Recent posts by lazerguy555 on Kongregate

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Topic: Rise of Mythos / Difficulty of bosses!

I feel like once all the awakened cards are implemented it would be easier for an ultra hard mode. Either everything could be awakened or the normal cards could be godlike with the boss cards being awakened.

 
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Topic: Rise of Mythos / [Suggestion] Naming PvP / PvE Rooms

I’m sure that when any of us have made a room, you see the pointless ‘Room Name’ box. No matter what you enter, it will always be a randomly generated name like ‘Gloria Victis’ or ‘Altar of Trials.’ I think it would be convenient if you had the ability to name your rooms – for example, if you were making a 2v2 room you could name it ‘Levels 50 and up,’ or if you were making a Sanguine Tribe room you could set it to something such as ‘Succubus Rush Only’ or something similar. While not really a top priority I feel like it would be a convenient quality of life change.

 
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Topic: Rise of Mythos / answering questions for beginers

Originally posted by piiiiiig:

also, what does Advance, ward, safe and sound, or healthy do?

If I recall…
Advance = +1 Attack (Not sure about this. Might be +1 movement)
Ward = +1 Resistance
Safe and Sound = +1 Armor
Healthy = +? Health (Can’t remember how much (probably 1?))

 
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Topic: Rise of Mythos / Various Card Ideas

Originally posted by tomdo99:

http://prntscr.com/5ymqqr

am i the only one that notices that his second ability is completly useless, as he takes all the damage leaving no damage done to beasts….

I guess, yes. Didn’t see that before but he is a beast himself I guess?

 
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Topic: Rise of Mythos / Various Card Ideas

I know there has been multiple threads about new card ideas, but I’ve designed quite a few cards in the days it has been since posted on, and while only being about 2 weeks, It’d be a bit of a necro and having a new, clean slate for cards isn’t a bad thing either. My format for these is Name, Picture, Rank Stats, and then my personal take on the card.
Link to the card creator if anyone needs it: http://romdeckviewer.net63.net/createCard

Cards
I’ve designed a handful of cards, which I tried to give a unique or otherwise new effect that (probably) isn’t balanced in most cases. Oh well.

Gravekeeper Kend

Other Rank Stats
Legendary: Now a 3/6 Godlike: Now a 4/7
This card was designed to add a unique flare to a cool combo with humans and undead. He plays almost like a Bael, but for a small amount of creatures. The large number of smaller bodies that will be summoned will be tedious and cumbersome for opponents to get rid of. He will (some-what obviously) be best in 4v4s, where the Call of Undeath can have the most impact. Ghost Lantern is an interesting gimmick to his attacks, dealing much more damage. Ghoul is a small effect to give him something to compensate for his low hp.

Kelthas the Ward Breaker

Other Rank Stats
Legendary: Now a 2/4 Godlike: Phase Warp 2 (1 more gained health)
This is one of the card designs I like, but the absolutely insane amount of damage it does makes it hard to coordinate. Waste deals insane damage, up to 12 in two turns at epic (as you can probably see). However, I find that the low health balances it out. This is were someone asks why I would give him an ability to gain more health then. I did that because his low health at epic literally lets him die from any damaging rune, which is a bit insane for a card with 4 countdown. This ability makes him very high priority for any enemies, which is bad for a low health minion like him.

Lost Soldier

Other Rank Stats
Legendary: Now a 1/8 with Lost Ways 2 (-1 attack) Godlike: Now a 1/9 with Lost Ways 3
This is a weird one. I like the design, but the abilities are weird. It works well as a support-y card that stays back, greatly affecting your enemy’s lane. However, it has little staying power, but then has a lot of staying power at the same time. It can avoid melee attackers with Withdrawal, as well as spells, but loses health as whenever any creature dies. This makes is fragile, but still able to avoid attacks at the same time.

Omnir, the Army of One

Other Rank Stats
Legendary: Now a 19/5 Godlike: Now a 21/5
Ignore your initial reaction of why an epic card has 17 damage. That, of course, is insane. In fact this card would be even more insane if One Man Army wasn’t there to keep him in check. In fact, most of his abilities are there to weaken him. If he can’t be used for an instant nuker, he could be used for some cool combos. Which, in turn, is half of what this card really does. Instills fear in your opponent’s heart, and used for insane combos. One in particular that’d be cool to pull of would be Omnir + Cull the Weak, functioning as a enemy only Armageddon! While a rare combo, it would be cool at least. Bow of Honor and Sword of Honor are a few skills to both limit him and give him some extra power.

