Recent posts by ephraim242 on Kongregate

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Topic: AdVenture Capitalist / iOS vs. Android: Which do you use?

Apple

 
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Topic: AdVenture Capitalist / I won :)

Congratulations on getting 2k everything, have fun finishing up the last upgrades! Also, in case you didn’t know, buying papers with angels does NOT move the amount it takes to buy the next papers. So buying Good News at 0 papers is the same as buying it at 1950 papers.

 
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Topic: AdVenture Capitalist / Sneak peek and speak!

Originally posted by mykael:

So how do idle games work on a mobile? Can’t leave the screen turned on ‘cause that’ll kill the battery…. Can’t leave the CPU running busy, ‘cause it’ll get to hot…

I would imagine, just like the web version, that the mobile app will run offline. This way you won’t have to leave an app making your phone run hot and die faster.

 
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Topic: AdVenture Capitalist / Sneak peek and speak!

I definitely think you guys should add a small update before all of these other really cool things come out. With regards to anti-idling, please please PLEASE do not make it “Click work as fast as you can and every click is moar money”. I feel like this would quickly turn your game into another click-fest idle game. Somebody earlier talked about Cookie Clicker’s mechanic, and something like that feels a lot more interesting and less annoying than repeatedly clicking a button.
Another small point is the “1,000,000 billion”. I don’t mind starting the words at a billion or even a million, but they should change when you hit a thousand of it. A thousand million is called a billion, not a thousand million.
All that being said, I love this game and I can’t wait for all the shiny new updates to come out. I hope mobile will be able to connect with the web version.

 
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Topic: Swords & Potions 2 / Privatizing a city

Maybe there should also be a “lock as public” or “lock public for 1 month” type of thing, where some rank/rating/number of townspeople can vote to keep it public for a significant period of time. Maybe 30 up fame, D up ranking can vote yes or no, and after a week if yes > no it will lock in? Just my 2 cents.

 
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Topic: Swords & Potions 2 / How does population work?

I believe it’s (the total level of your buildings + the number of players in the city)x1000

 
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Topic: Swords & Potions 2 / Resource Stock Warnings to All

If you watch carefully, the resources are deducted immediately when you tell them what to make, and all the day ending mid-gathering does is cause them extra time for gathering, not extra resources.

 
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Topic: Swords & Potions 2 / New town Nightwatch

I would like to join

 
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Topic: Anti-Idle: The Game / [COMPLETE] Anti-Idle Challenge No. 1: Mission: Inconvenient

It was kinda mentioned in here, but just to confirm. Chrome saves it in a special chrome folder, so chrome and any other browser can be running 2 separate file0’s. Put your challenge file in the chrome save area (or in the other browser save area if you normally use chrome) and challenge away!

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by justinkal:

In regards to fighting CHAOS, about how many chests on casual is roughly equal in difficulty to zero chests on HC? (or is HC harder than 10 chest casual?) Curious since the regular enemies in SD are way too easy for me on casual.

I can’t give an exact number, but I do remember beating 10c casual for the first time, and then 0c HC, 3c HC, and maybe 5c HC right after that. The disappearance of the auras makes 0-3c HC easier than 10c casual in my opinion.

 
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Topic: Anti-Idle: The Game / Game Bugs

+100% silence means that the enemies will not use their special ability self-destruct if I understand it properly.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Managed to complete my first ascension today after just under 61 days, as well as hitting the BC cap for the quest. After I made sure to complete the quest, I spent all of them on Explosion Crates which helped me get my pet from 76 to 91 and jumped me up to level 2300 or so almost instantly. All in all a good morning :)

 
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Topic: Anti-Idle: The Game / Character Stats

Stats

Player Name: ephraim242
Lv. 8,822
Rank: 395
Robacon Rank: 332

Ring: Experience
Buff: Reward (Effect: 100%)
Invisible Ally: [#486] Triangle

ATT: 325,600 (90,000)
DEF: 144,000 (90,000)
ACC: 0% + 36,360 (18,000)
EVA: 0% + 52,560 (18,000)
MaxHP: 2,331,000 (900,000)
MaxMP: 398,750 (360,000)

