Recent posts by Lichtatem on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Leaders Officers PLZ READ

Originally posted by bLAKERS1:
Originally posted by Lichtatem:

-1.
I am in my faction because I like the people there. It’s not about LP. LP is just a number, and as is FR.
I have no intention to leave my faction where I can play the game as casually as I want and enjoy it at my pace just to join up with a top faction where I might get kicked if I don’t play for 3 days or so without telling anyone.

Faction wars aren’t as thrilling as you guys make them seem. This game has for a way too long time seen factions rotten to the core with cheaters, such as God of War, in the top 20. This has nothing to do with competition.
It may be a good bit better these days, admittedly, but in a faction war where both sides have players on a roughly even level (meaning player quality, not ingame level) the wars are decided by activity and not by who has the strictly better players.

Nobody expects a faction named ‘The Retirement Home’ to merge into a top faction and go for gold, but there are other factions with similar values out there, with a lot of great guys and new friends to add to your current friends. Aneki comes to mind as a good fit for you guys.

Would an Aneki + TRH merger take it all? Not likely. But you both would fit amazingly. Neither one of you would have to leave any of your friends behind seeing as you both have about 20 members. You are both casual, and of the people I’ve talked to from each faction, friendly, cool people.

So what would a merger between the 2 of you accomplish? It’d instill an energy into both of your members. I understand you (Lichtatem) likely don’t feel it’d add anything to your personal enjoyment of the game. And who knows, it really might not. But if 50% of your members will experience an increased level of fun, and there is no change in the other 50%‘s, why not? There is no danger of anyone being kicked for inactivity in either one of your factions. Also it’ll help everyone stay till the end. If there is a group of 5 guys in a faction that are there for each other, and 1 leaves for unforeseen circumstances, that weakens the remaining members’ bond. Nobody needs to be left behind, only be open to making new friends, increasing your peer group, and sharing in good times with them.

Not all factions are the same, they all have different goals and values, just simply find a match. We all are here for a reason, we have a lot more in common than many of us would like to think. So let’s come together, meet new people, and squeeze every bit of fun there’s left in this game before it goes forever.

You indeed do make a very good point here. Admittedly, it might be worth talking to Aneki, or 1 or 2 other, similarly minded factions on that matter. We do have nothing to lose in that regard. You are correct there.

You are not correct when saying that nobody expects a faction named The Retirement Home to merge into a top faction though.
I have, very recently been asked by a top 5 and by a top 10 faction if the moderately active players from TRH were interested in merging into said factions. And just today, someone from a top faction felt the need to mass-PM numerous TRH warmasters and asked them if them if they wanted to join his faction – without getting into contact with me. Well, that move definitely helped us find a faction we do not want to merge with.

 
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Topic: Tyrant: General Tyrant Discussion / Leaders Officers PLZ READ

Persseo, I’ll phrase things differently.
What do I gain from joining a top faction? For me, exciting wars aren’t really a something I care much about.
In the past, I was taking part in thrilling wars, because those wars were usually rewarding. Rewarding FR, to actually level up your faction and get good rewards (yes, long long ago some faction rewards like Warehouse, Dredge and some others actually were great), and getting your faction to level 18 for getting 8 tokens per day regardless of conquest tiles also was a reasonable goal for me and my faction.
Right now, what would my reward be? I cannot see anything worthwhile.

But when I would leave my faction, I would leave other people behind. People who cannot play as actively as me, even though they might like Tyrant just as much as me.

Also, since the topic is addressing leaders and officers directly, there is another point.
As a faction leader I can 100% choose which people I do not want to play alongside with. If I’d join a different faction, I’d most certainly not be leader, thus making another compromise that I actually don’t need to make from the position I am currently at.
And personally I’d much favor not having thrilling wars, but not having any dickheads around in my faction over the opposite.
I am not saying that every top faction has some idiot(s) in them, but there are some.

