Recent posts by kevinke6 on Kongregate

Flag Post

Topic: Rise of Mythos / Possible to alter forbidden zone?

idk, your server has it easy with local pvp rewards – such is the tradeoff

 
Flag Post

Topic: Rise of Mythos / Season Ranking Idea

could easily get a group of say, 4 high end players. 3 boost 1 person for a week till that person at 2.2k or something, then that person boosts the next one…etc. easy monopoly

 
Flag Post

Topic: Rise of Mythos / Black Opal from solar chest

look, soleil! looks like we can add a new tier to gill’s tier thread: selfish f2p noob

 
Flag Post

Topic: Rise of Mythos / Pan Ranger

Originally posted by Hainne:

Well, to work rly good sd need to be gl right?

My problem is because im a average player. I dont have odin, knhum and other stuffs. This deck only works with strong heavy cards or can i use cards like calico, Caitlyin, velyn, azrael…

leg SDs is fine; ranger rep 50 helps a lot. if you dont have any game winning mythos kings/power cards, i wouldnt run this deck. you would be better off running meatrush variations of it

 
Flag Post

Topic: Rise of Mythos / Wheel and Creatures

Originally posted by JustDab1T:
Originally posted by FIGHTER_TAMOJIT:

Swift Raid-1k gold,get unsold

do you ever make sense?

lol i get what he’s coming at, but thats a whole lot of stupid misconceptions he has, including but not limited to: swift raid base price has dropped by far since the hp buffs hit and the fact that the wheel has hit the use of raid hard (but actually not at all)

 

Topic: Rise of Mythos / Tiers compilation

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Rise of Mythos / Rewards and PvP for KG -1

KG1 trolled that if you forgot. We ran full elves or something stupid along those lines.

I thought you quit already, rager? move on if you did. if not, might as well delete that attention hogging thread you tried to make about you “quitting”

 
Flag Post

Topic: Rise of Mythos / Rewards and PvP for KG -1

its hilarious how servers with less than 50 legitimate active players think they can compete with the activity on stony in any way

 
Flag Post

Topic: Rise of Mythos / Event start - logic?

honestly, who cares about the shuck draw event. unless you spend gold you aint gonna be getting it

 
Flag Post

Topic: Rise of Mythos / Reporting/ban system

Disagree.

tldr, OP said this: Trading is sometimes needed because 2v2 is dying

thats all we needed to know, enjoy your ban

 
Flag Post

Topic: Rise of Mythos / [discussion] minor nerfs on heavenly help

no need to nerf anything. just wait for the wheel for sweeping changes.

 
Flag Post

Topic: Rise of Mythos / ROM 2 YEAR ANNIVERSARY EVENTS

Originally posted by JustDab1T:

Ok we get it, you think every player that you’re gonna face is a whale, and you’ll do whatever it takes to win no matter how simplistic and repetitive it is. It’s not about whales and f2p, there’s just some people that could have Aang’s deck at their disposal and they would still use a short deck, and i’m very certain you and kev fit that. You’re obviously not vip 0 so idk why you bother bringing up vip levels as a rusher.

I don’t care about ranks, what i care about is being genuinely told GG when i beat my opponents, which is something i’m sure you rarely get from players (key word genuinely).

You go ahead and enjoy using the same deck that you maybe add 1 card to once every 6 months throughout the past 2 years. But don’t expect people to take you seriously when you wanna talk about the meta, rage quit threads, and f2p life no matter if your point is right or not. And please stop acting like the typical shortdecks are “strategies” renowned and respected by all. This game isn’t overly complicated but after a year i’m still amazed that people can rely on simplistic decks that a 7 year old could master just as well within a week.

Actually. Both me and Soleil are essentially vip 0s. Soleil spent a few bucks and is currently VIP 5. However, he achieved his VIP 5 status years ago. I would estimate a couple months after game release. Since then he has not spent a single dime, and hence has not taken part in any of the new, tantalizing, card promotions. He is not a whale. The cards he runs in his rush deck is LITERALLY all he has. He has no chance at winning in power against his contemporaries in terms of pvp rankings. Every bit of his deck is pieced together from a free to play standpoint. Any free player could acquire the same deck Soleil currently has, if they were willing to constantly grind and work for it.

