Recent posts by bmuell01 on Kongregate

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Topic: Card Monsters / vote vote vote!!!

Haha and joeya8 IS theonepervysage. haha. And he would have gotten away with it if it wasn’t for those meddling kids and their dog!

 
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Topic: Card Monsters / vote vote vote!!!

khelben, please consider this: Changes in abilities (new or existing), new cards, areas, bug fixes, all the cool sweet stuff we would love…. is not going to happen. We have concluded (and more or less told) that Edgebee is no longer focused on CM and therefore is not putting resources to any new programming, plus we have no new card art left. So basically, if you want anything new in the game it comes down to card changes like these. We would hope that changes make things better so I would hope no one who plays is effected negatively. Majority of the changes are boosts so cards are only getting better. So IMO, supporting these changes breathes a bit more new life into the game and I will take whatever I can get.

 
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Topic: Card Monsters / New expansion pack this year?

We have come to terms that there will not be a new expansion. So we are settling for modifying the existing cards to maintain our interest.

The issue is that there is no more card art available. So for Edge to make a new expansion it would be a pretty big investment on their part and I do not see them doing that anytime soon. I also do not know how to convince them otherwise.

 
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Topic: Card Monsters / vote vote vote!!!

Leo, Conbra already has 50 melee at level 5. Also, yellow does not get a discount in wall and likely this would not be 2cc anymore. I assure you conbra is quite nice now in his current form. Try him out!

 
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Topic: Card Monsters / vote vote vote!!!

From my post on Edgebee:

1. Cold Mistress- B. A is too archmage-esc. Speaking of, he could use a buff too. Maybe remove 10 wall for some more hp.
2. Vapor- Y. 40hp to 30 hp is nothing. any backstab will still kill him. armor him up to stop backstab, thrash and trample. Its vulnerable to 1 card with 30 hp. Pharodox. Worth the 2cc.
3. Ravenger- Indifferent about this. I guess i would go with B. 70 explode is more reasonable for a rare.
4. Herbalist- I prefer A. 10hp will stop a reflect and take a 40 range hit. I do like drain crystal and think it is worth it. B. is also acceptable but i prefer A.
5. Kamicron- Y
6. Snoozemon- Y. Becomes a red giant rat of sorts. Lots of nice combos for him now.
7. Glumbie- A/B both have merits. I see A being played more than B. I still wish this card was blue. Somehow purple has the best mages in the game and all the 50 magic ones. Lame.
8. Destroyers – Y. Definitely agree with not being unique as Dragoon Helm is not. But still not on par with Helm. Needs draft 1 maybe or just drop the armor to 10 and make it 2cc for all.
9. Sparkling Powder – Y. People are asking if it needs to be unique but I would say it doesn’t. Unsummon scroll and Bagpipes are no longer unique and they are not OP. It will get fierce competition from M80 if that is no longer unique. I think it would be worth the 1cc more.
10. Flaming Robe – Y. Still a shame this is only tops in 1 color. I hate that about phoenix shield, sorrow, etc. Really stifles deck creativity, but what are you going to do.
11. Glowing Darts – Y. Great for DA. Yes hydra will not proc anti-air but whoever has it will hit him with disease eventually. I would also be cool with cleave instead of disease 10.
12. Gleaming Crown – Y. I dont know that you need to drop curse to 1 to get it to 2cc. I think the armor is enough. But this is still good.
13. Mithril Staff – Y. Separates it from Wierding staff. Wish other colors got some magic love. If AOE was cheaper in yellow that would be interesting to have this be 2cc in yellow too. Like how Red gets gleaming robes because of wall.
14. Roaring Powder – Why is this card cheap in red,green and blue as an equip but you add armor and it is no longer cheap in blue? makes no sense! Maybe lower the armor? At 20 shield and 30 armor it can be broken by 50 melee, which is most common. Lowering the armor would not change that. So it would probably be best to lower it to 10. Then putting this on a RD it would be 50 shield, 10 armor needing more than 60 to get through which is only possible with certain allies or if courage is on the field. This card should be unique too then.
15. Skeleton Staff – Almost a Y, kind of. As Lama said it would actually be 4cc for all colors which is too cheap. Maybe add aggression back to it or disease. Or any ability for that matter to make it 6cc gen, 5cc colored. At 4cc would trickle into AAs and Live.
16. War Wizard – Y, duh.

