. No one to fight for 3 days and my battle rating is 6. I artificially lowered it because I thought it would be fun to see how high I could climb up the leaderboard again with a low level deck. I didn’t realize the actual baseline was 1500 instead of zero.

 
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Topic: Kongregate / Would you play though a game with great story but crappy gameplay?

@TheDavidCarney, I actually agree with some of your criticism of Chronotron’s puzzles. I think some of the were arbitrarily harder than they had to be. Of course, it was a lot worse before the guys at Kong and FGL pointed out I needed the ability to undo the last iteration. Before that, if you screwed up, you had to start the level from scratch!

If/when I do a sequel, I’ll definitely take another page from Portal, and show graphically which buttons link up to which platforms or doors. That will at least take out the need to experiment on every single level and just let you concentrate on solving the puzzles. Any sequel will also have to have a new engine, since the engine I used in Chronotron sometimes made the jumping and timing challenges more difficult than they needed to be.

I’ll also try harder to steer people towards solving puzzles in the “fun” way. Almost no one solves level 3 or level 35 the “right” way. Both of those levels were designed to create an “a ha” moment in the mind of the player, but the game also allows you to win level 3 through patience (boring) and level 35 lets you win with split-second timing (harder than it needs to be). Both levels are more fun when you solve them using the solutions I intended.

As for story, Chronotron was definitely designed so that each puzzle had a “point” that would force the player to think about something in a new way. It was designed to give the player a fun super-power and then challenge them to use it in a new way every time. 40 levels was probably too many, since some of them did end up retreading old ideas. Story was certainly the last thing on my mind. I did have a backstory, but I ended up cutting it down to almost nothing. I think adding a story would have required Chronotron to explain why the hell this futuristic factory full of crates and buttons exists. It was easier just to say “This is a video game. Play it and have fun.”

 
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Topic: General Gaming / VVVVVV Discussion

Here’s the deal, folks; While Kongregate is one of the best places to make money with free games (Their ad-share system is awesome!) the fact is that ads just don’t pay as much as they used to. (Recession!) That’s why we’re seeing people experimenting with microtransactions and for-pay versions of games. People need money to survive. At some point your parents stop giving you free meals and a free place to live. It’s how life works.

Kongregate makes money from ads, or ads and kreds. I don’t know for sure, but I bet they’re making less money from ads during this recession. If the advertisers find out that Kongregate users are a bunch of kids who think they’re entitled to everything for free, then Kong is going to make even less money from ads. (This is also why you should disable your ad-blockers on sites you want to support)

VVVVVV is easily 10 hours of gameplay the first time you play through it, especially if you go for all of the trinkets and you aren’t the most awesome platform game player ever. The world is almost totally open, so you don’t have to do the “levels” in order. You don’t even really know what “level” you’re playing in until you save one of the crewmembers. In addition, there are a bunch of different modes to unlock as you play through the game, Terry has added a whole lot of content to VVVVVV so he could give you lots of value the demo is not 20% of the whole game, more like 5%.

Compare it to Bioshock on Steam for $5.00 if you want. Maybe in 2 years VVVVVV will only cost $1.00

 
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Topic: Kongregate / Ethical boundries

Well I still say I’d like chatrooms based on the age given in your profile. I don’t need to keep hearing kids talk about “almost losing their virginity” =p

 
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Topic: Kongregate / what do levels do?

Higher level players get invited to the Kongai beta first. That’s the only real value I’ve seen so far.

 
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Topic: Kongregate / YOU HAVE TO BURN THE ROPE BADGE!!! Post if you want it too!

I think maybe it wouldn’t ruin the joke to make a badge available after enough people have gotten the joke.

 
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Topic: Kongregate / Special Card For 4/1/08

I think if you apply to a beta and are above level 20, you’ll get in. I like the idea of having an actual reward for leveling _

 
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Topic: Game Programming / java

This should help.

Load a txt file into a CreditCard array in java

 
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Topic: Game Programming / XML in flash

AS2 or AS3? Kirupa has some tutorials for each.

AS3:
http://www.kirupa.com/developer/flashcs3/using_xml_as3_pg1.htm

AS2:
http://www.kirupa.com/web/xml/index.htm

 
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Topic: Game Programming / AS 2/AS 3 difference

Flex is not flash, but it uses actionScript and produces swf files. Since AS3 can do almost everything you need to make web apps by just using code, Flex is a good (free) alternative to buying flash if you want to make a web application. It is not so great for games and useless for cartoons.

 
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Topic: Game Programming / Best way to load Audio into Kong games?

Great idea! Thanks!

 
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Topic: Game Programming / Best way to load Audio into Kong games?

There are many ways to load audio in flash. The way I usually use is to externally load MP3s using the loadSound function, and have those MP3s on my server. To get that to work in Kongregate, you need to put the MP3s into a zip folder and upload them with the SWF. The trouble is, that process seems buggy on Kong. I have a game that kept not working when I switched the game from preview to private mode. The extra files I had uploaded worked in preview mode, but when I switched to private, the sounds were missing!

There is also the technique of putting sounds into the library and linking them for export on the first frame, and using the attachSound function. The problem with that is that, AFAIK, you can’t preload those sounds. They will have to load before your preloader even starts because attachSound only works with sounds exported on the first frame.

Finally, you can just drop frames in the timeline, but that is only an option for certain things. It’s difficult if you are programming a game using OOP because the sounds aren’t always tied to animations.

So my questions for Kong developers: What method(s) do you use? How well do they work for you? Does anyone know the deal with the external mp3s not loading issue in Kong? I know the maker of Fold was having the same problem for a while.