Recent posts by Hydronics on Kongregate

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

Originally posted by pokeball92870:

http://i48.tinypic.com/30mxsht.png

Any tips?

Lame SDT/THDT, cartaprone ADT, Baitable Bunkers and Champion, and very weak on a couple of sides.

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

[reserved]

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

[reserved]

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

[reserved]

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

[reserved]

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

Maps

Farmhouse

Farmhouse is the first map you unlock. It is the smallest map in the game and can be one of the hardest Co-op maps. Advantages of this map are that no devastators spawn, due to the map’s small size. All zombies spawn outside. There is also less zombies than other maps, hence the 40% extra EXP boost.


Caption: Spawn Point and Supply Crate Spawn Points


Airbase

Airbase is the second map you unlock, after farmhouse. This map may be somewhat challenging because of the lack of space and the annoying amount of entrances. Devastators can spawn in this map which may just ruin your day. Or kill you. This map gives a 20% EXP boost because there are slightly less zombies than other maps, with the exception of farmhouse.


Caption: Spawn Point and Supply Crate Spawn Points

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

Ranks

There are 50 ranks in this game. Each rank has a different emblem and whenever you gain a rank, you unlock either a weapon or a skill. Weapons are the things that you use to kill zombies; Skills are passive things that will help you in the game. Higher level weapons and skills are generally better then lower level weapons and skills. The higher rank you get, the harder the game gets, too. Higher rank levels have more rounds per match, and have harder zombies.


Note: Bold is Premium and Italics means Skill

 
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Topic: SAS: Zombie Assault 3 / Awesome-er SAS3 Guide

How to Play

Game Types:

Onslaught: Basic Killing Zombies in multiple rounds mode.

Purge: Take out multiple zombie spawn nests, Zombie spawn nests have lots of health and take lots of time to kill (except for the flamethrower). Only available in Co-op mode.

Apocolypse: Zombies spawn until everybody is dead. Only available in Co-op mode.

Nightmare: Nightmare mode is only available in Multiplayer and is used to get Elite XP, which is used for ranking up from ranks 40 to 50. To play Nightmare Mode, click the box that says Nightmare on it. The zombies in Nightmare have 10 x more health, are faster, and deal more damage.

Controls:

WASD – Move
[Click] – Fire Weapon
Q/E – Change Weapon
R – Reload Weapon
F – Fix Barricade
C – Cyro-Grenade
G – Grenade
[space] – Buy Ammo/Change Weapon

Note: Holy Grenade [H] is not available in PC version on this game.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Originally posted by steleto:

if the pathing is dumb why make a guide about it ?

Changed Name :D

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

NOTE TO MODS: I WILL DELETE ALL EXTRA POSTS LATER.
NOTE TO NOOBS: THIS GUIDE ISN"T FINISHED.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

[reserved :DDDDD]

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Silo and Townhall Deathtraps

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Mazing

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Block Lengths and Other Technical Stuffs.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Basics

- A “Gap” is the distance between one building (block) to another. The are measured in block lengths.

- A “Step” is one block length

- Vertical (in terms of direction) is “closer” than horizontal. Monsters see things vertical to them closer than things horizontal to them.

- A single layer of diagonal walls don’t always work, because monsters can walk right through them. Multiple layers could possibly work, depending on how you use them.

- Monsters follow procedures to find a target and to get to it:

~ Monsters look for closest buildings (by line of sight, remember that vertical is closer that horizontal)
~ Monsters find out the three closest buildings
~ Monsters find the shortest pathing
~ While walking they repeat the above 3 steps every now and then (in case the path they take takes them closer to another target)

- Also, you should know that:

~ For Monsters to switch target, the path has to be 20% shorter to prevent NEPoH
~ If Monsters target Building A, then gets closer to building B and in going to B gets closer to A again they won’t re-target to A.

A row of blocks can for a monster to move around it to reach a target unless the Monster is an Eye-Ra or the length of the row of blocks is too great. If the Monster is an Eye-Ra, the Eye-Ra will obviously target the blocks. If the distance is too great, the Monster may target the blocks instead of going around it.

For a single row of diagonal blocks with a targeted building behind it, the monsters may or many not target the blocks depending on the buildings placement in relation with the blocks and the monster’s line of sight.

Sorry for the lame picture, but I felt lazy.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Pathing for Dummies :D

Intro, blah blah. I’ll do this one later.