 
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Topic: Tyrant: General Tyrant Discussion / Leaders Officers PLZ READ

Originally posted by Supercharged44:

The only main problem you guys are missing is the drive of the actual player. Great Factions mean nothing without that, and having a mass of the same persona is the reason why they are so few. This is about competition, so thats cool Lich but people dont care about hippies in war ˘.˘

You must be quite narrow-minded to believe every player has the exact same drive and the exact same goals.
There are people like TheGil who just enjoy collecting things, there are people who get their thrills from competing for the top, and then there are players like me who just like to play as regularly and intensively as I decides for myself and with the people I choose to play with. And there most likely are some other groups that follow even different goals as well.

If you guys seriously think competition is all, you should start to question why there are thousands of factions to begin with.

 
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Topic: Tyrant: General Tyrant Discussion / Leaders Officers PLZ READ

-1.
I am in my faction because I like the people there. It’s not about LP. LP is just a number, and as is FR.
I have no intention to leave my faction where I can play the game as casually as I want and enjoy it at my pace just to join up with a top faction where I might get kicked if I don’t play for 3 days or so without telling anyone.

Faction wars aren’t as thrilling as you guys make them seem. This game has for a way too long time seen factions rotten to the core with cheaters, such as God of War, in the top 20. This has nothing to do with competition.
It may be a good bit better these days, admittedly, but in a faction war where both sides have players on a roughly even level (meaning player quality, not ingame level) the wars are decided by activity and not by who has the strictly better players.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] WMT -> Tyrant Unleashed bonus

Originally posted by Pats133:
Originally posted by Maharid:

Tier 1: ???

Tier 2: ???

Tier 3: 1 Copy of each 5 Core Legendary, 100 Salvage Points, 100 WB.

Tier 4: 2 Copy of each 5 Core Legendary, 550 Salvage Points, 500 WB.

Tier worth for playing T:U for a level 250+ WMT Player (free or not): 5 Fully Upgraded Fused Cards (1 Vindicator, 2 Legendary, 2 Epic), 5 Fully Upgraded Rare or better cards, 5000 Salvage Points, 5000 WB.

im upset… i’ve been here almost since the beginning, playing almost daily. I’d have expected the Tier 4

You earned your Ashrock n Roll badge on March 18, 2012. You are 1 year late to the party lol.
I am not sure whether that qualifies as ‘almost since the beginning’.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack 2] The Re-Packening.

@ Shieru:
I don’t think of Dracorex Evolved as being fantastic. It is rather overpowered for a commander, just like Kleave* and it is faction specific as well.

Heal is not stopped by hitting harder than 1. You realize that, in most cases you need to kill the enemy units to win your match. This is not done by just dealing 1 damage. It effectively makes all Bloodthirsty units more durable, and this is not all. Dracorex Evolved also has weaken all 1, which further increases the durability of the enemy units.
Try surging a card like Alastor with Dracorex Evolved as commander. No doubt there are many ways to do that, but how many of these ways does your typical surge deck offer? Your chances of killing it before it activates, assuming it drops first turn are pretty slim.

The rally BT 1 is just topping.

Ulfhedinn is not even close to the most offensive card in the game. With stun and Rat Catchers just around every second corner, it really doesn’t do much outside of raids / missions.

Maybe you should join a faction so you actually get to see the cards in action and not just see their stats.
Please don’t apply to TRH though.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] WMT -> Tyrant Unleashed bonus

Level 299 player.
I am not interested in playing TU.
What I would have been interested in, was to give some of my faction mates a code that would get them some goodies.
They have been part of my team and my journey ends with War Metal Tyrant.
I wish I could have given those few ones in my faction a code so they get the rewards that I have no use for as some kind of good luck charm.
But no, Synapse decides to lock the rewards to an account, showing us the middle finger again.

~Thanks, we will gladly show you our middle fingers in return.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack 2] The Re-Packening.

