Recent posts by UltimateGamer32 on Kongregate

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Topic: ShellShock Live 2 / Just Chattin' (Shellshock Live 2)

I’m back what’s been happeni- ….. (walks out)

 
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Topic: Yu-Gi-Oh! BAM / Selling Cards

Originally posted by bdbn98:
Originally posted by konamikg:

For now no changes are planned but we are thinking of some tweaks to Coins and CP currencies (how you gain and use them) to make the game more exciting :) But I can’t tell as we just started to talk about it within the team.

Define ‘’tweaks to Coins and CP currencies’’.

Learn to read a bit more.

 
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Topic: Yu-Gi-Oh! BAM / Dark World Dealings

Combining it with an Explosion/Shared Fate Deck is overkill as well.

 
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Topic: Swords & Potions 2 / Closing Shop

Originally posted by Contravene:

I think this should be in the “Suggestions and Ideas” sticky thread.

To actually answer the question, I believe this is why they have implemented the wait and suggest item features. If you’re out, and can craft the item before the day has ended, ask them to wait. If not, suggest another item that you actually do have in stock.

I personally have never heard of any actual shop closing down simply because they were out of stock of a particular item; it kind of defeats the purpose of being in the retail industry.

That’s true.

 
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Topic: Swords & Potions 2 / Closing Shop

Okay, so here’s a problem that happens far too much, customers walk in for an item you are out of. Well my idea I came up with. I think we should be able to close temporarily to craft more items and fill up our stock. Then you can open without worrying too much. Tell me what you think :L

 
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Topic: ShellShock Live 2 / help

:D I RETURNED FROM MY HIATUS AS THE RIGHT TIME THEN.

 
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Topic: ShellShock Live 2 / Just Chattin' (Shellshock Live 2)

Originally posted by mike969:

Some random shit i will post here…

Originally posted by Dinoman2223:
Originally posted by mike969:
Originally posted by Shafayat1234:

the most powerful weapon ever is the slingshot, or the water balloon, or something…


News says that over 9000 birdies die from slingshots a year, so it’s brutal.


250.000 people > 9000 birdies


But they are birdies, BIRDIES ARE HARDER TO KILL

It doesn’t matter if birdies are harder to kill, 250,000 lives of x species is greater than 9,000 lives of another x species.

 
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Topic: Yu-Gi-Oh! BAM / Tournaments and Drafts

I love the idea, bravo. And I REALLY hope this will be implemented. Gives a f2p like me a chance, although I still am pretty decent either way.

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by Glaviga:

Axel: Growth and resurrect 2 monsters? That’s a bit too strong.
Bellflame: It’s a like Magic Drain, except it counts spells too. It’s a bit too strong, maybe cut out the damage and healing parts and have it boost 600 instead?
Birdman: Seems odd to have this on a machine card, But it’s not bad.
Changer: Odd and seems kind of bad unless you have a Skyfire or Jinzo in play. The “not including this card” part can be cut since it’s a Machine card.
Chemisterer: Good, through a little low on the LP side.
Crusher: WAY OP
Duradark: It may be a bit too weak or a bit too strong so I think it’s fine as is.
Powercell: Good, a bit low on the LP side.
Reliever: Good.
Remote: It’s a bit strong as is, maybe it should activate normally.
Solid: Good, a bit low on the ATK maybe.
Triarm: *Shock 500 but otherwise Good.
Triforce: Good.
Volcannon: Good.

Axel: It’ll most likely get destroyed before Growth, and it can only resurrect lvl 1-4 monsters, though I suppose it would be OP if you had a few Tribe-Shocking Viruses.

Bellflame: Well, it’s weaker version of Magic Drain, and it gets a boost. It can be destroyed rather easily, however. Still, I suppose I should change it’s level and it’s rarity.

Birdman: It’s called a Birdman, what did you expect? It was meant to be like that.

Changer: Fixed my error.

Crusher: Well, it gets out the weaker monsters, so it’s more like the opposite of Darwino, but with sneak.

Powercell: It’s low on LP for a reason, since it has 0 Def. Points in the real game (and its name is POWERcell), I made it that way.

Remote: It does activate normally, I gave it 400 Power so it could stand a little Cripple All, or else it would end up destroyed, then it copies your highest powered monster on the field, and then it reverts back to it’s original 400 Power (which I fixed… :P)

Solid: I do agree, I’ll fix that too.

