Recent posts by Spicepoet on Kongregate

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avatar for Spicepoet Spicepoet 49 posts
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Topic: Outernauts / Support Issue Thread

Just a little more info since sometimes a visual is helpful…

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Outernauts / Random Lag

Originally posted by Terzak:


On the other hand, Outernauts seems to have no memory leaking overnight/when left up in the background.
Rather, scene changes seem to be the major lag inducer [switching into fights, planets, etc], with planet changes possibly being the most significant element. It rather seems as if the game isn’t properly clearing old data, meaning it may be less of an integral flash issue, and more of a developer-end consideration.

Hopefully that helps in some way :)

Dead on on LoH too, you can quite literally see the memory ticking while it’s up in an open window.

Anyhoo my 2 beige eggs : Going to my home planet seems to create the largest block of ‘dead’ memory.

Good observations and agree with your finds and for info to help the bug hunters at insomniac.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Outernauts / Support Issue Thread

Originally posted by Pykrete:

I can’t even get as far as character creation. The menu at the very top of the window is present and the music plays, but everything below it is a blank white screen.

I recall an issue happening in Fantasy Online where the game would get stopped before login if you adblocked Facebook. Does this game have a similar external site dependency?

I hope not, since any facebook passthrough is now illegal. That came with the court ruling that the facebook ‘supercookie’ program being limited to 90 days before self-expiration. It also prevents other sites from any kind of passthrough to facebook since that would install the 90 day one without your express knowledge and permission that you’re contacting the facebook site (which can only be done form the facebook site proper).

My Problem

Player ID : 56026301

A Welcome Ally, Part 2 Fair Trade: Have had the glowbug part checked for days. After many refreshes and restarts still does not advance.

Since this is the first zone and needed to continue onwards please fix asap.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / [Bug] Massacre and Emptys

Any fight will have 0 killed Massacre spaming my screen.

Any instance item scavenged give none of the objects found. Meaning any mission done live is useless. Only remote missions give any objects.

This is only in the last few hours of play.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Requiem / Bug

On entering game page:

Can not select application kalydo

Traceback (most recent call last):
File “/python27_runtime/python27_lib/versions/third_party/webapp2-2.5.1/webapp2.py”, line 570, in dispatch
return method(args, *kwargs)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/partner_console/request_handlers/main/PageHandlers.py”, line 153, in get
html = kalydoConsole.getPartnerTemplate(requestUrl)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/partner_console/KalydoConsole.py”, line 98, in getPartnerTemplate
app = KalydoGame.getActiveApplication(KalydoSession().session[‘selectedGame’], purgeCache)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/partner_console/libs/KalydoGame.py”, line 176, in getActiveApplication
return kb.getApplicationForReseller(applicationName, None, “release”, “Kalydo”)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/utils/Utils.py”, line 138, in newFunc
return func(args, *kwargs)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/libs/kalydo/kalydo_base/KalydoBase.py”, line 109, in getApplicationForReseller
application = self.getApplication(name, version, state)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/utils/Utils.py”, line 138, in newFunc
return func(args, *kwargs)
File “/base/data/home/apps/s~kalydo-partner-gravity/03-28-04.365600182213689365/libs/kalydo/kalydo_base/KalydoBase.py”, line 93, in getApplication
raise Exception(‘Can not select application %s’ % name)
Exception: Can not select application kalydo

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Kongregate / New backend update - please post issues here!

Originally posted by MeMe44:

Only shows the first page of friends online in the chat actions tab. Should have 7 pages atm.

Same issue.

Also, on games where moving the mouse to the edge of the screen to get a map to move
or to click to drag and move a map in many games; these mouse functions seem disabled. I went
upstairs to the business office to see if it persisted. Sure enough, same issue. It is intermittent
and seems to happen after a while of play, but once it starts it is in effect for all games. Only
restarting the computer (not the browser) will get the mouse click and drag actions to be recognized.

Addendum: Click and drag functions in games when this hits do not work. It just
acts like a single click, the hold/drag is not recognized. Not just for maps or background
actions, but for all game functions using click and drag.

Two windows machines, one using an older IE, one using the newest firefox.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Backyard Monsters / === BYM Compensation Packages on Kongregate ===

hurray for packages!

