Recent posts by ThomasRisto on Kongregate

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Topic: Kongregate Multiplayer Games / [Conquest Art] Ghost Walking proudly presents...

HA HA ! Awesome !
Now you need to expend it towards north
I suggest bigger reactors for that…

You could also let the capsule detach and have a “space module” explore the map…

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Recruitment] Pulsing Death - Level 20 Faction

Come and join us if you need a friendly faction !
4 spots open right now

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] New Upgrades and Bug Fixes

Also, the "you don’t have enough energy to do that " bug is still there.

Just give us +1 energy every time we engage an action with an energy cost, that will solve the problem.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] New Upgrades and Bug Fixes

For those who did not see the spoilers, that would be nice to see a list of new upgrades when they come out. Finding them in the Tyrant UI is not easy.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [SPOILER] New buff

Originally posted by AbyssllChain:
Originally posted by zaktan78:

50 HP Refresh REALLY makes you wonder what they’re testing…

Obviously a mission commander.
Remember Emanuel? 21hp – Refresh/Weaken all 1

Or a raid commander ? What would happen to the new raid system in that case ? Would the optimal deck deal 49 damage every turn ?

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [To DEV] Faction War grinding could drive me from the game, but it is easy for you to fix

I read the text wall. A little late, but I read it. It gave me a few ideas to try to solve some of the problems brought here by HH :

  1. Missions : Create an “epic” mission mode allowing us to surge missions, or play missions with a battleground effect. This has already been suggested. WOuldn’t be too different of what we face in empty conquest tiles, but could lead to higher rewards and achievements for missions.
  2. Tournaments : they need a major revamp. Standard tournament could have several different formats with restriction of the expansions you can use (like MtG tournaments inffact). Just add a deck builder similar to the one we have in sealed tournament and filter the cards from player database. Other tournaments may exist in which all the players have access to the same cardpool. Make it bigger than for sealed tournaments, so that not everyone builds the same deck. I think this kind of tournament would be more interesting as you’d have to win based on your skill, not your luck (like in sealed) or your money (standard).
  3. Faction wars : this also needs a revamp. Allowing faction to choose a battleground effect when they declare a war would add variety in the faction gameplay, require dynamic defense deck building. It would also be fun to have system in which faction can challenge each other to a mini-game. Faction A challenges faction B to a scythos challenge. The faction that has done the most damage in 6h wins the challenge. Same could exist with with other stuff than raids.
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [To devs] Please fix Alert 1012 not enough energy for that

Still happenning, and still annoying as hell.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [To DEV] Daily Bonus/Skinner Box: ur doin it wrong

Originally posted by Maharid:

Player Level 151-200:

Day 1: 15000-20000-25000 Gold
Day 2: 2-2-3 Shards
Day 3: 20000-25000-30000 Gold
Day 4: 3-4-4 Shards
Day 5: 3-5-5 WB

Player Level 201-250:

Day 1: 20000-25000-30000 Gold
Day 2: 2-3-3 Shards
Day 3: 25000-30000-40000 Gold
Day 4: 3-4-5 Shards
Day 5: 5-5-5 WB

Player Level 251-999:

Day 1: 25000-30000-40000 Gold
Day 2: 3-3-3 Shards
Day 3: 30000-40000-50000 Gold
Day 4: 4-4-5 Shards
Day 5: 5-5-10 WB

This will greatly incentive player to continue playing and reward the player that still around more time.

Divided in 2 posts cause wrong formatting.

good idea but the progress is too slow. Awarding 0.33 more shards to level up 50 times is a little ridiculous.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] MONO A MONO Tourney - Champ = ChaosPig

Can we have a look at the decks you guys are using ?
Who is using which faction ??

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [To devs] Please fix Alert 1012 not enough energy for that

Seriously, this was annoying before, but with the new raid system it’s getting REALLY annoying.

