Recent posts by RyanL25 on Kongregate

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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 501: 50/50 abilities do not proc. Refresh does not activate.

 
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Topic: General Tyrant Discussion / [DEV] New Promo Cards!

@ogrejaja,

It will be Grimclaw-proof, though I’m not sure about beatable…
It’s the RSR we’ve always wanted, but Imperial.

http://haileon.com/TyrantDEV

Infinite Protect-All. :(

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 486: Attacker must not have similar faction, wait time, attack, health, any ability or rarity as defender.

/this thread epitomizes Flying trolling.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Hope this works

Rule 483: Defender gain a permanent Protect 1 and 1 more attack.
If the defender have a protect or armor skill attacker gain 3 attack (The added Protect 1 don’t count).

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 480: Card must have jam, stun, phase, immobilize, or flying.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 473: Assaults only. Flying doesn’t proc. Card must have flying or antiair.

 
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Topic: General Tyrant Discussion / [Event Planning] Want a deck suggestion?

I’m on FB D:
Ah well
http://tyrant.40in.net/fb/profile.php?b=cards&sid=37a5d85BdftF

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Counters both
Rule 471.1: Units health and attack are switched.
Units with 0 health will die only when damaged, regen and refresh will not work in this case.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

:3

Rule 469.3: All cards Summon (1/2/0 Flying, Heal All 2) on Play. Only defeat the played card to win. Existing Summon doesn’t work, Activation skills target the card played.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I <3 Colossus 10 :P

Rule 469.3: All cards Summon (1/2/0 Flying, Heal All 2) on Play. Only defeat the played card to win. Existing Summon does not work. Activated skills target played card.

 
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Topic: General Tyrant Discussion / [DEV] Announcing Splinter War PVP Event!

Do not powercreep Enrichment Vial!


http://haileon.com/TyrantDEV

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Hunted

Rule 467: Only gold, enclave and Nexus skills allowed. Regen is allowed but disabled.
Just asking, can you use “on Play”, on “Attacked” and such skills?

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Disputably worthless card

Rule 464.1: Use with Invigorate Battlefield in play. Cleanse does not activate for attacker.
Regen activates X times, where X is the card’s countdown.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Oops…
I did a minor edit in the first post. Here it is:

Rule 464.1: Use with Invigorate Battlefield in play. Cleanse does not activate for attacker.
EDIT: Regen activates X times, where X is the card’s countdown.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 463:Defender starts with Pantheon shard at 0 CD. Defender summons another pantheon shard every other turn (i.e. Turn 5, 9 13, 17…)
Attacker wins by destroying the initial card that the defender played.
Pantheon shards do not have to be destroyed.

Rule 464: Use with Invigorate Battlefield in play. Cleanse does not activate for attacker.
EDIT: Regen activates X times, where X is the card’s countdown.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

No luck?
I’ll post a counter soon if no one gets it.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

“Is that a fly breathing on me?
~Dirge to Cyclops

Rule 463:Defender starts with Pantheon shard at 0 CD. Defender summons another pantheon shard every other turn (i.e. Turn 5, 9 13, 17…)
Attacker wins by destroying the initial card that the defender played.
Pantheon shards do not have to be destroyed.

 
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Topic: General Tyrant Discussion / [DEV] Arachis Raid announcement

http://haileon.com/TyrantDEV
Devs trolling us with the prerelease rewards D:

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 463:Defender starts with Pantheon shard at 0 CD. Defender summons another pantheon shard every other turn (i.e. Turn 5, 9 13, 17…)
Attacker wins by destroying the initial card that the defender played.
Pantheon shards do not have to be destroyed.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 253: All cards must have a healing X ability, but that ability becomes enfeeble X instead.
In the case of Refresh, X is their HP-1. Healing abilities are anything affected by disease,
including Legion, Refresh, Heal, Supply, Leech, and Regenerate.
If they have multiple of these abilities, they are added together.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Legendaries are still better lol

Rule 253: All cards must have a healing X ability, but that ability becomes enfeeble X instead.
In the case of Refresh, X is their HP-1. Healing abilities are anything affected by disease,
including Legion, Refresh, Heal, Supply, Leech, and Regenerate.
If they have multiple of these abilities, they are added together.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Uncommon power >:D

Rule 253: All cards must have a healing X ability, but that ability becomes enfeeble X instead.
In the case of Refresh, X is their HP-1. Healing abilities are anything affected by disease,
including Legion, Refresh, Heal, Supply, Leech, and Regenerate.
If they have multiple of these abilities, they are added together.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Does this work?

Rule 253: All cards must have a healing X ability, but that ability becomes enfeeble X instead. In the case of Refresh, X is their HP-1. Healing abilities are anything affected by disease, including Legion, Refresh, Heal, Supply, Leech, and Regenerate. If they have multiple of these abilities, they are added together.

 
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Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Obvious counter is obvious. Also, read rule 8. This unique rule is already accounted for in the rules. :/
Pretty much Counter Cards, no restrictions lol

Rule 452: High Skies effect on. (Flying procs 100% unless opposing has fly/AA)

 
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Topic: General Tyrant Discussion / [DEV] Flashpoint 3 Released!

Meh, Apex Overdrive. Too slow.