Recent posts by kevinke6 on Kongregate

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Topic: Rise of Mythos / Recharge Question

if i’m not wrong you will still get full investment return. HOWEVER. krozman has confirmed that the WC event will not be coinciding with investment/world, so best spend now if you want to invest 50k

 
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Topic: Rise of Mythos / Wall of Shame v 2

we gave up complaining simply because they have never responded.

meanwhile, every argument for 4v4 trading is based upon stacked evidence. Points brought up by finalematter as well as tomdo both are solid, yet counterpoints are weak.

This event is NOT a pillar for F2P guilds as some of you argue. In the last trading session, people we met included Gods of Death and Malaysia; both are considered fairly large whale guilds.

Active players should be rewarded in some other way, this was not how it was meant to be. And exactly. Win trading is boring. Yet yesterday, when we ran 4s spike against the new 1.5x hp buff, it was fun.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

1.3x

meanwhile, i greatly appreciate the fact that you are willing to hold a vote! this is certainly a vast improvement from the past in which updates were simply pushed through without player voice!

 
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Topic: Rise of Mythos / things that suck about world boss

team up with someone who can reload faster and invite you then… besides, its not like the first blood box actually gives anything good. howlers fens darius all easily acquired, thats all you need for a solid world boss run. you have no excuse

 
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Topic: Rise of Mythos / [Devs plz Read]Legendary soul shards

Originally posted by ac0110:

Might as well give everyone a “FREEODIN, ZUES, KHUUM.. because its a request…

^. fightertamojit is well known for spamming the forums with seemingly stupid posts and asking for seemingly stupid things, thus I am critical.

 
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Topic: Rise of Mythos / GL Kkuum and Odin to everyone!

Originally posted by jooe15:

-1 Will make whales mad, quit, and then the game will be removed…

whats funny is your post is as stupid as this one, which an obvious attempt to troll your thread.

 
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Topic: Rise of Mythos / Hey devs, can you just give us 10m silver to lighten the mood of the game?

Originally posted by dallasunited11:

I’m not sure if you are trolling or your just stupid

must agree. if u want to boost your post count go somewhere else. meanwhile, how is godlike fen, tar, vara, darius, rulk, velyn…etc “outdated?”

if you are gonna ask for silver make a more reasonable request and dont waste everyones time. the more the player base presents itself as a group of greedbags who all want 10 million silver the less they will be willing to give

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

Originally posted by Stratocumulus:

Wild Grasslands is a year old now and you can’t get top 20 without Spike in 2v2 cross. Showdown can be over in 70 minutes or so because half the teams – literally – spike, if not more. Nice “Showdown”… .
2v2 Post is just as bad.

Kevinke, to me you sound like a spiker that has no cards to do anything else, and is now frustrated his strategy is going to get nerfed so top 10 cross is no longer reachable.

But to be honest, you should see how it plays out. I think that Spiking is still very well possible in 2v2 even with the upcoming nerf, even if it’s no longer as easy as you want it to be.

godlike zeus? khnum? and i am not in top 10 cross anyways; that is unimportant→top 8 local is the only thing that matters. still achievable, but will have to expend massive amounts of time.

to me, you sound like a battle abbess spamming noob.

i know you are obviously not, yet i accuse you anyways. dont. its pathetic to assume you are better than me at knowing my cards and the like.

by the way, wild grasslands? come again. spike will be greatly weakened without the hp buff in a few more months depending on how whaley people get there

 
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Topic: Rise of Mythos / [Devs plz Read]Legendary soul shards

legendaries aren’t meant to be easily acquired. be happy you will be getting a free leg in 6 months as opposed to nothing at all you greedy bastard. don’t waste the devs time please, almost every single one of your forum posts fail hard