Ran Taju the Guardian

Other Rank Stats
Legendary: Bestial Rage 2 (+1 attack gained), Forest Mist 2 (Regen +1) Godlike: Now a 4/14
This is another weird one. Beasts are often looked at to be the worst race to form a deck around, and extra support for them is always welcome. His regen, rage, and beast martyr make for a neat little combo, but, chances are, he will die pretty fast. His abilities make for an awesome synergy that could work decently as a standalone card.

Venshi, Spirit of the Forest

Other Rank Stats
Godlike: Now a 2/2
This is another interesting one. It works best in PvE and 4v4s, as most can see. In a full board with a 4v4 scenario it is possible to get a 40/40 (but by this point you’ve probably lost). None the less, such an insane ability combo would mean it has to have a high cooldown and a small debuff.

Eisglei the Spirited

Other Rank Stats
Legendary: Now a 1/6 Godlike: Now a 2/6 with Cure 2
This card was designed as a medium paced card to give a high cooldown deck some more steam. I also realized that in the elf tab for Priestesses, there is no boss cards for elf priests. This card uses most of the common abilities found in the branch with a little extra. Technically Ryli is, but she doesn’t even use holy damage let alone anything else related to the other priest cards.

Thought

Other Rank Stats
Each rank adds +15% mastery. (0% on common, 15% on good, 45% on epic, 60% on legendary, and 75% on godlike.)
This card is designed for extra draw power to quickly add the mage’s high cooldown or otherwise important spells faster, but with moderation. The high return rate means that as long as the rng is with you, you can continue to gain a card advantage over your opponents. Obviously, however, it will only ever be at the bottom of your deck and never return because this game hates you

Lesser Ward

Other Rank Stats
Each rank adds +15% mastery. (0% on common, 15% on good, 45% on epic, 60% on legendary, and 75% on godlike.)
This card is designed as a fast way to give universal resistance to key creatures. Originally this card’s effect would be 10 turns, and still refresh, which would be a poor balance decision. The 2 turn countdown for the buff is better in my opinion as it is much more strategic – keep one guy tanky, or transfer the buff to another?

Swift Stab

Other Rank Stats
Each rank adds +15% mastery. (0% on common, 15% on good, 45% on epic, 60% on legendary, and 75% on godlike.)
I really like the design of this card. It stays true to other ranger cards, and has an interesting combo effect. To go more in depth with the card effect, basically, if you had 2 Swift Stabs, and used the first, it applies the basic 2 damage and 1 shadow damage over time. If you used the second one on the same creature, the effect of the first Swift Stab does not change, and only the second one gains the additional shadow damage.

I’m going to randomly add new cards in, so if you like what you see, remember to check back!

 
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Topic: Rise of Mythos / New Card Ideas

Way of the _____ Series
A series of powerful skill cards that probably will only be helpful in 4v4s.
Way of the Sword

Way of the Shadows

Way of the Mind

Way of the Heavens

Godlike variants add +8% mastery

 
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Topic: Rise of Mythos / New Card Ideas

Originally posted by gamesearching:

Keep in mind that if posting image just post one of the star rank and put the other rank as description not image because we don’t want long comment do we? xD

Awww…. but I like obnoxiously long posts about upgrades that make almost no difference. If Kong had spoiler tabs supported I definitely would have added them.