(not got mine yet but the anticipation is killing me)

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Backyard Monsters / === BYM Compensation Packages on Kongregate ===

Class Act Response to an event that was beyond your control.

Thanks for the little boost in some fun other games, two of which I already play :)

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Ederon Trading Card Game / How did I lose this match?

Yeah, had a win and a loss this way with no time out and just the message popping up.

With the win it also throws me into another match with someone even before I could click ‘back to lobby’. Not gotten rewards, rank point, and achievements during some matches as well. Seems to have quite a few bugs to work out still.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Package Advetisement wont go away

and the offer is expired but still clogging my screen… lovely design.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Package Advetisement wont go away

same, and the package button persists even during play.
surprised how a tiny thing can be so annoying or even sometimes block play (vision).

please fix.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Bug Report Thread

Yup same. Since the patch I’m getting stuck in objects.

Survivors have issues firing and get stuck while the zombies are free to move (the opposite of before the patch how the infected would get ‘stuck’ on a particular survivor) and more importantly infected then attack without retaliation.

In some streets, but not all, my survivors only shoot if an infected enters the range of the one with the shortest range. they then ‘wake up’ and go all guns blazing until everything is dead then have the same issue again.

Defending, some survivors have been populated inside barricades or nearby objects. They can be hit but will not fire.

A few other new but less game breaking, and making user fleeing from the game, bugs.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Fresh Deck Poker / Bah-roken Beware

Second day in a row where it just misdeals continually sending the pots to the last person whom won one before the servers went to heck. I would say it was me, but the room I hang in we all started playing it for fun. All of us had the same error and experience.

So now down quite a few chips and goodies
and my win history looks rolled back a day.

I could never see spending Kreds on something this unstable and unreliable.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Bug Report Thread

log in, the game then goes into the cannot save and needs to refresh message, after showing me the changes made in my absence.

Doing the math; none of the completed buildings shown a moment before were counted in my security and comfort totals. The storage ones did increase my storage. The buildings are shown at the new level in my compound and the price to increase the ones that did not peak out show the price as if the building is at the new level. The small bit of exp for the completed buildings was not added to the totals either.

Then while assessing that, a infected attack takes place.

Infected bunched up and would not move from the barrier in the street in front of the main entrance to the compound. Then after finally to get my crew outside the gates to kill them, the attack ended after a lengthy delay. No complete or experience screen came up.

This is the second time no defense exp was accrued since the update. The previous one showed the screen and even the increase animation on the completed report, but when doing the math, it was never added to the total exp.

Unlike some other bugs, errors and glitches introduced or not fixed, these persist after a few refreshes and cache clearings. Meaning the errors are server side. They should downgrade this to alpha at this point.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Carpal Tunnel

The design needs some serious basic game design streamlining.
There is far too much clicking, accepting and micromanagement.

-Helping friends.
Do not require an OK click to continue play. This is tedious, unnecessary and who needs the signal traffic for the handshaking in this simple operation.
Click item to help.
Flash the time change or fail to change if already helped.
Move on to next.

-Harvesting needs a single collection button.
You can leave the current mechanic if a user wants to do it piecemeal. Please join the 1990’s game design craze of single click to harvest all.

-Keep a 50 message event log.
Have it flash if there is an unread event. The flash/no flash of the ‘ooh something happened’ triangle is more tedious than any real ‘six second’ item. Have a player help log in a different tab in the same log. Having to click ok through dozens of ‘I got Help’ messages is
tedious, and unfun. You’re making a game into work.

-Fix the pathing.
Having to click to get someone around a small bump in the map,
another survivor, or just a corner is a basic game design issue.
If they are stuck more than 3 tries, boom anti-stick algorithm.
You see this in even painfully simple flash games that have objects
with collision volume. This should be in the basic code, since adding
it in is often difficult after the fact. Add it now or have larger issues
later.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / Repeated failure to save

Originally posted by Luft_Baloons:

I’ve gotten the same error about 4 times now. Manually recycling immediately after a mission is what causes it, most likely due to server lag issues in saving your progress; an error results from recycling items it doesn’t register you as having possession of yet.