Energy bar displays 102

Raid allows me to spend 102 energy on the raid

Alert 1012 : I don’t have enough energy for that

Please fix.

Thank you

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] How come there are no shard prices on packs?

Originally posted by TTekkers:
Originally posted by DaWayne33:

Dropping the first Occupation pack requirement to level 5 with the Flashpoint update, we want players to discover Shards early so they have some late game content to get excited about early on.

Lol, allowing them to purchase occupation is a punishment, that pack is the single worst a player can invest in.


So it will encourage them further into the game… when you’re level 5, occupation cards are still pretty solid (I guess). Let me check if I own an occupation card… Yep, I think they can beat arctis vanguard (not sure).

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] Economy Update Released!

Overall, good update.

Old pack pricing : FINALLY !

Other changes are not a big revolution… Except for people who don’t have their Odin* yet… They are basically just screwed.

Now we just need something to do with our faction tokens… Why do the packs still cost the same amount of tokens if they don’t cost the same amount of gold ?

Nexus for 10, Blight for 15, purity for 20, phobos for 25, aftermath for 30, and please bring awakening and terminus in for 35 and 40 tokens.

Every gold purchasable pack should be purchasable for tokens, or it’s encouraging gold farming against faction gameplay.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Petition] Update Token Buyable Stuff

+1 for the idea

Originally posted by DaWayne33:

We are considering adding more rewards in the near future or changing the system alongside any changes to conquest. Right now our focus is still on getting Raid Revamp released by the end of the month.

Also nice to see that the raid revamp went from “the next idea that will save the game” to “the excuse for not doing anything else”…

I’m pretty sure that releasing Awakening for tokens would not take more than 5 minutes of work for any dev.

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Topic: Kongregate Multiplayer Games / [Tyrant Faction Recruitment] [Level 22] Pulsing Death [Looking for merger!]

We have one free spot !

Also we now claim 6 tokens a day thanks to our conquest rating > 50

If you’re level 65+ and are active and communicative on a daily basis, join us !

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] why NOT nerf pyro rigs?

Pigs let no-WB players have a decent surge deck (for a while). It’s a good thing to keep players in the game.

Long live Pigs !

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Dev] Tyrant Roadmap 6/25/2013

Originally posted by SeanDougherty86:

We’re working on the Raid revamp with hopes to release it in July. This will also include a new raid and the addition of tougher versions of old Raids with new prizes.

What types of prizes did you have in mind?

We are strongly considering making Conquest a limited-time event with frequent resets, rather than a continuous territory grab. We’d like to hear your thoughts on this.

Sounds like this could be interesting. As someone who doesn’t particularly like conquest, I would be willing to do it for a short 1-week period if the rewards are worth it.

Would you leave it as is? (heavily relying on alliances between factions)

I would be interested in some sort of tile-effect being applied to wars. At least on some elective basis. I think it could be interesting.

Do you have any plans to address the fact that the rewards and cards that people need to obtain are increasing so much faster than the income with which people are earning to obtain those rewards and cards?

Battleground effect for faction wars would be awesome. Let the attacking faction choose the effect.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] Flashpoint Pack 2 Announcement!

Originally posted by beerjar22:

Can we have reasonable prices? I think packs like phobos aftermath and awakening should be priced at 60K max. It’s just too much if you put it at more….

Also I think gold prices for packs should lower with time.

How about :

Gold 5k
Enclave 10k
Nexus 20k
Blight 30k
Purity 40k
Homeworld 50k
Phobos/phobos aftermath 60k
Awakening 80k

You can’t seriously say that the value of a homeworld pack is the same that when it came out.

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Topic: Kongregate Multiplayer Games / [Tyrant Faction Recruitment] [Level 22] Pulsing Death [Looking for merger!]

Yeah ! Assaillants !

We’re gonna need some fresh blood now as we’re heading for level 18.

Join us ! You won’t regret it !

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] What factors determine the frequency a player gets hit on defense?