 
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Topic: Card Monsters / Epic Card Changes - vote ROUND 2 - closed

Both calamity and conbra were recently upgraded with conbra being revamped just when Armory came out. Both are exceptionally good cards and can be devastating. Take a closer look or play some Live Play to see.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Hate that I can’t give credit because I forgot, but someone in chat passed this along and it works terrific.

ninjedi+crossbow, hydra+ring of mages, flame+rat tail

No heal! Everything goes to hydra. AoE is blocked by relfect since it only procs if it hits on the first try, not a reflect. Not sure of the clear stat but I would say 80%+ clear. Sometimes randomly fails at 4, 5 etc. Best part is it is simple to set up.

In fact it fails less to backstab than my other setup which is musc+MA, hydra+commander, ninjedi+harp since backstab only gets one shot before being demoralized. I would improve this setup with PM or MH but I have neither.

 
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Topic: Card Monsters / How do you register on the edgebee forum?

If you play here on kong first, follow the link at the bottom of Edge’s page to migrate your account.

 
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Topic: Card Monsters / Quick question for Lama.

NEVER!!!!

You may take our cards, but you can never take our FREEDOM!!!!!

 
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Topic: Card Monsters / Chance

Psychic makes little sense but dice flails??

Really?? Haha.

 
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Topic: Card Monsters / Chance

Thought this would be an interesting topic. Chance is so under utilized it isnt even considered an attack on the CM wiki, haha. So many balked at Glumbie becoming chance citing reasons that the card doesnt look yellow, so I made some adjustments to glumbie to make it look more yellow Note all these mock ups were done for illustration, not quality, so with that in mind:

From this response, I got that she has melee weapons which does not fit a chance card. Some suggested she is blindfolded to give her a chance to hit or miss. So what the heck is chance? I understand that the ability is named only for what it does. Random amounts of damage. So I made a new glumbie.. aptly called not-a-glumb-o-dime to be more chance:

As funny as this is, there is no proper “chance” weapon. I think that chance is a poor choice for an attack and should better be named “psychic”. A psychic attack can go through shield, can randomly hit allies, target stealth etc. It would be a nice fit to the other attack abilities. This would make much more sense for what a psychic ability is. Evil Wings and Battle Tiara are head pieces that can give psychic abilities. Other items can be enchanted with psychic abilities like rat tail, thief cloak etc. So with that in mind, a chance glumbie could look like this then:

I don’t know why chance is underused (likely no epic ally yet) but it would be interesting to see it given some real attention. I think people dont like the unreliability of it. Hitting for 0 is horrible. Perhaps remove 0 and make 10 the minimum? SO what is everyone’s thoughts on chance?

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

Mermaid, a card passed if it got 69% or higher. So while it does not represent the majority of the players (not sure how many there are but I see about 1000 on at a time) it does represent the majority in the players that voted. Polls like this occur all the time where 100 surveyed people represent a larger group.

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

Bugchan. I understand some of your points here but am lost at others. Yes this 3 week sampling is not as thorough as getting every player in CM to vote. The real way to do it would be to vote if a card needs changing, then if that passes vote on options. It is also complicated because of the variations that were proposed, and many that COULD be proposed. It could be endless.

As to what I do not understand from you for future votes, take Bunny for example, people have already voted on B and C. B had more votes. It is obvious with the high % that people would welcome a change for bunny. I guess that you are saying we should vote on the card options at the same time to find the best one? Yes could be helpful. But that is mostly because I think a lot of the NOs registered were people not liking that option, not that they felt it was OP or even that they did not want the card to change.

For Glampire, what we wanted was just 10 more hp, but that made her cost 5cc. So the 80hp card had 20 sheild, which was generally seen as a nerf, not a help. So sadly, if glampire is going to change it would have to be more intense discussions because the 10hp just cant be added.

