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  <post>
    <body>It's a Fallout 3 promotional page. Its a bunch of post-apocalyptic games to promote Fallout 3's new release, which Im sure the Fallout 3 people have paid Kongregate nicely for. More money for Kong, more money for devs, huzzah!</body>
    <body-html>&lt;p&gt;It&amp;#8217;s a Fallout 3 promotional page. Its a bunch of post-apocalyptic games to promote Fallout 3&amp;#8217;s new release, which Im sure the Fallout 3 people have paid Kongregate nicely for. More money for Kong, more money for devs, huzzah!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T12:44:20-08:00</created-at>
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    <id type="integer">1479597</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65625</topic-id>
    <updated-at type="datetime">2009-11-20T12:44:20-08:00</updated-at>
    <user-id type="integer">597</user-id>
  </post>
  <post>
    <body>True story, adblock hurts us game devs more than it hurts Kongregate.

Game devs get paid based on ad impressions on our game page only. That MAY be a video ad, but may not. When you block out the banner ads on those pages, you deprive us of our revenue share and make it harder to be a developer.

Kongregate's revenue page used to display how many gameplays your game had AND how many ad impressions it had, now it just shows gameplays, presumably to offer less confusion between the two numbers that are varied greatly. For games like Pyro and Pyro II, there was a significant difference between the two. Something like 900k gameplays and 600k ad impressions. As far as I can tell, ad blockers are to blame -- and obviously we don't get any share of ads that aren't viewed... so...

If you care about the people who make the games, I would strongly suggest disabling ad block on the actual game pages.</body>
    <body-html>&lt;p&gt;True story, adblock hurts us game devs more than it hurts Kongregate.&lt;/p&gt;
&lt;p&gt;Game devs get paid based on ad impressions on our game page only. That &lt;span class=&quot;caps&quot;&gt;MAY&lt;/span&gt; be a video ad, but may not. When you block out the banner ads on those pages, you deprive us of our revenue share and make it harder to be a developer.&lt;/p&gt;
&lt;p&gt;Kongregate&amp;#8217;s revenue page used to display how many gameplays your game had &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; how many ad impressions it had, now it just shows gameplays, presumably to offer less confusion between the two numbers that are varied greatly. For games like Pyro and Pyro II, there was a significant difference between the two. Something like 900k gameplays and 600k ad impressions. As far as I can tell, ad blockers are to blame &amp;#8212; and obviously we don&amp;#8217;t get any share of ads that aren&amp;#8217;t viewed&amp;#8230; so&amp;#8230;&lt;/p&gt;
&lt;p&gt;If you care about the people who make the games, I would strongly suggest disabling ad block on the actual game pages.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T10:08:09-08:00</created-at>
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    <id type="integer">1479290</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">65586</topic-id>
    <updated-at type="datetime">2009-11-20T10:09:32-08:00</updated-at>
    <user-id type="integer">597</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/65341?page=2#posts-1478266'&gt;kizen&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;lord british never gets any respect in these threads&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;

That's because he spent the better part of the last decade destroying NCSoft's Western operations and flying to the moon.

That said, UO should always make it into any comprehensive list of MMOs. EQ1 for that matter also :)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/65341?page=2#posts-1478266&quot;&gt;kizen&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;lord british never gets any respect in these threads&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That&amp;#8217;s because he spent the better part of the last decade destroying NCSoft&amp;#8217;s Western operations and flying to the moon.&lt;/p&gt;
&lt;p&gt;That said, UO should always make it into any comprehensive list of MMOs. EQ1 for that matter also :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T09:59:36-08:00</created-at>
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    <id type="integer">1479272</id>
    <post-number type="integer">52</post-number>
    <topic-id type="integer">65341</topic-id>
    <updated-at type="datetime">2009-11-20T10:00:00-08:00</updated-at>
    <user-id type="integer">597</user-id>
  </post>
  <post>
    <body>Aion should probably be on there, some of the others... Entropia? Hardly worth mentioning (sorry Entropia players, both of you!)

Games like Granado Espada are also not particularly worth mentioning in a western-based poll. Lineage 2, well, glad you included it! That'd be my pick.

Best MMO on Kongregate?

Mmm.... Runescape is technically more featured, but also much older. Sacred Seasons is a true achievement for it's indie status and use of Flash to do an MMO. It's very well done given Flash's limitations.