What was wrong about the Apocalypse pack:

The legendaries were a bit off.
Abzu and Oblivion were pretty crappy in my opinion. Abzu because it doesn’t do much aside from siege and the initial strike all 2 because the cards that really do benefit from the augment all 2 in most cases are slow, and before they tick down, Abzu dies.
Oblivion is basically Omega 3.0 in my book.
Anubis is a bit like Hijacker*, just worse. It hits hard once, but the card it summons is useless these days.
Ulfhedinn is nice for raids, but there are better rainbow legendaries and there are better mono righteous legendaries, so there just is no place for it in PVP imo.

Mech Foundry and Astaroth are awesome cards. They are just overshaded each by a legendary that is better in the specific deck type where Mech Foundry and Astaroth would be best suited for, namely by Hijacker* and Silver Edge* respectively.

Vergadain and Oathkeeper are excellent. Probably the best legendaries for the deck types they were meant for while not being crazy overpowered per se.

Sloth is just wrong. The stats are just so high (especially due to the synergy with Draco Evolved) that it just isn’t fun anymore. If it comes out too early, especially on surge, you just cannot kill it before it gets going unless you get lucky with jam/immobilize.

Also, Apocalypse was lacking some cards to center a deck around in my opinion. Cards like Marmoda*, Masterwork Aegis, Mammoth Tank/Radio Officer.
Cog Hammer doesn’t count. It is just a more durable fear card, but not a new deck type.
Astaroth might have had the potential for that role, but I assume Phase just stops it from happening.
Anyone remember that mission grinding deck with Necrogeddon, Prism, Asylum? Now imagine something similar with Astaroth, Obsidian Mirror and Ossuarium.

Overall the pack was a success though. It gave imperials a new toy (Menhir), xeno got a strong new offensive and defensive card each (Nefarious Brute and Medusa), bloodthirsty a place in the meta, righteous the strong number-independant swiper they needed (Oathkeeper, which is basically doing the job Defiance* failed to do) and Raider … got nothing, which is okay too.

Also, the price was very good. It took me a while to collect the whole pack, but I managed to. That is a factor that people seem to forget very often. Tyrant is a CCG. Collecting cards and completing a collection is part of the game. Not being able to collect a complete set like Flashpoint is not very motivating, and while it is possible for some spenders or a few lone lucky sobs, the big mass of the players never managed to complete Flashpoint (or numerous other previous packs for that matter).

Can we please get Katana now? And a bit of cleanse all on attacked would be nice too. Stun is getting seriously annoying.

 
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Topic: Tyrant: General Tyrant Discussion / Vote on Apocalypse Rewards.

Originally posted by Shieru:

@Lich.
It has already been discussed loads of times and BT will NEVER get any protect outside of rainbow protect from other factions.
It works fine as a Xeno card, sure they have plenty of augment, but when it comes to Protect,they are rather lacking.

Xeno may not have many cards with augment, but Kleave* alone is bad enough. Xeno have plenty of legion, terraformer with heal on attacked and one of the best slowroll structures. Pair that with the nuisance known as Talon and we already have enough reason to not make a protect all 1 card with 2 delay a xeno.
If you disagree, you are very welcome to show me a competitive surge deck (except fear decks) get past a kleave* zipline stormbringer combo. And I want to hear something other than Rat Catcher. Something moderately reliable that does not mean-autoloss vs a majority of other def decks.

 
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Topic: Tyrant: General Tyrant Discussion / Vote on Apocalypse Rewards.

Originally posted by PsychoRaito:

Question: If it weren’t Katana, would you still vote for it? Consider the card, not the art and name.

My vote also goes to Katana.
The name really is relevant here. People have been interested in having Katana as commander for years. Now we can finally get her. And hopefully she’ll be a strong commander an not some lame-game crap
/looking at you, Heimdal

Stormbringer is also an interesting card, but should really not be Xeno due to Kleave* and not Raider due to Mammoth Tank and maybe not Righteous either due to Lion’s Mane Templar combo.
For bloodthirsty the stats are fine and protect is welcome, just the artwork doesn’t fit. For imperial it also would be suitable, however they benefit less from it because they have Masterwork Aegis.