Similarly, the last time gold was recharged on my account was at the release of the world, which was over half a year ago. This brought me from vip 4 to vip 6. Do note that the amount of gold recharged to get me from vip 1 to vip 4 is not enough to acquire any other promo card, and is essentially worthless as I ended up wasting that 4k gold on master packs back when I was an idiot and had just started. Outside of the world as a notable card, the only other notable cards I have are Khnum, Zeus, and Velyn. Velyn acquired from combines- anybody else could easily acquire it. Khnum and Zeus acquired from 20 mythos 2 packs, all bought with rubies. Where would 20k rubies come from? Well, I was lucky enough to get a post season championship running different forms of meatrush, and trumped as a result of a mixture of very good luck and properly built decks, not as a result of spending. I was running epic howlers and no godlikes, if that gives you a sense of my vip 0ness. The godlike voidstep I won was exchanged for 20k rubies. My current pan deck contains literally all of the threats I have – got nothing else.

As both of us still have managed to keep up with everybody else despite our shortcomings and their spending, as well as me quitting for 2 separate periods of 3 months over the last year, we are definitely most in position to comment. We know the game. Our decks are built with virtual sweat and hard work.

Kind of nice how you think we both have much deeper card pools. An indirect compliment at how well we play and the power we command.

Ignorant Fock.

 
Flag Post

Topic: Rise of Mythos / quitting

Originally posted by Soleil_Noir:

VIP0 players still stood a chance before the advent of awakened cards and the superstore, which basically mass produced godlikes for any paying player to obtain.

It’s an undeniable fact that there are fewer and fewer decent VIP0 players as time goes on, but that’s just a long-term effect of the rolling server model geared toward short-term profit which dominates the Chinese gameplay market.

City Gates may be be at the same level of Stone Ruins, may be a bit stronger, or even a bit weaker; none of that is relevant.

What is relevant, is that merging with Stone Ruins caused 2 other servers to strongly petition for an unmerge because Stone Ruins was too powerful, and also caused the activity of another merged server to dwindle drastically. Those are the facts.

If kkeellee still doesn’t wish to acknowledge that, then he might as well be stating that Barack Obama is not actually black.

What is also relevant, is that both me and Soleil are actually essentially vip 0 players. Do note that its been ages since either of us spent, meaning we havent been picking up any of those sweet new op cards, doing fire ruby/black opal gold rushes…etc. My world is the single card that I have acquired through spending (well, indirectly). Every other part of my deck was accessed as the equivalent of a vip 0.

 
Flag Post

Topic: Rise of Mythos / quitting

Originally posted by Chopper91:

@kev
I’m not proud of it but around 80% of the people in 2s we fight, no matter how u block the lane, the top person will be dead by turn 3-4. then unless aang is on the bottom with a monster hp, normally the bottom guy won’t be able to solo lol

I’m willing to bet that out of that 80%, 60% are random noobs who have low hp, weak cards, and dont shuffle. people you wouldve beaten regardless of what you ran-power, balanced, rush, spike. You can certainly get a perfect draw and kill an enemy on turn 3, but bad draws do happen. Both spikers could start with maias despite shuffling, or have no buffs, or have no creatures…etc Unless you actively shuffle, the set up for spike to work on turn 3-4 is immensely hard to acquire consistently-therein lies the importance of lane blocking properly as the fight drags on

 
Flag Post

Topic: Rise of Mythos / quitting

@example 1: 2 slashes+1 terrorize to clear the lane→very situational, actually. from experience, the warriors i roll with generally only have 2 slashes. this means drawing them and having them both at 0cd by turn 6, meaning that you would have to get them by the end of turn 4. Assuming you go second, by turn 4 you should have 3+1+1+1=6 cards. that gives us a 6P2 amount of permutations. 6 times 5=30 different ways to acquire 2 slashes in your first 6 cards. The total amount of possibilities for your first 2 cards would be 15P2-15 times 14=210. 30/210-1/7 chance to acquire such a draw. This is of course not counting terrorize, and assuming you open your hand with a queen of the zodiac (or honestly any other 6cd card with 11+ health will generally require 2+slashes if thats what you want to go by).