My vote would go for SS, since  figure by the time it's as old as Runescape, it'll be pretty awesome.</body>
    <body-html>&lt;p&gt;Aion should probably be on there, some of the others&amp;#8230; Entropia? Hardly worth mentioning (sorry Entropia players, both of you!)&lt;/p&gt;
&lt;p&gt;Games like Granado Espada are also not particularly worth mentioning in a western-based poll. Lineage 2, well, glad you included it! That&amp;#8217;d be my pick.&lt;/p&gt;
&lt;p&gt;Best &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt; on Kongregate?&lt;/p&gt;
&lt;p&gt;Mmm&amp;#8230;. Runescape is technically more featured, but also much older. Sacred Seasons is a true achievement for it&amp;#8217;s indie status and use of Flash to do an &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt;. It&amp;#8217;s very well done given Flash&amp;#8217;s limitations.&lt;/p&gt;
&lt;p&gt;My vote would go for SS, since  figure by the time it&amp;#8217;s as old as Runescape, it&amp;#8217;ll be pretty awesome.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T15:16:56-08:00</created-at>
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    <post-number type="integer">47</post-number>
    <topic-id type="integer">65341</topic-id>
    <updated-at type="datetime">2009-11-19T15:18:33-08:00</updated-at>
    <user-id type="integer">597</user-id>
  </post>
  <post>
    <body>On the plus side, $25 is really reasonable compared to Mochi's $100, which requires hundreds of thousands of gameplays to reach since their CPMs are less than desireable.</body>
    <body-html>&lt;p&gt;On the plus side, $25 is really reasonable compared to Mochi&amp;#8217;s $100, which requires hundreds of thousands of gameplays to reach since their CPMs are less than desireable.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T12:27:01-08:00</created-at>
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    <id type="integer">1476926</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">65483</topic-id>
    <updated-at type="datetime">2009-11-19T12:27:01-08:00</updated-at>
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  </post>
  <post>
    <body>I just played Epic, its actually pretty rad for being made with such limited tools. As a game dev, I dont think that games made with more limited tools aren't games, they're just more limited. Flash is nothing but a tool, its just more complex (and therefor harder to use) than something like playcrafter.

Still, he did a good job at making the world feel coherent with the limited features of the engine. I felt like I was falling down that shaft and got dropped out below, and I liked how when I went back to rooms that I had previously been in, they looked the same and such. It just, felt coherent, despite the awkward way of moving from one level to the next. Nice job at doing that. Story was present. Maybe not the best story ever, but more than any of my games :-P

So, I would say that you did a good job as a starting developer, and I hope you'll continue to take development seriously and either learn to use Flash to make more complex games, or partner with a Flash developer in the future. This is a good start though.

However, with that said, you should not expect to make much money with Epic or it's sequel. The fact is that if you want to generate significant revenue, your game will need several thousand plays, and probably a rating up in the 3.5+ star area to get some front page time or at least on the weekly top 5 for a bit.

It will be difficult to do that with a playcrafter game, but if the game is truly excellent, I don't think it is impossible to make $25+ in a short time frame. Your other alternative, and I hope people won't attack me for suggesting it, is to make a *lot* of games. I'm not telling you to pump out crap, but each game that is on the hot new games list will generate probably between 500 and 1500 plays depending on it's rating. Sometimes as much as 5k or more. If you continuously make games of AT LEAST a 3 star rating with serious game value and fun, I think you could generate the minimum payout amount ($25) with reasonable speed. Like I said though, I'm not telling you to spam Kongregate with crap, that will just get you a bad reputation and people will hate you. Make the best games you possibly can make, and make as many of them as you can, and I think you'll do alright for a starting dev.

My sincere advice is to try and think up funny themes and ideas. With playcrafter you are limited in what types of games you can do, but you can still come up with a funny theme or idea. Look at a game like Doeo. The code is really just &quot;move your mouse over the funny pink guys&quot;. Very simple. But the theme is so funny that people love it. You Have To Burn The Rope is another example of a very simple game that is very funny and made a good amount of money. If you can come up with a genuinely funny idea that entertains people, it wont matter if it was done in Playcrafter or not.

Good Luck :)</body>
    <body-html>&lt;p&gt;I just played Epic, its actually pretty rad for being made with such limited tools. As a game dev, I dont think that games made with more limited tools aren&amp;#8217;t games, they&amp;#8217;re just more limited. Flash is nothing but a tool, its just more complex (and therefor harder to use) than something like playcrafter.&lt;/p&gt;
&lt;p&gt;Still, he did a good job at making the world feel coherent with the limited features of the engine. I felt like I was falling down that shaft and got dropped out below, and I liked how when I went back to rooms that I had previously been in, they looked the same and such. It just, felt coherent, despite the awkward way of moving from one level to the next. Nice job at doing that. Story was present. Maybe not the best story ever, but more than any of my games :-P&lt;/p&gt;
&lt;p&gt;So, I would say that you did a good job as a starting developer, and I hope you&amp;#8217;ll continue to take development seriously and either learn to use Flash to make more complex games, or partner with a Flash developer in the future. This is a good start though.&lt;/p&gt;
&lt;p&gt;However, with that said, you should not expect to make much money with Epic or it&amp;#8217;s sequel. The fact is that if you want to generate significant revenue, your game will need several thousand plays, and probably a rating up in the 3.5+ star area to get some front page time or at least on the weekly top 5 for a bit.&lt;/p&gt;
&lt;p&gt;It will be difficult to do that with a playcrafter game, but if the game is truly excellent, I don&amp;#8217;t think it is impossible to make $25+ in a short time frame. Your other alternative, and I hope people won&amp;#8217;t attack me for suggesting it, is to make a &lt;strong&gt;lot&lt;/strong&gt; of games. I&amp;#8217;m not telling you to pump out crap, but each game that is on the hot new games list will generate probably between 500 and 1500 plays depending on it&amp;#8217;s rating. Sometimes as much as 5k or more. If you continuously make games of AT &lt;span class=&quot;caps&quot;&gt;LEAST&lt;/span&gt; a 3 star rating with serious game value and fun, I think you could generate the minimum payout amount ($25) with reasonable speed. Like I said though, I&amp;#8217;m not telling you to spam Kongregate with crap, that will just get you a bad reputation and people will hate you. Make the best games you possibly can make, and make as many of them as you can, and I think you&amp;#8217;ll do alright for a starting dev.&lt;/p&gt;
&lt;p&gt;My sincere advice is to try and think up funny themes and ideas. With playcrafter you are limited in what types of games you can do, but you can still come up with a funny theme or idea. Look at a game like Doeo. The code is really just &amp;#8220;move your mouse over the funny pink guys&amp;#8221;. Very simple. But the theme is so funny that people love it. You Have To Burn The Rope is another example of a very simple game that is very funny and made a good amount of money. If you can come up with a genuinely funny idea that entertains people, it wont matter if it was done in Playcrafter or not.&lt;/p&gt;
&lt;p&gt;Good Luck :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T22:02:27-08:00</created-at>
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    <updated-at type="datetime">2009-11-18T22:02:27-08:00</updated-at>
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  <post>
    <body>Im with infinitehunter here, at the moment I don't think there's any way to buy them as a gift. I mean, even if she was technically a dev account, like uploaded a quick game, and you tipped her, tipped Kreds can't be re-spent. So, I've had like $75 in kreds tipped to me, but I can't spend those on other games, I can only have them paid out to me like ad revenue.