Aasi is crap. Really. Flying is random and only moderately good. weaken all 1 is not cutting it at all, and siphon is one of the worst skills out there. Not even the stats are good as they are. I know you said it is subject to change, but heck, it is like 100% of the card needs to be changed to make it any useful.

Dragonov is too much of a glass cannon. And fear decks are annoying to surge against anyway, so this thing really doesn’t help anyone. It just brings more randomness.

 

Topic: Tyrant: General Tyrant Discussion / [Players' Pack] Survey Results

This post has been removed by an administrator or moderator
 

Topic: Tyrant: General Tyrant Discussion / Most Love from Apocalypse

This post has been removed by an administrator or moderator
 
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Topic: Tyrant: General Tyrant Discussion / Most Love from Apocalypse

Originally posted by darkfang77:
Originally posted by caino666:
Originally posted by darkfang77:
Originally posted by caino666:
Originally posted by darkfang77:
Originally posted by caino666:
Originally posted by xxlinkslayerxx:

http://i.imgur.com/UezgpRr.jpg
Does it love me?

no because anubis and vergadain are subpar and fallout is semi-useless

lol… some of the best cards in the pack…

i hope you arent being serious there, they’re SO easy to kill and fallout is generally sub-par, given that siege all 2 is sometimes useless, strike all 2 is sometimes useless and chaos all is sometimes useless.

1.) anubis is kinda designed to die…..

2.) you heard of xeno protect-stun/chaos-jam bro??

anubis, no shit, hades sucks ass though
ever heard of sunder and disease and cleanse and phase and siphon?

1.) lol hades not too bad as a end staller in fast BT dex.

2.) yeah but xeno decks got so much stun, counter and meat shields like medusa and terras…. also u get cleanse with ur action cards and shit…

why am i even debating this with an alt???

For your information, darkfang, you are on the losing end on that debate.
Anubis doesn’t do particularly much, and Hades is useless these days. Vergadain is meh. Not useless, but certainly not totally awesome either, and Fallout is a total joke having no synergy.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Thanks Sigha for defending me.
Raito, I don’t know whether you calmed down now and bothered to read my post and maybe even understand my concern, or if you still think stopping to read a few lines in because the text contains something you don’t like, but then continuing to argue about that is a good idea.

I have stated it once and I don’t mind stating it again. I don’t care if my personal suggestions are being fleshed out in the player’s pack, but my point that we need knowledgeable people make some suggestions is a valid concern. If you do not like to address the issues I voice in my post, either ignore my post and leave it for others to discuss, or discuss it. But don’t try to ridicule my concerns. Because if you want to be taken serious, you should take others serious just as well. I am primarily addressing Raito here, but not only him.
Just because this is a card-creation topic doesn’t mean every contribution has to be a card. My contribution is to help improve the quality of the cards appearing in the pack, not making card suggestions myself. To each his own.

You think people like Loop_Stratos have any idea about what the game needs? I think not.
He stated himself that he quitted for the most part, he has no clue about competitive faction play all in all he is a prime example of people who have no idea what’s going on and still feel that the need to talk.
The result of that can be seen on the previous page.

Sure all suggested cards will go through simming, testing and so forth, but this is just creating unnecessary work for few select people, even though it is pretty much obvious for everyone with half a brain why some cards are completely overpowered and others are completely useless.

Anyway, if you want some feedback I’ll post a bit regarding the card on page 1. I can do more, but whether I will give more or not depends on whether my feedback is being discussed or ignored. here goes:

Pulse Crusader: No synergy. While berserk on attacked relies on the card getting attacked, stun prevents it from getting attacked much. Stupid.

Death2Grimclaws: Not a bad idea, but people do not use mono bloodthirsty to surge. simming will show whether this card proves its worth in rainbow decks.

Corpse Summoner: Augment All is bad. it is arguably even more powerful than Gnorlock’s Rally All BT, and while Gnorlock comes with a big weakness (low HP), this card does not.

