Recent posts by Piggyi on Kongregate

Flag Post

Topic: Outernauts / Mecanis Cave

There is a lever just near the exit, after you raise the first bridge. It lowers the first bridge again and raises the one to the chests.

 
Flag Post

Topic: Outernauts / "Add me" topic

Purple bugs, would appreciate anyone adding me. :)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Battle Conquest] Repairs lowering durability?

It isn’t a bug. Not sure about the exact reasoning behind it. Each repair drops max durability by one and you can reforge once max. durability is 4 or less.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [GUIDE] How to change your password

This thread seems to assume we remember our password…

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / The "Ask OOH" thread

Originally posted by Shadowhopeful:
Originally posted by catepillar:
Originally posted by OOHnirav:
Originally posted by ladolcevita:

I’m not ur scretary. i quoted his post coz it answered his own question.

Thanks for trying to help out by answering his questions, but that’s not really your job as my secretary. I can answer these questions on my own.

If you continue to ignore my questions, I completely derail this thread and get it locked forever.

That’s not a question.

Also, what’s the best way to deal with a Sycophant fear deck with Sabertooth and Bulwark Guard?

Quote pyramids, good or bad???

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [To Devs] please make payback a 100% activation skill

Originally posted by Provokes:
Originally posted by Piggyi:

I’m gonna have to -1 this because I use Eviscerator and SFC would make it chaos all my own cards every other turn.

Payback never reflects chaos all on all enemy units. It only reflects the activation skill to the unit that used it.

Also +1
I would be happy if they either made payback 100% or made payback able to target all enemy units through skills like strike all or chaos all. Just revamp payback.

It reflects chaos onto my Eviscerator, which then casts chaos all onto my own units next turn.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [To Devs] please make payback a 100% activation skill

I’m gonna have to -1 this because I use Eviscerator and SFC would make it chaos all my own cards every other turn.

Also, -1 to tribute since Radio Officers would become FAR too good when active.

 
Flag Post

Topic: Wartune / EU server ??

We got an update from R2Games, it looks like the servers will launch around 10am Beijing time on Nov 20th, so the delay was only 4 days not a full week. I believe this will be 10pm Eastern / 7pm Pacific on Monday the 19th.

This is what I heard.

Also, if servers reset at 5am server time, does anyone know if this means you can gain a day by playing in the two hour bracket from 3am (GMT+1, Approx. launch time) to 5am?

 
Flag Post

Topic: Wartune / Game Mechanics Complaint Thread

Originally posted by me2002:

The problem isn’t they have shorter cooldowns, it’s that attacks are calculated based on how fast you press the button. So if you wait 1 second after an attack to select a new one, they get a 1 second advantage. I’m not 100% sure, but I think entering QTEs will also delay the attack. And since AIs pick almost immediately, it means they can get an attack ahead in a few turns. So basically if you aren’t speed mashing an attack constantly, and doing QTEs lightning fast, you are slowly losing a turn. Also means people who lag or have slow computers will suffer and always attack last.

I’m not sure about QTEs but they don’t have a cooldown on their main skills since they can repeat the main attack (i.e. lightning for mages) as soon as the first one activates while I have to wait like 1 and a bit seconds as shown by cooldown clock.

 
Flag Post

Topic: Wartune / Game Mechanics Complaint Thread

I’ll add the point that the AI doesn’t have the same cooldown on skills that you do. This is really annoying in duels when they get extra attacks because of it.

 
Flag Post

Topic: Kongregate Multiplayer Games / [The Grinns Tale] Thank you to the Devs

I’m just gonna go ahead and agree with everyone on this. The improvements made have been great and really improved the gameplay, especially regarding food and socks/scarves. Great work devs!

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [Dev] November Roadmap

Originally posted by synapticon:

Now, the obvious problem this brings up is the fact that buying a pack with 30 cards first, and then another buying the same pack with 60 cards will skew the results you get and give you more of the first set of cards. One option we’re considering is a “Trade-in” feature that will let you hand in (for example) 15 Terminus Commons, 5 Terminus Uncommons and two Terminus Rares to get another free Terminus pack. This would apply to other sets as well, so if we do create this feature, it would essentially let you recycle unwanted cards into another chance at a particular card within a set.

As someone with 4 deadblows, 3 pulsifiers and a load of other useless HW rares BUT no MB, I approve of this.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Joltrek Skiff in vault!

Noooooo, I’m too late to buy it. My dream of owning a Skiff will have to remain a dream. D:

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [Dev] Poll - Buffs vs. Upgrades

I’m in favour of upgrading, as long as it doesn’t take tokens.

 
Flag Post

Topic: Kongregate Multiplayer Games / [The Grinns Tale] Rally gives "Old Scarf"

Me too :)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Question for faction with 32+ tiles

1. Easier recruiting since people want tokens.
2. Wanting to wipe out other factions who annoyed/betrayed/are threats to them.
3. Conquest is more fun than faction wars.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [GUIDE] Essential Tyrant Cards

Originally posted by wontosupo:

Atelier isn’t a rare, but it should be ranked as a Tier 2 card. If not better than Monarch, it should at least be an equal. Scav Idol and Enclave siegeship should be knocked out of the list. They are definitely not “must-have” cards imho.