For Nucleader, if many users wanted to keep the shield, all they had to do was vote NO. We will see how it goes if this goes through!

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

Some things worth discussing, perhaps too late for this petition but might have success with the following

War Wraith – 3cc backstab, crystal 1, 70 melee, 80 hp (-10hp)

Nucleader – 4cc bless 2, courage 20 (10 courage), 40 heal (10 heal) 90hp Since bless 3 was “too strong”

Squid – 2cc entangle, crystal 1, 50 heal, 80 hp. This is vs the 40 heal 90 hp one that is approved.

 
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Topic: Card Monsters / Card Changes Petition

+1

 
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Topic: Card Monsters / Quick question for Lama.

Bogaragagargargaragara… check out my Edgebee thread on card art. Some answers are there. Please take at least some time and effort to try something and we can go from there! hit me up if you need help. http://www.edgebee.com/forums/viewtopic.php?f=47&t=10788

 
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Topic: Card Monsters / Implementing the voted changes

As mobilized as we have been, we have several hoops to go through.

Militantspawn was awesome enough to organize several rounds of voting so we could find the most desirable changes in the game, as voted by the players. After this final vote, he will put together a complete thread of all the highest percentage voted cards, basically all the ones we approved. An auto yes % is probably 75% but some cards got high 60’s% which might also be ok since it is majority. But no I dont know that there is a defined measure of approval %.

Once this list of great changes is finished, we would ask that the CM community show support by +1 it. This then goes to Lama. If we convinced Lama (with enough support from players), then he will present it to Edge. If Edge ok’s it, then it will be done. When? I do not know. But we need to keep this motivation rolling!

 
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Topic: Card Monsters / Win conditions/colour indifference (Edgebee forums C&P)

CM2 would be great but it would need to incorporate CM1. It would be a shame to start over and lose all the cards they worked for. This game is designed that each expansion is basically CM1.2, 1.3, 1.4 etc.

I know the story seemed to end with this last expansion but I had an idea a while ago about the continuation of CM. We would have a new map and story but there would be conditions on each board or area. Like uncommons only, or no higher than level 3, blue cards only, just like duels. This would put the new player on the same (or similar) level as a vet player. Vet players could level different cards and make new decks to fit the story requirements. Because lets face it, after the Final Boss level you can’t make story go up from there.

 
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Topic: Card Monsters / War Wraith

It is not looking good for this thread on Edgebee’s site. It has ZERO replies. Apparently no one cares about WW being a sac.

 
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Topic: Card Monsters / IB dilema

The current IB discussion is spread among several threads. Sometimes I feel not everyone checks every thread so sometimes thoughts can get lost. I posted in another thread an idea about IB that might help our voting.

IB – take away the armor. This makes its different from wooden bracers, still gives you the crystal generation, and will eliminate this common as mandatory in top decks. (note making it unique would still find its way in there). I would suggest adding a minor ability like disease or drain crystal to give it SOME purpose other than crystal generation, but not mandatory.

then,

Skeletal Staff – No one uses this 6cc epic equip. Very cool idea but just does not have a role in CM. I say make this the new unique epic draft armor card. Make it 1cc draft 2 10 armor. It is already unique.

This solves two problems at once. Unless the community comes out of nowhere in support of Skeletal Staff, this might be the answer to our dilema.

 
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Topic: Card Monsters / War Wraith

Despite a request from Militant that if you vote no, you should provide a reason many are not.

War Wraith is critical to the balancing of the game since we have seen mass approval for both squid and sprite with crystal. So what is the deal?

First vote was 55% for WW 3cc, crystal, backstab, 70 melee, 90 hp – The NO people said OP OP!

Next vote was 55% for WW 3cc crystal, backstab, 60 melee, 90 hp – The NO people said.. We need the 70 melee to be useful!!

So here we are. I can only deduce that the people that said no to one version said yes to the other and vice versa. We need a compromise here. I do not feel that Bunny should become the red sac as it does not fit into current deck strategies. Eelectric is a melee based sac and I would never see a green deck use it (albeit it is uncommon).