Skull Splitter: Useless card. Marmodas come with weaken and protect usually, and an enemy Mayumi can render this card harmless.

Trepidity: Quite good actually, but might need to be tweaked a little, or else it is like a second Marrow Aileron, making Mono Xeno too powerful.

Invigorator: Heal All 1 is too weak on an assault unit with so much attack power and phase going on. Rally All 1 is okay, but usually not a great help on an assault card in PVP. Useful for raids, not significant in the current meta.

Spore Burst: Basically better than EMP and worse than DfA* because less versatility. Cards that are worse than currently existing cards aren’t needed.

Sky Interceptor: Too powerful vs fear decks, very annoying to surge. 50% skills are generally not that good to have because being screwed over by bad luck always sucks.

Xicalla: Not just inferior to Sustained Nimbus, but also doesn’t really do anything besides jam spam. The fact that the only card devs ever changed a card that made it into the game during the past ~2 years was a jam all card speaks for itself.

Adorabloom Rejuvant: Which BT’s effect do you want to augment? Grim Claws weaken 2 into a weaken 3? This card will make your decks weaker instead of stronger.

Swarmling_B: Another one of those nice for raids, not nice for anything else cards.

szsjhs’s cards: first one is interesting, depending on what is being summoned. Second is a slightly tweaked demolition so pretty much a bad joke.

Dementia*: basically little different from a Lord of Tartarus with Heal All BT 1 instead of Heal BT1

Skull Guardian: Very good card. A great addition for Righteous’ protect all theme.

Pure Apollo: Not awesome, but the requirements for the card like no offensive skills is just crap to work with.

Release: This frankly doesn’t do anything at all.

Analyzer: Imperials have Masterwork Aegis. This card is just weaker in any regard.

Emanuel Revived: Moya cries in corner.

Insane Dracorex: Lord of Tartarus 2.0 Probably underrated, but still somewhat boing.

Heimdal: Protect RT 1 is too much. Heal RT 1 is enough.

Aquatic Beacon: all it does is counter Nightmare Hellion.

szsjhs’s Marmoda Counter: Actually not such a bad card, but probably won’t make it into many surge decks.

Barrage Blaster: Awesome card. Counters some cards (Marmoda, Overseer, Mammoth Tank, Radio Officer), but is vulnerable to others (Rat Catcher, Usial, Terraformer)

Plasma Generator: Doesn’t cut it. If anything, Sunder on Attacked is necessary, but even then not a great card. There is a hard counter to grim claws already. It is called Terrafomer. It just cannot handle the massive summon alone, so it would need something like summon on attacked or weaken on attacked instead of stun.

Blight God: What exactly is it supposed to do? It does nearly nothing that Dementia cannot do just as well.

Blood Feeder: Legendary BT Lion’s Mane. Makes beating Grim Claws a chore.

Plasma Cannon: Protect all 3 is bad. Whether it is on kill or not is irrelevant. And it being on a 3 delay card with Blitz isn’t healthy either.

Seeker Destroyer: Doesn’t really do enough to be good.

Neuro-Cerebrum: Might be interesting as enemy commanders with some more HP, but not really interesting as player cards. Does phase on attacked even work???

Brutalis: Hellno. This is WMT, not TU. This card is overpowered on so many levels.

Groothe: BTs need Rally BT 1 on their commander. Not whatever else.

XT 2k9: Good, but armored 2 is enough.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Originally posted by PsychoRaito:
Originally posted by Lichtatem:

Where are suddenly so many people below level 100 or people like Loop_Stratos who have never even taken part in the competitive part of Tyrant coming from, and why do they feel entitled to create a card?

This should be the job of players who actually know what kind of decks people use, and not some randoms who like playing around with a card editor.

Guess who’s not getting a card?

Elitists aren’t welcome.