Triarm: Fixed

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Originally posted by OKIGorgon:

Exodia the Forbidden One
Monster/Spellcaster/Dark
Lvl: 8
Rarity: BAM Legend
Power: 1000
LP: 500

Special: If this monster has 10000 or more Power, your opponent loses 20000 Life Points. Takes effect before the first channel activates.

Boosting this monster by 9000 without it being destroyed should be hard enough, to keep that challenge of getting all Exodia’s parts from original game.

That is true, but on the other hand, getting it to 6000+ Power is already too much for many monsters. Yet it can be easily destroyed, so it’s not exactly great.

 
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Topic: Yu-Gi-Oh! BAM / Card Ideas

Not sure if any made a Genex Ally List, but here goes:

  • Genex Ally Axel

Lvl: 4
Rarity: Rare

Att: Dark
Type: Machine (These apply to all of them)

Power: 1500
LP: 1500

Growth
Special: Revives two lvl 1 to 4 monster each turn.

  • Genex Ally Bellflame

Lvl: 7
Rarity: Ultra Rare

Power: 1300
LP: 900

Special: For every card that gets destroyed, including this one, this card gains 200 Power, you gain 200 LP, and your opponent loses 200 LP.

  • Genex Ally Birdman

Lvl: 9
Rarity: BAM Legend

Power: 1900
LP: 2500

Immunity All Winged Beasts
Boost Winged Beasts 500

  • Genex Ally Changer

Lvl: 8
Rarity: Ultra Rare

Power: 1000
LP: 1300

Special: For each Non-Machine Monster your opponent has on the field, you gain 1000 LP. For every Non-Machine Monster on your side of the field, you lose 500 LP. Grants Immunity to all Non-Machine Monsters, including the opponent’s.

  • Genex Ally Chemistrer

Lvl: 3
Rarity: Common

Power: 700
LP: 500

Shared Fate
Resurrects one Monster when destroyed.

  • Genex Ally Crusher

Lvl: 9
Rarity: Ultra Rare

Power: 800
LP: 1000

Annihilate All Lvl 5 and below Monsters.
Sneak

  • Genex Ally Duradark

Lvl: 8
Rarity: Rare

Power: 1000
LP: 1200

Annihilate All Dark Monsters
Feeble Light All Monsters 1000 (Player’s) Takes affect at start of round.

  • Genex Ally Powercell

Lvl: 7
Rarity: Ultra Rare

Power: 1700
LP: 400

Brings back one Spell from the Graveyard.
Boost All Machines 400

  • Genex Ally Reliever

Lvl: 10
Rarity: BAM Legend

Power: 1500
LP: 2500

Special: For every spell on the field, all your monsters gain 300 Power. Takes effect at Round Start.

  • Genex Ally Remote

Lvl: 6
Rarity: Ultra Rare

Power: 400
LP: 700

Special: Has an equal amount of Power as your strongest Monster on the field, takes effect before first column is activated. (At round end, it reverts back to its original 400 Power.)

  • Genex Ally Solid

Lvl: 3
Rarity: Rare

Power: 1300
LP: 1200

Boost All Water Attribute Monsters 200
Boost All Aqua Monsters 400

  • Genex Ally Triarm

Lvl: 8
Rarity: Ultra Rare

Power: 1400
LP: 1700

Special: Has Shock 500, Explosion 500, and Cripple 500

  • Genex Ally Triforce

Lvl: 8
Rarity: Ultra Rare

Power: 1700
LP: 1400

Special: Has Soothe 500, Farewell 500, and Boost 500.

  • Genex Ally Volcannon

Lvl: 6
Rarity: Rare

Power: 1500
LP: 1000

Boost All Fire Attribute 400
Explosion 900

 
Flag Post

Topic: Yu-Gi-Oh! BAM / Suggestions

Originally posted by melcarba:
Originally posted by Darjaboo:

