Recent posts by kevinke6 on Kongregate

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avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Fear based Purple deck will ruin all other decks

Originally posted by bombadillore:

@Tsizt: That yellow mage is so crappy that it’s the only non blue card i keep in my deck. xD

Too many fears don’t help much…and anyway, killing every enemy monster as it’s played helps a lot avoiding fear.

@Bloderprotector: I have blue deck, and usually win 80% of the AAs. Probably Kevinke6 with his green deck has similar winning rates.

Hehe, nope… as of the past week, mostly 97-100%s…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Fear based Purple deck will ruin all other decks

Yeah, multiple fear sometimes is laughable. Just gotta love it when ur stuff gets swapped back and forth to the same position… As for Henry, I play a green deck and I believe I know what I am talking about. If your kuks are considered useless in the front row, then you better rebuild your deck to make them useful there with the right equips… and who says crocs+MMs cant deal massive damage too?

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Fear based Purple deck will ruin all other decks

Not entirely true: fear is very powerful indeed, but:

Mono green doesnt have that big of problems with fear, as kukulkans do well both front and back. furthermore, MMs and ying suits are also common in such decks, so if crocobears are feared to the back, they can easily be given ying suits/MMs

However, i do admit, fear is a motherfking pain in the as*

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / About spirite

Then this is not an issue with card strength, it is an issue regarding the lack of balance between colors…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / - ¿Nerf RD ?

Originally posted by TeKToNRuS:

I think flying and reach monsters are OP because GR equip is too OP. When your opponent have RD with GR you NEED TO HAVE flying monster to destroy GR in definitly 1 turn (because of rule “flying always hit flying”).
So ALL people NEED TO HAVE flying monsters, because of GR… (if u will not destroy GR in 1 turn you will almost certainly lose)
P.S. Whatch this forum – the largest number of posts are in topics “Nerf to Grim Reaper” and “¿Nerf RD?”. And (IMHO) this is one problem, not two. Nerf GR and you will nerf RD, BD, Feline automaticaly.
P.P.S. Musculard (and weak Conbra) is the only backrow epic monster who can use GR; Eagle and invincibility armor are also popular largely because of GR… First of all nerf GR, and many other “card variety problems” will be solved at least by half.

(sorry for my English, foreign lang for me)

Nerf GR=nerf of RD? You must be kidding me. These problems may be connected, but their solution is definitely not the same one. Hopefully you have realized that one way that many people deal with RD is with GR. While RD is indeed very powerful with GR, the removal of GR wipes out a massive way to kill RDs, while there are still so many perfect equips that can fit well on RD.

I understand what you mean by flying have to hit flying, and my suggestion to solve+counter your GR problem is to make Deathstrike a 1 time activation to prevent flying from snowballing the game. If you would like to continue discussion on GR with me, please post on the Nerf GR thread.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

Debate on solution:

Lower deck rating going first… it’s a good idea, but I remember in the past it was whoever who went first who was decimated… and forcing the lower rating to go first is sort of putting them in the hands of the higher rating…

On the other hand, “only usable once” seems nice, it seems much more balanced this way and does still prevent snowballing

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

Let’s go back to examples (just for fun ;) I’m bored in work).

you mentioned several times that +1 creature for opponent is huge advantage after first turn
so you somehow assumed that to play RD with crown opponent use mana gem
(if sac ally then there won’t be any creature advantage)
therefore :
1. Opponent have perfect draw : Mana Gem, RD and Crown , and start first
2. If wouldn’t start first and you start with resonate – opponent has huge problem → it’s not so good deck.

But let’s keep that’s it’s perfect draw and opponent start first (maybe somehow this OP resonate deck can still be great when start second)

There we go, the key point, and also as stated by someone else-crown is like a coin flip, all based on luck. Start with an early crown? Easy win. Dont start with a crown? You basically just added a couple more wooden bracers to your deck. As stated above, really, Mana gem/rd/crown start vs another resonate start, who goes first=who wins. As resonate grows more and more common, the meta will soon revolve around who starts first, which is definitely not a good direction for CM.