I don’t care if I get a card, if one of the card names I suggested is being used or whatnot.
What I do care about is that we get a player pack that will shake up the meta as much as possible and create new deck types (or bring back old ones).
A player who is below level 100 likewise does not face meta-game def decks and I daresay many of them haven’t done raids like ESoK either.
Analytic skills may help you determine the weakness of a certain card or give you an idea about balancing, but it is long-time experience that is necessary to understand what kind of card is needed to spice things up, while not be completely OP at the same time.

Cards like Gatleer or Tremor Generator show what I mean.
Gatleer is completely useless (comparable to Gatling Tower*), while Tremor Generator is OP as hell.

If the players who had designed them knew about the meta, they would likely be able to see that.

Level 100 was just some marker I set. Of course there are couple of people below that level who do know what’s going on in the meta, for example because a rising faction invited them, and there also definitely are people above level 200 who have absolutely no clue what is going on.
My point is just that we have separate topics where people can create cards for fun. This topic is about cards that are being included in Tyrant’s last update. And for the sake of that fact, I just hope that people who have no clue just keep their nose out of this topic.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Where are suddenly so many people below level 100 or people like Loop_Stratos who have never even taken part in the competitive part of Tyrant coming from, and why do they feel entitled to create a card?

This should be the job of players who actually know what kind of decks people use, and not some randoms who like playing around with a card editor.

 
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Topic: Tyrant: General Tyrant Discussion / [Players Pack] Last chance voting on card names!

Card 13 – 2
Card 20 – 2
Card 25 – 1
Card 28 – 2
Card 29 – 1
Card 23 – 2
Card 35 – 1
Card 40 – 1
Card 42 – 1
Card 43 – 1
Card 49 – 1
Card 50 – 1

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Namestorming

Can we please drop that stupid Tiamat Unleashed idea?
Many people in here do not like Tyrant Unleashed at all, because for them it was the beginning of the end of War Metal Tyrant, so giving TU some kind of honor to have it’s ‘Unleashed’ appear in WMT’s probably most likable pack just looks like another shit is being taken on the WMT players.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Namestorming

Some suggestions and opinions on already given suggestions:

Card 4~ Invasion Blaster
Card 5~ Sickle Storm
Card 6~ Lava Power Station
Card 14~ Tartarus Yggdrasil
Card 12~ Neocyte Wellspring is cool
Card 15~ Cosmic Cannon
Card 17~ Bahamut
Card 18~ I really like sean’s suggestion Anubis
Card 20~ Medusa sounds suiting for that image at least
Card 21~ Sentinel Soldier
Card 23~ T32 Survivor
Card 25~ Ancient Lindworm
Card 28~ Sky Guardian
Card 29 (berserk, pierce, phase)~ Blood Rage
Card 29 (fear, weaken, strike)~ Skeletal Stalker as suggested sound pretty cool to me
Card 30~ Acheron Mutation
Card 35~ Lightspeed Cannon ‘Alpha’
Card 36~ Solar Scorpion
Card 38~ both Excalibur and Caliburn are good.
Card 41~ Wasteland Elite sounds good
Card 49~ can’t come up with anything better than Crippling Blow atm =/
Card 50~ Core of Life

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

The problem with this card in my opinion is not that it is too weak or too powerful.

The problem is that it’s sole purpose is to protect against fear and to protect other walls from being destroyed by attacks.

The first purpose to me is really odd, because cards which are purely there to counter a specific deck archetype are lame.

Cannon Wall decks in my opinion won’t gain much from this card. They have the rat catchers and usually a few on strong on play or on attacked powerhouses that protect the walls from getting attacked.

Other comparable walls, such as Shuddering Keep, Flare Singularity or Everlasting Mecca all have another effect that actually helps in a way. Card13 doesn’t.

And non-wall structure with Refresh, go without saying. Engulfing Chasm, Necro Nest, Absorption Barrier. They exist to buff or debuff and stay on the field. Again, something Card13 doesn’t.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Edit: Sorry for the formatting. Kongregate once again decided to not integrate my new lines. If anyone could decipher that block of text for me, that would be sweet.