So to get to the bottom of this, I suggest a side vote/discussion so we can collectively guide the game’s improvements. We need a red sac. Here would be the options as I see it:

A. WW – 3cc, crystal, backstab, 70 melee, 90 hp (basically as it is now)
B. WW – 3cc, crystal, backstab, 60 melee, 90 hp (-10 melee)
C. WW – 3cc, crystal, backstab, 70 melee, 80 hp, (-10 hp)
D. Bunny – 2cc, crystal, 80 melee, 80 hp (just adding crystal to existing)

Perhaps there is another more preferred variation out there but without majority agreement we do not stand getting a red crystal ally. Please discuss.

 
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Topic: Card Monsters / ***Shell***

Disease should have one flat cost. No need to pay for 50 disease. Haha. I would take doom+disease all 20 for 8cc.

Destroy all is kind of cool. What about destroy all, entangle all. Each is 4cc, does that mean it is 8cc? if so can we get draft 1 on there?

Doom + silence would be good too.

Why not put that amazing RNG to use. Make it 5cc 50% chance to entangle, 25% to unsummon, 25% to doom. Haha.

 
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Topic: Card Monsters / Considerations with voting on changes

Ok, I got nothing. I was just hoping people would be more open minded to changes. I just keep seeing a lot of no’s with weird explanations. Funny enough War Wraith only got 55% approval last time because he was “OP” with crystal. Now we cut his melee by 10 and people are saying to put it back! haha.

I honestly do not know what the hold up is with shell. Hydra update came quite swiftly. And I am in support of incremental changes. I just hope there are future opportunities to adjust more. I can totally see Edgebee saying “You want it changed again? I thought the community agreed on this” But yes this can happen if the card is too good too. Im for any change at this point.

 
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Topic: Card Monsters / Considerations with voting on changes

We are massively organizing our community to change many cards of the game to afford greater balance and fun in the game. This ties into thoughts on shell (or any card for that matter) but as well as all our great ally adjustments.

Many of the comments have been that this would make this card or that card too powerful. What I wish for everyone to consider are two things:

1. I think it is better to err on the side of too powerful than to little. It is way easier to get support to change an OP card than an underpowered one. For example, hydra. So for a card like War Wraith. people say 70/90 version will be OP. I say, let it get implemented and the game meta will determine if it is OP. If we use the underpowered version, 60/90, and it is not as useful because of the nerf, then we may never realize the that 10 melee again and wasted all this community support. If 10 melee is going to be the difference in one color dominating all others, then the game is broken in other ways. Please give this thought when you are voting on if a card is too powerful or not. I have never seen a single “nerf musculard or sadistue” thread. These cards have always been this way but I think if the community voted the Musculard would not exist in its current form. But it does and we have to deal with it. However OP we think the new cards will be, we will just react and deal with it.

and 2. It is easy to look at the card alone and say if it will be too powerful but the OP comes from deck synergy. There are already types of decks that will reek havoc on other types. Calamity decks if you have reach, magic decks if you run shield. So you cannot have a deck that defeats all (that I know of). So fare we heard comments like Squid will be too powerful with that 50 heal! Then use more silence. WW will destroy backrows with 70 melee, then use low cost armors or higher hp wings. Knightingale’s resonate will make for an OP combo with channeling crown.. then stop with all the saccing!

Please look at the big picture and not on the specifics. Lets get through this with the best changes we can for all cards. In another 4 months we will have a new meta for better or worse and can go from there.

 
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Topic: Card Monsters / ***Shell***

There is a programming issue with having a card effect your playing field AND theirs. For example, there are no cards that heal you but silence your opponent. Probably could be fixed with better codes but much more difficult to do now and not likely to be implemented.

So yes it has been presented that unsummon all would be 6cc which could be as problematic as doom all but you keep your cards and lose one to defenseless, much MUCH less impactful than doom all. What you lose is your momentum which can change the tide. But if too costly, no one will play it. I think 6cc is perfect but if deemed too much, you can use draft to balance it. Make it 7cc with draft 1, or 8cc with draft 2. etc.

No one knows how unsummon all is going to impact the game until it is implemented. Much like the doom all variation.