Originally posted by axlkoegoskyeg:Originally posted by LordoftheValar:
Andromeda shuts Helene down completely. Ashi too.
Andromeda? Not sure, but I doubt it.
Ashi? Bah. Helene can just two hit KO her with Frenzied Strikes, and while she may land a Signature Slice, she wont live for time enought to do anything else.
What I meant to say is that Andromeda counters both of them. Her innate lets her stall and play the range game quite effectively. With a stoneheel totem, Andromeda has a +10 energy gain when they both attempt to switch range (and when at far, Andromeda can cripple Helene to prevent her from trying to switch range, or pummel her with a trueshot), which, when played properly, can easily run Helene out of energy and keep at far indefinitely with shrewd energy management and range dancing).