So... yeah, until Kongregate implements some sort of &quot;Buy these Kreds as a gift...&quot; feature, you'd have to hop on her account and buy them with your paypal/card.

It would be a very worthwhile feature though with Christmas coming up, nudge nudge, Kong staff.</body>
    <body-html>&lt;p&gt;Im with infinitehunter here, at the moment I don&amp;#8217;t think there&amp;#8217;s any way to buy them as a gift. I mean, even if she was technically a dev account, like uploaded a quick game, and you tipped her, tipped Kreds can&amp;#8217;t be re-spent. So, I&amp;#8217;ve had like $75 in kreds tipped to me, but I can&amp;#8217;t spend those on other games, I can only have them paid out to me like ad revenue.&lt;/p&gt;
&lt;p&gt;So&amp;#8230; yeah, until Kongregate implements some sort of &amp;#8220;Buy these Kreds as a gift&amp;#8230;&amp;#8221; feature, you&amp;#8217;d have to hop on her account and buy them with your paypal/card.&lt;/p&gt;
&lt;p&gt;It would be a very worthwhile feature though with Christmas coming up, nudge nudge, Kong staff.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T21:53:40-08:00</created-at>
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    <topic-id type="integer">65440</topic-id>
    <updated-at type="datetime">2009-11-18T21:54:54-08:00</updated-at>
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  <post>
    <body>Fixing avatars and turning off infecting will require server downtime, so I would expect it to go back to normal on the next scheduled maintenance.

Unless of course you guys want them to take the server down mid-day and cause countless un-achieved badges during the downtime just to turn off the features :-P</body>
    <body-html>&lt;p&gt;Fixing avatars and turning off infecting will require server downtime, so I would expect it to go back to normal on the next scheduled maintenance.&lt;/p&gt;
&lt;p&gt;Unless of course you guys want them to take the server down mid-day and cause countless un-achieved badges during the downtime just to turn off the features :-P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T09:46:24-08:00</created-at>
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    <updated-at type="datetime">2009-11-17T09:46:55-08:00</updated-at>
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  <post>
    <body>I think more inconsistencies should be added to Kongregate in order to distract the populace from real problems, like communism and destruction of the rain forest.</body>
    <body-html>&lt;p&gt;I think more inconsistencies should be added to Kongregate in order to distract the populace from real problems, like communism and destruction of the rain forest.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T14:54:48-08:00</created-at>
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    <topic-id type="integer">64864</topic-id>
    <updated-at type="datetime">2009-11-15T14:54:48-08:00</updated-at>
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  <post>
    <body>Yes, they all have ratings, but the ratings system is not standardized, and fairly meaningless legally as a result. Until there's some standardized system, I don't particularly see the point.

The main reason for ratings is not for the protection of children. It's because the government wants to protect children with legislation that makes themselves seem like the do-good champions who saved your little bobby from getting killed at school because that Doom-playing psychopath opened up his daddy's gun in a rampage.

Unless we come up with something unified, it won't protect any of the sites. I would honestly just let people play at their own discretion until developers and the major portals come together for some sort of system that can rate games appropriately on a fixed scale across all websites. Hopefully with some sort of simple API that players can implement in their games that shows a rating on the title screen or elsewhere in the game, and then any reputable site would not host your game unless it had that rating system (governed by an independent body) implemented. This would be the closest thing to an ESRB, and the only thing I see that could protect web games from censorship legislation (aside from moving all the major portals outside the US or any other country that would pass such censorship laws).

