sundeep
36 posts
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Topic: WarFlow /
Top 10 Fastest Winners in Arena
Server Name: Kongregate
Player Name: [S2]Sunny123
Winning Streak: 100
Rank: 6th

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sundeep
36 posts
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Topic: WarFlow /
Top 10 Fastest Winners in Arena
Server Name: Kongregate
Player Name: [S2]Sunny123
Winning Streak: 50
Rank: 8th

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sundeep
36 posts
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Topic: WarFlow /
Top 10 Fastest Winners in Arena
Server Name: Kongregate
Player Name: [S2]Sunny123
Winning Streak: 20
Rank: 4th

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sundeep
36 posts
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Topic: WarFlow /
WarFlow Ranking Events of March
Server: Kongregate
Ingame name: [S2]Sunny123
Name of Glyph: Ultimate normal attack glyph
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sundeep
36 posts
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Topic: WarFlow /
[Forum Event] The Blitzkrieg—Jan 23, 2013
Seeing as you seem to be fairly delayed i decided to help you out and post the winner list after going through pictures.
Swin:
1st: [S2]BACHLONG, [S2]CheddarJack, [S2]Sunny123, [S2]Zesty cheese
2nd: [S3]hotstylz, [S2]Thanh Vo, [S2]Tn-tastic, [S2]joetay
3rd: [S1]Gnossos, [S1]Daze, [S1]Korrados, [S1]pichumy
Museton:
1st: [S3]hotstylz, [S2]Thanh Vo, [S2]Tn-tastic, [S2]joetay
2nd: [S2]BACHLONG, [S2]CheddarJack, [S2]Monterey, [S2]Sunny123
3rd: [S3]hotstylz, [S2]Thanh Vo, [S2]Tn-tastic, [S2]joetay
Kanestoc:
1st: [S2]BACHLONG, [S2]CheddarJack, [S2]Monterey, [S2]Sunny123, [S2]zesty cheese, [S2]Liu Bei
2nd: [S2]RyuBushi, [S2]BACHLONG, [S2]CasparPL, [S2]CheddarJack, [S2]Sunny123, [S2]zesty cheese
3rd: [S2]BACHLONG, [S2]CheddarJack, [S2]Monterey, [S2]Sunny123, [S2]zesty cheese, [S2]Liu Bei
Huckingham:
1st: [S1]Mizz,[S2]HACLONG,[S2]Sunny123,[S1]beenpoo,[S2]Kane Abel,[S2]diimsumm
2nd: RyuBushi, [S1]beenpoo, [S2]CheddarJack, [S2]dimsumm, [S2]Zesty cheese, [S1]fikriminince
3rd: [s2]Kane Abel, [s1]Beenpoo, [s2]Monterey, [s2]Sunny123, Avilance, Avimayem
Enemy at gates:
1st: [S2]BACHLONG, [S2]CheddarJack, [S2]Monterey, [S2]Sunny123
2nd: Three teams tied the same time for this
-[S1]Gnossos, [S1]Crown, [S1]JohnM, [S1]pichumy
-[S1]Rage, [S1]Crown, [S1]YaneJean, [S1]fractalusy
- [S1]Gnossos, [S1]Daze, [S1]Korrados, [S1]pichumy
3rd: [S2]Tesoffer,[S2]BACHLONG,[S2]Sunny123,[S1]fikriminince
Peerless Bravery
1st: [S2]BACHLONG, [S2]HACLONG, [S2]Monterey, [S2]Sunny123, [S2]Zesty cheese
2nd: Two teams tied for the same time for this
-[S1]fikriminince,[S2]BACHLONG,[S2]Sunny123,[S2]Monterey,[S2]Tesoffer
-Calista, Zenti, [s2]Haclong, [s2]Kane Abel, Shifer
3rd: [S1]fikriminince, [S2]BACHLONG, [S2]CheddarJack, [S2]Sunny123, [S2]Tesoffer
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sundeep
36 posts
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Topic: WarFlow /
[Forum Event] The Blitzkrieg—Jan 23, 2013
Ingame ID: [S2]Sunny123
Battle: Huckingham
Remaining: 00:08:48
Member: [S1]Mizz,[S2]HACLONG,[S2]Sunny123,[S1]beenpoo,[S2]Kane Abel,[S2]diimsumm
http://i1294.photobucket.com/albums/b614/Warflowpics123/848huck.png
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sundeep
36 posts
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Topic: WarFlow /
[Forum Event] The Blitzkrieg—Jan 23, 2013
Ingame ID: [S2]Sunny123
Battle: Peerless Bravery
Remaining: 00:07:15
Member: [S1]fikriminince,[S2]BACHLONG,[S2]Sunny123,[S2]Monterey,[S2]Tesoffer
http://i1294.photobucket.com/albums/b614/Warflowpics123/715pb.png
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sundeep
