Recent posts by aginco on Kongregate

Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

20 fights of a single char at exit ffrom the city will give you on average this amount of experience (please help for this evaluation, single char 20 fights send me an message with amount and where. at the moment it is only an idea I want to check soon):

Outskirts L1:
Sewers L1:
Sewers L3:
Ruins L1:
Mountain Pass L1:
Mountain Pass L2:
Road to Paladia:
Prison L1:
Old Port L1:
Ocean L5:
Paladia L1:

If you want to help remember to use 1 single character with any armour, weapons, accessories but without any bonus to exp from int or any other source.

I think it will be helpfull for everyone to get know how fast you can get your level back in a “safe” place.

 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

Dedicated characters mostly not usable in adventuring:

30 points

  • Thief banker (4,10,2,1,4,4)
    Skills: Stealth → 100
    Accessories for him (use as you wish and have, ring of shadow to lower possibility of stealing money from the thief): Lucky amulete, Ring of shadow, Ring of wizardry
    Automatas:
    1. Self → Ambush
    2. Enemy: Any → Steal
    You should not use automata for Steal most of the time. Best place to use him: Sewers L2. Keep in mind Tax collectors still will be able to flee from the battle so if they get money kill them and steal at the same time. If you use 40 points or higher medal with Str 10 or someone else with Str,Agi@10 and high level to prevent fleeing it is possible to transfer money stealing back from monsters with Steal capability.
    Strategy for the fight with 4xTax Collector: get strong attackers with initiative > 0.6 but less then Thief in addition to characters with gold to transfer. Best if they can kill rat in 1 attack. Wait till rats steal gold then use Thief to steal it back and attackers to kill it. You can train Stealth and Steal to 30 points to get higher probability of success faster.
    You can use him to stockpile money fast in any grinding point (close to sanctuary or the city) 1st stealing cash then killing the monster.
    In that situation you can use:
  • Stockpiling Leader Thief (4,5,1,1,3,10). If you do not want possibility of 7 char grinding party and better gold ratio you can use Cha 9.
    Accessory: Amulet of life, Ring of shadow, Lucky amulete, Ring of wizardry
    This is a best way to stockpile money in 1 char in any grinding point using team .

Monsters to be used for money transfers:
Tax Collector (flees a lot), other rats pickpocket sometimes
cactis Desert Stryker, Spiked Footman
Red Dragon
Grave Robbers (can confuse but are incredible good for transfers, stealing or fleeing but 30p with good team should suffice/best to use with sleepy bard and only 1 robber awaken for easy handling of confusion)

  • Poors’ AoE can be used in adventuring Guard(5,9,6,1,1,4)
    Skills: Agressive Stance 1 point, whatever
    Accessories: Ring of nimblness, Bracers of protection, parrying spear, retailating shield
    With 30p medal he will have limited usability above being “AoE” because of lack of automatas.
 
Flag Post

Topic: Sorcery Quest / How to drag item without equip?

check vault – button at top of the screen right of mail and chat

if you hold sth on the character its inventory window opens and you can put sth to one of a possible slots.

 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

One of the easiest and cheapest 4 char starting team for beginners. Should work well till 1st recycle.
(Fight with a Green Dragon at theirs L61-62 28 turns without Snipe, no potions used. levels gained thanks to 5 metallic mushrooms killed in the ruins.)

4 char team (3×33 points starting medals and 1×30 points):

  • 1xGuard 33 points: 4,5,9,5,3,4 → Agressive Stance, electrifying sword later, plain sword till then (in the ruins he should have: Bracer of protection 0.1 Parry, Elemental Ring)
  • 1xMusketeer(Leader) 33 points: 6,6,6,5,3,5 → Eagle Eye, at least Cracked hand canon as fast as possible (I’ve got it in Woods L1 not getting “free” plain clothes, easiest way = create Guard and default engineer go out and get basic starter clothes, return recycle eng, create this team and go to the shop to sell crossbow from healer and buy chc. selling money goes to a person having the item = healer will have over 300gc) or other 2 hand with +fire (in the ruins: Escopette, gloves +0.1 initiative, Elemental Ring/he will be able to kill metallic mushroom with a 1 point Snipe in Ruins L1, snipe will also help fighting Green Dragon and all creatures with piercing weakness for example Admiral Eagle).
  • 1xHealer 33 points: 4,5,5,5,8,4 → Revive then Soft (in the ruins: resist charm shoes, luck amuletes, resist sleep and robe with +resist)
  • 1xGuard 30 points: 4,4,9,4,4,4 → Group Defense or Agressive Stance like the 1st one (no need to add him just after finding the medal, you can exp him with exp for completing some quests or in the Sewers or even Ruins L1 later. it can also be Barbarian→War Cry L5, Soldier→Crush, Thief, or front line Musketeer) (in the ruins: Bracer of protection, )