 
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Topic: Rise of Mythos / New Card Ideas

New Goblin Set
So, as we all know, Goblins and Ogres suffer from a vigilance problem. So, I decided to make a goblin set revolving around backstabs and such.
Goblin Infiltrator

(Stats are based closely off of Tengu Assassin)
With no infiltration, flying, or burrow, there is not much use for Goblin Infiltrator other than to quickly dispatch face attackers. At later ranks, Goblin Infiltrator has a high attack gain, allowing it to easily kill off weak to mid range enemies.
Goblin Silencer

(Stats based off of Tengu Assaulter)
Now that infiltrate is available, both a defensive and offensive opportunity are available. While the stat curve is different then Tengu Assaulter’s, at the end Goblin Silencer is more tankier than Tengu Assaulter.
Goblin Assassin

(Stats based off of Tengu Bloodseeker)
With an added toxic attack, Goblin Assassin receives a powerful damage overtime ability, especially at legendary and godlike. This compensates for his meatier build, with less attack but more health.
Shava, Goblin Usurper

(Stats based off of nothing)
Shava’s effects are quite interesting and different from other goblins. When attacked by melee, he will either hit them for a small amount with poison, or burrow behind them, dealing medium to large damage and poisoning. Obviously, with counterattack, toxic blade, sunder armor, backstab, and burrow strewn together is different abilities he’d need some restraining. This is where his long countdown and low attack come in to really limit him. Overall, he’s still a very powerful card that can lay waste to lines of melee attackers.
EDIT: Just realized Goblin Assassin & Silencer have unique flags. They aren’t unique in the slightest, so keep that in mind.

 
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Topic: Rise of Mythos / Calling Dungeon Masters! Boss Design Contest!

IGN: HeeBoLaBeeBo Server: Slumbering Cemetery -------------------------------------- *Raid Name:* The Emperor's Palace *Exposition:* Emperor Augustus has been taken off the thrown by King Bael! He promises to reward you handsomely if you return him to his position of power. However, Emperor Bael did not come unprepared- he brought his legions of undead with him! *Background:* King's Mausoleum *Boss Stats (Hard):* Emperor Bael *|* 225 HP Takes Undead King Bael Model. *Boss Stats (Normal):* Emperor Bael *|* 150 HP -------------------------------------- *Enemy Deck (Hard)* *_Special Skills (Boss Skills)_* • x03 Bad Blood (Boss Skill- 1 Countdown, Target creature deals ten explosive damage to all adjacent creatures or heroes upon death. • x10 Landslide (Boss Skill- 1 Countdown, Deal 14 damage to target enemy creature.) • x02 Shadow Tempest (Boss Skill- 5 Countdown, Deal 6 shadow damage to each enemy creature.) *_Regular Skills_* *Godlike* • x05 Poison Swamp • x02 Conscription • x05 Encourage • x03 Order: First Strike • x03 Zeal • x02 Weaken • x02 Reveal Weakness *_Regular Monsters_* *Godlike* • x02 Prince Sarya • x02 Cain the Traitor • x01 Executioner Grimbone • x02 King's Emissary Alice • x01 Wall of Dark Night *Legendary (Unique)* • x01 Ofeigur the Undying • x01 Wind-dancer Elke • x01 Demon Hunter Azrael • x01 Virgo • x01 Desperate Soul • x01 Eacann the Charger *Legendary (Regular)* • x20 Hellish Skeleton • x15 Wraith • x10 Dread Scout • x10 Dark Rider • x10 Black Rider • x10 Plagued Skeleton • x10 Dread Phantom • x05 Lancer • x05 Zombie Captain • x05 Champion Knight • x01 Repeating Crossbow -------------------------------------- *Enemy Deck (Normal)* All cards will be the same, but one star down. If not able to downgrade, stays same rank. A few exceptions to this rule: • x03 Bad Blood is converted to x01, with the extra 2 card slots being replaced with Black Riders. -------------------------------------- *Gimmicks* On your side of the field, the second column of the field will filled with Godlike Spike Walls (Legendary in normal). In the bottom of the first column, a Godlike Emperor Augustus (legendary in normal) will be automatically placed there as well. Emperor Bael will automatically start with 2 godlike necropolises (legendary in normal), in the center rows in the 2nd column from the right. -------------------------------------- *Event Quest Names* 1. Savior of the Kingdom (Complete The Emperor's Palace Hard) 2. Kingdom Champion (Complete The Emperor's Palace Normal) 3. Skeleton Purger (Destroy Hellish Skeletons in hard mode) 4. Slayer of the Blood Suckers (Destroy Dread Phantoms in normal mode) -------------------------------------- *Potential Rewards* *_Rare Drops_* _Legendary_ *Executioner Grimbone* _Legendary_ *Cain the Traitor* *_Semi-Rare Drop_* _Epic_ Undead Rep Token x3
 
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Topic: War of Omens / New Faction Idea (Evolution)

Originally posted by billcwl2000:
Originally posted by kikix12:

You know, it’s fine that you made a faction and all. But:
1) You should write it down digitally. There are people not very good at reading handwritten text, especially when it’s in their secondary language, not native.
2) You should make a thread for it, instead of posting it in every other thread about factions. There really is no problem with multiple threads about faction ideas. There is a problem with thread hijacks like that.