Equip ATT: 2,318
Equip DEF: 4,121

Max Damage: 79,333,521 (at 0 Combo + 0% Rage)
Mastery: 60%
Ignore DEF: 50%
Damage Resist: 41% + 5,113,674
Magic Resist: 0%
Attack Speed: 25
Double Hit: 95%
Crit. Chance: 95%
Crit. Damage: 601%
Reflect: 60%
Magic Reflect: 0%
Instant Kill: 0%
Non–Boss Damage: 100%
Boss Damage: 148%
Potion Efficiency: 115%
Negate Effect: 0%
Rage Depletion: 100%
Rage Power: 40%
Rage Speed: 0%

Autosteal: Lv. 50
EXP: 403%
Coin: 319%
Pixel: 343%
Drop: 297%
Spawn: 101%
Rare Rate: 200%
Epic Rate: 200%

Fire: 0%
Ice: 0%
Wind: 0%
Earth: 0%
Thunder: 24%
Water: 0%
Light: 0%
Dark: 0%


Resources

Pixel: 257,554,835
Crafting Material: 1,806,877,160
Superior Crafting Material: 1,237
Unobtainium: 2,351
Enhancer Fragment: 620,069
Chaotic Fragment of Chaos: 755
Proof of Training: 10,223
Proof of Mission: 1,109
Crystal of Rarity: 152
Crystal of Ultimate Rarity: 281


Equipment


Robacon’s Weapon
Gold Trophy [+8] – FUSEDTEMP.

  • Rank: 250 | Unob. Enhancement: 8
  • Item Level: 1 / 1
  • ATT: 1,137 | SPD: 50 | DEF: 300 | CRIT: 70 | DEX: 70 | HP: 0
  • Bonuses: [EXP] – [Magic Reflect] – [MaxMP]


Weapon
Pyrabow [+10] – FUSEDTEMP.

  • Rank: 166 | Unob. Enhancement: 7
  • Item Level: 11 / 11
  • ATT: 902 | SPD: 18 | DEF: 202 | CRIT: 86 | DEX: 92 | HP: 2
  • Bonuses: [EXP] – [Boss Damage] – [Attack Power]


Hat
Humblebee Hat [+0] – FUSED

  • Rank: 238 | Unob. Enhancement: 0
  • Item Level: 36 / 184
  • ATT: 43 | SPD: 3 | DEF: 791 | CRIT: 17 | DEX: 12 | HP: 79
  • Bonuses: [Pixel] – [Attack] – [Attack Power]


Shirt
Humblebee Shirt [+10] – FUSED

  • Rank: 238 | Unob. Enhancement: 0
  • Item Level: 33 / 184
  • ATT: 241 | SPD: 3 | DEF: 792 | CRIT: 76 | DEX: 11 | HP: 8
  • Bonuses: [Thunder Element] – [Attack] – [Attack Power]


Gloves
Humblebee Gloves [+0] – FUSED

  • Rank: 238 | Unob. Enhancement: 0
  • Item Level: 33 / 184
  • ATT: 53 | SPD: 3 | DEF: 716 | CRIT: 76 | DEX: 28 | HP: 8
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Pants
Humblebee Pants [+7] – FUSED

  • Rank: 238 | Unob. Enhancement: 0
  • Item Level: 28 / 184
  • ATT: 179 | SPD: 3 | DEF: 812 | CRIT: 75 | DEX: 9 | HP: 7
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Shoes
Humblebee Shoes [+10] – FUSED

  • Rank: 238 | Unob. Enhancement: 0
  • Item Level: 24 / 184
  • ATT: 237 | SPD: 6 | DEF: 722 | CRIT: 14 | DEX: 78 | HP: 6
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Skin
Blue Skin [+7] – FUSED

  • Rank: 50 | Unob. Enhancement: 0
  • Item Level: 1 / 1
  • ATT: 0 | SPD: 0 | DEF: 23 | CRIT: 0 | DEX: 0 | HP: 0
  • Bonuses: [Spawn Rate] – [Mastery] – [MaxMP]


Pendant
Platinum Pendant [+10] – TEMP.

  • Rank: 350 | Unob. Enhancement: 1
  • Item Level: 13 / 50
  • ATT: 6 | SPD: 7 | DEF: 30 | CRIT: 2 | DEX: 4 | HP: 3
  • Bonuses: [EXP] – [Attack] – []


Trinket
Triangle Gem [+0] – BONUS LOCKEDTEMP.

  • Rank: 282 | Unob. Enhancement: 0
  • Item Level: 1 / 1
  • ATT: 250 | SPD: 0 | DEF: 0 | CRIT: 0 | DEX: 0 | HP: 0
  • Bonuses: [Reward] – [Critical Damage] – [Attack Power]


Medal
Nerf Accepted! [+7] – TEMP.

