Recent posts by bmuell01 on Kongregate

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Topic: Swords & Potions 2 / Lack of New Content

Seems they pay more attention to Kong forums than their own Edgebee forums. Well at least it’s something…

 
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Topic: Card Monsters / Brainstorming Ideas

Stop quoting posts!!!! Maybe just say… “see above”. HAHAHA

 
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Topic: Card Monsters / Alliance Thread

NEPM, rank #2, is looking for active players! Is your alliance starting to become too inactive for your liking, have you a strong top deck you want to test more, do you like long walks on the beach? We may be your new alliance! We are (mostly) a nice group of CM players!

 
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Topic: Card Monsters / The Future...????

Originally posted by Jdesomorphine:

I have been playing this game quite a bit and enjoy it but who is it marketed too?

I think you answered your question. If you enjoy it then it is worth playing. If it is worth playing, it might be worth a few of your hard earned dollars. The key about dollars is that most kids do not have them so this game makes money from those who have it… older gamers! Look at the success of Candy Crush, Angry Birds, Farmville, and other mobile games. Kiddie on the outside but has addicting qualities that keep people coming back for more. A little contribution goes a long way in this game and is definitely worth it in the long run. Most players who can’t justify $10 for a game they have been playing for a month of entertainment will likely never come around. For me, it is a no brainer.

I dont get your “kiddie” graphic argument at all. Just because this game has no blood and gore or look like Frank Frazetta pictures doesn’t mean it can’t be for an older audience. Not to take away from it but it is a flash game, so it has to have a wide audience. Players of CM, and flash games in general range from tweens up to 40. I myself am an older gamer and do not find any of the art work “kiddie”. That mushrum could eat your face off! Make no mistake.

I think what you are confusing with kiddie is just plain humor. The game has lots of puns in it and does not take itself too seriously. Start to look at it that way and you may start appreciating it much more. As a new player, you should have been around for the fallout when the Heroic booster was introduced and it had….gasp!! HUMANS in a game called Card MONSTER!!! Hehe. Despite what Miawe said (which is true for the most part) this game has a lot to offer and will keep you busy for many many months. Enjoy it while you can!

 
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Topic: Card Monsters / GLADIAOTORS

I’m not sure what part of Miawe’s post I like most!

 
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Topic: Card Monsters / Bugs Any bugs? Post them here.

You might have new cards. you didn’t see. Check your deck builder and see if you have some new ones. That does suck. Get used to grinding! =)

 
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Topic: Card Monsters / Brainstorming Ideas

I commend your effort but BOY is that both overwhelming and confusing! I think you could simplify it slightly by adding a new “plus” ability that would act like bless and effect your cards for a few turns. But its hard to make a general effect for all abilities and as you point out, its a little different for each one. This gets very complicated for players to remember.

I have thought in the past about two abilities that would alter the dreaded RNG of the game for short terms. Perhaps something called “fortune/misfortune” that would bend the RNG in your favor for your cards, or take away from your opponent. It is kind of the same ability and could be simplified more with tinkering. Picking one general direction would be good. I would say it would be misfortune where RNG failed each time. So that would be flying fail, reflect fail, etc. Sounds extremely strong.

Keep up the good work but if you would like people to comment i suggest having only a handful of abilities to discuss at a time.

 
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Topic: Card Monsters / Foiled Uniques

Yep its because it is unique. Hmm.

 
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Topic: Card Monsters / The Future...????

You will have to pry hope from my cold dead fingers!!

 
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Topic: Swords & Potions 2 / Warning - Servers will be down later today

Not sure why SnP2 forum only got this and not on CM. Its not that hard to make a second post. Seems i have to dig for news these days. Spread the love next time m’kay?

 
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Topic: Card Monsters / The Future...????

There is always room for improvement! Blue still isn’t as competetive as purple and yellow. We were able to make yellow and purple quite even, red and green are almost there, but blue is still falling short. Dumb silence..

 
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Topic: Card Monsters / Calice Card Art

More art please. Its been a week.

 
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Topic: Card Monsters / CM Improvement

+100

 
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Topic: Card Monsters / The Future...????

Leeeeeeroooyyyyyyyyyy Jenkins!

 
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Topic: Card Monsters / Xmas

Really Santa Edgebee? No presents for xmas??? Boo.

 
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Topic: Card Monsters / Most recent up-date

I also noted that live play coin rewards are greater than before and Green dragon level 2 now has crystal. Cheers Edgebee! Keep the updates coming!

 
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Topic: Card Monsters / Brainstorming Abilities

Ok, i’ll bite. What does it stand for… ;)

 
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Topic: Card Monsters / here u go

Really confused here but perhaps check out the wiki? http://www.edgebee.com/wiki/index.php?title=Abilities

 
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Topic: Card Monsters / Balancing

Originally posted by JasonJ29: If you go to a restaurant the salad might suck but you still enjoy going there because the bread sticks and pasta are awesome.

I love the Olive Garden too!

Ok Jason, I enjoy good forum banter like the next but you cannot expect silence after you post such polarizing comments like you do. Maybe you mean too, but then don’t be surprised by people’s reaction.

Fact is.. this was not a minor update but rather a soup to nuts, top to bottom update of all abilities and allies. The reason many epic allies were omitted is because they got changed around earlier this year in February. If you look at the changes to equips, 24 of the 51 changes were epics! Almost half. And as far as abilties changing, yes mad cow does not effect end game but lowering the cost of trample does! Also the armor changes made many armors now higher, which can significantly impact all levels of play.

Maybe you are a glass half empty kind of guy. I like mine half full. You seem to be focused on the smallest of changes like mad cow or chance. When in reality, there are major game changing things in there too like invincibility, winged helm, armor changes etc. But don’t act like all these changes are pointless. Otherwise it will truly be the last one we ever get.

 
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Topic: Card Monsters / Balancing

I still think AOE is far better than trample. Trample is on few allies and equips. only one rare has it, plus high trample can take out your wing cards at best. AOE on the other hand can take out a wing and a tank, which is far better. Everyone plays armors, so blocking trample with armor is easy for any deck to deal with. AOE on the other hand, you need to run lots of wall. And put it on your tank which normally you do not do. There were many new AOE cards added to this update so I think you will see AOE far more than thrash and trample. Give it a week with the new changes and see if you feel the same.

 
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Topic: Card Monsters / Up-coming changes

Originally posted by khelben1979:

I think this small update ….

Ye of little faith.

 
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Topic: Card Monsters / Up-coming changes

Happy Happy, Joy Joy.

 
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Topic: Card Monsters / what is your favorite card

That’s like asking a parent who his favorite child is. I love them all.

 
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Topic: Card Monsters / Brainstorming Ideas

Silly strong arm tactics there Odiodi. Plus this is the wrong thread for your ultimatum. Keep this for suggestions to improving the game please.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

Consider this beta Vaikran. There is a matchmaking scheme in effect but it will work better when more towns go private and participate in city wars. Currently there are not enough in play so you face whoever is available which I agree is unbalanced. Rewards and ranking are scheduled to be introduced next. It will all add into a better experience!