Recent posts by rphb on Kongregate

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Topic: AdVenture Capitalist / Who bought the most Kred Multiplayers?

Its brilliant to have upgrades that can be brought with kreds directly and only with a few kreds, that ensures that people that play it will use all their free kreds here. I myself have bought 3 because that was what I had extra in the account.

 
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Topic: Time World / Reign of Chaos recruiting

This seriusly needs to be upgraded, Rains of chaos is a one member looser galaxy

 
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Topic: Time World / Crystal trade system

No can do, but we can make the price of the golden go up to 20 or maybe 50 purple, a hundred is a bit much though, but there have to be a way for normal players to realistically get enough golden crystals for them to upgrade their best hero to **** star status.

 
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Topic: Time World / Crystal trade system

I think the game would be improved tremendously if we had a crystal trade system in the same way as credit can be traded to coupons (10 credits for 1 ore, 1000 ore for 1 coupon)

My idea is that you can trade
10 yellow crystals for 1 green crystal
10 green crystals for 1 blue crystal
10 blue crystals for 1 purple crystal and
10 purple crystals for 1 golden crystal.

The other way it will be half, so 1 green crystal for 5 yellow ones and so on.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Beating the top levels

I solved it, the key is using shock wizard

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Beating the top levels

I am having some difficulties beating the top levels (level 66-68). I have full tier 6 equipment and over a hundred revive and extreme potions.
What strategies should I use that actually work?

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] This game is dying

Okay how did you do it then, because I usually use at least 50 extreme potions and 50 revive potions in order to beat a single level, so I have to wait a week between each attempt in order to produce that many potions.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] This game is dying

I agree I feel much the same way. I won’t say there aren’t no challenges lest. Floor 66 to 68 is insanely difficult so difficult in fact that it isn’t even funny to try and beat them. They can’t rescue the game by adding new floors that are practically impossible to beat, and requires at minimum tons of extreme and revive potions. What we need is a tier 7 set.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Floor 62

I can’t do this anymore. I have a hundred extreme potions T6 equipment and my men is killed faster then I can heal them.
Futhermore I have upgraded everything to max and now my metal and wood storages are running full.
I wanted to go to the top of the tower, but it seems to be impossible for me to get past this level that seems to require T7 equipment despite that not existing.

I wanted to quit when I was done, but this level just frustrates me too much. Does anyone have any good usable advise of how to beet this?

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Refined items

I use two as much as possible, starting with cheep tier 1 equetment and use two refined to get one tier 2. At present I have 150 dreadnought swords, the goal is to get 1 refined Rhino rake

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Betting the top levels

My standart strategy have worked on all floors up to and including floor 61. That is, one of each class, start with the berserker active (in his lion pride suit) and then feed them extreme potions and revive potions at your leisure

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Betting the top levels

How do you beet level 63? I have mostly T6 equipment and my party is still killed faster then I can feed them extreme potions. Is there any secret to beating the level it is starting to irritate me.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Daily quests

I have had three daily quest these were. Killed the scarecogs on floor 56, Killed the scarecogs on floor 56, and Killed the scarecogs on floor 56.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Trading System or A Market

The idea of a trading system could be that we build a “market” building.
At level 1 you could trade 100 wood for 3 metal,
at level 2 you could trade 100 wood for 6 metal
at level 3 you could trade 100 wood for 12 metal
at level 4 you could trade 100 wood for 25 metal
and at level 5 you could trade 100 wood for 50 metal which would be its maximum level.

I imagine the cost of upgrading the market would be at par with the cost of upgrading the powered mine, meaning that it would cost 66000/46000 for the level 5 upgrade

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] tier6 artifacts

All the T6 artefacts are found in Part VI of the tower (that is floor 47-60), the level you reach after you have beaten the brave hero. Compared to him and his dreaded prime form, these levels are a walk in the park

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Which box is best opened?

I toke tourmaline in the hope of getting the slight of hand weapon, so I could get pickpocket II. I didn’t get it though. I had already destroyed my last ornate box, so that was a no option for me. In either case, this free gift just showed that the ornate key is way way overpriced. perhaps if it cost 8 pramins or 5 I would consider buying it, 18, I can get a powered mill for 19 and that is infinitely more valuable.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Dec 6th Box notification

I’m glad they remove them, they felt like a scam to begin with. Use 18 pramins to buy something you don’t know what is. 1 ornate key is only 1 pramins away from costing the same as a powered mill which is infinitely more useful.
What they should have done, if they didn’t want to remove them completly was to also add a chance to find keys in the dungeons, perhaps make a limitation like they have with pramins 1 key per day, or they could make them a “rare find” like the rogue set but the way it worked simply wasn’t working, so goodbye and good riddance.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] New Function for the Fuzzlehorn

Also it should be mentioned that what it poops out isn’t random. It poops out the same things every time depending on what you feed it. you can read about it here: http://grinns-tale.wikia.com/wiki/Fuzzlehorn_Habitat

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] New Function for the Fuzzlehorn

Well for strange reasons you can’t feed it nuts but is you feed it 150 screws it poops out 1 metal bundle which you can then “use” to make 500 metals.
You can also feed it these useless boxes that can’t be opened 40 ornate boxes gives you 1 metal bundle and 40 wooded boxes gives you 1 wood bundle.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] New Function for the Fuzzlehorn

I’ll admit that the new function of the Fuzzlehorn have made it slightly less a waste of money then it was before. Of course they also opted the price a great deal. But I still think it needs to be improved a little to help with an even more pressing problem that late gamers are having: Refined items.

My idea is that we could feed it X number of regular items and it would poop out 1 refined version of that item. It would really help me with my almost 100 dreadnought swords that I have in the moment produced in the hope of getting just one refined mountain cleaver.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] What should I buy with Pramins?

The fuzzlehorn is not worth the cost, I bought one by mistake a while ago, and while the new added benefit of “feeding” it have made me feel a little less silly for ever wasting my money on it. It is still not something I would recommend, for one it has become way more expensive now then it were then.

By powered mines and mills, these are the only things that are worth spending pramins on

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Possible Solution to to many boxes, not enough keys?

Here is another idea. You could add an option of “force box open”, this would result in a 95% chance of the items in the box being destroyed, so you would only get a few measly resources out of it. This would also mean that every time we “force open a box” we have a 5% change of actually getting what is inside, but if we have a key, we have 100% change of getting the rare rewards.

For wooden boxes the odds should be better and the rewards should be smaller.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Guaranteed refined vs. ½ farming time

Guaranteed refined vs. ½ farming time

So we have a little election here on The Grins tale, that unlike a real election where, whoever wins we lose actually gets some benefit out of either way.

So we have two option. Go to Highland Falls level 1 and beat up “Berry” to get ½ farming time, OR going to Highland Falls level 2 and beat up “Willy” in order to get guaranteed refined level 2 gear.

Then we will get the reward of the one that get the most hits, so it is a collective process.

Now my two cents on the matter is that guaranteed refined, even if it is just level 2 is way better then ½ farming time.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Possible Solution to to many boxes, not enough keys?

Good idea I second it

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] The Wood Storage

Buy all 12 storage buildings, upgrade all of them to level 2 and one of each type to level 3, that is all you need. Then you have 134K/134K