You can get additional “money” by creating Engineer at start and selling the crossbow or create 1 char and rest of the team after the game engine will get money for basic equipment of the 1st team (“naked” guard will be better front line then anything you can buy without starter kit and musket goes back just after firearm in his hands).

Automatas for the team:
Musketeer

  • Enemy: HP under 30% → Attack
  • Enemy: HP under 50% → Attack
  • Enemy: HP under 70% → Attack
  • Enemy: Any → Attack

Healer

  • Ally: HP under 10% → Heal
  • Ally: HP under 30% → Heal
  • Self: HP under 70% → Heal
  • Ally: HP under 70% → Heal
  • Enemy: HP under 30% → Attack

Guard

  • Ally: HP under 50% → Cover Ally
  • Enemy: HP under 30% → Attack
  • Enemy: HP under 50% → Attack
  • Enemy: HP under 70% → Attack
  • Enemy: Any → Attack

Strategy:
Use musketeer to attack strongest/best target and automatas for rest of the team or just spacebar after the target get 1st wounds.
But, if needed use Cover Ally/Heal/and so on by hand. For example attack venomous mushroom or healing mushroom when fighting boss mushroom.
if you are not used to try search for the monster few times before exploring next level.

When Guard gets Agressive Stanca add it to his Automatas.

You should buy only “best” equipment set or cheap one if some char needs it to have proper defense.
Keep in mind you will get sword for the guard, clothes for the healer from chests and 33 points guard and musketeer will go for elemental damage later using additional accessory from the shop.

It should work well with some minor changes in equipment till 1st recycle. No need to get more then 4 chars. If needed you can use elemental protection with ring of quickness for the priest so no attackers will loose a turn casting protection at the beginning.
(my tests show the only problem for this party are strong elemental attacks = few monsters in Ruins L4-L5 and few more in Snowy Peaks L3-L5, for truth… only bad luck can force them to flee or inexperience of the player. it is much, much easier when you know what each monster can do)

Automatas…. :) that is a wonder in this game… explore it possibilities… :)

P.S. After ep1 (and 10p in Cure/Restore) Healer should go for Heavenly Blessing L30 (it is must have if no barb in the team), Guard should have Fortify L30 and Agressive Stance till recycle, it depends what you’ve got from monsters but probably you can change only accessory and keep weapon and possible for example Follower’s Robe as clothes.

P.S.2 One of the most offensive team is sth like: Archer, Soldier, Illusionist(Sling,back,Bolster/Undermine)/8,8,5,1,2,4, but I am not sure if it is possible to get it up to a recycle without lots of fleeing.
Probably best starting AoE is sth like: Barbarian(Traps), Archer(Barrage), Bard(Song of Mana). If you are experienced player you can try them with 5,10,1,1,5,4 and leader with preferable 6,6,6 or at least 5,6,6. Checked… it is working :).
Harder version is: Barbarian(Path of Destruction),Monk(Flying Kick),Healer for Revive and mana regen but they are much harder to exp and build from 33p medals.

 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

Red Dragon tips:
not much to say.

After 1st recycle and completing Old Mines, Volcano Grotto he should not be a problem.
He uses elemental, regeneration, strong attacks and charm and poison and silence but with revive, healing in the team it is just a long fight.
using 2×150 elemental/fire protection in accessory it is possible to use 30 points dedicated (Snipe,Slit,Revive,magic protection) character (you can get ~L100 just going with him to the dragon) if you can get to the dragon with him (I was testing 30 points Healer/1,1,6,7,6,6/ at L120 and additional Superior HP amulet).

Without any healing except potions he can be defeated but it can be hard or very hard.
I’ll test further chances to poison him or paralyze with a generic 50 points medal and suggested skills.

He is immune to fire but Ice is his weakness (light too) and poison can get him to his knees very fast.