I do agree that Ninja is overpowered though.

I can’t get your point of “write it down digitally”. Can you give me some example? (Well, English isn’t my native language either)
May be administrator can make a sticky thread which allows people to post their new factions or new ideas for the existing faction.

Originally posted by desciclope666:

interesting, but ninja is OP.

i will leave my faction desing here too. http://victorreissobreira.deviantart.com/art/Woo-478811370 http://victorreissobreira.deviantart.com/art/Woo2-478810951

Ninja has been revised. Now 1 health only, but the cost reduced to 8/7/6.

I believe he was referring to desciclope

 
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Topic: Rise of Mythos / Problems with the packs

Originally posted by Igneel01:

I also play on the Gamespree version of Kings and Legends, and I noticed an interesting inconsistency. By my estimates, I’ve opened 60-80 race packs there, and have gotten two Unique cards—Chief Ironhide and Velyn. However, in this version, I’ve opened well over 200 race packs, and have yet to see a single Unique from them.

Probably just rng. I’ve gotten ~3 elites in about 50 race packs before.

 
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Topic: Rise of Mythos / Hard Boss picks

Originally posted by analivia2:

that is really dispointing guys
jogos de cozinhar

Why are you spamming that link everywhere…

 
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Topic: Rise of Mythos / New Card Ideas

The Horsemen
Conquest, The Forgotten Horseman
Countdown: 5 Race: Angel Damage Type: Holy

Legendary: 5/14 Holy Arrows (+3 Range. Deals double damage to creatures with abilities: Reanimate, Soulbound, Skeleton, and Flying.) , White Rider (Plus 2 Movement. Can pass over enemy creatures. Upon dying, 2 cards in the graveyard are returned to the deck. Calvary.)
Godlike: 4/17 Holy Arrows, White Rider

Pestilence, The Plagued Horseman
Countdown: 5 Race: Undead Damage Type: Shadow

Epic: 2/11 Toxic Arrow 1, Pestilence’s Horse (Plus 2 Movement. All creatures in adjacent squares take 2 shadow damage per turn. Calvary.)
Legendary: 3/11 Plague Bow ( +3 Range. Damaged creatures gain Plague: Takes 2 Shadow Damage per turn. All adjacent creatures to infected creature gain: Plague.)
Godlike: 4/12 Plague Bow, Pestilence’s Horse
Note: He might seem op, but remember it works on friendly creatures too.

War, Horseman of Battle
Countdown: 5 Race: Human Damage Type: Physical

Epic: 6/7 Sunder Armor, War’s Horse (+2 Movement. Reduces physical damage taken by 1. Will strike first if attacked by any creature in range. Armor. Calvary.
Legendary: 6/8 War Fury (Attacks in a 1×3 area. Damage dealt cannot be reduced._) , War’s Horse
Godlike: 7/11 War Fury, War’s Horse

Famine, Horseman of the Deprived
Countdown: 5 Race: Undead Damage Type: Fire

Epic: 1/11 Dishearten 1, Famine’s Horse (+2 Movement. All creatures in adjacent squares gain: Weakened 1: -1 Attack. Calvary.)
Legendary: 1/12 Locust Swarm (Attacks in a 3×3 area. Damaged creatures gain: Famine: -1 Attack, cannot be healed.) , Famine’s Horse
Godlike: 1/14 Locust Swarm, Famine’s Horse

Death, The Horseman of the Gate
Countdown: 5 Race: Demon Damage Type: Shadow

Epic: 4/9 Scythe (Attacks in a 1×2 area.) , Death’s Horse (All adjacent creatures lose 4 max health.)
Legendary: 4/10 Hell’s Gate (attacks in a 1×2 area. Damaged creatures have a 60% chance to lose 3 max health, 30% chance to lose half max health, and a 10% chance to lose 80% max health.) , Death’s Horse
Godlike: 5/13 Hell’s Gate, Death’s Horse

 
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Topic: Rise of Mythos / Undead are dying

Undead are dying… not sure if that was intentional but in all seriousness yes they kind of are.