I pretty much agree with this, Atelier is really good, while scav idol isn’t useful at all. I also think defiance should be in tier 3.

I would say that Eviscerator should be tier 2 and possibly move monarch up.

Edit: If you redo the promo one you should have Credo Master up with Draco..

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / an idea on fixing conquest

I have my own suggestions that I think could work. Obviously not all of these should be implemented. These would probably work best with a map reset.

Have variable numbers of diodes/transistors needed for upgrades depending on faction tiles. So a faction with one or two tiles would only need 10-20 diodes for damage upgrades, while a faction with 30+ tile would need much more (500?). This means that a small faction wouldn’t just get pwned by a big one and it would be easier to get back on the map and stay there. As the smaller faction gets larger they would have to buy more diodes or their damage would drop.

Make deck-switching cost 10/20 stamina. This would stop the crazy switching that currently takes place, while preserving the switch mechanic.

As for max level tiles, they should just have tiles where you can have less d decks per level over the limit. For example, in a level 5 tile:

lvl 5 faction or below→ 30 d decks
lvl 6 → 25 d decks
lvl 7 → 22 d decks
lvl 8 → 18 d decks
lvl 9 → 15 d decks
lvl 10 → 12 d decks
lvl 11 and above→ 10 d decks

This means that while higher lvl factions can take them, they would be hard to hold on to and generally only useful for travelling through to ensure you don’t get boxed in.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Engulfing Horror is not good

Originally posted by Ryeeee:

A good compliment is a card with refresh and strike all. Now if they would only buff a strike all card to have refresh…

I’m assuming you haven’t seen the Hades buff…

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / BAMA4LIFE $$$

Originally posted by OOHnirav:

Hi, I’m OOHnirav, and you may remember me from my herculean bedding techniques, or you may remember me from such epic threads as: Tyrant Awards Thread v2.0, the Prex recruitment thread, the thread where I was offering to teach people to win in tourneys for money, or one of the many other amazing contributions that I have shared with the community such as getting Prex to draw a dinosaur on the conquest board.

Recently, my PM box has been bombarded by numerous forumites with two common messages: one common type of message is explicit (involves several Tyrant users’s wives and whipped cream) so I’ll leave that out, and the second is to help translate the first post in the BAMA4LIFE $$$ thread. This post will focus on the latter (I’ll PM a few of you back about the 1st one after you send me pics).

So here we go:

Zippo, a warmaster in Germans or something, had a nap with (aka slept with) a rich man who is apparently known as Berzerker. Zip felt that with her newfound relationship with Berzerker, he would pick her over his old friends, since she felt that the connection she had formed with him transcended the confines of a meager set of friendships. Berzerker, however, valued his friendships that he forged over many years over this one night stand, and he chose to remain faithful to his stronger bonds.

Feeling a sense of betrayal, Zip is now making an attempt at bringing this soap opera to light, so that we will all take her side over Berzerker’s. They say “hell hath no fury like a woman scorned,” and the fury contained in the first post (which I simply don’t have the emotional range to convey) sure does a mighty lot to legitimize the quotation. I’m with Zip on this one (with no sleazy ulterior motive, so shut up…).

Fixed

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Conquest Fail

Originally posted by tudordan:
Originally posted by Piggyi:
Originally posted by tudordan:
Originally posted by Propovednik:

Worse that in current meta you cant defend you slot. It will be captured anyway if enemy have enough activity. So absolutely not competitive.

You can, actually.

You can’t really. (Unless they haven’t invested in any increased damage.)

There is this switching feature, you know.

That doesn’t work against top factions. They can hit you with lots of players and hold losses.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Conquest Fail

Originally posted by tudordan:
Originally posted by Propovednik:

Worse that in current meta you cant defend you slot. It will be captured anyway if enemy have enough activity. So absolutely not competitive.

You can, actually.

You can’t really. (Unless they haven’t invested in any increased damage.)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [DEV] 9/11/2012 Announcement about Conquest

Suggestion for the faction-capped tiles: As you level up above the cap, but keep the tile, then you should lose 2 defense slots per lvl above to make it easier for low lvl factions to take them.

Example: A level five faction takes a 5-capped tile then level up to six. They should then have two less defense slots for that tile. Once they get to level seven they can station four less decks there and so on, until at level ten+ they can only station one d deck, which will be easy for low level factions to beat.

 

Topic: Tyrant: General Tyrant Discussion / Entername_______ Mercing Service (EMS)

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [Dev] Big Announcement - July 24th

Originally posted by tuloski:

500 stamina is just a matter of STRATEGY
If a faction is so stupid to dump all 500 stamina in 1 hour in 1 battle and doesn’t keep it for future war, they’ll simply lost defense and won’t be able to conquer.
Good leaders will be able to manage stamina to balance between wars and conquers better than before, and faction won’t win just for their activity or WB.

I see your point, but getting 9 points from everyone using all their stam to beat MoM or DI means they could afford to lose two d wars and still have good points gain. It seems to me that this could lead to loads of low lvl factions spending all their stam on higher ones who lose because they have to save for next d war.

On another point, just have new recruits not able to fight in wars active when they join to stop mercs.

The conquest function does seem interesting although it seems like it’ll be balanced in favour of attackers.