  • Rank: 70 | Unob. Enhancement: 0
  • Item Level: 7 / 7
  • ATT: 0 | SPD: 0 | DEF: 0 | CRIT: 35 | DEX: 35 | HP: 35
  • Bonuses: [Drop Rate] – [Attack Speed] – [Attack Power]

Skills

LOAD CODE:

0,0,30,0,0,0,0,1,0,50,0,0,40,0,0,50,40,0,50,0,50,0,0,0,0,0,1,15,0,39,50,0,0,0,50,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,0,0,50,20,30,0,0,0,0,0,0,0,0,0,0,0

SKILLS:

Lv. 30 / 30  Power Attack
Lv.  1 /  1  Power Attack Improve
Lv. 50 / 50  Strength Enhancement
Lv. 40 / 40  Invisible Weapon
Lv. 50 / 50  Weapon Mastery
Lv. 40 / 40  Weapon Booster
Lv. 50 / 50  Critical Force
Lv. 50 / 50  Keen Eyes
Lv.  1 /  1  'potion [PROFANITY] 1/5'
Lv. 15 / 30  Combo Power
Lv. 39 / 39  Combo Critical
Lv. 50 / 50  Combo Reward
Lv. 50 / 50  Learner
Lv. 50 / 50  Money UP
Lv. 50 / 50  Five-Leaf Clover
Lv. 50 / 50  Autosteal
Lv. 20 / 20  Basic Attack Improve
Lv. 30 / 30  Double Hit

Lv.  0 / 30  Quick Attack
Lv.  0 / 30  Super Knockback
Lv.  0 / 30  Combo Strike
Lv.  0 / 10  Heal
Lv.  0 /  1  Quick Attack Improve
Lv.  0 /  1  Super Knockback Improve
Lv.  0 / 50  Dexterity Enhancement
Lv.  0 / 40  Invisible Armor
Lv.  0 / 50  Artful Dodger
Lv.  0 / 50  Accuracy Boost
Lv.  0 / 30  Critical Chance
Lv.  0 / 30  HP Recovery
Lv.  0 / 50  HP Boost
Lv.  0 / 50  Overpowered Tanker
Lv.  0 / 30  MP Recovery
Lv.  0 / 50  MP Boost
Lv.  0 / 30  Combo Protection
Lv.  0 / 30  Rage Mastery
Lv.  0 / 50  Rage Power
Lv.  0 / 50  Panic
Lv.  0 / 50  Drain
Lv.  0 / 29  Mana Eater
Lv.  0 / 50  Coup de Grace
Lv.  0 / 25  Poison Ability
Lv.  0 / 34  Poison Power
Lv.  0 / 30  Weaken Ability
Lv.  0 / 36  Weaken Power
Lv.  0 / 30  Blind Ability
Lv.  0 / 35  Blind Power
Lv.  0 / 40  Explosive Attacks
Lv.  0 /  1  Mana Power
Lv.  0 / 30  Reflect
Lv.  0 / 27  Magic Reflect
Lv.  0 / 10  Elemental Bonus
Lv.  0 / 10  Master Hunter
Lv.  0 / 10  Spirit Shield
Lv.  0 / 10  Legendary Weapon
Lv.  0 / 10  Adrenaline
Lv.  0 / 34  Protection
Lv.  0 / 43  Buff Boost
Lv.  0 / 25  Crescendo
Lv.  0 / 23  Revive
Lv.  0 / 20  Revenge
Lv.  0 / 20  Absorb

TOTAL SP: 5,926
REMAINING SP: 4

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Is negative Adventure reputation useful in any way? I went negative for the faster route to the achievements and the other bonuses (Illegal BC, Harvest the Tree, etc.), and I was expecting to be able to use it in the Awesome Adventure shop, but apparently you can’t…

 
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Topic: Anti-Idle: The Game / What is the point of "Watch Carefully"?

That’s what it’s there for, to cause you to lose the triangle game.

 
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Topic: Kongregate / Best of 2011 *Official Voting*

Creeper World 2: Academy

 
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Topic: General Gaming / The "What was that game called?" Thread

I remember a game here on Kong that about an atom or star or planet or something, but there were 3 orbits around it. The middle thing would periodically shoot out a particle to one of the orbits. All of the particles on the screen had an amount of time on them as well as the middle thing, and you could draw lines between the orbits to transfer the time and keep the middle alive as long as possible. I wish I could remember the name…