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

Originally posted by kkeellee:
Originally posted by kevinke6:

ignore kkeellee guys, hes just a dumb troll. top 10 whales all spike? only 4 spike on stony top 10, the rest power. not only does he bring up false arguments, hes also a self composed pompous bastard. “omg my spike deck is da best in da world” give me more of that ty

its all spike, but youre too dumb to realize. just because someone power in 1v1 doesnt mean they dont spike in 2v2. do spectate them when 2v2, 90% of them spike. i never spike in 1v1, always do in 2v2. who didnt spectate me 2v2 would think im power player. in fact, im switching. its different format of play, different things work. beside, if thats true they achieve 2v2 ranks with power, would only mean its noob server.

my spike deck is best possible to build. theres not much to build spike, there are must have cards like 2mif 2maia 3swift all removals leg… only if godlike would be better. and i like this change. thats whole point. my spike deck which makes me win 2v2 post multiple times, will got nerfed, and i even support it. not crying like a little baby, like you.

go to someone to wipe your tears out. they are wetting forum pages.

ray blarbal aang oplol dgg mac all only run 2s power and hardly ever spike. the fact that you can win 2s post with spike also shows how young whatever server you are sitting on is. spike occasionally wins on stony, but not very common anymore. again, your server is probably nonexistent to me and is far from reaching the late game stony has scaled into. i’m not stupid, these other top 2v2 players are the ones i play with, the ones i spec, the ones that are in my guild.

you call stony ruins a “noob server”, yet what do you have to back it up? not only are you salty, what “facts” and “evidence” you bring up are all unimportant when compared to that of the oldest server. you aren’t presenting an argument. you are presenting a fallacious opinion. I, on the other hand, back my points with stone hard facts.

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

ignore kkeellee guys, hes just a dumb troll. top 10 whales all spike? only 4 spike on stony top 10, the rest power. not only does he bring up false arguments, hes also a self composed pompous bastard. “omg my spike deck is da best in da world” give me more of that ty

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

lol mardoek, superbobbs situation is already a seemingly impossible scenario. here, i present the best possible scenario for a turn 3 spike with R-W:

Ranger starts with: Mif Raid draws Raid draws lucius (or ark assassin 1cd spike card etc)
Warrior starts with: Astral MC draws MC draws maia

Mif maia astral lucius x2 raid x2 MC assuming all legendary
mif: 4 base+6 SR+8MC x2 ambush=36
maia: 2 base+6 SR+8MCx2 ambush=32
astral: 2 base 6SR +6MC3 built in MC x2 double hit=34
lucius: 5 base+6SR+4MC=15

total: 36+32+34+15=119 wowie! great draw! killable! but wait a moment, lets calculate this possibility of this occuring…

assuming they each run 2 mifs 2 maias 3 srs/mcs 2 astrals 2 lucius and 4 filler removal spells…
ranger draw: 4/15(including either astral or mif) x3/14×2/13×4/12(including either lucius or maia)=4/1365=0.00293 chance
warrior draw: 4/15 (including either astral of mif)x3/14×2/13×4/12(including either lucius or maia)=4/1365=0.00293 chance
chance for both to have perfect draws: 0.00293^2=0.000009

since we are using either astral/mif and either lucius/maia→half the time there will be repeats, and a lot of damage will be missed out, so 0.000009×1/2=0.0000045 chance of occurence. with crits and the like the possibility of occuring could go up a bit, and depending on enemy hp. this is also assuming the enemy does NOT play a single card in the first 2 turns-a refuge or swamp and it will fail. with all the possible crits and stuff i would go with as high as a 10% chance for a perfect turn 3 kill. that is already an overestimation, i am sure. lets not forget that after the initial spike you will both have 0 cards in your hands, allowing for a high possibility of being 1v2’d and outscaled

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

Originally posted by strontiumz:

Saying that unless you are vip you will lose. I disagree with that. I’m vip0 non spike and I still manage to stay in the top 16 of my server. All you have to do to beat whales is play smart and try your best to collect cards… as is the original intention of this game.

