bmuell01
193 posts
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bmuell01
193 posts
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Topic: Card Monsters /
Live play Bug
I’m bored so I can try to help. Google translate says:
“When you’re about to lose, exit the game and your opponent waits
until you come back …
lousy, I happened several times and can not win
also I have, and when I go out (in an hour), my opponent disconnected”
This is odd since if the opponent leaves the match you should get a win. Sometimes the game times out depending on your connection. Is that what you are talking about? I know it sounds frustrating but sometimes it is just worth it to abandon the game and try again with someone with a better connection. I don’t think it will treat it as a loss. But I am not sure.
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bmuell01
193 posts
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Topic: Card Monsters /
This game now suck
+1 Kholdy
Each player has their own limit and only you can say when the game has run its course for you. But unless you have an entire deck of lv5 epics and have collected every card in the game I think there is plenty to do and occupy yourself with.
We have become accustomed to an update every two months and I agree it now is a bit too long to wait almost 4 months but I have faith it will be worth it and the game will rejuvenate! Right now CM is feeling jealous because we are not the only child anymore so we don’t get all the attention. I feel that way too. I trust that Edgebee will take us all out for icecream and make us feel better. While you wait, why dont you take this lull to level that squiddiver to lv5…
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bmuell01
193 posts
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Topic: Card Monsters /
bug when buying heroic pack
Yes it is. if you hover over the pack it will tell you what is in it. Each expansion only has a limited common and uncommon cards since most of them are made up of rares and epics. Therefore, to fluff the packs up cards from Master and Expansion 1 are thrown in there. The rares/epics will always be from the pack you buy them in.
There are good and ok cards in every set. You end game is to get good rares and epics so eventually you will not care as much about commons and uncommons. Keep buying packs and good things will come.
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bmuell01
193 posts
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Topic: Card Monsters /
- When is new exp come?
No doubt that may be the case tim. But this game wont survive a “couple months” imo. The strategy should be to release exp5 cards, then continue to work on the other wishlist items for the next update. That would give players more to do in the meanwhile.
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bmuell01
193 posts
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Topic: Card Monsters /
- When is new exp come?
Originally posted by henry140140:
Is the change of GR to be unique and 8/8 cards in play already an exp 5?
It was a game update. Expansion 5 is new content like cards and possibly areas etc.
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bmuell01
193 posts
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Topic: Card Monsters /
- When is new exp come?
Exp needs to come soon because I am noticing the chat numbers are down, activity is dwindling, and few new forum posts!
This game was doing great with an expansion every 2 months. We missed the target date of beginning of april and now we are over a month off. I hope it comes soon because it is difficult to rebuild the momentum that the game had.
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
Naming each level gives you a nice personal touch and character in the game. It allows for some more of the funny names too and give you a nice sense of progression. Its not just a level 3 RD.. you worked hard on that so it changes color and is a Flame Dragon. Cool!
You don’t see mid level names thrown about because there are no real strategies for mid level cards. Maybe for vapor… But the top questions are: is this card good, who’s in your deck, what do i use for swarms, and what combo works? All of which can be answered using the level 1 name.
For you and khelben, you only need to refer to the lv1 name which a lot of the community does (which is just fine), but why take away the other card names. I know for the most part the other names are ancillary but I knew 3 of the 4 cards names you were talking about. It comes after playing over time. Players should reference the wiki and continue to learn. That’s not a bad thing and helps the community grow.
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
Focusing on the gameplay and bugs is exactly what they are doing because they are asking us for the names. =)
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
I think overall it was hard for the community to refer to cards for almost 2 months as Nomad F and then now have a proper name for it. People will adjust over time. It is better to have cards with their own identity. Having M and F was just confusing.
Another challenge is that there are 5 levels of cards to name. Which makes it 5x harder to come up with 5 awesome names for every card. For both expansion 4 and now 5 there are 10 classes, each with M and F, so 20 new allys with 5 levels each. My focus is to have the most memorable name for level 1 since most people call the card that, and next to have a good level 5 name since the goal is to have all level 5 allys. The middle names are just for fun.
Card Monster has had some really fun and punny card names (Like Mike and Don for Turtle0 but honestly people have probably never looked at them twice. A lot of these expansion 4 names tried to tie into what the card does and make some word combos and puns. So Priestorer is like a priest/restorer since he heals. Granger sounded cool but what honestly girl/ranger. Maybe having a better understanding of the names will give you new found appreciation.
You don’t need to see the cards to start naming them. Lama has given the new classes above. To get an idea of what they look like in Sorcery Quest, try this link. Note there is no channeller in the link.
http://www.edgebee.com/wiki/index.php?title=Category:Classes
I think the new names will go over better with expansion 5 since we will all be introduced to them when they are released.
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
Hey, he also said “some names are actually quite good..” See! However angry response make me not want to be responsible for naming Expansion 5, haha. I guess you can’t please everyone.
Khelben, the reason behind the Magishhian’s name was that he has silence. So his names have to do with quieting. Soothslayer, Mute-ator. etc. If anything Edge should change Sorcerer and Warlock to match the others.
What other names do you dislike and why?
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
Originally posted by JuzzieJT:
Originally posted by bmuell01:
You need MORE names? Let me know what ones need revisiting.