Give spells, life points. Spells are still underpowered no matter how you look at it. Most monsters have abilities that are as good if not better than most spells out there and those monsters have 2,000 sometimes 3,000 life points, this is a big deal when you are talking about 4 to 5 cards in your deck they add up a lot. Another point I would like to make about spells is you don’t always get to play your entire deck sometimes you will win or lose with several cards remaining that are left unplayed this factor is extremely big, that spell that is buried on the bottom did absolutely nothing to help and if you had a monster with 3,000 life points buried at the bottom even though he did not help because you didn’t use him he still at least contributed 2,000 or 3,000 life points which is a lot. Using a monster also more advantageous because they will do damage and block damage being taken on top of their abilities where as a spell can’t do all of that. I would also like to see more creatures be able to not only protect a spell or spells but also do more than just that so they aren’t just little babysitters for the spells and almost completely useless aside from that. As it is now it is actually more harmful than helpful for me to use a spell in my deck, I am constantly playing against the top players in the arena where they all have 3 jinzos 3 toy magicians and god knows what else to destroy a spell, and when I play a spell it buffs the enemy monsters and the spell is destroyed in .01 seconds virtually every single time I play a spell so it doesn’t even get to do anything except buff the enemy player and this is not even counting the life point differential. Sorry if this suggestion seems more like a rant :P its just I see all these cool spells and based on the meta game it’s like “Oh I wish I could use all those cool neat things” but I can’t because I will end up making battles much more difficult with them than without.

Spells are faster than Monster effects. Raigeki beats Immune monsters like Koitsu and Annihilate Monsters like Darwino. If they’ll put Life Points on Spells, how will that apply retroactively? I don’t think they’ll change that in the future. An alternative for the is to slap a Farewell or Parting Gift effect to those Spells.

I would like to continue this by adding a suggestion of a new effect for destroying spells when it comes for destroyed spells buffing yourself, in order to destroy a spell, you must give up 1000 LP for each spell. This is only for cards that get buffed afterwards from destroying the spell. I think it’s fair since I can pay for playing just a simple Cont. Spell and end up giving all my opponents monsters Immunity (or just one if it’s Jinzo). Jinzo is hard to beat without certain spells, with it having 3000 Power. Toy Magician can be dealt with a bit easier, since it’s quite weaker, but it grants Immunity to all their monsters. I have only 2 Immunity-Breaking monsters, not even Break Immunity All. This is all.

 
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Topic: Yu-Gi-Oh! BAM / This is terrible

You continue to try to defend your point, but your point is weak. Here’s the problem. If I bought a game that was a clear spin-off of the game, I would expect something different. When I saw it I would know it would be different, so if were to want to play the original version, I wouldn’t buy it. Just because it’s different doesn’t mean it’s horrible. That’s like saying a sugar substitute sucks because you expected it to be real sugar. It can still be good. So what if there was Yu-Gi-Oh! in the title? A spin-off is a spin-off, and a spin-off doesn’t need to be the same as the original. It takes an original idea to come up with a game like this. Okay, still don’t get it? Well let’s put it this way. Some CCGs like Yu-Gi-Oh wouldn’t even exist without spin-offs. One person creates it, then it grows into more games alike. If people couldn’t make something alike to someone else’s idea, we probably wouldn’t have stuff that we have today. Also, it’s not 100% P2W. This isn’t terrible. It’s just different.

 
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Topic: Yu-Gi-Oh! BAM / COMMUNITY FEEDBACK: BAMGO

Originally posted by fappingallday:

i would like card rewards in bamgo other than silly small amounts of dp like 1 or 2 DP. Like, for example, if i get 1 line, i get a decent card. If i get 3 lines, i get a ultra. If i get all spots on bamgo, i get 20 dp.

You can get card rewards, not that often, but I have gotten an Ultra Rare.

 

Topic: Yu-Gi-Oh! BAM / Suggestion

This post has been removed by an administrator or moderator
 

Topic: Yu-Gi-Oh! BAM / DP Problems, and the DP Paradox (Free Player Point of View)

This post has been removed by an administrator or moderator
 
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Topic: Yu-Gi-Oh! BAM / DP Problems, and the DP Paradox (Free Player Point of View)

Originally posted by melcarba:
Originally posted by ArgentDuergar:

Well konamikg, don’t get me wrong, but users were already complaining about the lack of ways to get DPs even before BAMGo. The reason why now we’re complaining more than before is because most of us thought that the introduction of daily bonuses would have fixed the problem. Now BAMGo is a nice feature, but as it is now it takes too much time to get any significant amount of DP. Moreover, even though you can get free coins and CP from the wheels, landing on such panels only means that you’ve wasted a spin, because you can easily get way more coins and CP through daily gifting.

I don’t see any problem here. It’s because opening this game everyday doesn’t require any significant amount of effort that’s why you should not expect great rewards from it. The daily log-in isn’t meant to be a solution for the lack of ways to acquire DPs. The problem is better addressed by adding more uses for the Coins and CP currencies. Currently, Coins can only be used to purchase Arena resets while CP can only be used for buying the Power-up from the Shop. They really should add Coins and CP cards in the Shop. Also, make more Craftable Series 2 cards.

