The HolyBars idea is a reasonable one for monetizing the game but I don’t like the fact it just gives income bonuses because after all increasing income and resource production is the main driver of the game. If I am enjoying doing that there is no reason why I would pay just to not have to do it. Moreover if I choose not to buy those, now I will never know if there is a point in the game where they are secretly required, so I can no longer trust the progression. The “collect fee and carry on” option is a really neat idea, but perhaps you could have some more things like that for HolyBars instead of the production/money bonuses? Like, perhaps the automatic build option that has been suggested here, or new kinds of structure, or a market that can buy resources as well as selling?