Recent posts by Smer4 on Kongregate

Flag Post

Topic: Chains of Darkness / Alchemy discussion

Originally posted by Galaga1971:

If you have 3 out of 4 do the circled demons only get the bonus or is it for the entire team??

Well, unfortunately, at least fury doesnt work. Just tested a team ith Satan, Mongo, Notus, Crispus. Satan has 45 starting fury, others – 50. I need to edit the first post – that feature (bug?) makes a doggy team the strongest.

 
Flag Post

Topic: Chains of Darkness / Bugs & Requests

Now works, but stomp out of fury dont reduces fury on pve

 
Flag Post

Topic: Chains of Darkness / Bugs & Requests

Yes by me no pictures are being loaded and no battles or many functions working

 
Flag Post

Topic: Chains of Darkness / Alchemy discussion

- Yw, but the info is not from me but from horce.
*I dunno, Smer4, what do you see as a dragon in the fury team? *
I mean you can replase the first unit (usualy Ozgin, you ll have 50 bonus Rage what is enoph) on something else like Satan and Dragon to have first stun/burn on attack. From Fury team, only Ozgin makes problems by farm, since Mongo you get easy with strong Enky, Notus is 50 Shards, but in 4 locations, Crispus is in 3 locations.

3.- Corroding Vepar, Corroding Maw, Duwende and Mariana sorry, its junk. Vepar and Duvende passive and active skills are so crappy. Maw will use skill on later turns ( 2 or 3), where your party will be pretty enoph damaged. Only Mariana is average ^^
For isla would be the fury/antifury/ doggy the best as well as in pvp.

4. And yeah Kang admi needs 200 Fury to go, stolas is crap by himself, sytri is hard and depends on situation…

5. Yeah, sad. Why didnt they made like (ozgin)/octopain+ose+paymon+nabi to have 120% def bonus. Btw, its nessesary to test how the 120% def will work and would it have much effect on dmg ^^

P.S. This feature… just made me sad. I d like to have some possibilities to combine the demons as i WANT, and they just forcing to have pre-defined parties, weirdly crappy as usual, or don’t use the feature at all.

 
Flag Post

Topic: Chains of Darkness / Alchemy discussion

http://spicyworld.spicyhorse.com/wiki/doku.php?id=cod:codalchemy (NOT YET IN THE GAME) By creating specific teams (listed below) you can give yourself extra power ups and bonuses to help you in your battles
against the hordes of darkness and also your PvP opponents.

So , lets here discuss possible good teams.

FURY Team:
Almost at the start, you can see
--- Ozgin Amomongo Notus Gale Wailing Crispus
- 3 Card Bonus Starting Fury increased by 50
- 4 Card Bonus Starting Fury increased by 75

This is VERY GOOD. So good that developers , i guess, haven't think about all consequences. All units farmable. You can let Ozgin be leader ( and have 100 starting fury i guess), or replace first place to Satan... Dragon will do instant stun and then Notus on the next turn!! Don't forget about Mongos and Ozgin skills. So nasty, both on attack and defense!!!

Further,
Anti-FURY Team:
--- Flaming Mo Whirlwind Wraithbane Behemoth Golru Cerberus Lord
- 3 Card Bonus Starting Fury increased by 50
- 4 Card Bonus Starting Fury increased by 75
Another GOOD combo. Mo can use instant skill prevention for 3 turns, what can be used against Satan or Dragon. C.Lord does fury freeze, what is kinda the same but another demons are not so good... in my opinion Golru is completely junk and unfarmable, well you can replace one to something else...

Doggy Team:
--- Bune of Inferno Morax Sting Claw Marquis Naberius Ordog Blizzard Maw
- 3 Card bonus +15% Attack
- 4 Card Bonus +25% Attack

Cerberous combo - all have +130% Dmg on first attack skill, plus some nice skills (fury reduction for 3 targets for liquid dog and stun on 1 turn on 3 targets for wind dog). Of cource, they can not make a challenge to instant stun team, but compare to all other junk, they are AVERAGE ... ok maybe GOOD if they one hit

Tanky team:
-- Ose Infinite Squall Paimon Sindarus Firecloak Fluttering Nybras
- 3 Card bonus +25% HP
- 4 Card Bonus +40% HP

Good synergie of Ose+Paimon, plus Firecloak as dmg dealer(active skill - self buff to increase attack but is not farmable). Nybrass suppose to be healer? Would be anothe AVERAGE team if you can get the demons.