To avoid this issue I usually wait around 2 minutes before dealing with a missions spoils, since I started this I’ve had no issues.

Shouldn’t have to do that. This is a fundamental programming and design fail.
Please fix the rollbacks and save fails.
No one wants to do all the work and get shafted for being successful.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: The Last Stand: Dead Zone / recycling dont work

yeah, Save Failed with the click to reload button up… lose 20-45 minutes of playtime.
Annoying. If this bug continues, this a dealbreaker on play of this otherwise nice game.

What’s worse, if you logout before the save fail error message pops
up, you might not notice the rollback. I’ve even equipped stuff and
sent them on a second mission, only to have both roll back and the
new weapon gone. The only thing that does not seem to roll back…
locking of the location you chose. This is a fundamental design flaw,
keeping my friends from sticking with this game.

All the work, none of the benefits.
All the locks, zero rewards.

Please fix.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Mud and Blood 2 / Official Bug Reports Thread

Originally posted by blindslayer1:
Originally posted by Lukefas:

Jeep’s gunner is bugged. It’s no longer firing in full-auto, it only fires a single shot at the enemy. Sometimes a deployed jeep actually fires in full auto but it gets bugged very quickly.

This is quite annoying for me as well

I’ve also had this problem.
Another odd one- My bunker teleporting to the lower left corner when hit with a flamethrower.

While I understand it might be afraid of fire, picking up it’s concrete skirts and running
to the corner and cowering is terrible for my people in the bunker that suddenly are
exposed. If it is going to lose morale and retreat, have it leave the field like any other
that runs which can’t be rallied in time.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Galaxy Online / Speeding up Friends Builds Tutorial.

Originally posted by Vaetrus:

ah, Spicepoet the MVP. If only you could speed up across different servers.

I’ll get to work on that :)

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Legacy of Heroes / Suggestions

as mentioned, the clash map walk random encounters were good little level toppers.

Suggestion:
Create a ‘Patrol’ map with random encounters.
Give it places to walk to to complete the patrol, with each patrol location reward being a piece for forge items.

You already have the map code implemented, all it needs is some tweaks for increased encounters, and an art change.

Second suggestion, well not a suggestion something that needs implementation if the game is to survive:
Deck editor needs a ‘power’ sort. Having to find all my reflex cards after opening a few packs for example… not fun.
(type does not do it) Deck building is the fun and the individual creativity part. Instead it’s a pain, not personal.

On a lesser note Cards also need some more distinction in artwork and some flash.
They’re too plain and similar looking right now. Use a different artist/style for each power type for example.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Kongregate Multiplayer Games / [UberStrike] Uberstrike Blows.

Newest hacks are not even hacks. It’s just a ping throttle so you can blast people and not get hit.
Amazing that this can’t cope with simple things that other games have. Save your money folks.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Kongregate Multiplayer Games / [UberStrike] Could be a great game... but

Have to agree, this game favors the lagger way too much.

That and all the level three’s out there today with the highest level gear.
Not cash gear but things like enigma cannon. They must have left a number
of hack holes with a terrible patch job.

Find other games to play folks. There are enough out there.
This one is not worth your time.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Dawn of the Dragons / Bugs

null
Grim Guardsman Gauntlets created: Enigmatic Item 4!
Wail of Torment contributed 663 damage.
Azure Ignis Strike contributed 7,591 damage.
Poetry dealt 55,702 damage! Lost 10 health.
Earned 504 gold and 7 experience!

Follow up. It seems to be connected to the SOCK2 quest/challenges.
I get the nulls just before getting item 2-4, and guessing each null is a check
if the item procedure is called. That or a call for a check to see if it drops.
Anyhoo bug found, now you guys get the joy of squishing it.

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Dawn of the Dragons / Bugs

Poetry dealt 32,594 damage! Lost 13 health.
Earned 472 gold and 18 experience!
null
Pounce prevented you from taking some damage.

Seems I’m getting a null about ever 10-12 attacks. Set up for enigmatic item #3

 
avatar for Spicepoet Spicepoet 49 posts
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Topic: Card Monsters / Bug - InvalidActionParameter

same bug.

Would like a light refund too please :)