36 posts
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Topic: WarFlow /
[Forum Event] The Blitzkrieg—Jan 23, 2013
Ingame ID: [S2]Sunny123
Battle: Enemy at Gate
Remaining: 00:06:45
Member: [S2]Tesoffer,[S2]BACHLONG,[S2]Sunny123,[S1]fikriminince
http://i1294.photobucket.com/albums/b614/Warflowpics123/645eag_zps88084947.png
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sundeep
36 posts
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Topic: WarFlow /
[Forum Event] The Blitzkrieg—Jan 23, 2013
Ingame ID: [S2]Sunny123
Battle: Enemy at Gate
Remaining: 00:06:30
Member: [S1]Redblade,[S2]BACHLONG,[S2]Sunny123,[S1]fikriminince
http://imageshack.us/f/29/clipboard01lqd.jpg/
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sundeep
36 posts
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Topic: WarFlow /
Feedbacks, Comments and Suggestions
Originally posted by HotTurkey:
Suggestion
1. Two new formations with skill defense and strategy defense bonuses.
In my opinion this would add little more strategy to the game. As V and M can use Defense formation against B, but B has no formation to counter V and M specialities.
2. (re-posting my earlier suggestion on the other topic) Make the tech bonus visible.
You are aware that def formation provides a boost to ALL defs (def, skill and magic) so unless meaning something else this is already currently ingame.
1) Remove parry/counterattack from TW
2) Let us actual see what totem talent bonuses are as of current lots of them cut off if you highlight them
3) Add holy gems in game.
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sundeep
36 posts
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Topic: Clash of the Dragons /
Bought 130 Gold Packs. Got 2 kind of Bonus only - Holy Cups and Journals... wtf?
Not 100% sure but i dont think you can get burned banners or death symbols from gold packs anymore(they come from bronze/silver now).
Chronicles however are still avaiable in gold i can confirm this.
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sundeep
36 posts
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Topic: Call of Gods /
[Event]Pictures For S2
I vote for Scilla
S2: sunny
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sundeep
36 posts
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Topic: WarFlow /
Therion War a disapointment
@Yane is wasnt referring to anyone on in particular, as a general though across servers azure event was dominated by M players (gold buyers and non gold spenders) B/V didnt have a chance even with spending crazy amounts of gold, but anyway lets see in a few months when more people have ludu and if they do make any changes.
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sundeep
36 posts
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Topic: WarFlow /
Therion War a disapointment
Thanks r4ge and i do hope they make small changes but we shall see :).
For your first point Rosefinch again is still slightly weighted to M but not as much as a degree. Consult rev on advice? Use constant gold ask him yourself a few M players that ranked in this server(and others) dont even need to use gold).
The problem about parry/counter is it 1 hit k.os the unit attacking (if high enough armour 2 hit k.o) in comparison this is like you “fail” splats killing you.
Iv seen the replays already and i do appreciate that but that they do have few flaws, if taunt or monhue is parried or counterattacked first round it fails, if monhue doesnt parry dodge first round it fails (similiar 2 cheer sucess rate perhaps), taunt/karma can be dodged (similiar 2 bulwark dodge perhaps), ludu can also be dodged (first hit dodge all damage gone).
