Topic: Forum Games: Forum Games /
BOLD - Round 2: Descriptions!
| An adventure game where you explore parallel worlds with a few armed men.
| Microsoft Windows, using the Naughty Dog 2.0 Engine (as used in the Uncharted series)
| Adventure, with elements of action, horror, and platforming.
| The year is 1842. Winter has come early in the small, remote European city of Aberginth. Its people have food and firewood stocked up, as the heavy snows hinder all transportation out of the deep valley in which Aberginth is nested. Cold winds descend from the north, weakening the strong and obscuring sight. But this Winter has brought something worse, and it threatens not only the lives of the villagefolk, but also their sanity. The problem is that nobody knows what it is, what it wants, or who it will take next and when. All that is known is that this phenomena (they call it ‘the Unknown’) will take the mind of its victim, extracting all conscience and memories except for the memory of darkness. The body lives on, however, insane and knowing nothing but fear. Some say the Unknown is a shy, eldritch creature so horrible that it causes insanity at sight, or the will of the Gods as punishment for the villagers’ sins. Others say it’s a force of nature, taking revenge on them for raping the land, or simply the stress and hardship of the many winters past.
The story begins with the poor Abbey family, whose stockpiling duties have been cut short by the abrupt turn of the seasons. The father, Richard Abbey (who you play as), is forced to group with other villagers on one last hunting trip in the mountain forests North of Aberginth. Richard wakes at daybreak, kisses his children on the foreheads as they sleep, and sets out into the cold with two hunting spears quivered behind his back and an ax in hand. He meets with the last group of eleven men at the edge of the wintry forest, and they wordlessly venture North, staying close together to keep the Unknown at bay, depending on each others’ trust rather than pick a leader. The snow-covered green of trees grows denser. The clouds above promise a miserable storm. Not long after the snowfall’s weight rapidly picks up, the group is divided in two, as Richard and five others lag behind after seeing a fire in the distance. They eventually decide against investigating, and to catch up with the other seven to warn them of potential tribesmen, since it was unusual for them to be so close to Aberginth. Several minutes further, they find blood scattered along the trail and on the trees. They argue even more about whose blood it is, since they would have heard them scream if they were attacked. They’re cut off by the sound of someone yelling in terror up ahead. Approaching a small clearing, they see blood dripping from the trees and into scattered puddles of red in the innocent snow; hanging by the neck in the swaying tree branches were six of the villagers, lifeless, and the seventh kneeling in the middle of the clearing, covered in most of the blood, surrounded by an intricate spiral pattern on the frozen ground. The remaining five villagers and Richard stand still, not daring to breathe. The bloody man yells at them to run, but it’s too late; the clearing is surrounded by silhouettes […]
| Your objective is to make your way through the parallel worlds in search of a way out while keeping the Unknown at bay.
| In the first-person perspective, you play as Richard Abbey. There is hardly any noticeable transition between loaded areas, and there are no cutscenes; just one continuous experience.
| The keys W, A, S, and D are used to move forwards, left, back, and right. The mouse is used to look around. Left-click to attack. Scroll-wheel or Q and E to switch weapons. Right-click to perform an action. Spacebar to jump. Left Shift to run. Left Ctrl to crouch. Left Ctrl + movement to sneak. All keys can be rebound.
| Once you have finished the main campaign, you can continue playing and exploring.[…]
I really like your writing, Seeds ^_^ It’s magical