Recent posts by bmuell01 on Kongregate

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Topic: Card Monsters / Brainstorming Ideas

+1 to willard. what i think he is saying is make disease act as a poison. Or make a new ability where you lose 10 hp every round you still have disease on you. Something like that.

Also to add to the list is the fact that many people have a sprite and/or squid unlock bug. i myself have a sprite bug. I went through the motions to unlock but it did not unlock.

 
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Topic: Card Monsters / Brainstorming Ideas

Roulette – Changes have been made several times for the better. But I still wish there was a way to please both new players and veterans. More so, after the first month or two, basic, advanced and even xp crystals are not as welcome a reward. The common criticism is that it is free and I should not look a gift horse in the mouth but I do see room for improvement.

The easy solution is just offer the ability to sell them back to the store or just offer coins so people can buy what they want (kind of boring though).

A more complicated and cooler idea, based on an idea I saw on the forums, is to give “rolls” in various slots to allow for a random booster. So say it is 10 rolls to spin for a booster. Change the basic slot in roulette to be worth 2 rolls, advanced = 5 rolls, and master = 10 rolls (hence a free booster). When you roll it would cycle through the boosters and give you a random one. This would allow the ability to get something other than master. You might even land on a basic or advanced. Would be amazing to put in elite too but would need proper balancing.

Currently I have a 770 (something) streak in roulette and I have stopped opening my basic and advanced. I have almost 100 saved up which means I hit one of these every 7 days. http://puu.sh/byQqn/afdd1052f6.png

EDIT: Upon thinking of this more. The roll would be called a starry coupon perhaps (like in S&P2) and it would take 10 coupons to spin the booster prize. You could then have 100 coupons to pick a rare you want and like 300 to pick an epic. Starry coupons could then be given out randomly as story rewards etc. Or if you did all 20 duels, you would get 5 starry coupons.

 
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Topic: Card Monsters / Forum Activity

I dont know about most players but I like to check the forums for activity and conversations I can be part of. Kind of like the extension of the game after I run out of light. I know the game has been in decline but the promise of more content should help revive things. I thought I might start a thread to get a feel for how much of the community is still present in the forums. If you read this, give a reply how often you check forums! Would be cool to brush the dust off this forum.

 
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Topic: Card Monsters / Brainstorming Ideas

Ok so Edge has mentioned that new content may someday grace CM. I do hope sooner than later. The forum needs new life so I would be interested in hearing what suggestions players might have for improvements to CM. If we collect our ideas we might be able to help Edgebee focus on what changes are most important.

Here are mine:
1. Best way to keep the game going is a new booster. New abilities are great too. I understand that we need new art for this but this should be a priority. It should be simple to create a new booster set every 3-4 months. Allies and equips are more needed than new story. Which does lead to…

2. The story and swarms have kind of hit a pinnacle. You really can’t offer more coins than DA. Well you can… but people’s light wont hold up. My idea for continuing story would be to have a new map, starting with low level commons but that need to be played with event rules like “only common cards, no red or purple” stipulations. The idea would be that you need to pass Final Boss to unlock it and then experienced players would need to level specific decks to progress through this map 2.0.

3. Still some cards that need fixing and balancing. Abilities like lightning, anti-magic, and several others are either too expensive or not on the right card/combo to be on par with many other abilities that dominate CM (like shield). This goes for equips and allies.

4. Much work has gone into balancing existing cards and it really shows. Purple was tops (and still has a slight clutch on it) but now green is a real contender. Red is almost there but I think is still held back by lack of a sac option. Yellow and Blue are strong but yellow lacks any strong unique equips that many other colors get like phoenix shield for red, flame robe for green, sorrow for purple. Blue is too dependent on magic and special cards like archmage have too low hp to compete vs range. Solutions:
For yellow, reduce the cost for some abilities further. Stinks that yellow gets a deep discount on counter but then all good yellow cards have it already. Speaking of counter, would be really helpful if demo only killed melee attack but left counter alone.
For Blue, archmage needs 10 or 20 more hp, and silence needs a counter that blue can use! Cautious is a counter but has no discount for blue. Perhaps the bless bug should be fixed where when cautious is applied the card cannot be silenced. Blue needs some other wing options. It is penalized by range and reach so the only wings are mages. Makes it harder to have a rounded deck. Perhaps a future ability will bring blue on a similar level to the top colors. Blue is meant to take punishment but because it cannot deal it back and is halted by cautious and silence it makes it hard to compete. Maybe a hp discount to go along with its abilities.