 
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Topic: Rise of Mythos / Suggestions to improve activity

Originally posted by Jacen:

I’m not terribly happy with the 600 point/week activity chest… Guild quests are hard to get three of (Donate, 2 2vs2 is ok, but 1 4vs 4 and or a boss run with 4 guild members can be really hard to coordinate) and then you can spend precious, precious gold to get it.

If my math is good (it probably isn’t) I think you can get 553 points free, no guild, in a week. Levying taxes daily gets that to 588. So I can buy a few packs with gold I probably don’t have to spare, or put a lot of time and coordination in with the guild to get there, and oh, hey, look, I already lost interest. In fact, the significantly uninteresting guild 4vs4 option annoys me. Up guild quest points so I only have to suffer those once a week, or add other activities that give points, or something.

As it stands, the 600 point chest is simply too frustrating, too designed to be annoying for me to be happy with it. But wait, there’s more! I understand there’s a small chance of getting gold, or a legendary or something. I don’t know, I haven’t gotten a 600 point chest since I quit the first time a year ago. But all this for an epic? MEH.

About the opening packs for gold, just buy a novice pack with rubies.

 
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Topic: Rise of Mythos / Prepare for The Wrath of The Abyss: Rise of Mythos 1.6 is Coming!

I leave for one day and this happens… that sounds slightly negative but this is actually pretty amazing.

 
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Topic: Rise of Mythos / New Card Ideas

Phodascus, the Betrayer
Countdown: 5 Race: Halfblood Damage Type: Physical

Epic: 5/13 Penetration: Can pass through enemy creatures., Backstab
Legendary: 6/13 Penetration, Backstab, Bleeding Attack
Godlike: 7/14 Penetration, Backstab, Bleeding Attack

Karthas of Light
Countdown: 5 Race: Human Damage Type: Holy

Epic: 4/9 Holy Light, Cure 1, Soulbound, Undead (Also treated as undead for all purposes.)
Legendary: 5/9 Holy Light, Healing Chant 1, Soulbound, Undead
Godlike: 5/11 Holy Light, Healing Chant 2, Soulbound, Undead

Falinh, the Barrier Knight
Countdown: 6 Race: Human Damage Type: Physical

Epic: 2/14 Resistance 1, Armor 1, Heavy Armor (-1 Movement. Reduces all physical damage taken to half.), Artic Barrier
Legendary: 2/14 Resistance 1, Armor 1, Blessed Armor (-1 Movement. Reduces all damage taken to half. Cures 1 health per turn.), Artic Barrier
Godlike: 4/15 Resistance 2, Armor 2, Blessed Armor, Artic Barrier

Tel’ Kan the Blade Master
Countdown: 5 Race: Elf Damage Type: Physical

Epic: 1/9 Blade Fury (+1 Range. Attacks all enemies in range twice.) , Nimble
Legendary: 2/9 Blade Fury, Nimble, Sunder Armor
Godlike: 3/13 Blade Fury, Nimble, Sunder Armor

Fharelin the Life Bringer
Countdown: 3 Race: Elf Damage Type: Holy

Epic: 1/5 Holy Nova, Invigorate 1 (All friendly creatures in range are healed for 2 health.), Nimble
Legendary: 1/5 Holy Nova, Invigorate 2 (All friendly creatures in range are healed for 5 health.), Nimble
Godlike: 1/7 Holy Nova, Invigorate 2, Nimble

 
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Topic: Rise of Mythos / New Card Ideas

Ettor, the Bard of Winds
Countdown: 4 Race: Elf Damage Type: Frost

Epic: 2/6 Gale: +2 Range. Damaged creatures will be knocked back 1 square and cannot move for 2 turns. Inspiring Poem, Wind Chant 1: All friendly elf creatures that have ability: Pegasus gain +1 Movement, +1 Resistance.
Legendary: 3/6 Gale Inspiring Poem, Wind Chant 2: All friendly creatures that have ability: Pegasus gain +2 Movement, +2 Resistance.
Godlike: 3/10 Gale Inspiring Poem, Wind Chant 2

