Recent posts by Gharrot on Kongregate

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Topic: Game Programming / GiTD #40 - *Turtle(s)*

parasailing parakeet parade

 
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Topic: Game Programming / 20 MB limit??

20-30MB is generally much too big for a flash game. Even games over 5MB run the risk of players leaving before your game loads.

 
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Topic: Game Programming / PaperGuy (for lack of a better name) (in-dev)

Look pretty good so far, though I did fall though the ground twice. Once immediately after opening the game and another time after killing the second enemy.

 
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Topic: Game Programming / Try my game!

A quick suggestion for Narinik’s game:
The screen is just barely too tall for me to see the whole thing. I’m running it in Chrome with no toolbars besides the favorites bar, so this is probably a common occurrence. At the moment the bottom ~30 pixels of the screen don’t really matter, but it still bugs me for whatever reason.

My suggestion for both of your games is to add a way to lose. Most games usually need to make the player feel like their mistakes hold weight in order to engage them. This doesn’t hold true for every game, but it generally does in scrolling shooters.

 
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Topic: Game Programming / GiTD [#29] Voting

1st: Gengii – Even though the game is glitchey, and I crashed a few times trying to talk to people, this game shows the most potential. The time travelling gimmick seems like it will be fun to play with once the kinks are worked out.

2nd: BobJanova – Started this game, remembered Super Energy Apocalypse: Recycled, and immediately went and played it for the first time in 3 years. Besides that, it’s an eh game so far compared to others of it’s genre, maybe it will improve.

 
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Topic: Game Programming / making metroid fan game

http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/

 
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Topic: Game Programming / Movieclip within another movieclip

Have you given movieA an instance name within movieB?

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Final submission: http://www.fastswf.com/qyFii6w

Had a boss battle 80% done, then it completely stopped working and I don’t have time to fix it. I improved the collision testing and added a few more levels though.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Originally posted by Kewry:

Still few ours left but I’m too sleepy, so I’ll just leave this here in case I fall asleep. http://www.fastswf.com/BydYZt0

There’s no explosion when you lose anymore. :/

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

So does the competition end at 6PM or 7PM central tomorrow? Kongregate is a little vague with their timestamps.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Thanks for the feedback, I’ll return the favor once I’m done this game. I’ve got the collision fixed and just need 8 more levels.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Here’s what I’ve got so far: http://www.fastswf.com/zo6E5y4

The plot, menu screen, and loading screen are all completely lacking at the moment, and I’ll fix them up later. Other than that the game is around 50% complete. I’ll have another 5 levels explaining a few new mechanics, 5 more “speed run” levels, and maybe a boss if I get there in time.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Just starting today, so there’s no time for fancy art. I hope you’re all fine with squares and circles.

 
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Topic: Game Programming / Interest for GiTD #28? Date: Dec. 27th, 10 day jam!

I’d prefer the 10 day jam, starting on the 20th or 27th

 
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Topic: Game Programming / GiTD [#27] Voting

1st – Pogo
2nd – Climbing Moon

 
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Topic: Game Design / List Me some Vintage Games!

Watch Sequelitis on YouTube, Egoraptor has very good opinions on game design (The games he analyses are retro as well). As for the book, I’ve never read it, but I’m assuming it had a section on achievements and upgrades. The problem with Kongregate is that a huge majority of top rated games are completely centered around grinding for upgrades to win the game, or unlocking achievements to get upgrades faster. These aren’t bad things (as long as the game is built well around it), but it is waaaaay too overused. Number 3 of this episode of Sequelitis, or 12:30 especially, sums up the problems most Kongregate game have fairly well.

Edit: I guess I should mention the video does contain some language.

 
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Topic: Game Programming / Semi-transparent Border Around Movie Clips

@player_03, I think you’re right. It turns out when sending the background back, I was actually sending it behind the level itself (which for some reason had two white lines in it, and was semi-transparent). So I fixed that problem, now all that’s left is the boxes around each clip. I brought them back into Photoshop, but I couldn’t see any reason as to why they weren’t 100% transparent. Are there any possible reasons as to why this may be happening? Thank you for the help so far.

@feartehstickman Thanks for the tip, while it didn’t help me with this specific problem, it reminded me that I forgot to remove the player’s projectiles when they went off-screen.

 
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Topic: Game Programming / Semi-transparent Border Around Movie Clips

I’ve been trying to figure out how to fix this for a while with no luck. Screenshot:

Using setChildIndex(background,0); seems to fix the problem, but then I end up with this:

Any help would be greatly appreciated.

 
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Topic: Game Programming / Making an enemy flash when hit

I solved the problem on my own, thought I said that in the third post. I already knew how I was going to code it, I just needed to know how to change the brightness of a movieclip. I ended up just increasing the RGB values by 140.

 
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Topic: Game Programming / Making an enemy flash when hit

I already knew how to detect if the enemy was being hit, so the shootorial didn’t help much. I ended up finding this tutorial , which taught me how to change the RGB values of a movieclip. Making the values higher gave it a sense of being brighter.

 
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Topic: Game Programming / Making an enemy flash when hit

Back when I was learning the basics in Stencyl I would just use the adjust brightness block to make the enemy brighter for a split-second. I have yet to find a similar solution for as3. Any help would be greatly appreciated.