Furthermore, not only do you need the double slash and terrorize to open that lane. You also need the mif maia and buffs, which further reduces the possibility of such a “perfect draw”. Do remember that mif also sits on a 3cd, which is 2cd when cycled, meaning that your mif would need to be at 0cd on turn 4 or 6, which further reduces the possible permutations.

You state most tanks should be dropped at the far back and most spearmen could be dropped randomly. Certainly this seems like the way to go, but do remember you have 3 lanes to look after. What is essential to proper blocking is determining which lane needs it the most as well as which lane has the largest potential of being broken through. Furthermore, spearmen should NOT actually be dropped randomly. They should always be dropped at the very front, column 1. The faster they get to the other side, the faster they take up one enemy placing spot, resulting in problems being caused for the spikers. as the spearman has 3 range, it will also continue blocking despite being at the far side and smacking the spikers.
^You see, that is that kind of small detail in terms of blocking that is important. Of course this is not the only small trick or tip – these small things add up and can in fact make the difference between a win or a loss.

Do also remember that the above case is also assuming that they are able to deal 70-80 damage with a single lane-maximized it would be something along the lines of alice-mif-maia+whatever buffs you might have. Even with a crit, there is a large possibility that the player will not die.

I don’t care if you are top 8 on some server. For all I know, you aren’t on Stony Ruins, and in my opinion, you face little to no actual competition. As in your own post, you have proven that you do not know all of the essentials to lane blocking. as such, given that you are apparently a top player of your server, I do think that the 75% is a proper estimate. Unless of course you play worse than the people ranked lower than you. If that is the truth, then my statistic may not be a proper estimate.

 
Flag Post

Topic: Rise of Mythos / ROM 2 YEAR ANNIVERSARY EVENTS

Originally posted by Soleil_Noir:

I’m hoping the 18th will be the deadline for certain incompetent players who couldn’t enjoy playing the game and thus resorted to trolling the forums instead out of sheer frustration to finally quit (:

whats kinda funny is that these certain incompetent players have stated the same with pretty much every release.

omfg wtf voidstep killed the game. omfg wtf jaraax killed the game. omfg wtf awakened stuffs killed the game. omfg wtf world killed the game. omfg wtf high priest killed the game. the list goes on

 
Flag Post

Topic: Rise of Mythos / quitting

Actually, 75% of the player base dont understand how to properly block lanes. Blocking lanes is NOT the equivalent of putting stuff where there are no blockers. To do it properly requires placement and positioning of each and every card – one misplay could result in a lost game. I speak from the perspective of someone who has done a year of top tier 2v2 both against and as spike, and have experienced both sides of the issue at hand

75% of what you say doesn’t make any sense at all either. You aren’t very good at establishing a proper argument, I see.

 
Flag Post

Topic: Rise of Mythos / quitting

@justdabit
Lol well looks like we finally agree upon something. Fair enough, I do generally shuffle but the occasional howler spam does breakthrough and beat my opening hand of 5cds.

@karsot
Funny that you think me and bubbles are “idiots” who are apparently “brainless players”; I would speak with 100% confidence that me and Bubbles are a couple of the best players in the game. Call that cocky, but my achievements in terms of strategy have been numerous over the past 2 years of playing

 
Flag Post

Topic: Rise of Mythos / quitting

lol, I did qualify my point by stating that in cases when a couple crits doesn’t seal the game, it becomes very interesting. Sure, there are crits and crits exist, but there are also certainly games where you simply don’t get crits

@justdabit ragetroll,
Dunno where I’m being biased. I play both spike and power in 2s, and hence have experience with both sides of the issue. You on the other hand have always been a noob stall mage who knows nothing else. You want flame? leggo

Contrary to your biased beliefs that spike beats everything, proper lane blocking CAN in fact seal games. I’ve played against it and if done right, it definitely works.