Originally posted by UltimateGamer32:
Originally posted by ArgentDuergar:

Well konamikg, don’t get me wrong, but users were already complaining about the lack of ways to get DPs even before BAMGo. The reason why now we’re complaining more than before is because most of us thought that the introduction of daily bonuses would have fixed the problem. Now BAMGo is a nice feature, but as it is now it takes too much time to get any significant amount of DP. Moreover, even though you can get free coins and CP from the wheels, landing on such panels only means that you’ve wasted a spin, because you can easily get way more coins and CP through daily gifting.

Originally posted by Tabazo:

“nearly no one was complaining” ""we hear all of your cool ideas and constructive feedback" You contradict yourself there. If you did hear all of the ideas and feedback then you would know people were complaining quite regularly. I know it’s hard to agree with someone when your opinion is the only one that matters to you.

Thank God some people get it.

Also, there’s something else about BAMgo that annoys me even more. “Daily Log-In Reward”. Usually we have to log-in and patiently wait for a great prize, but then 1 DP. YEP THAT’S TOTALLY FREE AND TOOK LOTS OF MY NEEDED EFFORT

You’re complaining because the 1 DP you received isn’t enough? BAMgo isn’t supposed to dish out great rewards since it’s just a small incentive or small reward for daily log-in. Tbh, I was quite surprised that you could win 19 DP just by logging daily without fail. Imagine if the rewards for daily log-in is a BAM Legend. Do you think that players would still pay for the game? If they did not pay, then after a month or two, this game will close.

I meant paying 1 DP to get another spin. :P

Originally posted by idkyoutellme:
Originally posted by elnub:

idkyoutellme,

apparently, the thread is too long for you and you didn’t read it. Someone just told you how they got to top 50 in the 2nd week of their playing, fully free. Therefore, it is possible to get strong really quickly. Possible use for current CP: use to buy 90 CP pack. Sell useless cards (i.e. most of them) to convert to coins. Use coins in arena to gain higher score. Higher score – more DP – better cards. Make sure you finish story first though, it gives some great cards.

Lol I love when people try and lecture me when they have no clue themselves. I am a top player in arena I know what it means to get into the top 50, top 10, and top 3. IT IS NOT POSSIBLE for a free player to compete against a paying player, especially if the arena reward is good, because the paid player will also have a larger income of coins than the free player. If you haven’t gone for top 3 you wouldn’t know the top of coins you need to stay there and keep pushing.

“Sure thing players who spend a lot of coins in the Duel Arena will be in the Top3. And yes it might be possible that one of them is spending a lot of money.”
@konami
You’re speaking as if it doesn’t happen in arena right now. You’re an active dev and I’m sure you pay attention to the arena leaders. The top 3 is always about the same within the exception of one person taking the 3 spot. I personally didn’t go top 3 more than once for the exact reason of saving my coins because I honestly don’t want to keep buying dp for packs to compete weekly with some guys for an average card. This week for sure people will be going hard in the arena if you haven’t seen already. If you honestly think a free player can get top 3 why have we not seen one? Maybe, there was in beta but nowadays with more paying players out there I do believe you significantly overlook f2pers. Yes, they can make top 50 but the gap between top 50 and top 3 is very substantial.

I am not even complaining for myself because I have put money into this game. However, it doesn’t mean I cannot see the obvious flaws in the game.

Thanks for explaining my plight. I’ve hit top 50 before, but that was it, and like idk said, top 50 and top 3 is a huge difference of which a free player would have a lot of trouble reaching. Like ksig had said, CP can be funded to Dark Destruction, then converted to coins to further fund their battles. But that’s all CP’s for, but I suppose it’s usable for the occasional Power-Up, too, yet it still hardly has a use.

Thanks for all the feedback, I’ve seen some interesting points, and I also had not expected it to get this popular, but here it is.

 
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Topic: Yu-Gi-Oh! BAM / Card Tradeing

One of the tags are “CCG”. Collectible Card Game. NOT TCG (Trading Card Game).

 
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Topic: Yu-Gi-Oh! BAM / That 10 CP everyday...

Originally posted by Tabazo:

You may have broken the game giving away 10 CP everyday like that. I can get all of the cards I need now.