Good effort from ladolcevita !
It’s already something to have gathered data and performed this analysis.

To me, this test would gain sense if you can prove that a perfectly random selection of the player you hit in defense can not give an equivalent correlation between def battle received and any of the other criteria.

It’s “quite easy” to do : use any RNG to simulate a dataset with the same number of players and the same number of fights/surges, and perform the same fit. If the correlation is in the same order of magnitude, then the PRex dataset proves nothing.

(To me, R² = 0.2 means the data are not correlated, I’m used to deal with r² > 0.8 and even 0.9)

EDIT : ok it’s pretty much what was suggested above, but it’d be nice to see purely random data on the same graph and fit than the one used by ladolcevita

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] Hostile Negotiations Event Announcement!

Originally posted by Moraku:
Originally posted by Shadowhopeful:

Fuck Events. They killed Side Missions.

And the rewards and Annihilation achievements! D:

How do you define annihilation with an enemy summoning commander ?

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] 5/7/13 New Promo Cards and Phobos for Gold!

Originally posted by synapticon:
Originally posted by sss1:
Originally posted by CocoBumfluff:

Devs be trolling with 80k packs..5k gold, 10k enclave…..50k nexus…..80k phobos? Pah!

80k is “just” a 72h straight farm of the last mission with 95% win chance deck.

Sure, but that ignores quests/faction wars/daily bonus. Gold income is sufficient to buy a Phobos pack every two days without using/selling any shards.

“Faction wars gold bonus”. LOL

Anyway, at the pace I have, which I think is “average”, I can farm approx 30k gold /day so it’s 2 day and 2/3 for a phobos pack. Still faster than 8 days of claiming faction tokens… But with all the upgrades coming every week, I’m not sure I’ll spend my gold on phobos…

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Boycott] Force Devs to take action against cheating

Originally posted by catepillar:
Originally posted by synapticon:

You’re right, that was a poorly phrased response.

I’ll take another look at these things, but if there was a thread that actually aggregated all of these exploits and were verified by players as issues, it would be extremely helpful for us and we’d be able to turn around fixes much faster. Of course, we should be doing that on our side, and we will. I’m just offering a way for threads like this to be more helpful. I promise my next replies won’t be so emo.

Specifics (Just a start):

  • Tile blocking with alt factions.
  • Bots in Faction wars allow people to be active when sleeping/vacationing.
  • Account sharing allows people to be active when sleeping/vacationing.

1) A very easy way to prevent tileblocking by alt factions : add more conditions to allow a faction to invade. For exemple :
- The faction must be at least level X
- The faction must have at least N members
Sure it will be a discrimination against single player, level 1 factions that REALLY want to invade a tile, but seriously, does that even exist ?

2) Bots : is there a way to detect any anormally regular activity ? (I know nothing about bots)
3) Account sharing… what can you do against that… It’s the same as alts, it’s more a Kong problem. And I suspect that the more accounts there are, the happier they are. And account sharing is also risky… Not a priority for me.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Defensive and Offensive Icons


strike icon for attack, armor icon for defense. Or just add a mini-icon in the existing Tyrant symbol.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [To Devs] Please change the faction war indicator in the overview

It’s great to have implemented the different color icon for attack and defense war, but it’s really confusing with the other green/yellow/red icon in faction wars list that shows if you win or lose.

This way it looks like we’re losing every defensive war and winning every offensive war.

An awesome (yet minor) modification would be to have different icons for attack/defense (take the strike and armor icon for instance) and different colors (green/yellow/red) for war status.

Thanks :)

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [SUGESTION] Make visual difference for faction wars on home page - OFFENSIVE/DEFENSIVE

Originally posted by ruisequeira:

The thing is there is already a color code green/yellow/red depending on how the war is going. Maybe we could have all this in the overview :

Two different symbols (instead of the tyrant symbol) for attack or defense + a color (green/yellow/red) for the war status. That’d be even better !