Recent posts by FireL0rd on Kongregate

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Topic: The Last Stand: Dead Zone / Hacker or a Bad-Ass Raider?

I wouldn’t waste fuel on him if what gusmannak says is true,

He can easily disarm his men and turn the cheats off, then have his “friend” or second account claim the bounty leaving you in disbelief that someone took him down for you.

Best thing you can do is report him for the constant attacks on you and hope that there are admins competent enough to see your being harassed by this person and move you to a further location from him.

 
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Topic: Shadowland Online / Winner list of quiz during 21:00-22:00 p.m. on July .2nd

last i checked the 4th question came first, but its no big issue…. i guess

 
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Topic: Shadowland Online / Winner list of quiz during 21:00-22:00 p.m. on July .2nd

Server: Eloir
IGN: Bvs

 
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Topic: Shadowland Online / Winner list of quiz during 21:00-22:00 p.m. on July .2nd

only 2 winners for #4? (Eloir)…, I dont know how I got missed out on #4 but I got added on #5 for my 2nd answer…. (i miss-spelt his name and missed the e on the 1st PM, which made it a wrong answer XD, good thing i re-PM’ed with the right spelling :p)
But im 100% sure I pmed for #4 with the answer 300, as I pmed for all and with the correct answer, (excpet #2, put down Int…2 lazy to spell it all :p), so I should have been put on #4 and excluded from #5… There is something very…. wrong with the winners list, I don’t think the GM’s got all the PM’s, some must have been “filtered” due to flood of PM’s,

 
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Topic: Shadowland Online / Bug threads

Lost my 7 day log in bonus, I think its due to the fact that I didn’t collect it yesterday (I DID log on though)

I think failing to collect a login bonus seems to reset the login bonus to 1 day and counter to logged in for 1 day,

I’m not willing to test this out, so if its happened to anyone else, can they confirm this.

 
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Topic: Shadowland Online / *** Suggestions ***

ufff,

cave needs a confirm button….. this is total bs now, lost about 40 or so D and a lump some of CG because my kid bro went on the pc while i steped out.
Anything and everything that requires diamond sould have a f’n confirm button,

black market STILL dont have a confirm button, i mentioned this months ago and still nothing,

If you guys have a game that uses currency bought with real money and don’t add a confirm before allowing it to be spent, its as good as stealing.

Issues like this should be top priority. Before more “technical” people are cheated than me, people that would actually take things further then a simple suggestion to fix the issue.

 
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Topic: Shadowland Online / Suggestions (archived)

Riders last 2 skills on the fort are currently worthless, for the LAST skills in the skill tree, they should be the best. +10 moral serves no use to this class whats so ever, This should be changed to something worthwhile, like more evasion boost, that works a long side the passive of “high evasion” (if they actually have high evasion >.>, looks like a myth to me, lol)

Pala’s have gone from the most dominating class to the most worthless in less then 1/2 a year, I’m actually considering going to “guard” (when/if they ever change the diamond rate for changing back to 5)

 
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Topic: Shadowland Online / Crypt Improvements

Zone 80-100 is finally here, but requires A LOT of revision,

1) Alliance members can attack each other in the same manner as none alliance members (attack and take money/food), This should be changed to the same manner as the 10-80 zones in which you only obtain sub, but from members of alliance only.
This is a high PvP zone (not currently but with 1 Capital, it soon will be), so we need to be able to “sub” our alliance members to protect them from none alliance assaults, if not the old method of assaulting them (as mentioned above) then another method in which sub can be obtained via an agreement between two members with a click of a button (without having to fight them)

2) We need to know WHERE our alliance are stationed, so we can keep an eye on each other, making sure none are having their occupancy reduced to 0 and being booted from the zone.
Currently our minimap is worthless, (aside from showing sub), it should have been utilized to identify alliance members location.

Alongside this you could also include a method in which Alliance leader can “pick” from a list another alliance whom they have chosen to go to war with and have their locations posted in a different colour (Green for alliance and red for enemy is usually the basic picks)

3) Currently there is no method in which to know who has attacked who, this is a poor choice, Alliance leader should know this information, so they can manage/command their alliance accordingly (by knowing who was struck, when and by whom)

4) There should be some form of penalty for people who have their occupancy reduiced to 0, so there is a reason to attack people to reduce it as well as not have their game play put to hult with their lose

These are just few I think should be implemented, there are loads more that could be done.

P.S. anybody figured out what “Liveness” is and what it is used for?