 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

Green Dragon tips:

  • this monster uses mostly physicall attacks (probably blunt and some elemental or other type when dispelling, it is possible to win using single 50 points ~L40 guard/9,9,10,1,1,1/ with ep2 anti-blunt equipment and countering helpers) so no need to use high elemental protection
  • it is better to fight with him using smaller teams (3-4 chars) because he is using less powerfull skills. for larger groups he is using acid cloud putting physicall vulnerability detoriation with it.
  • he can remove rises and sleep/silence chars
  • if you have large team you can think of changing it for sth more dedicated for example by creating temporary leader and grinding it fast to level 40 in ruins. Simple solution is: Bard from 30 points medal with 1,1,8,1,4,9 and Ode to Mage trained to level 30 and may be some points in Song of Healing. Most of the time fight with GD will take few turns and it is better to have higher leader protection then bonuses to attack.
  • GD can regenerate = you need to have someone who will remove regeneration for example Monk with Grab, Engineer with Catapult, Soldier with Crush or you need to silence/berserk or so the dragon… or you need to overuse his MP so he will have no MP for regeneration. most of the time putting high amount of detors on the dragon or forcing him to remove rises on the team = no MP for regen. paralyzing the dragon works well so for some team getting crossbow or some other paralyzing weapon is worth to try.
 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

not common knowledge…

+elemental in weapon is stackable with +elemental from accessory.

+8 electric of Thunder short sword + +15 of Elemental ring x3 from the shop = not so bad elemental attack for a fighter.
(for better understanding, caster with Int 10 at level 65 has only 32 raw elemental power, at level 160 it is only 80. Defense for Int 3 at level 160 is 83)

I’m not sure how attack power is evaluated but Ode To Mage + Fireball is better than + Ice Shard. seems different base elemental is not overlapping somehow in the formula.

Fleeing (Decent Agi/int) is a key to many strategies.
It is most of the time better to go a level higher and run from the battle with harder monsters than fight a level with all monsters killable for the team.

Minimum attributes to get all bonuses:
4,5,5,5,6,4

Wis can be set to 3 for a char with only rises but Wis 5 gives possibility of using: Self: Empathic → Defend in Automatas.

spellcasters should have str 4 to have no penalties to criticals and fleeing.

btw… it is my guess.. I’m not sure about it:
Thief Backstab >L10 is lowering probability of Petrifying.
Resillence rises gives higher probability of petrification in Old Mines (it is my guess flying picks more offten tries to petrify)

Reflect (f.e. Sorcerer) is valuable in protecting against Petrification too

It is a little mess at the moment but if you find it usefull:
https://docs.google.com/spreadsheet/pub?key=0AhUGNVjG6LBldFptdzY0WFk2NC1VYklJZXZ4N3V0bWc&output=html
not all formulas are correct. for example criticals are incorrectly summed.

Funny Fact:

  • If you have someone with Int 10 in your party… you can bid reward for the sword in Rat stole the sword to 260gc and then keep it choosing 4th option… and…
    after getting 1st reward you can give it back to shopkeeper to get the reward (260gc) 2nd time.
  • You do not need to complete any of the quests to end episode 1. Only few minor armour in the shop requires completing rat in the basement quests but all important things will be available at start of Ruins L1.
  • Having at least Str 4, Agi 10 in your team gives you possibility to just skip Sewers and go to Ruins using maps and fleeing. In the Ruins you can start over having all possible equipment in the shop. Of course you need to win with Boss Mushroom 1st. Possible easiest way is to use Monk(~4,10,6,1,2,3)+Healer(~4,1,6,2,10,3+Healing Automatas) till Boss Mushroom and add Thief with remaining points in intelligence for near 100% fleeing. Only once I had to try to flee 2nd turn not loosing a single char. You need to get additional mana potion for the Monk to easily win with Boss Mushroom at his level 7 or 8 (I had level 8 winning few times with Lapias earlier but minimum level for the monk is 6 + 3 mana potions used on him by the Healer. Risky because of hit=heal so hits only on the monk without a parry = no time to replenish mana and higher level = more chance to flee with a success).
 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

I hope you will join with interesting summary information having the name of this thread :) in your mind.