Action:

Card 47 - feels a little bit like a direct upgrade of Genetic Chem. Not sure if that is a good or bad thing but leaning towards bad, because fighting fear decks usually is not fun, and this one would buff fear decks.

Card 48 - I think Death from Above* is still better

Card 50 - useless. Protect all 2 is not strong enough anymore for an action card, Heal All 3 is pretty useless, and Cleanse All comes with better alternatives in action cards. Might be a useful card if Heal All 3 was replaced with Chaos All.

Card 49 - the synergy on that card is crap. If you enfeeble your enemy's cards, you want to kill them, making weaken redundant. If you weaken them, you are buying yourself a turn, making Enfeeble redundant. Siege 5 is again not too helpful for an action card. I suggest either Weaken all 3, Chaos All, Jam All, or Enfeeble all 1, Strike all 2, Augment 1



Imperials:

Card 1 - great card. Powerful, but not completely overpowered with more than 1 use.

Card 12 - Absorption Barrier is significantly better.

Card 40 - I'd prefer Phase, Sunder or Disease over Immobilize, but it's still a good card nevertheless.

Card 42 - Hygeia doesn't need an upgrade. As it is, this card really won't see any use at all.

Katana - I was looking forward for another universal rally commander for a long time now, but I do not think that Jam is the way to go. Weaken 1 or Siege 2 seem more reasonable.

Card 17 - Take away that 1 attack point and buff siege or strike by 1 point. Or 7 HP.

Card 22 - This is actually close to a downgrade of the current Saber. Please work over it.

Card 39 - I do not like the thought of further buffing fear decks.

Card 41 - Nice card, but 1 delay is fine too. 2 delay will make it too weak.



Raiders:

Card 2: I can see this card become a serious pain in the ass in Concussive Guard Decks, but keeping this in mind, I am not sure if this or Lionheart* is better.

Card 13 - Again, useless.

Card 43 - give it Augment Raider 1 instead of Augment 1 and it's fine

Card 6 - takes too long to really kill or weaken things. More often than not matches vs structure decks are not won by siege.

Card 7 - Very nice. I like it alot. Alternative to Mayumi*

Card 23 - Another good card. Can be used strategically and in a deck type that is currently not in the meta. Might need some more valor though.

Card 44 - Not useless, but really boring.

Card 45 - No skill synergy -> won't be used.

Card 46 - Enfeeble all 1 on a 4 delay card is crap when we have cards like Hammerthorn. And single target strike isn't going to change that.



Xeno:

Card 20 - Counter 3 and stun on the same card is counter-productive because conter relies on getting attacked while stun prevents getting attacked. Maybe replacing Stun with Strike 3 on attacked could be fun. Remove that 3 attack though, if you do.

Card 31 - I'd say replace Sunder with Summon Molecule Converter on play. Xenos don't have enough fast rally to make it another grimclaw clone deck, so we might get to see something new and different.

Card 33 - looks good, but won't be played much.

Card 4 - This is truly worth a legendary slot. Bolide Walker 2.0 ... after 3 years. My personal must have card so far.

Card 10 - This is what Nexor* should have been. Good work.

Card 15 - another nice card.

Card 25 - drop it to 8 HP and give it 4 attack. It has to be killable with 2 strike all 2's plus iron maiden. Otherwise it's too strong. Like it currently is, it might even be playable in a non-fear deck simply because it is such a strong staple card.

Card 32 - It just doesn't really do anything -> won't be played.

Card 35 - Drop attack power and delay by 1 turn and it'll be playable.



Righteous:

Holy Bull - Righteous are swarm cards. This card doesn't help the swarmers and neither does it really benefit from them. Potential is there, but it is not really good as it is.

Card 16 - Please don't. This is again one of those buffs that fear units should not get.

Card 21: Too strong for just 2 delay, even for a legendary. It deals up to 18 total damage in a righteous deck after just 2 turns. Legion 1 is probably enough.