Selmun, Bard of the Dead
Countdown: 4 Race: Undead Damage Type: Shadow

Epic: 2/5 Shadow Bolt, Inspiring Poem, Cursed Chant: All other friendly undead creatures that have ability: Soulbound gains a 25% chance to return to the hand.
Legendary: 3/5 Shadow Bolt, Inspiring Poem, Cursed Chant, Soulbound
Godlike: 5/5 Shadow Bolt, Inspiring Poem, Cursed Chant, Soulbound

Carshin, Bard of Blood
Countdown: 4 Race: Halfblood Damage Type: Lightning

Epic: 3/4 Lightning Bolt, Inspiring Poem, Blood Chant 1: All other friendly halfblood creatures with ability: backstab gain Maim 1: Damaged creatures will take +1 damage from all physical attacks.
Legendary 3/5 Lightning Bolt, Inspiring Poem, Blood Chant 2: All other friendly creatures with ability: backstab gain Maim 1: Damaged creatures will take +2 damage from all physical attacks.
Godlike 4/8 Lightning Bolt, Inspiring Poem, Blood Chant 2

Faryor, Bard of the Songs
Countdown: 4 Race: Human Damage Type: Holy

Epic: 1/7 Harp: +3 Range. Deals double damage to creatures with Reanimate, Soulbound, or skeleton. Creatures killed in this way cannot activate Reanimate, Soulbound, or skeleton. Inspiring Poem, Faith Chant: All other friendly human creatures with ability: Cure gain Faith 1: When this creature cures a creature, it gains +1 Life, +1 Attack.
Legendary: 2/8 Harp, Inspiring Poem, Faith Chant, Cure 2
Godlike: 3/8 Harp, Inspiring Poem, Faith Chant, Cure 2

Note: I’m not adding goblin and ogre because of laziness.

 
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Topic: Rise of Mythos / New Card Ideas

Rinfot of the Occult
Elite Countdown: 3 Race: Undead Damage Type: Shadow

Epic: 4/4 Fleet Foot, Panic Strike 1, Sprint
Legendary: 5/6 Fleet Foot, Panic Strike 1, Sprint
Godlike: 6/6 Fleet Foot, Panic Strike 1, Sprint

Sxaar of the Abyss
Elite Countdown: 1 Race: Undead Damage Type: Shadow

Epic: 4/11 Sealed 2: For every card played by enemy heroes, increase the countdown of this card by 2. Immune to the effects of inspiration and zeal.
Legendary: 5/11 Sealed 1: For every card played by enemy heroes, increase the countdown of this card by 1. Immune to the effects of inspiration and zeal.
Godlike 6/14 Sealed 1:, Fear

Rider of the Abyss
Countdown: 4 Race: Elf Damage Type: Physical

Rare 3/7 Pegasus Undead: Also treated as undead (race).
Epic 3/7 Cursed Pegasus: Upon dying, has a 50% to resurrect in current tile. Can only activate once., Undead
Legendary 5/8 Cursed Pegasus, Undead
Godlike 5/10 Cursed Pegasus, Undead

 
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Topic: Rise of Mythos / RoM 4v4: League of Captains (Congrats to E2, inaugural champ!)

Wow, this was stickied.

 
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Topic: Rise of Mythos / The new rise of mythos guide video edition-updated with heaven's rapture and maps

Nice, probably the first place I’ve seen with a guide to Heaven’s Rapture.

 
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Topic: Rise of Mythos / [FORUM EVENT]Vote for Your World Cup Champion and Win Free Red Ball!

Germany

 
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Topic: Rise of Mythos / The Awesome cards in 1.6

Can’t wait to go into PvP and get instakilled by some whale with all awakened cards… >_>

 
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Topic: Rise of Mythos / Come and claim your trivia gold!

Ninin
Twilight Forest
200 Gold

 
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Topic: Rise of Mythos / Rise of Mythos Great Guide

Awesome, thanks for the link!