I still believe that my 2 solutions stated earlier would weaken resonate enough as to not win games directly, but to still allow it to remain strong.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

1. Ah for that I was targetting your example to use 2 cost cards ex devastator to counter channeling. What I meant was if dev, as a rare, can counter resonate, it doesnt mean that any epic can counter resonate

2+3. I don’t know what your chaos deck is, and as I asked, “Care to share?” As of reading what you are writing, I am doing that, for sure. If that is the worst case scenario, please, by all means, give me a best case scenario, and we’ll see how well that does against resonate.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Quick Deck Advice?

Ohh such past memories of having to use commons to get through the most part of story… and the memories of level 1 rares in the past being as rare as L5 epics now…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

I will state my point again: resonate locks down all crystal cards which are the core of every deck.

1. bad argument. shitty cards dealing with this doesnt make good cards deal with resonate any better, and i’m sure you know it yourself.

2. Name a deck for each color, 7 monsters, 7 equips, that would ideally deal with this issue then. As I asked, prove that it is possible to come up with a deck that can counter resonate and also compete in the top 10 alliances. This deck must be able to deal with RDs, BDs, Kuks, Invinc…etc, as resonate decks can be in any color. I truly doubt this is possible, which is why I ask you to prove it.

3. Playing one Sadi is good? Please… it deals 40 damage, which cant kill any tank, and dies next turn for sure. That puts you at an empty field with 0 crystals against 2-3 equipped monsters on the opposing side. I’d also like to mention that crown is still intact, as Sadi cannot destroy it. If your original idea was that you could play a 3 cost card to destroy crown and to be able to freely sac next turn, dont forget that crown could be equipped on a back row, it could be equipped on a flying tank, or even, another crown could be equipped on the 2nd turn to lock you down yet again

As of dragon league, I have not played it in a while, nor do I remember what makes up your deck, so I am unable to judge. Care to share?

As of nerfing resonate. No, I believe that this is not called a nerf. It is called balancing. Neither of my suggestions would weaken resonate so much as to make people not want to play it. It simply weakens it slightly, but allows it to retain most of its power, to still be very effective. One non-unique epic should not be able to be such a game changer.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

What MSR said-put a load of 2 cost crap in your decks to weaken it only to counter channeling? Therefore, weshu, your argument is invalid, and my argument still stands. If you truly believe a sacless deck with all 2 cost cards can beat a normal deck with no resonate on either side, then please, by all means, make a deck and prove it.

@frozen, melee does not have to be a part of every deck. Magic does not have to be a part of every deck. Therefore, demo/silence really have halved potential. Furthermore, if you play a monster after a demo card has been played, that monster only gets demo’d next turn, and likewise if you play magic cards after a silence card has been played. Resonate, on the other hand, is complete lockdown. There are no ways of getting around it, if it is played turn 1. And furthermore, unlike melee/magic, every single deck requires crystal cards, there are NO competitive decks as of now that do not use any, doubling and maximizing resonates effectiveness.

Its time to actually propose solutions, so here we go.
My own suggestions to nerf channeling/resonate but to still retain their power is:
1. Make resonate a 1 turn effect. I think this really balances out resonate. Opponents can choose to not sac/go defenseless to counter the resonate, giving the first player a crystal advantage BUT not so much as to completely snowball the game.

2. Raise Channeling crown up to 2 or even 3 cost to prevent spamming multiples of them in first rounds.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

To add on to its serious OP ness, sacrificing a crystal monster and sacrificing a non crystal monster do in fact make a difference, other than the 1cc difference.