At the moment though, web games seem under the radar of lawmakers, so most of us don't really care or think about it. I think adding ratings would really serve little purpose. It wouldn't stop kids from playing the games, and would actually encourage them to do so in most cases. If the rating system isn't there for legal protection, I don't think it does much else -- aside from give mature people the option to opt-out of playing a game with distasteful things that they find offensive. But if you're old enough to make that choice, rate it a 1-star, and if enough people think the way you do, the dev will learn better than to make offensive games. He'll know that making his games less offensive will get him better ratings (and more money) in the future, so he will likely do that. Or not, maybe he's just an artist in it for the art. Who knows, the point is, the rating system of the populace handles the issue as far as I'm concerned, and if you don't like it, then rate appropriately and stop playing.

Ratings should be seriously considered if law becomes an issue, otherwise they're just a thin veil that does practically nothing but adds to development time on the site (that could go to other projects), and administrator upkeep time (that could go to other things), for an issue that effects a tiny number of people.</body>
    <body-html>&lt;p&gt;Yes, they all have ratings, but the ratings system is not standardized, and fairly meaningless legally as a result. Until there&amp;#8217;s some standardized system, I don&amp;#8217;t particularly see the point.&lt;/p&gt;
&lt;p&gt;The main reason for ratings is not for the protection of children. It&amp;#8217;s because the government wants to protect children with legislation that makes themselves seem like the do-good champions who saved your little bobby from getting killed at school because that Doom-playing psychopath opened up his daddy&amp;#8217;s gun in a rampage.&lt;/p&gt;
&lt;p&gt;Unless we come up with something unified, it won&amp;#8217;t protect any of the sites. I would honestly just let people play at their own discretion until developers and the major portals come together for some sort of system that can rate games appropriately on a fixed scale across all websites. Hopefully with some sort of simple &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; that players can implement in their games that shows a rating on the title screen or elsewhere in the game, and then any reputable site would not host your game unless it had that rating system (governed by an independent body) implemented. This would be the closest thing to an &lt;span class=&quot;caps&quot;&gt;ESRB&lt;/span&gt;, and the only thing I see that could protect web games from censorship legislation (aside from moving all the major portals outside the US or any other country that would pass such censorship laws).&lt;/p&gt;
&lt;p&gt;At the moment though, web games seem under the radar of lawmakers, so most of us don&amp;#8217;t really care or think about it. I think adding ratings would really serve little purpose. It wouldn&amp;#8217;t stop kids from playing the games, and would actually encourage them to do so in most cases. If the rating system isn&amp;#8217;t there for legal protection, I don&amp;#8217;t think it does much else &amp;#8212; aside from give mature people the option to opt-out of playing a game with distasteful things that they find offensive. But if you&amp;#8217;re old enough to make that choice, rate it a 1-star, and if enough people think the way you do, the dev will learn better than to make offensive games. He&amp;#8217;ll know that making his games less offensive will get him better ratings (and more money) in the future, so he will likely do that. Or not, maybe he&amp;#8217;s just an artist in it for the art. Who knows, the point is, the rating system of the populace handles the issue as far as I&amp;#8217;m concerned, and if you don&amp;#8217;t like it, then rate appropriately and stop playing.&lt;/p&gt;
&lt;p&gt;Ratings should be seriously considered if law becomes an issue, otherwise they&amp;#8217;re just a thin veil that does practically nothing but adds to development time on the site (that could go to other projects), and administrator upkeep time (that could go to other things), for an issue that effects a tiny number of people.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T15:59:38-08:00</created-at>
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  <post>
    <body>Honestly the biggest issue is the criteria on which it is rated.

So, they could allow devs to set a rating on an honor system of saying what is in their game. Checkboxes for vulgarity, extreme violence, moderate violence, mild violence, nudity and gratuitous sexual situations (would be disallowed from proceeding with upload if checked), drug references, etc etc.

Problem is, if the devs don't follow this honor system correctly, OR if the devs try to follow it, but their idea of mild violence is your idea of extreme violence, and their idea of &quot;gratuitous sexual situations&quot; is different from yours, or if they think 'piss' isn't a vulgar word, but you do...

Well, then it falls onto the administration to correct all the mis-rated games, and that's a bunch of work and oversight that simply is pointless right now. There is no law or web game rating body. I'd love to see the ESRB begin rating web games, but there's just WAY too many for them to do it effectively for all games. Any governing body would be overwhelmed, but I'm sure if the government threatened sanctions on our industry, the devs would bind together and come up with some system to avoid that -- just as the console/pc game industry did when it created the ESRB.