lol eventually you will be outscaled as newer, more raw power cards are introduced. return entire graveyard to deck tarot? the WORLD tarot? (6cd 7/13 i think, damage is dealt spread among all enemies. damaged creatures get wound 2) its easy to say that al you have to do is play smart and try your best to collect cards, but what happens once the godlike zues, khnums, odins, osiris, awakened velyns and the like hit the board? now you have 0 chance of winning as opposed to having a solid chance with spike. sure, you can save your season end gold and collect cards, but your collection speed will be way too slow compared to that of whales

 
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Topic: Rise of Mythos / Spike Rush, an education

Originally posted by Chopper91:

self-proclaimed best*

he is THE best*. This is not counting Blastoh/Derm, which I believe have approximately the same level of skill as kroz→perfec tommunication, top spike cards and the like.

to further build off of kroz’s point: i spent 4 seasons saving up for gold to buy 3 swift raids, i spent 3k medals of honor, saved up over several seasons, to buy a pair of maias. the list goes on-refund me my 7.5k gold and 3k medals, then we can talk.

 
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Topic: Rise of Mythos / <Petition> No 1.5x HP Buff

Originally posted by blindlight36:

the actual amounts are changable later, personally i prefer to test out the extreme first and see how strong it is, and try some of my own extended or power rush or delayed spike bomb concepts, then I will decide what I think. I tend to think a flat 20hp would be enough. I agree deck diversity is important and if people end up not switching decks ever then I would consider it a failure.

Sounds good, but what I am sincerely afraid of is the immense possibility of gamefuse doing the 1.5x hp update and proceeding to never change it again, despite arguments and protests; i wouldnt be surprised if that were to happen.

@boom
which server please? lords of avalon? oh wait, thats named after my guild, number 1 on the oldest server group. think first ty, you fail to consider any of the points i brought up, nor did you dispel any of the arguments. instead, you fit directly into my category of “noob who runs battle abbess 6cd spam”

@derm
arguably you and blastoh shouldn’t count :D perfect communication as well as 0% chance to make any mistake/misplay does count for quite a bit!
Fair argument though in the 3rd paragraph→cull+spike is certainly OP, but i feel like destroying spike as a whole simply because of cull is too harsh of a change. If we could somehow restrict the effect of cull so that it won’t be abused in spike it would be the better for everyone.

I personally think if cull did this: uses targets base attack, instead of using highest friendly creatures “attack”→by this I mean encourage, swift raids, do not count, because they are added on “spell” effects. however, rage from fenris/rulk, heroic from freyja, would be able to be used as they are not spellbased buffs. ex. enced leg mif use cull=still 4 damage to all, but a mif buffed by freyjas heroic once and enced=5 damage to all. Too bad GF cant change any cards already released…

 
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Topic: Rise of Mythos / <Petition> No 1.5x HP Buff

Originally posted by boompilot:

Kevinke6 dont get mad just cause the only thing youre able to do is rush. This will hopefully be a good fix to a problem in the game. If you dont like it you can always go play somewhere else.

Whats somewhat ironic about your statement is that I can and have done power before, but the prospect of spending 30 minutes constantly for 10 points is deeply saddening. The fact that whatever server you are on is probably nonexistent to me only creates a larger gap in understanding

@wings, I understand your point, yet DOES spike really win 90% of the games? a massive amount of shuffling guarantees good hands, yet spike has also been one of the reasons i lose to people i would never have lost to power wise. I would think something along the lines of 1.2x for 2v2s and 1.4x for 4v4 hp scalings would be more appropriate, but idk

 
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Topic: Rise of Mythos / <Petition> No 1.5x HP Buff

First off, I would like to consider the original impetus behind the implementation of a 1.5x hp buff: Spike was “ruining” strategy and being overly “dominant”, mostly due to noobs complaining about it because they run battle abbess spam and the like.

Yet is buffing hp by 1.5x truly increasing the amount of “strategy” there is in the game? The average person in game has 60 hp or so, give it 1.5x=90hp. As such, spike is rendered completely useless, unless you happen to have a 100% built in crit rate. 2s meatrush, as in fenris, howler, drake spam becomes obsolete as well, as they rely on overwhelming the opponent and killing them BEFORE either enemy player is able to play many counter cards

With a 1.5x hp buff, deck variety only decreases. No longer do you need to run ANY antirush cards at all, outside of the occasional sorrann. Elf legionnaires? hoplites? whats the point in running those cards when you don’t need them to save you anyways?