Card 26: Remove payback and give it either Evade or Protect Righteous 1. Also have it summon a wall with 5 HP. Crumbling Remains comes to mind. It is one of the cards with really great potential, but a little too weak as it is right now.

Card 11: Probably the worst card in the set. It is entirely useless except when you know you will definitely fight a fear deck.

Card 35: Very good job designing this one. it's fantastic. Maybe even Adding a small on kill skill like protect righteous 1 on kill would be plausible.

Card 36 - Nice stand alone card. Not overpowered and not useless.

Card 37 - Good card, but needs to be unique and Rally All Righteous 2 should be dropped down to 1 imo.

Card 38 - I am unsure about the Berserk 2 on attacked. Something like counter 2 might be better in a cannon wall era.




Bloodthirsty:

Card 19 - Very controversial imo. But interesting though.

Card 28 - Good card. Nothing to add.

Card 29 - Another very creative one. I like it. Virulentus* will hopefully like it too.

Sloth - The more I think about it, the more I like it. It might suffer from there simply being better legendaries though.

Card 9 - Nice card, but Rally Bloodthirsty 1 might be a little over the top?

Card 14 - Oh yeah, awesome card. It will probably end up being the most underrated and underestimated card in this set.

Card 18 - I don't like cards that purely exist to get destroyed. Maybe replace Jam All on death.

Card 24 - Good card. Too much hentai???

Card 27 - This is a good card to get summoned by another card, but not really doing much by itself.

Card 30 - Another well balanced card.




Now on to the updated version that were not already included above~

Card 8 - The change is fine, but not too relevant.

Card 17 - I still think it is too weak. see my above suggestion.

Card 22 - Still sucks big time. Again, see above.



(I think that should do it ~Shderpful)
 
Flag Post

Topic: Tyrant: General Tyrant Discussion / P. rex policy discussion

As a fellow oldtimer who also dislikes any sort of cheating and unfair play, my opinion is you guys should just drop that plan.
You are among relatively few factions with good reputation. Don’t throw it away now near the end by following some double-standards.
P-Rex’s goal never was to reach the #1 spot as far as I know. Don’t set yourself some new goal now. Stay loyal to your policies. I believe you will enjoy that last year more that way, than you would do if you reach the #1 spot ‘somehow’.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / A quick update on the lies that are being told against me as a result of my participation of Fight Club

Originally posted by darkfang77:
Originally posted by ralkkdillon:

I broke the rules! But I didnt mute u. modsRppl2

Sorry please stop trying to derail the thread with petty injokes, if you cannot think impartially before you post, then don’t post at all.

Oh, mods derailing your threads is a bad thing while you derailing many other threads or trolling people for no reason is just fine?

I am with Enter here. You aren’t anyone special.
You said yourself you entered a troll slugging contest. Now you are the one being trolled.
Suck it up and move on. Nobody cares about your public whining.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Hai'dere. I'm testing potential cards against meta decks, but I have no idea what is meta.

Originally posted by Provokes:

Against meta def decks?

here’s one: ULiC+l-FU+kPX

here’s another one: UPiC+j-CU+i-E/+i-EW-EQ-FF

and another one: TyO9-ER+j-Eg+k-E9-DS

and a xeno slowroll one: UP-Fq-E/@l-EX+i-EW-EQ (replace @ with +)

Why use an augment commander when none of your cards benefit from augment? You know Petrisis*, right?

Why use 2 fear cards when the rest of the deck doesn’t synch with fear? Ether play fear with support, or pure fear, or no fear at all. But not this.

The gauntlet deck I just don’t even want to ask. It is among the weakest variations I have seen during the last 6 months.
P-Rex runs several pretty good Gauntlet decks by the way.

The Mono Xeno just heavily lacks Warpway Fortress.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [No, it is not okay to] Destroy T:U

Something makes me feel you completely missed Asklar’s point.
While Asklar’s idea is based on the DEVs making an update that the community is entirely happy with, your point, Eon, seems to be that we should forcefully bring down the DEVs’ other games so that they will have nothing but TU left.

Or in other words: