Gharrot
17 posts
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Topic: Game Programming /
GiTD [#29] Voting
1st: Gengii – Even though the game is glitchey, and I crashed a few times trying to talk to people, this game shows the most potential. The time travelling gimmick seems like it will be fun to play with once the kinks are worked out.
2nd: BobJanova – Started this game, remembered Super Energy Apocalypse: Recycled, and immediately went and played it for the first time in 3 years. Besides that, it’s an eh game so far compared to others of it’s genre, maybe it will improve.
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Gharrot
17 posts
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Gharrot
17 posts
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Topic: Game Programming /
Movieclip within another movieclip
Have you given movieA an instance name within movieB?
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
Final submission: http://www.fastswf.com/qyFii6w
Had a boss battle 80% done, then it completely stopped working and I don’t have time to fix it. I improved the collision testing and added a few more levels though.
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
Originally posted by Kewry:
Still few ours left but I’m too sleepy, so I’ll just leave this here in case I fall asleep. http://www.fastswf.com/BydYZt0
There’s no explosion when you lose anymore. :/
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
So does the competition end at 6PM or 7PM central tomorrow? Kongregate is a little vague with their timestamps.
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
Thanks for the feedback, I’ll return the favor once I’m done this game. I’ve got the collision fixed and just need 8 more levels.
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
Here’s what I’ve got so far: http://www.fastswf.com/zo6E5y4
The plot, menu screen, and loading screen are all completely lacking at the moment, and I’ll fix them up later. Other than that the game is around 50% complete. I’ll have another 5 levels explaining a few new mechanics, 5 more “speed run” levels, and maybe a boss if I get there in time.
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#28] Entries and Discussion
Just starting today, so there’s no time for fancy art. I hope you’re all fine with squares and circles.
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Gharrot
17 posts
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Gharrot
17 posts
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Topic: Game Programming /
GiTD [#27] Voting
1st – Pogo
2nd – Climbing Moon
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Gharrot
17 posts
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Topic: Game Design /
List Me some Vintage Games!
Watch Sequelitis on YouTube, Egoraptor has very good opinions on game design (The games he analyses are retro as well). As for the book, I’ve never read it, but I’m assuming it had a section on achievements and upgrades. The problem with Kongregate is that a huge majority of top rated games are completely centered around grinding for upgrades to win the game, or unlocking achievements to get upgrades faster. These aren’t bad things (as long as the game is built well around it), but it is waaaaay too overused. Number 3 of this episode of Sequelitis, or 12:30 especially, sums up the problems most Kongregate game have fairly well.
Edit: I guess I should mention the video does contain some language.
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Gharrot
17 posts
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Topic: Game Programming /
Semi-transparent Border Around Movie Clips
@player_03, I think you’re right. It turns out when sending the background back, I was actually sending it behind the level itself (which for some reason had two white lines in it, and was semi-transparent). So I fixed that problem, now all that’s left is the boxes around each clip. I brought them back into Photoshop, but I couldn’t see any reason as to why they weren’t 100% transparent. Are there any possible reasons as to why this may be happening? Thank you for the help so far.
@feartehstickman Thanks for the tip, while it didn’t help me with this specific problem, it reminded me that I forgot to remove the player’s projectiles when they went off-screen.
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Gharrot
17 posts
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Topic: Game Programming /
Semi-transparent Border Around Movie Clips
I’ve been trying to figure out how to fix this for a while with no luck. Screenshot: 
Using setChildIndex(background,0); seems to fix the problem, but then I end up with this:

Any help would be greatly appreciated.
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Gharrot
17 posts
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Topic: Game Programming /
Making an enemy flash when hit
I solved the problem on my own, thought I said that in the third post. I already knew how I was going to code it, I just needed to know how to change the brightness of a movieclip. I ended up just increasing the RGB values by 140.
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Gharrot
17 posts
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Topic: Game Programming /
Making an enemy flash when hit
I already knew how to detect if the enemy was being hit, so the shootorial didn’t help much. I ended up finding this tutorial , which taught me how to change the RGB values of a movieclip. Making the values higher gave it a sense of being brighter.
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Gharrot
17 posts
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Topic: Game Programming /
Making an enemy flash when hit
Back when I was learning the basics in Stencyl I would just use the adjust brightness block to make the enemy brighter for a split-second. I have yet to find a similar solution for as3. Any help would be greatly appreciated.
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