The average meatrush deck starts to clog enemy lanes on turn 4~ or so; if I were to run raw power with cards ranging from 4-10 cd, and assuming I have 90 hp and am taking on average 10-15 damage per turn (which, by the way, is very reasonable), I can survive a full 10~13 turns before simply zapping a lane clogger and playing a massive bomb, which can range from augustus to khnum to zeus. With 2 people on your team, it is even easier to ensure that you will have spells of some sort to create space: clogging 9 spaces in 2v2 is extremely hard as well.

There is no need to clog your own deck up with trash vigilance cards: you can opt to drop in all of your largest and strongest godlike/awakened cards-there is no strategy in that. Yet with spike and meatrush around (without a 1.5x hp buff), players need to be wary of such possibilities and run some form of vigilance just in case.

What saddens me the most is the fact that this change fails to address the main problem: the power of cull. An increased amount of hp only allows cull users to better build up their culls: imagine in post season, because there is such a big hp buff and people can only play power (NO STRATEGY, JUST POWER!!), a warrior on full power with gork, rulk, nefarata…etc can hold his culls and play them all at once in the last few minutes, instantly giving them the HP advantage and the win. He need not worry about dying to spike, meatrush, or even focused bane: simply because he has way too much hp to survive off of.

Another thing that saddens me is the fact that noobs are the key ones complaining-top players have long since learned to deal with spike. The problem is the lack of actual brain usage in playing the game: don’t run battle abbess spam. Don’t run 5-6cd spam. There is NO deck strategy involved with noobs, they just put all their “best cards” in. That is what I fear this game will become.

What’s also funny is that if me and my partner would run power instead of spike, we would beat these noobs anyways: spike is a timesaver. There are precious few who can bear to wait 1000 seconds in queue before matching another power deck, and at a rate of ~30 mins per match for 10 points or so, 2sq will only be less appealing. Go ahead and kill 2sq; its dead anyways.

-spiker on Stony

 
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Topic: Rise of Mythos / [BUG] skills return rate broken (again)

blind i suggest you ignore this troll, even though i find it extremely hard to do so as well-he is obviously going against you for no apparent reason, just another whiner

 
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Topic: Rise of Mythos / PvP Shop Skills on Chinese Server (11/4)

fair enough, though godlike skills shouldn’t reallyyyy be counted as almost no one has them

 
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Topic: Rise of Mythos / PvP Shop Skills on Chinese Server (11/4)

“power” my ass, enc vig and heroic are all nonexistent in power; they result in net card loss most if not all of the time. whirlwind strike is pitiful damagewise and trash in comparison to other class’ aoe skills, fissure also deals pretty much 0 damage at a high cd. slash is one of the few useful ones, as well as cull. A warrior cannot “power” with the skills you mentioned.

 
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Topic: Rise of Mythos / PvP Shop Skills on Chinese Server (11/4)

Originally posted by ilovewings:

Showdown is gonna be messed up now. Just get 4 warriors on one team with 3 epic “Blood Calls for Blood” in a 15 card deck + usual spike deck = game. You cant stop it. Heal units like angel are too slow and khnum wont have enough targets to allow an effective heal.

omg i would pay to watch that LOL would be so entertaining goddam, luck of the dice op

 
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Topic: Rise of Mythos / 4v4 guild cp event dare

easy. just make a 4v4 ranked ladder and problem solved, to a lesser extent at the very least.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by jks7:

20 standard angel packs —>Swift Astral (epic)
20 master angel packs —>Swift Astral (legendary)

+1

 
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Topic: Rise of Mythos / [Monster Talk] RoM New Server coming today !

so hows adjusting the leg drop odds on newer servers to 10%?

 
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Topic: Rise of Mythos / <Petition> Master Skill Packs IV

great, thanks for the support blind!