After seeing them replays i do see theres a chance for other nations but still it comes with a lot of luck req.
Tenkyin can be used naked doesnt need to be trained, has 56.4% rate (give or take a few %),.
I never said that your taking it the wrong way ^^, just in dovo they try 2 have a balance of mods from each nation and yeah i guess the mods arent like how dovo forum is so guess it doesnt matter. Again like i said your taking it the wrong way :p.
Alreadyd tried CS help they said theyd look into it but from what you told me on pm probably wont happen.
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sundeep
36 posts
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Topic: WarFlow /
Therion War a disapointment
http://forum.dovogame.com/thread-20910-1-1.html
Read that when you get the chance yane/rage its not about nation imbalance its just about how one sided the actual event is to one nation and possible fixes.
@Yane Theres no strategy involved really, 2 cheer bulwark karma draco but for B but due to draco getting parry/counterattacked renders that pretty useless. V best bet is 2 just go full all out pure atk, 2 cheer vig seamonkey +ludu/sinyi or 2 cheer bulwark seamonkey karma.
@Bloodr4ge i disagree if you take a look at the thread the general feeling is M are top with B/V only able to compete with gold.
Level argument is useless because in regards to therion war only heroes beyond :
-neilhence(useless)
-leokong(useless)
-lucas(useless),
-licien (can get parried/counterattacked not 2 mention gives 175 morale if it fires)
-ludu(great hero mainly useful for V)
-monroe(useless , can be used but would require ditching of sungin which probably isnt worth it for M and no space for B)
-Kaga(useless)
-Mann (no idea but can be parry/counterattacked so unlikely to be helpful)
-Codehen(buwark better alternative because you want your cheer 2 fire on other people and dont want to have 2 keep dancer alive)
-Moonsong(useless)
-Leushe(No idea how hard he hits but can be parried/counterattacked)
-Tabgach(debateable useful but not sure how much morale he drains and i think he can fail also)
-Neeya(No idea but can be parried, and id assume counterattacked also)
Off topic: Any chance we could get some B/V forum mods to just balance it out yane similiar to like they have on dovo.
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sundeep
36 posts
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Topic: Clash of the Dragons /
Draft freeze :(
Draft ID: 34095
After the player depleted flash of weakening the game froze , w8ed 15minutes and didnt let me play so was defintely a freeze.
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sundeep
36 posts
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sundeep
36 posts
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sundeep
36 posts
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Topic: WarFlow /
updated spread sheet
Nice job, read ya mail when you get the chance :).
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sundeep
36 posts
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Topic: Call of Gods /
New Alliance System
Thanks for new system, but its kind of unclear on some changes.
1)
Old Version: level 5; level 8; level 12; level 15; level 18
New Version: level 2; level 5; levle 8; level 12; level 15
What do you mean by this do you mean that at level 2 you can occupy 1 area level 5 2 level 8 3 level 12 4 level 15 etc. ?
2)Also no update for those who live in bad timezones for war? A similiar idea to arena was suggested, but i understand war should be based on
activity so perhaps make it so they have 2 log in 6 hours before war to be able to enter.
3) What above poster said will be get monster boxes if we abandon and attack a region?
4) On last post i see (evil) in brackets does this mean there are different difficulties alliances can apply for with higher rewards depending?
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sundeep
36 posts
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Topic: Shadowland Online /
Suggestions (archived)
Originally posted by jhong2009:
Originally posted by sundeep:
Can you please add the following improvements because without them its unfair for those who cant camp at comp every 3mins for fort etc.
1) Stackable cooldowns for the following:
Fortifying: 15 minutes for fortifying then it goes red.
Perception: 60minutes for perception then it goes red.
Building: 3-4hours then it goes red.
Levy: 30minutes then it goes red.
Fortfiying/Perception would be great building/levy im not so fussed about but as it stands like i said it really hinders those who cant camp at their screens.