Haha the expert is here. :3
I’m a lyrical gangsta.
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bmuell01
193 posts
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Topic: Card Monsters /
Exp #5 card names
You need MORE names? Let me know what ones need revisiting.
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bmuell01
193 posts
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Topic: Card Monsters /
live epic card only?? 5/4
Card Monster has become a breeding ground for spies and hackers!!!
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bmuell01
193 posts
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Topic: Card Monsters /
Going first or second
First player is at a disadvantage since they are playing cards blind. Second player gets to react. If anyone gets an advantage it should be the first player. But I think it is ok the way it is now.
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bmuell01
193 posts
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Topic: Card Monsters /
Look at the home
There is no such thing as a dumb question, but I echo the above. Chat is a perfect place to get answers. If Lama is on you can always PM him. You can search the forums too so that is always a good first start!
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bmuell01
193 posts
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Topic: Card Monsters /
Monster changes
A much better thread idea.
I have found:
8/8 decks
Heroic pack names
Staglamite named
Bewelder lv4+5 fixed
Tin Shrill now costs 4cc at lv1
Grim Reaper is unique
Anyone find anything else?
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bmuell01
193 posts
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Topic: Card Monsters /
Nerf to Grim Reaper
Nicely said Jason. Honestly, a grim costs 45k. That is one umbral swarm. Just do it and move on. Each expansion changes things up a little and despite criticism, it has always been for the better. At any moment they can come out with cards better than the ones you have. If so, is everyone going to complain because the wasted coins leveling their old cards?
Going back to the beginning of the game, Evos cost TWICE what they did now. It was just part of the game’s evolution.
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bmuell01
193 posts
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Topic: Card Monsters /
Monster changes
Refunds? Ha! The game is constantly changing and beyond just the recent Calamity. In the first several months of the game, so many many cards changed that I can’t recall. Crocodime, White rabbit, gladior, boocan, kamicron… the list goes on. Many were overpowered and had to get reduced. Something like the Calamity changed for the better so I don’t see why you would be upset about it. I would not consider it a waste of coins. The recent expansions and updates has made it easier than ever to earn coins so it should not take much time to level another card. One of the neat aspects of this game is that bad cards have the ability to become great cards overnight with some simple changes. Hold on to your shuriken. It might truly become epic one day!
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bmuell01
193 posts
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Topic: Card Monsters /
Editing the names of alliances.
Its a slippery slope. Renaming is a cool idea but then make sure it can’t happen too often. What about you can rename it if every member contributes 1000 coins or x tokens. This way it is a unanimous decision to rename the alliance. It won’t happen that often since alliance members would not be interested in doing this frequently. This technique might not effect the higher alliances as much as the lower ones.
Great suggestion Irabelo
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bmuell01
193 posts
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Topic: Card Monsters /
Editing the names of alliances.
On the other side of the coin. With ally names consistent, people start to recognize names and association with them. I inherited my alliance and while it’s name isn’t the best, it would be weird to rename it. Butt Nuggets should be allowed to rename their alliance though. Haha. I have seen some awful names and bordering on inappropriate too. I guess if Edge deemed it offensive they could change the name.
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bmuell01
193 posts
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Topic: Card Monsters /
Is Explosion Supposed to Prevent Deathstrike and Cleave?
If treated as one, then your melee deathstrike is applied as one, to the first nomad. He dies (regardless of hp) and then revive comes in. So treating it as one, which I agree with. Scenario one would remain the same, Scenario two with cleave would be fixed.
Actuaryal, the deathstrike/revive thing is super fun when it happens. It doesn’t happen that often though.
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bmuell01
193 posts
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Topic: Card Monsters /
Is Explosion Supposed to Prevent Deathstrike and Cleave?
Normally if you enemy has say, 20hp left and clerical, if my ally with deathstrike hits him. I kill him with my melee, and then when he revives the deathstrike follows and kills him immediately again. So in your sequence with a nomad, you will kill the nomad with 20hp, then explode would happen, breaking your grim armor, thus preventing the deathstrike from happening? I guess I could see that as the right order of events. Especially since deathstrike is treated as it’s own thing, separate from the melee damage. I was surprised you could kill a revived card with deathstrike. Likely not intentional but a nice twist.
The cleave thing should be fixed I think. Although there is only one explode armor at the moment. Perhaps explode should be added as a counter to cleave.
It is all about how the abilities are treated. Cleave and deathstrike seem integrated with melee since that is needed to activate, but in reality they are separate actions after the fact. I would be ok with either but the one that makes sense would be that all actions happen simultaneously.
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bmuell01
193 posts
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Topic: Card Monsters /
Maintenance..
This post has been removed by an administrator or moderator
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bmuell01
193 posts
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Topic: Card Monsters /
Silence.
Hysterical. You want silence to be more like demoralize. I want demoralize to be more like silence. Yes silence will halt magic for x turns but it only does so for cards in play. New cards are unaffected and for the most part, silence is typically seen at 1 or 2. Yes Act of Silence is 5 turns but then your card would be dead after 3 anyway. Demoralize on the other hand turns every melee card played into a paperweight. Flame locks an entire deck down and turns the tide on so many matches. Magic has it way better with silence than melee has with demo. Don’t run so much magic in your deck and you won’t be so mad at silence.
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