5. Live events are nice but can both draw or turn away other players because events are mandatory. I would like to see more random events for all modes. Like on a tuesday it will pop up and say for 24 hours “25% more xp from AAs today!” Or “Story costs 1/2 light” Or “Swarms give 10% more coins!” You want people to get excited about playing different modes and checking in constantly for what may happen next! It would even be nice to see limited sales in the shop for coins which help newer players progress.

6. As a long time player, what is starting to bug me is how impossible it can be for player x to get card y. When other players will have 10 of those cards but be missing something else. Some improvement should be made to the RNG to somehow let you grind to get cards you want. Maybe for every 250 or 500 packs you buy you can pick what card you get? Or that it would be 100% change to get the card you dont have. It should be something more fair than what it is now but not have everyone complete the set. Or when you sell an epic you can put a token on a specific card which increases the chance to get that card by 1% for each card sold. It is frustrating to get the 100th melding blade but even more to get your 4th hydra when you are still missing other epics.

7. Add new features. This requires the most programming but it would be nice to have a common billboard for AAs so we can talk trash or update each other. Talks of an alliance or a community swarm would be cool. Make it like 1M creatures and we have 20 days to finish it and the more days left the more bonus participants get. I am sure there are all kinds of areas this game could go.

8. Low on the list but needed are small tweaks and improvements to the game. Like how about show us our progress for achievements. How many more live matches do i need to play to get demonic plate? Who on earth will EVER win 25,000 duels for Godlike Duelist? You realize that it would take 3.5 years doing 20 duels a day to get this? It insults the players having things like that in there. More polish can never hurt the game.

This is what I have off the top of my head. I am interested in getting the forums alive again to show Edge how passionate and alive CM still is!

 
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Topic: Card Monsters / EdgeBee is back in the game.

It is hard to just analyze the game since inactivity is party due to the game being in limbo for 6 months. While it could be that tweaks are needed in the general game model, more than likely Edge needs to expand the end game so that players never reach it. How much longer and why should a player stay on when they have everything leveled? I agree some things could use sprucing up though. For starters, ramp up that PR machine and get the word out that CM is back and get the community running again.

 
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Topic: Card Monsters / EdgeBee is back in the game.

The only gift I want is new content.

Lowering coin prices does not make the game better. For a top player now it takes about 2 weeks to level an epic. Anything less would decrease the time needed to play the game and people would move on. I am sure with new content they will have new levels and even more rewards etc. Look what DA did to the game. Can you imagine what might be next?

If anything, bring back the random sales and by all means discount coin costs for a weekend. The best thing is for members to log in daily and having random acts of sales is a great way to urge people to play more.

 
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Topic: Card Monsters / have an idea for a new card?

Did you just start playing? We just got rid of our doom all card because it was breaking the game. Why bring it back?

Are your allies rare or epics?

 
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Topic: Card Monsters / Fate of CM?

Of course there was new art work!! http://www.edgebee.com/forums/viewtopic.php?f=47&t=10788

 
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Topic: Swords & Potions 2 / Suggestions for names for S&P2 successor

I have enjoyed Edgebee’s use of IP with many of their games being tied in together. All have great merit and should allow for easy transition from players of one game to the others. Most people I talk to have tried all their games but many have not. I think they should be linked more seeing that they have the same characters, same world etc. Does anyone know what “world” this is in? We have cities like Paladia etc. What would the continent be called? Whatever that key word is it should become:

Socery Quest → Paladia: Adventures/Quest
Swords and Potions → Paladia: Trade/Merchant
Card Monster → Paladia: Battle/War/Arena

Sequels for all 3 can change the first name to a new world.

 
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Topic: Card Monsters / Fate of CM?

But it says “in addition to the aforementioned game”. Is that CM? or S&P2? Regardless, more PR dazzling in one day than Edgebee in the time I have been here. Color me impressed… for now.

 
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Topic: Card Monsters / Fate of CM?