 
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Topic: Shadowland Online / The new Doctore

who would waste soo much CG to bloster his stats anyways?, mine is still level 1 lol, he was worthless before

 
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Topic: Shadowland Online / Suggestions (archived)

I shocked this is still happening…….

Why isnt there a confirm button for “Black Market”? anything that requires D/CG to be used should ALWAYS have a confirm button.

Can we please have a confirm button for ALL D/CG use in the game?, D/CG’s constantly go to waste when we click on the buttons by mistake with no hope of a refund on such expence.

 
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Topic: Shadowland Online / sup bug

I don’t see anything wrong with this imo, your sup is ment to protect you, so if your leading a mutiny against 1 of his sub, why wouldn’t the sup defend them from the mutiny?

 
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Topic: Shadowland Online / Changing Class

I changed my class to try out strategy against againest my road block… only to find out that every time you change your class you have to pay 5d/cg MORE than the last time. This has got to be one of the most ridicules aspects of the game I have seen,

I’t would be understandable if the d/cg required reset to 0 or 5 after next day, but nothing,

This also gives an unfair trade when changing class due to better adjustments from a patch, as newer players would have to pay 5d/cg and other more committed players who have been playing for a long time would have to pay considerably more,

This should be revised to be like Impose or Blackmarket, where it increases per use per day but then resets the next day.

 
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Topic: Shadowland Online / Complete drop list & item stats

5.x order needs to be fixed and relabled
ANCIENT GAMBLING (5.4) > ANCIENT GAMBLING (5.2)
SAVE ZEUS (5.2) > SAVE ZEUS (5.3)
RIVER OF MISERY (5.3) > RIVER OF MISERY (5.4)

your using the old bugged order when the order got jumbled up after a patch, which has been fixed

 
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Topic: Shadowland Online / Study2: Does INT influence Kalex hitrate

This is some good info, but somewhat nullified by the fact that you had 2 variables, the int increase AND attack increase,

I say this becase I suspect that magic attack also plays a part in the hit or miss formula, My kalex always had a low hit rate, he has basic int (not baptized or purifyed), the only int boost came from ancient blood tome set, and thats only +20,

Prier to being forted my kelex missed almost all the time, as I started forting the book and ring, his hit rate improved gradually, he still misses here and then, but no where near as much as when the book and ring was +0, I cant prove this as it stands as my kalex was also leveling up too, so cant say if its the level helped improve the rate or the attack.

But just wanted to add my theory to the table, maybe someone else who has the time can test this can maybe prove me wrong or right on this

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb. 29th 2012

Crypt removed ^^,

didn’t see the point of making a event only few people could do

 
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Topic: Shadowland Online / Bug threads

Originally posted by Thyrael:

SLO worked fine for me till I logged out an hour ago, wanted to log back in now, got the error too.

Here’s the new server selection I get lol

Image and video hosting by TinyPic

 
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Topic: Shadowland Online / Cant login! 參數錯誤

What they did was leak the Maint. and Test server over to the main servers lol

Image and video hosting by TinyPic

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb.23th 2012

Yes they are, If you put your main in middle or last he would have lasted longer with full health (thus keeping max damage longer), I know you were trying to use your main as a tank with the troop restore, buts, ITS A MAGE not a tank, it lacks the str to stand up against the melee damage.

Yet again, strategy comes to play, if you used Merlin, you would have won easy with either castor using his aoe 2-3 times to help or Napolius using his skill or if you had Kalex healing your troops. (I know you said you don’t want to change around till after your training finished)

If you don’t want to use either Merlin shift your troops around, castor and Napolius can’t build MP against mage as quick as against a melee, put them front, (if they can’t build MP they are worthless, more so with his passive unable to kick off due to your many Baptize lowing his agi)
Don’t see why you would put your melee’s in a place where they can’t build MP quick anyways (seeing as you didn’t have merlin)

Originally posted by odbizzle6:

I am sure he won’t realize the Noble cav is the sole reason he an play the game now

I’ll admit pala are still over powered, I was one of the few who actually wanted a nerf on both castor AND pala… but they skipped it and added a mage boost…. he maybe the soul reason I can still play at the moment… in pve, but in pvp, I’d get my ass handed to me by a shaman easy as pal’s will ALWAYS be reliant off another troop and ALWAYS be susceptible against Hugu or Andro’s mp reduction, when the 80-100 come out (if it comes out) chances are the game will push more to pvp fights and people who need MP to win fights will always find it toughr then those who “spam” aoe’s for free.