Another teams? Well, as usual, its junk. Its funny and sad, how many factors make most of team, even if they look fine at first sight, completely unusable. Some examples:
-- Nero Glint Flesh Prince Chax Putrifien Gush Queen Succubi
First strike bonus is good, but impossibility to farm all 4 plus bad skills make it a BAD

-- Mephisto Ash Flesh King Soot Claw Lili Scorch Healer Satan
Skill - 20% and 30% fire dmg. But the Satan will use skill 1 turns later then the Fury team, also Anti-Fury team will also have advantage above them. Bonus dmg is not so great as attack bonus, also Lili is a junk by herself. BAD, maybe max-AVERAGE.
-- Princess Ekek Naberius Ice Burn Kroni Hellfire Berserker
Skill - +70%, + 120% def, funny, because none of the team is a tank and Ekek and Berserker are junk... replacing Ekek to Ose might make a sence, Nabi is always nice, Kroni has some balls, but the Berserker skills... blah... BAD, maybe max- AVERAGE.
-- Jahi Slag Heart Prince Sitri Duke Vual of Ice Boreas Horn Sword
Only 4 card bonus - immune to freeze spells ( guess all stunns)? Although demons has sort og good skills, no challenge to good teams mentioned above . BAD then, max- Average
-- Suluth Dark Lord Lucifrex Gaap Great Glare Valac
Only 4 card bonus - immune to freeze spells ( guess all stunns)? But none of thos demons, exept Valac, makes something realy good. BAD then
--Orias Prince Samiel Prince Merihim Duke Cresil
- +12% , +20% crit chance. No synergy, no good skills. Since critical chance is low anyway, +20% make no big difference. Sadly for Orias and Merihim, its JUNK.
-- Penmue the Squall Howling Aurai Enki's Archer Marbuel
+20%, + 30% wind dmg. Only Enky makes something in this party. Another 3 make nothing good and hard to farm. Sadly for Enky, JUNK.

...
and so on. Further its just a random pile of junk demons with no synergy, no good skills, bad bonuses, hard to farm ones, well as usual in this game. Just the few parties, mentioned above, with some differences cause you may set one another demon in party, will make the game.
 
Flag Post

Topic: Chains of Darkness / Please, please remove the 'add new demon' popup!

yes its realy annoying and it keep proposing to add ekek

 
Flag Post

Topic: Chains of Darkness / Satan - Most OP Demon (Request a nerf)

He will not use skill with 98 fury? Well, then its impossible to counter the bastard ^^

 
Flag Post

Topic: Chains of Darkness / Satan - Most OP Demon (Request a nerf)

Well in the high end its just a single unit game, cause you can counter it only with ozgin + satan and hope the enemy team will burn faster. Funny is that the golden dragon would do nothing here

 
Flag Post

Topic: Chains of Darkness / Event endet to early

according the description it must be over in 00:00 19 Uni, probably its not automatically and admins were sleeping,
so thanks to the bug/feature players got some more shards… i guess…

 
Flag Post

Topic: Chains of Darkness / Question about how skills are working

Because the descriptions of many skills in game are wrong or unclear , i wanted discuss it hear.
Lets start with Orias. What does his active skill actually do? Also, what kind of “stun and freeze spells” is he protected from, and how this immunity skill is growing?

Further the Satans skill. It looks like the target gains the weak hit and his teammates gain heavy defence-piercing burn.

Valac and Cardea (not tested) get the skill like with 33% immidiate heal to all mates , further 33% per 2 turns, together will be near of 100% ATK and slightly growing with skill increace ?

Zablah’s debuff currently only removes the skill regeneration (8 per turn) what make the skill weaker as you may think.