2) Capital. Please increase the mining cooldown for 5minutes and give 30* the reward, as it stands clicking for every 10 seconds is just beyond tedious, it doesnt have 2 be 5minutes but a time greater then 10 seconds at the miniumum 3minutes per click with a 18*the reward. So you get the same as before just a lot less clicking.
I don’t have much time either but I have to disagree. Would you rather let the dedicated gamers have no advantage at all? This is a multi-player game and like all of them, time + dedication = strength. your tips would be well suited for a RPG that’s only vs computer.
I agree with you 2 some extend however surely the advantage is that they get more army cds attacks in, sanct quest =more ba, heck if id even have it be more expensive im just giving an example doesnt have 2 be 15mins can be 9mins etc just something greater then the current, also a lot of players can just set auto clickers so it doesnt reward a dedicated gamer just one who has the capabilities to that.
If youd would prefer to keep the current cd then can at the very least you change the capital, as this still requires a player 2 be there, just leses clicking.
Thanks for forwarding zq.
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sundeep
36 posts
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Topic: Shadowland Online /
Suggestions (archived)
Can you please add the following improvements because without them its unfair for those who cant camp at comp every 3mins for fort etc.
1) Stackable cooldowns for the following:
Fortifying: 15 minutes for fortifying then it goes red.
Perception: 60minutes for perception then it goes red.
Building: 3-4hours then it goes red.
Levy: 30minutes then it goes red.
Fortfiying/Perception would be great building/levy im not so fussed about but as it stands like i said it really hinders those who cant camp at their screens.
2) Capital. Please increase the mining cooldown for 5minutes and give 30* the reward, as it stands clicking for every 10 seconds is just beyond tedious, it doesnt have 2 be 5minutes but a time greater then 10 seconds at the miniumum 3minutes per click with a 18*the reward. So you get the same as before just a lot less clicking.
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sundeep
36 posts
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Topic: Shadowland Online /
SLO Server Maintenance Announcement on Dec. 16th
Can you please add the following improvements because without them its unfair for those who cant camp at comp every 3mins for fort etc.
1) Stackable cooldowns for the following:
Fortifying: 15 minutes for fortifying then it goes red.
Perception: 60minutes for perception then it goes red.
Building: 3-4hours then it goes red.
Levy: 30minutes then it goes red.
Fortfiying/Perception would be great building/levy im not so fussed about but as it stands like i said it really hinders those who cant camp at their screens.
2) Capital. Please increase the mining cooldown for 5minutes and give 30* the reward, as it stands clicking for every 10 seconds is just beyond tedious, it doesnt have 2 be 5minutes but a time greater then 10 seconds at the miniumum 3minutes per click with a 18*the reward. So you get the same as before just a lot less clicking.
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sundeep
36 posts
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Topic: Call of Gods /
An Important Notice about the Latest Maintenance
Forgot 2 put my server and name in earlier post, I am server 2 and name is “sunny”.
Ege123 also forgot 2 post his server name i can confirm he is from server 2 and is named “doomsday” i will get him 2 post it himself later.
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sundeep
36 posts
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Topic: Call of Gods /
An Important Notice about the Latest Maintenance
Dungeon Raid Competition Entry lvl 80 Hell 1st person to complete 80+hell with a guide of my victory.
Picture:

Explanation:
-I use all archer front row and 3 tramps back row with the formation right feint for all the mini mob fights. You will only lose archer losses.
-For both Lizardman archer/other mini bosses i use right feint again. Tramps lane 1 front and back row. Bandits lane 2 front row tramps lane 2 back row, Bandits lane 6 front row, tramps lane 6 back row.
-For toxia deathsling the main boss i use right feint again, tramp lane 1 front and back row, tramp lane 2 front and back row and 2x blackdeaths on lane 6, i move both my defence heroes on lane 6 to take and dodge toxia deathsling insane hits.
If you arent dodged you should be able 2 have only bandits/black deaths losses so its best tactic for weaker players to do 80 hell without huge losses.
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