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb.23th 2012

Fights are….. SOOOOO MUCH BETTER NOW!

I’m still stuck on the same troop I was but the fights are much more enjoyable.

http://kg2.zqgame.com/wos/wosplay.php?play_report=3460886 (last troop in E2)

Only my main has gears of +80, rest are +40-50 varying from level 51 armor to level 78 armor…. this is how this game should be! (i have done quite a lot of fights like this all day so its not luck)

In fact shamans in a fight like this are more effective then pala’s as they aoe every hit, high curse rate and self restore health,

If people want to quit because they lost their 1 hit kills, let them, others will come, more people who enjoy a strategy over 1 hit kill’s will join the game, if you keeps improving in this manner the game has a new life.

Soon as 80-100 comes out all 3 races will have aoe capability. (sooner its out the better for more balance purposes)

Crypt needs changing though, 5 13k troops in 1 fight with the damage reduction from melee AND magic is too much (not to mention the magic/phy immunity), also a lot of people who couldn’t enjoy this feature before, won’t be able to for a long time more due to no change on crypt’s enemy troop value

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb.23th 2012

Originally posted by vyvynet:

Dear zqgames, I’ll now try to collect all thing you stole from other games and, if you don’t remove sucky updates, will inform Kongregate about them. _ Maybe this kind of communication will work.

rofl @ blackmailer

 
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Topic: Shadowland Online / Suggestions (archived)

This is getting very annoying, PLZ PLZ PLZ! make a warning message stating your troops are not at optimum capacity if the number off troops we have is LESS then the maximum we can use in the fight…. there is a warning for when we have 0troops, but this isn’t enough, we need a warning earlier, I have wasted sooo many cooldowns because I entered a fight with low troops without any form of warning

Change the warning from 0troops to 10% troops, shouldn’t be too hard to do with a simple formula

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb.23th 2012

what the hell are you guys on about?, this fix should have been done 3 weeks ago, you all knew it was going to happen the day they made the mistake off adding the overpowered mage patch, god you people are sooo ignorant.
The game was dieing the way it was after the mage patch.

If you guys want overpowered fights then play an offline game with god mode turned on ^^.

ZQgames yet AGAIN failed to mention all the updates to the patch,

Pvp turn is now based on AGI, (very effective), (wonder if some1 can do x2 the turn if they have x2 the agi)
Magic damage from pve has been reduced highly
Armor for some npc’s seem higher (e.g. Blazac),
Not 100% sure but I think that magic DAMAGE effects merlins hit rate along with int (noticed from mage patch not this)

Though crypt troops are still on the record high, this was a effective patch that will revive the game…slowly but surely, due to balance restored.

Balance isnt perfect, but once the 80-100 patch is released, all 3 tribes will have aoe and balance should be much better

 
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Topic: Shadowland Online / Bug threads

Originally posted by donseptico:
Originally posted by janis8008:

http://kg1.zqgame.com/wos/wosplay.php?play_report=4212862 WTF???

What indeed? All I see is a battle between you (I presume) and an enemy mob of approximately half your level, which you won.

Can you give some more information about what the problem seems to be?

his troop’s level is only 14, so infact he is lower level then the enemy, but we dont see the gear, so this don’t say much, as you get find few +80 lower level items on auction, still nice wipeout^^

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Feb.16th 2012

has the over powered mage issue been addressed?…. been two weeks

 
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Topic: Shadowland Online / The New Auction House

What are you guys on about stealing money?, Every game needs a function that reduces in game currency over time,
How else can they make money, if diamonds are being cycled from player to player only?
(For anyone who says ZQgames has alternative motives and only wants to make money… DUH, people need to make a living, but)
No one is forcing you to pay to play this FREE game nor use the auction house, I don’t see the use of it anyways,
I never used it as items can be farmed yourself (even items from lucky turn)
Anything you sell you most likely got for “Free” anyways (Farming)

I can’t believe your hating ZQgames for putting a price on your action trades when the game has so much privileged functions that is more or less free (which wouldn’t be in most other games):-
lucky turn, free
Cave, free
VIP, free
All via CG, and the CG rate is relatively high considering you can get atleast 10 CG every couple days or so.

A lot of people will hate me for saying this in black and white but in honest, this game won’t last long the way it is, and changes are needed I don’t want to see the game/server shut down after spending so much time on it.