TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud And Blood 2 Strategies and Questions
Your AT capability is almost nonexistent. Mines are relatively hard to rely on solely for AT. Recommend swapping out Spec Ops for an RPG soldier.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud and Blood 3 Masterthread
Originally posted by Ils3000:
Originally posted by TetraXFrame:
Originally posted by Ils3000:
On the day of the Great Victory!
So what? This game is not just one operation. And that is to diversify the game? Most people would have to play it from the Soviet countries. They would be more interesting. Add this, please. Thanks in advance!
lolwut.
Ingame tip: ‘This game takes part during Operation Lúttich’
In the first message, the words do not even have Lüttich.
And by the way, zombies, Santa Claus and other interesting personalities as well participated in Operation Lüttich, helping the Allies? xD
The game is themed to be as realistic as possible. Santa and Zombies (as well as this mystery ‘other interesting personalities’ you mention) were introduced as a seasonal event. You will never find them outside of their specific time (Oct 31st, Christmas). There is no feasible reason to add Russians to the game, as it fails to either be realistic or to have a meaningful point of implementation (unlike Santa/Zombies)
Also, I have to point out
Originally posted by Ils3000:
On the day of the Great Victory!
So what? This game is not just one operation.
Yeah. You did say that.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Official Bug Reports Thread
Pretty sure it does. If you hover over its old position the vector image in the corner of the screen will fade a little.
.50’s were/are never supposed to receive bonuses from Bunkers afaik. Not a bug.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Official Bug Reports Thread
The bunkers are still there if I recall. The image moves but its defensive properties stay where you placed it.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud and Blood 3 Masterthread
Originally posted by Ils3000:
On the day of the Great Victory!
So what? This game is not just one operation. And that is to diversify the game? Most people would have to play it from the Soviet countries. They would be more interesting. Add this, please. Thanks in advance!
lolwut.
Ingame tip: ‘This game takes part during Operation Lúttich’
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Your Favourite unit
GI’s are the easiest to train? please. How can a unit that spawns with low stats and a Springfield possibly be the ‘easiest’ to train? Almost every other combat unit is superior in some way.
*I am not discounting the utility of the default troops. I am just disputing the claim that they are the best.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
when is mnb reocn comung out
i hav playd mnb2 for ovr 3 monhts and wsa wondring wen mnb3: reocon is coing out. i am geting impetiant so plz mae it!!!!
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud and Blood 3 Masterthread
Originally posted by Ils3000:
Hi. Please add the troops of the USSR
Nope. Russians were not part of Operation Luttich
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud and Blood 3 Masterthread
Originally posted by Gobie7494:
Originally posted by coolfire324:
Can we get multiplayer and zombies
we already have zombies. they come in as rare Nazii units. Same thing as Santa clause in winter. they come roughly around wave 75-150 for me.
Except that they don’t. Zombies are exclusive to the Hallowe’en Challenge. They will never come at any other time unless hacked in.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
WTF and RELIEF moments
Originally posted by Gijoebaddass:
Originally posted by TetraXFrame:
Originally posted by foiler:
81 straight arty :)
how…? Isnt the max 20 rounds?
WE GOT A NOOBB!
Really? Who is it? Surely not me.
If you think that max amount of enemy arty per strike is above 20, you are an idiot.
It is possible for a higher amount through the stacking of calls (when a strike is inbound during an already occurring one)
However, if that IS the case, then it isn’t ‘straight arty’ more so ‘shots of artillery fired in a short space of time’
Additionally, if the case above is true, then I am not a noob, rather you are for thinking it is possible.
Btw I can guarantee you I’ve been playing this for much longer than you have, so don’t try to educate me on trivial topics like this.
Look forward to your response.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Your Favourite unit
Originally posted by yiu113:
Originally posted by TetraXFrame:
Originally posted by swordmasta5:
The best men, are soldiers.
Actually statwise, Spec Ops are superior in every way.
But are bullet magnets.
GIs are less bullet magnets for snipers, and can rape just as well.
Since when? If GI’s were as good (or better, as you insinuate) then why are they MUCH cheaper and are deployed by default when you start a mission?
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Your Favourite unit
Originally posted by swordmasta5:
The best men, are soldiers.
Actually statwise, Spec Ops are superior in every way.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
WTF and RELIEF moments
Originally posted by foiler:
81 straight arty :)
how…? Isnt the max 20 rounds?
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Things that shouldn't happen
Pause the game and wait for the sprite to fade, which is about 30 seconds.
Any vehicle, empty or not, counts as a unit, and AT soldiers will fire accordingly.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Lol moments
Originally posted by seathninja:
Omg dude, roachmon… i came here to post the SAME EXACT THING. I had my 100 exp gunner in a pillbox with medic and then wespe blitz wave… and i was like fuuuuuuuuuuu……Germans have changed tactics W0000T
Why are you worried if they’re in a pillbox?
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Need a solid strategy
Originally posted by Brutalized:
Try this strategy I made: http://www.mudandblood.net/wiki/index.php?title=SuperBrute%27s_Strategy
Proven effective in version 2.3.1g.
this.
Has gotten to wave 1000.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Mud and Blood 3 Masterthread
Originally posted by nukesdoom:
what i think he should do is put is towers so your units could get up there and have better range and less chance fore the enemy’s solders so they could not take him out as easy, the reason I’m saying that is because theirs going to be less units so they get more stuff. i hope this is good :)
this exact suggestion was posted on MnB.net, and this is what the response was:
‘towers are irresistible targets. They’re out of place in a battlefield, and when soldiers or tanks notice that there are enemies camped up in the tower, that tower is the first one to go.
Odd objects attract fire. Avoid them.’ ~ HHAYD
|
|
|
TetraXFrame
87 posts
|
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Why Are Volkssturm In MnB2?
Originally posted by Bystandr:
Referring to the post above , one month after the date diplayed (Aug 1944) is Setp 1944… still BEFORE 1945 , which is where MnB takes place? LoL
this made my eyes bleed.
re-word please.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
New idea
Originally posted by basicbasic:
I was wondering, if your troops hide under a tree or bush, does that tree/bush act as a camo net?
No. all troops will count towards the 6-man limit unless under a camnet. Disabled units, advanced units and even units that havent even appeared yet all count.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
New idea
Originally posted by spartan117dude:
i think a good thing to add to the game would be a nighttime mode where you can change the map settings beforehand – clean map lots of cover/foliage night/day etc.
being able to choose a battlefield would almost certainly lead to ALL strategies using the exact same setup. Its probably best to leave it random-generated.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Why Are Volkssturm In MnB2?
Originally posted by blitzstrk:
Volkstrum was widely used as a “peoples army” and only saw little action as the allies and Russians closed in on Germany. Especially when the attack on Berlin began. They are added as a weak infantry force just like all games have a weak enemy before the harder stuff comes in.
refer to post above.
Volkssturm hadnt existed until over a month after Operation Luttich.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
New idea
Originally posted by sanii:
mnb needs a) a confirmation button for surrendering and b) more upgrades for weapons, like armour piercing rounds for bazookas, pistol upgrade for officers ad maybe an upgrade to make your units faster
So by that logic Bazookas are not designed to pierce armour?
Also it would be very hard to make somebody be able to move faster. Implementation of weapon ‘weights’ could affect the moving speed of units, though.
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
Why Are Volkssturm In MnB2?
They didnt even exist at the time…
|
|
|
TetraXFrame
87 posts
|
Topic: Mud and Blood 2 /
New units needed!
Im gonna sit still with a shotgun and hope the enemies decide to come within 20 Metres of me before firing
what a viable tactic
|