 
Flag Post

Topic: Chains of Darkness / Satan - Most OP Demon (Request a nerf)

Just need to reduce satans dmg , enki’s atk skill ( up to 130% critical + 1% per lvl – that would be already strong and fine)

 
Flag Post

Topic: Chains of Darkness / New vip restrictions

we WERE giving away too much free stuff
its not about gifts , but about a possibility go gain, of course slower, as the cashers. You could make the resets for vip 0 like 0 100 (300 whatever) gold and for vip++ cheaper(nothing). With that, a free player (vip 0) could become some CHALLENGE to a vip++ one. Restricting to such low shard gain, you remove any chance to a free player ever achieve what he would like. And he sees that realy fast. This, plus server-start bounding of success, will lead to that only 5 cashers who started the first day will play the server. Good example how to not manage a game

 
Flag Post

Topic: Chains of Darkness / New vip restrictions

Originally posted by SavageBeastFang:

Not all that bad. It nerfs P2W players more than free players which evens the playing field a bit between V0 and V1 and makes it easier to catch up

dude, that nerves vip 0 to 50% and vip 1 i guess to 66%?

 
Flag Post

Topic: Chains of Darkness / New vip restrictions

Yeah its such “nice” addition to another features, like bugs, like server crashes, like disballance and limited gameplay.
I guess the strategy is just attract people by f2p, nice graphics and first gifts, and then the statistics left that “lots” of people play this game while only 10 ppl per server remain active.
Its also nice signal that any restrictions are possible without any announcement.
Well done!
lets see how long the game will leave, if long – this approach has unfortunately commercial advantage.

 
Flag Post

Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

Hey also i saw a demon what someone ALREADY has on new server, and she is awsome. The skill is “decreace all atack by 30%” what will lead to much more dmg decreace- Looks like some asian mafia girl. Realy decent and good looking, what is her name please?

 
Flag Post

Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

These could be either bugs or wrong descriptions:

Correction to Zablah after “friend” test – the skill does not stun and stops only fury REGENERATION, not GAIN from Hits… thats why at the end i found him BAD.

The Surgat’s skill just stuns for 2 turns without not allowing enemies hit you .

But surplicely good is Cerberus Lord, with AOE what realy freezes fury GAIN to all units.

 
Flag Post

Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

@djigovski, nah, tested it. He has “just a bit” less attack then 3* units, but that can lead to big difference in dmg, also the bonus fury is useless since his skill is even worse then the Ekek : he does crappy dmg to 3 units, what usualy comes to 0, and very low burn. So just for explorations you can have it

 
Flag Post

Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

@Locky_lock, ty, Zablah or Nesto is nice point_ and both 20 Shards to get… but none of those has that first strike skill.
The idea was to create the squad what can deal with stronger opponents by using tactics focusing on one opponent and initiative to strike first and first skill usage… for that purpose Ozgrin cane be taken as leader but she does nothing then just leader skill…

 
Flag Post

Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

I think about build for CONTROLLED fight (read – island) is the combination of some stunn active + first strike boost passive.
And these are : Nabreius Ice burn( further – Nabi),
- Wailing Crispus ( bad copy of Nabi),
- Wind Cerberus ( who tested – realy 3 targets stunn? can be handy, because one target will be dead in first round because of first strikes)
anyone knows more?

 
Flag Post

Topic: Chains of Darkness / Feedback and suggestions

Yeah, at the beginning the game graphics looks pretty nice and you get like lots of “free” rewards, but then you notice…
- it exists no strategy of the battles, because of limit on demons you can use and …realy to say WEIRD skills. Looks like they did not count at all what happens in battle thats why this game is already with worce disballance what can be and can be barely healed.

- in compare to another, actually old, free, well known games, such strange tactical features like “the front row does not defend back row”, no difference between melee, ranged(or other) attack types, only one active skill per character, no real-time pvp between 2(or more) players, makes the gameplay so realy limited, so you think that tha game is done for an insect with big cash to donate.

 
Flag Post

Topic: Forge of Gods / Bugs

Unit lost
- after getting a demon healer 4 (reward on 14th day ) i refreshed the page (was surprised by the bug of tournament) and the demon healer is gone. Thanks for this present !!

 
Flag Post

Topic: Rise of Champions / Suggestions

Nether adjustment and nether magic skill tree:
- reduce normal nether bonus to the normal 7%
make a skill tree, including:
– gain stamina/mana, but loosing 10% ( or whatever) health by doing that
- +%10 ( or whatever) passive on bleed
- voidblast
- -50% magic resistance , – 25% bleed resistance
- vampire strike an all enemies, nether, 50% or whatever health steal
- + 10% damage (nether) on lvl 20

 
Flag Post

Topic: Rise of Champions / REMOVE enemy scouting on loading screen?

Well you can still approximately figure out the build by what happens in the battle. You must hide all damage numbers and sp and hp then too