  • you can check meaning of rise/detor moving your mouse on top of it mark in fight. it needs some experience in positioning the cursor unfortunatelly
  • charm and automatas: charmed character uses automatas against your party. If you have weak resistance against charm the solution is to add as a 1st automata:
    Self: Any negative condition → Defend
    or shortly
    Self → Defend
  • some potions work outside of the battle. For example if you expect strong magic opponents you can cast Elemental Dust before start of the fight.
  • luck adds 10 levels to strength of the skill
  • you can use some curing herbs on the char who is not inflicted yet. it is possible to cure poison or silence before it do anything bad having initiative in mind. for example low agility guard can cure poison or higher agility musketeer can cure silence before any caster notice that it was inflicted on him (if nothing to cure char will use his Automatas).
  • most boss monsters are reborning in exactly 72hours
  • if you want a large team from the beginning without any recycle you can create a poor leader (from any unneeded medal) with Cha = 10 and Agi, Res, Int, Wis = 1 and keep him dead all the time. That way you have 6 party without any penalties and additional space for equipment :).
  • some monsters have ability to attack everyone in the team… it is recomended to put higher retaliating/armor/damaga dealing characters to the left of front row in your party (f.e. guard in agressive stance).
  • leader before 1st recycle/max level 160 gives about 20% negative bonus to the team with attribute equal to 1. After 1st recycla it can go worse then 50% later in the game no matter if attribute is at 1 or 4. 33 points medal gives a possibility to use large party (6/7) if you know what you are doing.
  • most quests can be ended by switching to a party in the city and ending the quest using items from the vault or visiting quest giver. For example “Find innkeeper’s lost uncle”
  • it is easier to grind for money and level up using 1-2 char team near one of exits from the city (with proper simple automatas you can mostly press space without much thinking in the process). Important in Drebinheim as later in the game money and equipment are not such big problem.
  • you can level healer from available medal to get Soft and cure Petrification in the city for free.
  • if you need to move money between character you can try using Steal of a Thief in a Sewers L3 or other map with stealing creatures. You need high Agi/Str to block them from fleeing.
  • you can reorganize your team anytime… if someone heavy wounded you can move him to a back before rest.
  • it is possible to use automata out of fight. healer can “automatically” heal all party to 70% with Ally:HP Under 70%→Heal

Last but not least…

2 char L66 team to win with high probability with a green dragon:
2×30 point medals, 1 support, 1 spellcaster
Thief – 1,1,10,2,6,3
Healer(Leader) – 4,2,8,5,6,3

For the Thief you should train Lucky 7 to the level 40 (minimal level to fight with the dragon = 66/or 46 with huge amount of luck)
For the Healer: Cure, Regeneration
I had Heal L 40.

Equipment:
Thief: best inflicting equipment + lucky amuletes
Healer: best resisting equipment + lucky amuletes

in addition
Thief: alert dust, best mana potion
Healer: chirping herbs, best mana potion

Healer should have in automatas:
Ally: HP 10/30% → Heal
Ally: HP 50/70% → Regeneration
Ally: Asleep → Cure
Defend or Attack only if enemy Blinded or with No condition.

Thief should have:
Enemy: Any → Lucky 7
Self: Self → Defend

strategy = petrify the dragon.
With 10 tries you should have more then 50% winning ratio (6:0 for my test team with 3 superior mana potions). 1 mana potion = at least 10 tries

This is a solution off the shop. thief should have initiative higher then the dragon and healer lower = no crossbow/possible some dagger with +to initiative.

It can be bigger problem to train them and get to the dragon ;) than to win with him. I was training this team alone with sling +ice and 3x +15 elemental damage in Ruins L1 to L4 but fleeing many times from fear and elemental inflictors.

btw. you should be able to get past the Green Dragon with your main team before level 65 most of the time.

P.S. Important wiki links:
http://www.edgebee.com/wiki/index.php?title=Recycling
http://www.edgebee.com/wiki/index.php?title=Experience

 
Flag Post

Topic: Sorcery Quest / Thief Pickpocket chance

It is stacking probably.

The same as duratoin of spells for bard.

 
Flag Post

Topic: General Gaming / Aerow's Guide to Elona Shooter

ok.

I ended all hard medals.

Thieve(82) + Rifle Mk-10 (6 slots but Fire Rate-3, Accuracy-3 and Leech-2, Damage-2, AntiArmor-1 = bad luck with mods :-( )
Little Girl – Combat Shotgun Mk-4(2 slots, Damage, Ammo)
Scheriff – Auto Shotgun (great anty-exploder)
Militia – Gravity Gun

Villa Lv 5

stats:
Elona Shooter Stactics Day 100
You are playing Hardcore Mode.
48 Perfect Games scored.
2840 eggs collected.
Exploded 822 sisters.
Robbed 3670 children.
Total of 19787 enemies killed.
Total of 897868 GP earned.