For most people to have not successfully developed their decks completely yet, the non sac card is usually much stronger and much more synergistic with ones deck overall, and boasts a much larger threat. If that is saced to play a crystal card to have to dodge resonate… no, channeling really is a bit too powerful. Make it 3 CC or unique, and then we can talk…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

Turn 1 channeling-u are put under complete lock down. There is no chance or anything. Whether u sac or not sac and destroy channeling crown that turn, ur opponent has already gained a massive CC advantage that is lethal.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

Guys you guys are missing a main point: directed at act/weshu who are saying how crown is used to control the amount of sacs placed in a deck.

The amount of sacs played does NOT matter at all, UNLESS a deck is playing 0 crystal cards. Channeling crown completely screws up decks with 3+sacs, but rly, if played early, it screws up 2 sac decks too, or even 1 sac decks.
Reducing the amount of sacs you play doesnt counter channeling crown. It only slightly weakens it, but doesnt stop the player who played channeling to snowball to victory.

Channeling essentially makes any opponent u face in live, into an expert duel, but just controlled by an actual intelligent being, which makes it virtually impossible to win.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Channelling crown NERF

@Henry, disagreed with most of your points.

1. “If you don’t heavily rely on crystal ability, resonate simply does not affect you.”
Please, which deck does not rely upon the crystal ability, that can function as well as a deck that does play it?
2. “he must sacrifice attack and defense power since channelling crown is not offensive”
Channeling provides defense power in the form of 10 extra armor. it also allows you to overwhelm your opponent with the extra crystals, so yes, it does in fact provide attack power
3. resonate is virtually unavoidable. if you choose to not sac crystal cards, you’ve lost that field development race, and your 1-2 monsters wont be able to win their full 3 monsters

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Revise existing cards

Directed at gitovahee/whiskey, brittle/acid vial,

sometimes paint is actually counterproductive-ex use usable on enemy tank to either destroy the armor or neutralize it, but it also gets painted. Than enemy drops powerful backrow, and ur ranged all hits the tank and is useless…etc

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf to Grim Reaper

I was thinking, GR could be a special card, different from all other equips. What about it having different supporting abilities for each color? So for chaos, it could be fear, for nature, it could be entangle, for war, it could be 40 thrash?, for balance, it could be reflect, and for fortune, it could be counter?

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Number of epics allies in different colour

You’re missing some:

Yes, GD is still used in many top tier decks. It is a great utility card, and I think it should be counted.

I’d like to add Spirite and AM to the list, and I think given more time, Squire F will also start appearing more often.

Note for popularity of Kuk/Sadi-they are unlocks, so I wouldn’t count them as “popular”. It’s that they are extremely easy to acquire that allows more people to access+use them

As of your main point: I agree with them. This is definitely an issue and does limit deck variability, but I am also pretty sure that with more expansions, the other colors will slowly be expanded too.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / - ¿Why is so bad Backstab?

For AB, I am thinking Backstab+Cleave to give it its potential power…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf to Grim Reaper

Ah, my bad on bad elaboration-most 2cc tanks suck, not all 2 cc monsters. Ofc, 2cc AMs/Spirites/other powerful massively damaging backrows are perfect and awesome, simply because they allow you to place a 4cc super tank that can let your backrow survive to their highest potential, which again highlights why 4cc tanks are most of the time better than 2 cc tanks.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf Nerf Nerf and don't forget the Violence!

Didn’t know that-but anyways, gladior is an endgame card that is virtually impossible for the average player to acquire, and I don’t think it should be taken into account. As for Kronan… I wonder how act uses it, must be in an interesting way. I’d say RD is definitely still more dominant.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf to Grim Reaper

Originally posted by Tsizt:

@kevinle6 believe me , only consider its cost first then decide whether it is useful is silly. Skull shield put on snail is not useful? life giver on god mush is not useful? More importantly, acid vial and bagpipes, sorrow not useful? These can totally change the situation and help you win. As long as you have enough sacrificial monsters or usable and your front monster can survive more than a round. By the way, you can use a 2 CC equipment to compensate for the 4CC equipment’s high CC.