Until such an issue arises where ratings are completely necessary, Kong and most sites will likely avoid the overhead and pains of trying to keep 20,000+ games rated correctly in accordance to an arbitrary rating system that would be separate from all other websites.</body>
    <body-html>&lt;p&gt;Honestly the biggest issue is the criteria on which it is rated.&lt;/p&gt;
&lt;p&gt;So, they could allow devs to set a rating on an honor system of saying what is in their game. Checkboxes for vulgarity, extreme violence, moderate violence, mild violence, nudity and gratuitous sexual situations (would be disallowed from proceeding with upload if checked), drug references, etc etc.&lt;/p&gt;
&lt;p&gt;Problem is, if the devs don&amp;#8217;t follow this honor system correctly, OR if the devs try to follow it, but their idea of mild violence is your idea of extreme violence, and their idea of &amp;#8220;gratuitous sexual situations&amp;#8221; is different from yours, or if they think &amp;#8216;piss&amp;#8217; isn&amp;#8217;t a vulgar word, but you do&amp;#8230;&lt;/p&gt;
&lt;p&gt;Well, then it falls onto the administration to correct all the mis-rated games, and that&amp;#8217;s a bunch of work and oversight that simply is pointless right now. There is no law or web game rating body. I&amp;#8217;d love to see the &lt;span class=&quot;caps&quot;&gt;ESRB&lt;/span&gt; begin rating web games, but there&amp;#8217;s just &lt;span class=&quot;caps&quot;&gt;WAY&lt;/span&gt; too many for them to do it effectively for all games. Any governing body would be overwhelmed, but I&amp;#8217;m sure if the government threatened sanctions on our industry, the devs would bind together and come up with some system to avoid that &amp;#8212; just as the console/pc game industry did when it created the &lt;span class=&quot;caps&quot;&gt;ESRB&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;Until such an issue arises where ratings are completely necessary, Kong and most sites will likely avoid the overhead and pains of trying to keep 20,000+ games rated correctly in accordance to an arbitrary rating system that would be separate from all other websites.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T15:26:46-08:00</created-at>
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    <updated-at type="datetime">2009-11-14T15:27:00-08:00</updated-at>
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  <post>
    <body>I think there's tons of exceptions, but I think the level serves a really quick-glance indicator of how involved someone is with the site, without having to visit their profile and check their actual badges and join date.</body>
    <body-html>&lt;p&gt;I think there&amp;#8217;s tons of exceptions, but I think the level serves a really quick-glance indicator of how involved someone is with the site, without having to visit their profile and check their actual badges and join date.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:55:47-08:00</created-at>
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    <updated-at type="datetime">2009-11-14T08:55:47-08:00</updated-at>
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  <post>
    <body>Since rooms serve the same social purpose as clans, as many people here have stated, I have always wanted the room concept to be expanded a bit.

My proposal would be that we could establish &quot;Room Pages&quot; a profile page for each room, that is a little different from a normal player profile. It would contain a list of members (instead of a friends/fans list), and where you would normally have a &quot;Add as a Friend&quot; button, you would instead have a &quot;Make this your favorite room.&quot; button.

Favorite room would display on the player profile, and the player would be automatically added to the room member list.

The room owners would be able to update a little news section on the room, in place of the normal player profile &quot;About Me.&quot;

Ideally, the room would also show some information about achievements of it's members. For instance, maybe a badge case that's slightly modified so that it shows how many of each badge has been earned in the room, and the total points value of all of it's members combined, to create a sort of new &quot;Room Level&quot; concept, thereby allowing the different rooms to compete in terms of who has the highest room level. This would further deepen the social bonds that the rooms already have, and add a bit of an indirect competition to the room system that could be fun without getting out of hand.

With events like the L4D2 event, it would have been really nice to have this sort of structure, since the site is listing which rooms have the highest numbers of zombies and survivors. It would have been nice to display those on the hypothetical &quot;Room Profile&quot;

In order to promote these profile pages, each chat room could send a message when you join the room privately to the person joining which may (using The Van as an example) say: &quot;Welcome to the Van! Visit our (Room Profile) and join in!&quot; with Room Profile being a link.</body>
    <body-html>&lt;p&gt;Since rooms serve the same social purpose as clans, as many people here have stated, I have always wanted the room concept to be expanded a bit.&lt;/p&gt;
&lt;p&gt;My proposal would be that we could establish &amp;#8220;Room Pages&amp;#8221; a profile page for each room, that is a little different from a normal player profile. It would contain a list of members (instead of a friends/fans list), and where you would normally have a &amp;#8220;Add as a Friend&amp;#8221; button, you would instead have a &amp;#8220;Make this your favorite room.&amp;#8221; button.&lt;/p&gt;
&lt;p&gt;Favorite room would display on the player profile, and the player would be automatically added to the room member list.&lt;/p&gt;
&lt;p&gt;The room owners would be able to update a little news section on the room, in place of the normal player profile &amp;#8220;About Me.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Ideally, the room would also show some information about achievements of it&amp;#8217;s members. For instance, maybe a badge case that&amp;#8217;s slightly modified so that it shows how many of each badge has been earned in the room, and the total points value of all of it&amp;#8217;s members combined, to create a sort of new &amp;#8220;Room Level&amp;#8221; concept, thereby allowing the different rooms to compete in terms of who has the highest room level. This would further deepen the social bonds that the rooms already have, and add a bit of an indirect competition to the room system that could be fun without getting out of hand.&lt;/p&gt;
&lt;p&gt;With events like the L4D2 event, it would have been really nice to have this sort of structure, since the site is listing which rooms have the highest numbers of zombies and survivors. It would have been nice to display those on the hypothetical &amp;#8220;Room Profile&amp;#8221;&lt;/p&gt;
&lt;p&gt;In order to promote these profile pages, each chat room could send a message when you join the room privately to the person joining which may (using The Van as an example) say: &amp;#8220;Welcome to the Van! Visit our (Room Profile) and join in!&amp;#8221; with Room Profile being a link.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:53:04-08:00</created-at>
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  <post>
    <body>Levels are mostly used for your reputation on the site as a dedicated Kongregator or awesome gamer. You can easily tell that someone who is level 35 has been here for a while, but someone who is level 5 is just getting started. So they sort of show how long you've been around and what you've accomplished in that time.