Most perfect games scored in 2nd half when started to use Villa and pumped up my Riffle.
sisters used only for money 1 sister ~ 1 level of Love

This game was started with 40 day medal (Gravity Gun)

Seems that Sheriff + Autogun the best to protect against Exploders.

no Engineering skill at all. Villa + money (200k earned by thieve) = mostly boring game

 
Flag Post

Topic: General Gaming / Aerow's Guide to Elona Shooter

btw.

My Thieve on day 150 has:
level 123 and 0.5mln earned (using Revolver Mk-15:Accuracy,Damage,Anti-Armor,Leech + Villa Lv 13).

Gravity Gun is bad because of 1 thing. It kills experience of your people.

Still no hard medals because of my laziness to do list of important day points and list of all weapons to be able to get ready for armour, exploder a.s.o.

To remove all medals it is necessery to remove elonas_idx.sol file from ES flash saves.
You can put this file from Kong version to get all medals when playing for example local version of ES but be ready that you will meet several limitation in the game (Trainer is also limited).

In game max limits:
Sandbag Level 10
Speciality Trainer Level 9 (usefull when you have all 18 specialities)
Storage Level 11
House Level 3

Several Taunts + Villa = gold later in the game when you can not score critical kills because of too good help from your troops.

It seems like this game is ready to be played “forever”. Just reach a point when you have no need to shoot by yourself and use your time only spending APs. High Villa + Museum + Sisters with Love + Insurance a.s.o and you can forget about shooting at all ;-).

 
Flag Post

Topic: General Gaming / Aerow's Guide to Elona Shooter

1st time I was playing this game I think “what a crap”.

Then I saw how much things I did wrong.

Here is some tips&tricks&cheats.

cheats:
[hard] in impossible mode you can copy flash saves to a safe place to prevent restarting the game because of 1 bad fight ;-). filenames (I’m not sure if all platforms use the same names): elonas[0-7].sol

tricks:
1st buy chickens then get eggs, on 1st day always buy 1 chicken to have chicken button active.
save money and do not bother with chickens, sisters if they are not good for your strategy.
when enough money to get the medal get it and then return to menu and back to game. you have medal and no need to waste money into unneeded stuff.

some math:
chickens – max to buy – 60 if having all medals and breed. they will give you your money back in about ~20 days. without medals do not bother with chickens. get only 1 more if you have 1 AP free to get new eggs. when having enough money for 30-60-120 medal go for it. with chicken medals but no breed max to buy 20-40. decide what you want to do with free AP.

do not use town searching at all if new to the game. it is bad because: it gives you skills you do not need, it waste your AP, it waste your money. yes, I know you can get a little more then loose… but anything is better then searching town. even “cheating” and withdrawing from bad events is not worth using it at start of the game.

when you “know what you are doing” best start of the game is to use AP to choose good person to help you.

if you met something like a nice weapon with more then 3 slots and correct 1-2 weapon mods do not think much. replace weak point and get hiring for such stuff.
1st thing to do if you have no good weapon/hiring combo – set prefered skill to a weapon not to a skill. no skill is so important at start of the game as having high weapon ability to easilly use what you can find or buy.

shop change stuff every time you expand it. use it smart. I am buying new shop slot at mod day most of the time. only if having good weapon with free slot it is worth to get at least 1st 2 levels of shop before mod day.
if you have shop tokens. use them for a weapon. it is better to buy weaker weapon with more slots and upgrade it at start then to waste money for a 1-2 slot weapon.

I think that thieve is best to play when having no medals at all. I have starting thieve above level 60 and I’m working for a strategy to earn all medals just playing 1 game and thieve.

Do not bother with getting +30% reward. It is nice and worth to replay fight to get medals… but when all medals are done… Thieve can easilly get much more then +30%.

Best starting strategy for a no medal game:
thieve and no later then at mod day geting him a riffle. You can even recruit someone to get his riffle and then change him for someone else.

Thieve is good with a revolver or sniper-revolver (combo is best) but it is easier to get riffle.
Just keep in mind that riffle and Aimed Shot is not a good combination.