I don’t think there is NO ONE will use a 4CC eq. If you restrict your deck only the 3 CC maximum for eq, i think you limit yourself into a self-created wall, unable to see more useful strategys

Besides, is deathstrike the SAME as stun, explode, or even regenerate? What do you think they should be ‘equal’

LG+Godmush isnt as good as you think lol and thats only in green. Skull shield+snail is a 9 cost combo. Gl getting that out, when snail could easily go with gleaming, lion heart, or verminus for lower cc and overall better stats. As for 2 cc monsters-they all suck. I hardly ever see them… a 2cc Monster+4cc equip is MUCH, MUCH weaker than a 4 cc monster+ a 2 cc equip, due to the massive amount of superpowerful 4cc epics.

But fine, maybe not “no one”, but i would be inclined to say that prob only 1-2/10 of the amount of people currently using GR would continue to use it.

As of DT, no, of course it is not the same, obviously. Each has its own uses and work in different situations.

@Jason, LG might see some play at 3 cost, so might iron fist. As for squishy monsters, that is indeed a big flaw. However, there are situations that both of these cards could work wonders, if only they were 3 cost.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf Nerf Nerf and don't forget the Violence!

Exclusive, your argument regarding the usage of RD is good. However, I believe there is a rather large loophole. Here you have a list of some of the best decks in the game-which I fully agree that they have extremely powerful decks. However, not only is your argument flawed, so is your reasoning.

To be clear, Act, Shadow, Funky, Justa all use RD, which is a clean 4/7, not 2/7. To further point out RDs power-Act has changed from maining a blue deck to maining a red deck with RDs, does that not show RD’s power?

As for glow, kuk, BD, they are all average epics that are pretty decent but not legendary. Building a deck without using them is extremely easy.

Judge should not be counted. It has lost lots of its power due to the unique equips thing, so I feel as if it is balanced and should not be brought into discussion here, as any of the top decks could easily swap out judge and still work smoothly.

Flame-I don’t know the exact statistics of who has flame or not, but I’d say, that most of the people mentioned above have TOP TIER DECKS, which in turn translates that they probably are using GDs or Sadis as sacs, which could both be lethal. Instead, however, 3 of the 7 still choose to use a L5 rare over sadis/gds… don’t you find that rather strange, to use a rare over epics??!

Lastly-I do not believe that there are only these 7 people to be considered as top tier. There are many others who can parallel their deck strength, such as Bashandsmash, Rainedraiden, Schambes, Raisin, and the list goes on. Many of these people use RD too, should they not be counted? Furthermore, the predominance of the decks in the top 10 alliances contain RD. Though many may not be top tier, they are soon-to-be…

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf to Grim Reaper

Originally posted by bmuell01:

What if deathstrike was a one time effect, like charge? only on the turn played?

you know what, this is actually a pretty good idea. It would prevent the GR from surviving multiple turns due to OP flying, or fortify, and wouldnt allow a single GR monster destroy an entire team. we would need a nice buff on reeker, maybe drop to 3 cost and make it real squishy, with maybe charge/cleave?

@Tsizt
disagreed. let me provide a few examples-skull shield, iron fist, life giver, are only a few. dont make me list out the entire set of other epics that are completely useless in some colors, simply due to being 4 cost.

no one will use GR if it is at 4 cost. No one uses 4 cost equips, because they simply suck shit. If you use 4 cost equips that have no clear synergy to your deck, then i would be inclined to call you a noob.

 
avatar for kevinke6 kevinke6 75 posts
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Topic: Card Monsters / Nerf to Grim Reaper

Originally posted by SabakuNoGaara:

There is a very easy solution to the gr problem. Just raise its cc. People will think twice before they put an expensive card in their deck. It’s way too cheap right now which makes it an obvious choice.

disagreed. How many epics do you see on the sidelines do nothing, simply due to their pathetic CC? dont create another useless epic that wastes space please… there’s already too many!