To date, levels have only been used for a few early-access beta tests of games where they didn't want to invite too many people and overload the servers before the game was ready. Noteably Kongai and Heroes of Gaia.</body>
    <body-html>&lt;p&gt;Levels are mostly used for your reputation on the site as a dedicated Kongregator or awesome gamer. You can easily tell that someone who is level 35 has been here for a while, but someone who is level 5 is just getting started. So they sort of show how long you&amp;#8217;ve been around and what you&amp;#8217;ve accomplished in that time.&lt;/p&gt;
&lt;p&gt;To date, levels have only been used for a few early-access beta tests of games where they didn&amp;#8217;t want to invite too many people and overload the servers before the game was ready. Noteably Kongai and Heroes of Gaia.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:43:59-08:00</created-at>
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  </post>
  <post>
    <body>This thread is a good opportunity to point out that you should never follow the instructions in a spam post that encourages you to &quot;copy and paste to x other games&quot; or into chat or anything like that. They are essentially sucker-propagated text viruses. They don't harm your computer, but the idea is to get as many suckers as possible to follow the instructions and see how far it can spread through &quot;viral&quot; distribution. In most cases they are just a kid seeing if he can make some sort of noticeable impact on the web by getting people to spam his text. Youtube was plagued with them a few years ago, and Kongregate has had a hard time fighting them as well.

They're the modern evolution of the email chain letters &quot;Send this to 15 people in the next 5 minutes and your crush will ask you on a date!&quot; and the physical mail chain-letters that existed before that (but were far less common because its a lot harder to send a piece of mail then to post to a comment!)

Long story short, please don't be a sucker. It pollutes the comments with worthless spam that makes the entire system less useful to the other players as well as developers seeking real feedback about their game.</body>
    <body-html>&lt;p&gt;This thread is a good opportunity to point out that you should never follow the instructions in a spam post that encourages you to &amp;#8220;copy and paste to x other games&amp;#8221; or into chat or anything like that. They are essentially sucker-propagated text viruses. They don&amp;#8217;t harm your computer, but the idea is to get as many suckers as possible to follow the instructions and see how far it can spread through &amp;#8220;viral&amp;#8221; distribution. In most cases they are just a kid seeing if he can make some sort of noticeable impact on the web by getting people to spam his text. Youtube was plagued with them a few years ago, and Kongregate has had a hard time fighting them as well.&lt;/p&gt;
&lt;p&gt;They&amp;#8217;re the modern evolution of the email chain letters &amp;#8220;Send this to 15 people in the next 5 minutes and your crush will ask you on a date!&amp;#8221; and the physical mail chain-letters that existed before that (but were far less common because its a lot harder to send a piece of mail then to post to a comment!)&lt;/p&gt;
&lt;p&gt;Long story short, please don&amp;#8217;t be a sucker. It pollutes the comments with worthless spam that makes the entire system less useful to the other players as well as developers seeking real feedback about their game.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:38:37-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/64317?page=1#posts-1449904'&gt;rawismojo&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;This isn&amp;#8217;t at all the right way to go about this.  If you guys think that certain users are behaving incorrectly, report them to the admins.  They have the benefits of chatlogs and can better investigate it.  Calling them out in the forums will do very little to actually help anything, and more likely just cause more drama and headache.&lt;/p&gt;&lt;/blockquote&gt;

This says everything I was going to say. To the OP, if you feel your daughter has been harassed in any inappropriate way, you can contact Kongregate directly at support@kongregate.com (I think they still read that email? If not, use the feedback form here: http://www.kongregate.com/feedbacks/new)

In any case, the administration can research the history of the account and determine whether it is an actual case of a predator or just a teen trying to have fun in the wrongest way possible, and act accordingly after they figure that out. Harassment of any kind is not allowed on the site, whether its a legitimate case of predatory behavior, or just someone pretending in order to give people a scare.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/64317?page=1#posts-1449904&quot;&gt;rawismojo&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;This isn&amp;#8217;t at all the right way to go about this.  If you guys think that certain users are behaving incorrectly, report them to the admins.  They have the benefits of chatlogs and can better investigate it.  Calling them out in the forums will do very little to actually help anything, and more likely just cause more drama and headache.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;This says everything I was going to say. To the OP, if you feel your daughter has been harassed in any inappropriate way, you can contact Kongregate directly at &lt;a href=&quot;mailto:support@kongregate.com&quot;&gt;support@kongregate.com&lt;/a&gt; (I think they still read that email? If not, use the feedback form here: &lt;a href=&quot;http://www.kongregate.com/feedbacks/new&quot;&gt;http://www.kongregate.com/feedbacks/new&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;In any case, the administration can research the history of the account and determine whether it is an actual case of a predator or just a teen trying to have fun in the wrongest way possible, and act accordingly after they figure that out. Harassment of any kind is not allowed on the site, whether its a legitimate case of predatory behavior, or just someone pretending in order to give people a scare.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T07:07:54-08:00</created-at>
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  <post>
    <body>I've never seen a game that caused more internal dispute on Kong than Elona. Im seriously perplexed by it's success on the site (ranks/gameplays) yet seeing so many people in chat/forums that are not fans.