I guess every time you upgrade a weapon it is remoded with your current Engineering skill. Do not bother with duelist, hunter if they are not good solution for your starting strategy. Seek one with correct skill when you have good weapons/mods in hands of your people.

Important starting party skills:
Leadership
Cook
Active
Negotiator

It is better to kill critical with 1-2 shots then to have a party skill high.

For a thieve go for:
Luck, Sense and a good weapon. you will get more money then from any other source.
If having luck and nice Revolver + Sniper-revolver it is worth to get Aimed Shot.

Sisters are not worth to use when:
you are using Bowgun, Gravity Gun and most other weapon with unpredictable shot area.

Impact mod or Sheriff are the only to help when fighting against Exploder.

Person settings:
Boss – do not use if not using Bowgun, Shotgun or person with only air, armored targets.
Defend – teammate will attack ranged attackers too. Do not set for the only person with low accuracy impact weapon ;-).
Attack settings. It needs practice. But most of the time keep in mind you will get more critical bonuses then anyone else and keep it “closed”. Use F to set fire at will if needed.
Do not for any reason set “Always fire at will” for a person with low accuracy weapon.

Do not bother with repairing wall if not needed. Use “loot” hammers or for example use Villa bonus ;-). Most of the time you can get from few points left to fully fixed before harder waves if using Leech mods and Repairman. Most of the time it is better to “earn” money in Museum and buy something then to fix walls.

Save money. Spend them when you know what you are lacking. I mean use money when hard wave, mod day, new good weapon. Do not bother with overinvesting in your castle.

btw. I’m going to try to get all “soft” medals in a one single game. Any place you can find all days with information what can happen?

About Ragnarok. Dragons are harder every “pass” of monsters. Most of the time you can expect to be too weak on waves with sheeps and chickens. Before day 10 it is better to sell Grall, Sword then to bother with them.

Trainer is better then Dinner if you have no Cook skill. If possible get higher Trainer level before overusing Dinner.

 
Flag Post

Topic: Sorcery Quest / where can i find the other chest of the Gokodo shop?

4 parts.

Titan (Triclops) is in a dead end.

btw I missed 1 box in the middle last time… needed to look all map to get MP mapping reward.
mapped and not mapped is not much visible in a zoomed out mini-map.

 
Flag Post

Topic: Sorcery Quest / where can i find the other chest of the Gokodo shop?

have you talked with mega cacti?

wiki states it can be the reason.

 
Flag Post

Topic: Sorcery Quest / Walkthrough/tutorial for episode 1

  • team using attributes at 10 for additional bonuses when talking with NPC.

I know… this is because english is not my native language…

 
Flag Post

Topic: Sorcery Quest / Walkthrough/tutorial for episode 1

New version will be available in a month probably.

With a gradually expanding team from 1 to 6 persons.

1 person – woods,
2 persons – sewers L1, L2
5 persons – sewers, ruins L1
6 persons – rest of the map.

current one is too expensive in use for sewers and too many visits in town required.

but as far as I tested you can get no single loose with it till at least ruins L1 (if nothing like 4 turtles with 1st turn on theirs side happens).

 
Flag Post

Topic: Sorcery Quest / Sorcery Quest: What do you want added?

I would like a bestiary which shows information about the monster when mouse over it and with ability of adding/changing notes to it.

Even if notes will be stored on my computer/in a flash storage not on a server side.

 
Flag Post

Topic: Sorcery Quest / Walkthrough/tutorial for episode 1

Hello.

I’m working on tutorial/walkthrough for episode 1.

Draft is at http://argo.dyndns-ip.com/~josh/Walkthrough.html

At the moment I have (please do not bother with my english it will be corrected before I’ll publish it on the forum):

  • all woods with all quests and bosses in starting turns with a proper play.
  • team using attributes at 10 for additional bonuses when talking with NPC.
  • no kit usage/only output from quests and money earner on the map/from additional medals.
  • all sewers (I’m working on additional information for sewers L4/L5).
  • some tips, tricks, information about shopping, skilling, automata.
  • tested fight with a dragon with a similar team but no information added yet.

At the moment I’m working on more complete information about buying stuff for sewers L4/L5 and preparing to check fight strategy for ruins. In preparation more tips and tricks so team will have to visit the town no more then once per a map level without wasting turns resting.