/sarcasm

I know, so much that you can never earn in 2 Arena Battles!

/sarcasm

 
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Topic: Yu-Gi-Oh! BAM / DP Problems, and the DP Paradox (Free Player Point of View)

Originally posted by ArgentDuergar:

Well konamikg, don’t get me wrong, but users were already complaining about the lack of ways to get DPs even before BAMGo. The reason why now we’re complaining more than before is because most of us thought that the introduction of daily bonuses would have fixed the problem. Now BAMGo is a nice feature, but as it is now it takes too much time to get any significant amount of DP. Moreover, even though you can get free coins and CP from the wheels, landing on such panels only means that you’ve wasted a spin, because you can easily get way more coins and CP through daily gifting.

Originally posted by Tabazo:

“nearly no one was complaining” ""we hear all of your cool ideas and constructive feedback" You contradict yourself there. If you did hear all of the ideas and feedback then you would know people were complaining quite regularly. I know it’s hard to agree with someone when your opinion is the only one that matters to you.

Thank God some people get it.

Also, there’s something else about BAMgo that annoys me even more. “Daily Log-In Reward”. Usually we have to log-in and patiently wait for a great prize, but then 1 DP. YEP THAT’S TOTALLY FREE AND TOOK LOTS OF MY NEEDED EFFORT

 
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Topic: Yu-Gi-Oh! BAM / DP Problems, and the DP Paradox (Free Player Point of View)

It is true that some good cards can be bought with CP/Coins, but the real source of all the best cards in the game is DP. Newcomer (Summoned Skull pack) is bought with Coins, but has some of the weakest cards in the game, and hardly decent BAM Legends. Dark Destruction is bought with CP, but nonetheless, still doesn’t have good cards, and not to mention terrible odds.

All the great cards are put in the expensive Booster Packs and are bought with DP. Some people like me, have already completed all of the story (stars not included), and don’t have a good source of DP (we would need tons of energy anyway).

So anyway, I’d like to say how BAMgo is a disappointment for me, and many others, I loved the originality put in it, but it’s almost impossible to get anything because it’s such a gradual process. A bingo card has 25 spaces (not including free space). So, in order to get 24 spaces for free, I’d have to wait 24 days to get 7 DP (not even including the stupid 10 CP panels on the wheel), which I can earn within one week of arena. I know I’m dedicated to this game, but this is pretty ridiculous.

So if that doesn’t work, where else do we get DP to get better cards? The arena. Sometimes you don’t even need DP from it if you get high enough, but I’ll talk about that later on, here’s the problem. You need to get good cards and a good strategy to win and get DP in the arena, right? Well here it is. No DP → Arena → No good cards → No DP → Arena → No good cards → No DP …You get the point.

So if that’s the case for players with terrible cards, what about people with good cards and almost don’t need the DP? They get great rewards, in which they can use to get even better. Rewarding the greatest players is something I can understand, but it’s truly just making them overpowered. As discussed in another forum AP (Arena Points) would be a great solution, but we don’t need to take out the top 50. I don’t know how we would completely make it work, but that’s why we have other players and other opinions to help with suggestions. So that’s something we could work on.

If you read it all, I thank you for doing so, as it took me 30 min. :’U

 
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Topic: Yu-Gi-Oh! BAM / exxodus jr

Originally posted by gudrels007:

they should atleast give 3 free spins per day

This. Just this.

 
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Topic: Yu-Gi-Oh! BAM / Suggestions

Originally posted by chaos123456:

Change the “1 free spin” to mean that you keep your spin and get a bonus spin. Right now, it is somewhat infuriating to land on a free spin.

THIS.

Also a suggestion, get rid of the CP space on the daily login spin, it’s way too common.

 
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Topic: ShellShock Live 2 / Best weapon pack?

Originally posted by omonoiadam:

Yeah, i know the seagull trick(that with the shield). it does high damage but i dont know, its kinda risky the rounds after.(i mean, you are stucked with the opponent after).

Okay guys, thanks. I will get the WP3 and possibly the RP1 after (:

The mods can lock this topic, and see you in game .

- Have a nice day

Or you could delete it all together, only you can do that though :P

 
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Topic: ShellShock Live 2 / Just Chattin' (Shellshock Live 2)

Originally posted by mike969:
Originally posted by Dinoman2223:

They? Who do you mean?

mods

Originally posted by Dinoman2223:

They? Who do you mean?

The person who flagged it.