CM players may be interested in this as well.

http://www.kongregate.com/forums/304-swords-potions-2/topics/402284-edgebee-is-a-dead-company-theyve-moved-on?page=1

Does this make everyone want to jump ship? Or ride it out to see how it ends?

 
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Topic: Card Monsters / daily picker broken?

No problems here. Maybe note your coins and token amount before you spin, then take note of it after. Sometimes it happens quite fast.

 
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Topic: Card Monsters / vote vote vote!!!

Haha and joeya8 IS theonepervysage. haha. And he would have gotten away with it if it wasn’t for those meddling kids and their dog!

 
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Topic: Card Monsters / vote vote vote!!!

khelben, please consider this: Changes in abilities (new or existing), new cards, areas, bug fixes, all the cool sweet stuff we would love…. is not going to happen. We have concluded (and more or less told) that Edgebee is no longer focused on CM and therefore is not putting resources to any new programming, plus we have no new card art left. So basically, if you want anything new in the game it comes down to card changes like these. We would hope that changes make things better so I would hope no one who plays is effected negatively. Majority of the changes are boosts so cards are only getting better. So IMO, supporting these changes breathes a bit more new life into the game and I will take whatever I can get.

 
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Topic: Card Monsters / New expansion pack this year?

We have come to terms that there will not be a new expansion. So we are settling for modifying the existing cards to maintain our interest.

The issue is that there is no more card art available. So for Edge to make a new expansion it would be a pretty big investment on their part and I do not see them doing that anytime soon. I also do not know how to convince them otherwise.

 
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Topic: Card Monsters / vote vote vote!!!

Leo, Conbra already has 50 melee at level 5. Also, yellow does not get a discount in wall and likely this would not be 2cc anymore. I assure you conbra is quite nice now in his current form. Try him out!

 
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Topic: Card Monsters / vote vote vote!!!

From my post on Edgebee:

1. Cold Mistress- B. A is too archmage-esc. Speaking of, he could use a buff too. Maybe remove 10 wall for some more hp.
2. Vapor- Y. 40hp to 30 hp is nothing. any backstab will still kill him. armor him up to stop backstab, thrash and trample. Its vulnerable to 1 card with 30 hp. Pharodox. Worth the 2cc.
3. Ravenger- Indifferent about this. I guess i would go with B. 70 explode is more reasonable for a rare.
4. Herbalist- I prefer A. 10hp will stop a reflect and take a 40 range hit. I do like drain crystal and think it is worth it. B. is also acceptable but i prefer A.
5. Kamicron- Y
6. Snoozemon- Y. Becomes a red giant rat of sorts. Lots of nice combos for him now.
7. Glumbie- A/B both have merits. I see A being played more than B. I still wish this card was blue. Somehow purple has the best mages in the game and all the 50 magic ones. Lame.
8. Destroyers – Y. Definitely agree with not being unique as Dragoon Helm is not. But still not on par with Helm. Needs draft 1 maybe or just drop the armor to 10 and make it 2cc for all.
9. Sparkling Powder – Y. People are asking if it needs to be unique but I would say it doesn’t. Unsummon scroll and Bagpipes are no longer unique and they are not OP. It will get fierce competition from M80 if that is no longer unique. I think it would be worth the 1cc more.
10. Flaming Robe – Y. Still a shame this is only tops in 1 color. I hate that about phoenix shield, sorrow, etc. Really stifles deck creativity, but what are you going to do.
11. Glowing Darts – Y. Great for DA. Yes hydra will not proc anti-air but whoever has it will hit him with disease eventually. I would also be cool with cleave instead of disease 10.
12. Gleaming Crown – Y. I dont know that you need to drop curse to 1 to get it to 2cc. I think the armor is enough. But this is still good.
13. Mithril Staff – Y. Separates it from Wierding staff. Wish other colors got some magic love. If AOE was cheaper in yellow that would be interesting to have this be 2cc in yellow too. Like how Red gets gleaming robes because of wall.
14. Roaring Powder – Why is this card cheap in red,green and blue as an equip but you add armor and it is no longer cheap in blue? makes no sense! Maybe lower the armor? At 20 shield and 30 armor it can be broken by 50 melee, which is most common. Lowering the armor would not change that. So it would probably be best to lower it to 10. Then putting this on a RD it would be 50 shield, 10 armor needing more than 60 to get through which is only possible with certain allies or if courage is on the field. This card should be unique too then.
15. Skeleton Staff – Almost a Y, kind of. As Lama said it would actually be 4cc for all colors which is too cheap. Maybe add aggression back to it or disease. Or any ability for that matter to make it 6cc gen, 5cc colored. At 4cc would trickle into AAs and Live.
16. War Wizard – Y, duh.

