Topic: Tyrant: General Tyrant Discussion /
[SPOILER] Player's Pack UPDATED 27/8
Edit: Sorry for the formatting. Kongregate once again decided to not integrate my new lines. If anyone could decipher that block of text for me, that would be sweet.
Card 47 - feels a little bit like a direct upgrade of Genetic Chem. Not sure if that is a good or bad thing but leaning towards bad, because fighting fear decks usually is not fun, and this one would buff fear decks.
Card 48 - I think Death from Above* is still better
Card 50 - useless. Protect all 2 is not strong enough anymore for an action card, Heal All 3 is pretty useless, and Cleanse All comes with better alternatives in action cards. Might be a useful card if Heal All 3 was replaced with Chaos All.
Card 49 - the synergy on that card is crap. If you enfeeble your enemy's cards, you want to kill them, making weaken redundant. If you weaken them, you are buying yourself a turn, making Enfeeble redundant. Siege 5 is again not too helpful for an action card. I suggest either Weaken all 3, Chaos All, Jam All, or Enfeeble all 1, Strike all 2, Augment 1
Card 1 - great card. Powerful, but not completely overpowered with more than 1 use.
Card 12 - Absorption Barrier is significantly better.
Card 40 - I'd prefer Phase, Sunder or Disease over Immobilize, but it's still a good card nevertheless.
Card 42 - Hygeia doesn't need an upgrade. As it is, this card really won't see any use at all.
Katana - I was looking forward for another universal rally commander for a long time now, but I do not think that Jam is the way to go. Weaken 1 or Siege 2 seem more reasonable.
Card 17 - Take away that 1 attack point and buff siege or strike by 1 point. Or 7 HP.
Card 22 - This is actually close to a downgrade of the current Saber. Please work over it.
Card 39 - I do not like the thought of further buffing fear decks.
Card 41 - Nice card, but 1 delay is fine too. 2 delay will make it too weak.
Card 2: I can see this card become a serious pain in the ass in Concussive Guard Decks, but keeping this in mind, I am not sure if this or Lionheart* is better.
Card 13 - Again, useless.
Card 43 - give it Augment Raider 1 instead of Augment 1 and it's fine
Card 6 - takes too long to really kill or weaken things. More often than not matches vs structure decks are not won by siege.
Card 7 - Very nice. I like it alot. Alternative to Mayumi*
Card 23 - Another good card. Can be used strategically and in a deck type that is currently not in the meta. Might need some more valor though.
Card 44 - Not useless, but really boring.
Card 45 - No skill synergy -> won't be used.
Card 46 - Enfeeble all 1 on a 4 delay card is crap when we have cards like Hammerthorn. And single target strike isn't going to change that.
Card 20 - Counter 3 and stun on the same card is counter-productive because conter relies on getting attacked while stun prevents getting attacked. Maybe replacing Stun with Strike 3 on attacked could be fun. Remove that 3 attack though, if you do.
Card 31 - I'd say replace Sunder with Summon Molecule Converter on play. Xenos don't have enough fast rally to make it another grimclaw clone deck, so we might get to see something new and different.
Card 33 - looks good, but won't be played much.
Card 4 - This is truly worth a legendary slot. Bolide Walker 2.0 ... after 3 years. My personal must have card so far.
Card 10 - This is what Nexor* should have been. Good work.
Card 15 - another nice card.
Card 25 - drop it to 8 HP and give it 4 attack. It has to be killable with 2 strike all 2's plus iron maiden. Otherwise it's too strong. Like it currently is, it might even be playable in a non-fear deck simply because it is such a strong staple card.
Card 32 - It just doesn't really do anything -> won't be played.
Card 35 - Drop attack power and delay by 1 turn and it'll be playable.
Holy Bull - Righteous are swarm cards. This card doesn't help the swarmers and neither does it really benefit from them. Potential is there, but it is not really good as it is.
Card 16 - Please don't. This is again one of those buffs that fear units should not get.
Card 21: Too strong for just 2 delay, even for a legendary. It deals up to 18 total damage in a righteous deck after just 2 turns. Legion 1 is probably enough.
Card 26: Remove payback and give it either Evade or Protect Righteous 1. Also have it summon a wall with 5 HP. Crumbling Remains comes to mind. It is one of the cards with really great potential, but a little too weak as it is right now.
Card 11: Probably the worst card in the set. It is entirely useless except when you know you will definitely fight a fear deck.
Card 35: Very good job designing this one. it's fantastic. Maybe even Adding a small on kill skill like protect righteous 1 on kill would be plausible.
Card 36 - Nice stand alone card. Not overpowered and not useless.
Card 37 - Good card, but needs to be unique and Rally All Righteous 2 should be dropped down to 1 imo.
Card 38 - I am unsure about the Berserk 2 on attacked. Something like counter 2 might be better in a cannon wall era.
Card 19 - Very controversial imo. But interesting though.
Card 28 - Good card. Nothing to add.
Card 29 - Another very creative one. I like it. Virulentus* will hopefully like it too.
Sloth - The more I think about it, the more I like it. It might suffer from there simply being better legendaries though.
Card 9 - Nice card, but Rally Bloodthirsty 1 might be a little over the top?
Card 14 - Oh yeah, awesome card. It will probably end up being the most underrated and underestimated card in this set.
Card 18 - I don't like cards that purely exist to get destroyed. Maybe replace Jam All on death.
Card 24 - Good card. Too much hentai???
Card 27 - This is a good card to get summoned by another card, but not really doing much by itself.
Card 30 - Another well balanced card.
Now on to the updated version that were not already included above~
Card 8 - The change is fine, but not too relevant.
Card 17 - I still think it is too weak. see my above suggestion.
Card 22 - Still sucks big time. Again, see above.
(I think that should do it ~Shderpful)