Maybe it brought lots of new players to the site from being linked somewhere who all signed up and voted it high? I don't think it's fraudelently rated, it's just really strange to see the reaction players have to it.

Anyhow, from the brief bit I've played, it seems good!</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve never seen a game that caused more internal dispute on Kong than Elona. Im seriously perplexed by it&amp;#8217;s success on the site (ranks/gameplays) yet seeing so many people in chat/forums that are not fans.&lt;/p&gt;
&lt;p&gt;Maybe it brought lots of new players to the site from being linked somewhere who all signed up and voted it high? I don&amp;#8217;t think it&amp;#8217;s fraudelently rated, it&amp;#8217;s just really strange to see the reaction players have to it.&lt;/p&gt;
&lt;p&gt;Anyhow, from the brief bit I&amp;#8217;ve played, it seems good!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T06:34:33-08:00</created-at>
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  <post>
    <body>Pretty epic thread.</body>
    <body-html>&lt;p&gt;Pretty epic thread.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T21:28:39-08:00</created-at>
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  <post>
    <body>Guess I had it backward then! I never looked into that area of the site honestly, aside from putting up my art! I'm showing how little I keep up with the updates to the site since I left to go make games, aren't I?

... back to my hole I go.</body>
    <body-html>&lt;p&gt;Guess I had it backward then! I never looked into that area of the site honestly, aside from putting up my art! I&amp;#8217;m showing how little I keep up with the updates to the site since I left to go make games, aren&amp;#8217;t I?&lt;/p&gt;
&lt;p&gt;&amp;#8230; back to my hole I go.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T14:09:59-08:00</created-at>
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  <post>
    <body>-Curators are able to moderate the audio and image submissions in the collabs section, but do not have other normal mod powers. Mods are also able to moderate those areas.-

-Power structure goes: Normal User -&gt; Curator (collabs moderator) -&gt; Moderator (chat and collabs) -&gt; Admin (able to create gold from lead)-

Forum Moderators are a separate beast. Technically anyone can be a forum moderator, and it's not included as part of the powers of any of the above, aside from Admins. Forum moderators are appointed individually and can be made up of admins, mods, and for the collabs, I think some curators may be forum mods -- not entirely sure.

Edit: Top of post stricken because damijin is bad at knowing how things are structured.</body>
    <body-html>&lt;p&gt;&lt;del&gt;Curators are able to moderate the audio and image submissions in the collabs section, but do not have other normal mod powers. Mods are also able to moderate those areas.&lt;/del&gt;&lt;/p&gt;
&lt;p&gt;&lt;del&gt;Power structure goes: Normal User &amp;#8594; Curator (collabs moderator) &amp;#8594; Moderator (chat and collabs) &amp;#8594; Admin (able to create gold from lead)&lt;/del&gt;&lt;/p&gt;
&lt;p&gt;Forum Moderators are a separate beast. Technically anyone can be a forum moderator, and it&amp;#8217;s not included as part of the powers of any of the above, aside from Admins. Forum moderators are appointed individually and can be made up of admins, mods, and for the collabs, I think some curators may be forum mods &amp;#8212; not entirely sure.&lt;/p&gt;
&lt;p&gt;Edit: Top of post stricken because damijin is bad at knowing how things are structured.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T14:06:12-08:00</created-at>
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    <body>Jindo takes my vote for being one of the most long-term dedicated non-mods. His artwork can be seen in so many avatars, including many of the default ones, and his presence on the site is eternal :)

There are also countless mods I would say are an incredibly important and popular part of the site, but too many to name, so I'll stick with Jindo.</body>
    <body-html>&lt;p&gt;Jindo takes my vote for being one of the most long-term dedicated non-mods. His artwork can be seen in so many avatars, including many of the default ones, and his presence on the site is eternal :)&lt;/p&gt;
&lt;p&gt;There are also countless mods I would say are an incredibly important and popular part of the site, but too many to name, so I&amp;#8217;ll stick with Jindo.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T14:01:05-08:00</created-at>
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  <post>
    <body>I'm just going to put this little padlock on here, since I don't think anything in this thread is particularly productive. The starter has been silenced, and I'd actually like to see a serious version of this thread started if anyone wants to make one.