Don’t see how you aren’t being a biased ass

 
Flag Post

Topic: Rise of Mythos / quitting

actually, I disagree with playing against spike being uninteresting. while certainly it feels terrible when a couple of stupid crits seal the game, when that doesn’t happen and it becomes a game of laneblocking, I find very exciting and it keeps me on my toes throughout the entire match. Disappointing when I lose for sure, but also extremely rewarding if I do win through good lane blocking.

on the other hand, in a power to power, its very unexciting and boring. who wins and who loses is very predictable; its just a matter of how long it takes to get the points won (or lost) to move on

 
Flag Post

Topic: Rise of Mythos / quitting

Originally posted by Cheesecakeluv:

Well finally no more annoying complaints about non-issues and arguments that make zero logical sense. See ya!

yay

 
Flag Post

Topic: Rise of Mythos / The High Priestess

lol, you ended up typing an essay length response anyways, despite your previous assertion. I can be a troll, but I’m not a dumb one :D

@SombreroNegro-solid point, the meta has always been slightly shifting with each new card release. Same argument made for khnum, zeus, and odin, yet they are no longer solid game winners standalone anymore. if we dig back a bit more, people complaining about mif maia spike in 1s have been prevalent as well. remember jaraax? aleksandra? fenris? deadly blow? voidstep? just some more notables that have received large flame threads before. Yet no longer do we see complaint threads about them. why? because we’ve adapted.

 
Flag Post

Topic: Rise of Mythos / I hail from kings and legends

Originally posted by karsot:
Originally posted by N9999:

This community is rather more doom based, yes, although there are some threads predicting how the high priestess will ruin the game. On kings and legends forum. Thoughts?

It will ruin the game.
It already ruins the game here.

It only ruins the game if you dont know how to adapt.

 
Flag Post

Topic: Rise of Mythos / The High Priestess

yet my answer contained inherent details describing the many shortcomings your flawed argument has; and you did answer me, even if that post was only a redundant one and pointless

 
Flag Post

Topic: Rise of Mythos / heavenly help unbalance skill

Originally posted by karsot:

your screenshots are not really a good exemple for your point of view.
in fact it’s the opposite, they shows how priest class is OP:

1st player on your cross server is a priest, with 170 more score than 2nd ones: an other priest and a warrior.

1st ranger have 233 less score than 1st priest.
1st mage have 315 less score than 1st priest.

315 points difference between top priest and top mage, it’s not even a gap at this point, it’s a giant abyss.

and the explanation of the low number of priest on top 20 is quite easy:
there are not so much players with choosens, so not many priests in top ranks (priest with choosen is OP, without choosen it’s not)

bring 50 whales with 3 CO each on your cross server, and top 64 will be these 50 priests with a few rangers/warriors spikers.

Jesus christ karsot and his arguments strike again. And thats not true actually. all of your points aren’t true. Quenelleseur, rank 1, pvps at a quiet easy time of the day with little whale opposition, and he is also very active-season is far from over, people from other classes simply havent pushed as much yet. The fact that a warrior is up there undermines your entire argument about how warriors have nothing to deal with priests…

Blarbal has taken first in 1s before over Aang, and it was NOT an internal agreement, hence acts as another counterexample to your “argument”

Lastly, the actual top being a priest is NOT good evidence that priests are stronger-this is NOT a depiction of a direct comparison between classes. Quenn farms noobs to climb, noobs like you for that matter, and has less direct confrontations with other classes. Quenn is simply more active in terms of rushing the ladder this season. instead, the population of each class serves as stronger evidence that priests are not overpowered.

Furthermore, you assume that any priest with 3 CO and good cards should be at the top. Gee, I wonder where JaTeBe and ilovewings are, given that they both have good cards and COs? Yet where are they? I don’t think I see them. hm?