Recent posts by Mebdach on Kongregate

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Topic: Clicker Heroes / Suggestions for next Update

add total gold spent on upgrades (or even DPS/gold) to each hero’s info

buff Cid, he has basically no effect after a few “Increase your click damage by .5% of your total DPS” upgrades

Add some later-game upgrades to heroes (around the power of 1st level ancient, unlocks at hero lvl 500)

 
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Topic: Clicker Heroes / Suggestions for next Update

Could you put a space between numbers and units? It would make it easier to read. Likewise, larger text size (esp. on heroes)

 
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Topic: Dawn of the Dragons: General / Suggestions

Mostly suggested before:

5×20 (or even 10x,20x,etc.) hit button. doesn’t help overlevel
currently craftable tab
swap event and daily craft tabs
ability to sort owned items by set (for those with different first words)
show magic procs in log
show type/cost of hit in log (for analyzers, mostly)
something, anything useful to do with citadel buildings after initial crafts (1 SP/3 days is better than another copy of each item)
include fair share, AP, etc. on raids so we don’t have to use outside stuff (raidcatcher, wiki, etc.)
remove pvp duel animation
remember last quest area/difficulty for each zone
designate single thread for guild recruitment and mark others as spam on Kong

thanks for the great game (cool story) and the recent updates

 
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Topic: Dawn of the Dragons: General / Suggestions

Originally posted by 3o4oD:
Originally posted by Mebdach:

4) have some way of sorting equipment by set and/or checking what items you don’t have

What? Just alphabetise it. All set items have the same name, as a rule.

Not all: …of the dark court, …of barbaric wrath, …of callissa

 
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Topic: Dawn of the Dragons: General / Suggestions

1) take expired WR/ER’s down sooner after they end, it is annoying to keep seeing it and hoping you can join, and can be especially irritating when raids come close together or are duplicated. 2) add my vote to creating a “craftable” tab 3) create a tab where all crafts with unique components can be found (most of General tab, not so many from Guild) 4) have some way of sorting equipment by set and/or checking what items you don’t have 5) show leader board stats for those outside top 1000 6) allow filtering bazaar by unowned 7) add date to “click here for latest patch notes” 8) Please don’t ask me whether I’m sure I want a health refill. It’s just gold, I don’t care enough for two clicks. Also, that would distinguish it from various “are you sure you want to spend planet coins” prompts 9) Rather than selling items, it would be nice to be able to hide certain items and/or favorite others, so there would be two or three inventories. Similar ideas have often been suggested for legions 10) It would be nice if there was some way to hide a raid. So that, once you’ve reached the damage tier you want, it wouldn’t clutter your Active Raids tab
The game is great, but it could be better

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (April/May)

It would depend on how the rewards were set. If each rank (1,2,3…whatever) had a reward, you should get the rewards for any rank you achieve or exceed. So, in the first case, you would get 7, then 3 then 1. In the second case, you’d get 1,2,3,… all in the first month. The same would work if only certain ranks (1,3,5,7) had a reward.
The issue with having leaderboard rewards at all is that it can give the top players enough of an advantage to keep them at the top.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (April/May)

I like the ideas about sorting, though I doubt they’ll be implemented. As for DM rewards, while even less likely to occur, I’d restrict it to one reward per a given rank. In other words, you’d only get a reward the first time you get #x on the leaderboard for a certain category, rather than every week/month you stay at that rank.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] WHY is it so hard to add friends?

Doesn’t that seem just a bit complicated to you? Is there no way you could add other routes?

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Tool to plan your Dungeon's Layout

graphing paper. Or you could ask more advanced players for screenshots or to “trust” you, depending on what you’re looking for

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (April/May)

I haven’t done too much inactive farming, but is there any way that all mining nodes could be set to ‘on’.
In addition, some clearing of inactives would improve the dungeon prospects – maybe APC dungeons (i.e. those with good resources) could automatically eject inactive players.
I can see these updates being complicated, but even in the small area I’ve surveyed, many of the good dungeons are held by inactives.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (February/March)

There should be some sort of notification when a taskmaster drops to level 1. I try to check often, but it would be nice to have an immediate warning when, say, the taskmaster assigned to my farm becomes useless. Similarly, the profiles, portraits (in friend bar) and titles (in leaderboards) of inactive overlords should be obviously different – grayed, crossed out, etc. so that they are not confused with current players.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Dungeons Not To Attack

He was, I was being sarcastic

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Dungeons Not To Attack

set your creatures to hide, I doubt anyone will respect this forum. If they do, please don’t attack my dungeons – any of them.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] [Official] Dungeon Overlord™ Luck of the Elvish event

can we have a few DM if we log in every day?

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (February/March)

Pellets, just finish the APC update already so that we can finally get a chance to vote. Also, feel free to mention it HERE when that process moves forwards (like the public test server world)

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (February/March)

Pellets, nothing in the list you linked to explains a PvE change. Yes, you occasionally reference it in response to suggestions, but as far as I see, no one suggested it there. Maybe give us a link relevant to the question?

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (February/March)

How about making the tile sale 16 DM so those you tricked into spending DM on a useless boost for the tutorial can get a taste? I keep teetering on the brink of buying DM, but then I remember how annoyed I am. A bit of fairness might push me in your direction

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Lord of the Underworld Update

Month 2, Day 17: still no update

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (February/March)

Yeah, the sell price would have to be really low (5% dungeonville?) with no minimum

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] [Official] In Regard to Starter Dungeons

agreed, #1

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions Thread (January)

As far as “time until unhappy goes” it would make more sense if 25 hours = 1 day rather than 2. You’d have to warn people if you changed it, but the current way is misleading.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Lord of the Underworld Update

So you’re saying that, a month after the proposed update day, you still require a still undefined period of testing?

Also, please answer all of our questions, rather than repeating the same hollow arguments.

Why won’t you apply the node update? It seems like an easy fix and I fail to see the close relationship to APC that you claim. Sure, APC is somewhat dependent on the nodes, but the nodes are not dependent on it.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Lord of the Underworld Update

Show me where players said they wanted to delay the actual update for an interminable time while a new, temporary server world tested it (and on Facebook, at that). Likewise, who wanted starters to be conquerable?

Couldn’t you at least apply the node changes after the first test phase ends?

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Lord of the Underworld Update

Could we have a more precise timeline? Try this format:
Test Server: copy phase lasting X-X
Test Server: accelerated restart lasting X-X (fine if the end is a little vague)
New Facebook Server: estimated start time X
Updates applied to existing servers: X

We on Kong have waited a month with no information and I doubt many will stay (or switch servers) if the update isn’t actually coming soon

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Advanced Player Combat.

three weeks Pellets, we’re getting impatient