 
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Topic: Card Monsters / Epic Card Changes - vote ROUND 2 - closed

Both calamity and conbra were recently upgraded with conbra being revamped just when Armory came out. Both are exceptionally good cards and can be devastating. Take a closer look or play some Live Play to see.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Hate that I can’t give credit because I forgot, but someone in chat passed this along and it works terrific.

ninjedi+crossbow, hydra+ring of mages, flame+rat tail

No heal! Everything goes to hydra. AoE is blocked by relfect since it only procs if it hits on the first try, not a reflect. Not sure of the clear stat but I would say 80%+ clear. Sometimes randomly fails at 4, 5 etc. Best part is it is simple to set up.

In fact it fails less to backstab than my other setup which is musc+MA, hydra+commander, ninjedi+harp since backstab only gets one shot before being demoralized. I would improve this setup with PM or MH but I have neither.

 
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Topic: Card Monsters / How do you register on the edgebee forum?

If you play here on kong first, follow the link at the bottom of Edge’s page to migrate your account.

 
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Topic: Card Monsters / Quick question for Lama.

NEVER!!!!

You may take our cards, but you can never take our FREEDOM!!!!!

 
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Topic: Card Monsters / Chance

Psychic makes little sense but dice flails??

Really?? Haha.

 
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Topic: Card Monsters / Chance

Thought this would be an interesting topic. Chance is so under utilized it isnt even considered an attack on the CM wiki, haha. So many balked at Glumbie becoming chance citing reasons that the card doesnt look yellow, so I made some adjustments to glumbie to make it look more yellow Note all these mock ups were done for illustration, not quality, so with that in mind:

From this response, I got that she has melee weapons which does not fit a chance card. Some suggested she is blindfolded to give her a chance to hit or miss. So what the heck is chance? I understand that the ability is named only for what it does. Random amounts of damage. So I made a new glumbie.. aptly called not-a-glumb-o-dime to be more chance:

As funny as this is, there is no proper “chance” weapon. I think that chance is a poor choice for an attack and should better be named “psychic”. A psychic attack can go through shield, can randomly hit allies, target stealth etc. It would be a nice fit to the other attack abilities. This would make much more sense for what a psychic ability is. Evil Wings and Battle Tiara are head pieces that can give psychic abilities. Other items can be enchanted with psychic abilities like rat tail, thief cloak etc. So with that in mind, a chance glumbie could look like this then:

I don’t know why chance is underused (likely no epic ally yet) but it would be interesting to see it given some real attention. I think people dont like the unreliability of it. Hitting for 0 is horrible. Perhaps remove 0 and make 10 the minimum? SO what is everyone’s thoughts on chance?

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

Mermaid, a card passed if it got 69% or higher. So while it does not represent the majority of the players (not sure how many there are but I see about 1000 on at a time) it does represent the majority in the players that voted. Polls like this occur all the time where 100 surveyed people represent a larger group.

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

Bugchan. I understand some of your points here but am lost at others. Yes this 3 week sampling is not as thorough as getting every player in CM to vote. The real way to do it would be to vote if a card needs changing, then if that passes vote on options. It is also complicated because of the variations that were proposed, and many that COULD be proposed. It could be endless.

As to what I do not understand from you for future votes, take Bunny for example, people have already voted on B and C. B had more votes. It is obvious with the high % that people would welcome a change for bunny. I guess that you are saying we should vote on the card options at the same time to find the best one? Yes could be helpful. But that is mostly because I think a lot of the NOs registered were people not liking that option, not that they felt it was OP or even that they did not want the card to change.

For Glampire, what we wanted was just 10 more hp, but that made her cost 5cc. So the 80hp card had 20 sheild, which was generally seen as a nerf, not a help. So sadly, if glampire is going to change it would have to be more intense discussions because the 10hp just cant be added.

For Nucleader, if many users wanted to keep the shield, all they had to do was vote NO. We will see how it goes if this goes through!