In the meanwhile, someone just informed me that today marks my third year of being a Kongregate member. How's that for history!</body>
    <body-html>&lt;p&gt;I&amp;#8217;m just going to put this little padlock on here, since I don&amp;#8217;t think anything in this thread is particularly productive. The starter has been silenced, and I&amp;#8217;d actually like to see a serious version of this thread started if anyone wants to make one.&lt;/p&gt;
&lt;p&gt;In the meanwhile, someone just informed me that today marks my third year of being a Kongregate member. How&amp;#8217;s that for history!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T13:54:05-08:00</created-at>
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  <post>
    <body>I think it's fairly relevant anyhow -- but yeah you're right there's lots of sites that provide great developer incentives now. I think that's great. I just also think that Kongregate started that trend, so I give them the major props. So, I agree with you, maybe some other sites offer slightly better terms, and that's great, but until they can match Kong's size and ability to pay out, it won't matter much. I sincerely hope they do grow though, cause I'm always amped to get more revenue from other sources!</body>
    <body-html>&lt;p&gt;I think it&amp;#8217;s fairly relevant anyhow &amp;#8212; but yeah you&amp;#8217;re right there&amp;#8217;s lots of sites that provide great developer incentives now. I think that&amp;#8217;s great. I just also think that Kongregate started that trend, so I give them the major props. So, I agree with you, maybe some other sites offer slightly better terms, and that&amp;#8217;s great, but until they can match Kong&amp;#8217;s size and ability to pay out, it won&amp;#8217;t matter much. I sincerely hope they do grow though, cause I&amp;#8217;m always amped to get more revenue from other sources!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T12:33:50-08:00</created-at>
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    <updated-at type="datetime">2009-11-07T12:33:50-08:00</updated-at>
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    <body>I still think it's the best in existence for devs. I'm curious about which portal you're describing. I know Newgrounds recently added ad rev share, so maybe them? I think that's nice if they also share profile and blog pages, but really that was a recent addition. Kong has always shared with devs since the beginning and has been created from day 1 with the idea that developing flash games should make more money for developers and help make it a possible full-time job for more people.

Kongregate's very existence is based on being fair and supportive of developers, likely because Jim was a developer himself for so long (though not a flash developer, but a game developer and programmer.)

The real truth is, if Kongregate hadn't set this standard of sharing revenue with devs, I doubt Newgrounds or ANYONE else would have voluntarily done it. They do it because they want to look as fair as Kongregate is, but without Kongregate, portals would still keep all the money to themselves. I think that is what makes them the best portal for developers. They started the trend that is making us more money.

As far as non-flash platforms go. I don't really think much about that. I'm a flash dev, and have no interest in the others. I suppose you're right that they aren't as free as portals that allow those, but I think because of the low install rates of those platforms, the games would perform poorly just like Shockwave games did when Kong still was promoting those back in the early days of the site.</body>
    <body-html>&lt;p&gt;I still think it&amp;#8217;s the best in existence for devs. I&amp;#8217;m curious about which portal you&amp;#8217;re describing. I know Newgrounds recently added ad rev share, so maybe them? I think that&amp;#8217;s nice if they also share profile and blog pages, but really that was a recent addition. Kong has always shared with devs since the beginning and has been created from day 1 with the idea that developing flash games should make more money for developers and help make it a possible full-time job for more people.&lt;/p&gt;
&lt;p&gt;Kongregate&amp;#8217;s very existence is based on being fair and supportive of developers, likely because Jim was a developer himself for so long (though not a flash developer, but a game developer and programmer.)&lt;/p&gt;
&lt;p&gt;The real truth is, if Kongregate hadn&amp;#8217;t set this standard of sharing revenue with devs, I doubt Newgrounds or &lt;span class=&quot;caps&quot;&gt;ANYONE&lt;/span&gt; else would have voluntarily done it. They do it because they want to look as fair as Kongregate is, but without Kongregate, portals would still keep all the money to themselves. I think that is what makes them the best portal for developers. They started the trend that is making us more money.&lt;/p&gt;
&lt;p&gt;As far as non-flash platforms go. I don&amp;#8217;t really think much about that. I&amp;#8217;m a flash dev, and have no interest in the others. I suppose you&amp;#8217;re right that they aren&amp;#8217;t as free as portals that allow those, but I think because of the low install rates of those platforms, the games would perform poorly just like Shockwave games did when Kong still was promoting those back in the early days of the site.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T10:36:02-08:00</created-at>
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    <updated-at type="datetime">2009-11-07T10:38:05-08:00</updated-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/63776?page=1#posts-1438123'&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/63776?page=1#posts-1438095&quot;&gt;damijin&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;cares more about us developers than any other portal in existence&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Is that your completely unbiased opinion as an ex-member of staff?&lt;/p&gt;&lt;/blockquote&gt;

It's my honest opinion from having dealt with almost every portal out there. Kong gives more money and more freedom to developers than anyone else. It's the reason I got involved with Kongregate and worked for them to begin with, and as a developer, my opinion remains the same. I'm biased, but it's also objectively true, and you can ask any other game developer if they feel the same way :)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/63776?page=1#posts-1438123&quot;&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/63776?page=1#posts-1438095&quot;&gt;damijin&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;cares more about us developers than any other portal in existence&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Is that your completely unbiased opinion as an ex-member of staff?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;It&amp;#8217;s my honest opinion from having dealt with almost every portal out there. Kong gives more money and more freedom to developers than anyone else. It&amp;#8217;s the reason I got involved with Kongregate and worked for them to begin with, and as a developer, my opinion remains the same. I&amp;#8217;m biased, but it&amp;#8217;s also objectively true, and you can ask any other game developer if they feel the same way :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T10:08:12-08:00</created-at>
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