Recent posts by Crosaith on Kongregate

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Topic: Sword & Magic / [Server Maintenance] 2013/06/01 19:00 ~ 19:30 (GMT+9)

sigh is this really a upgrade? I’m really close to writing this game off as a loss.

 
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Topic: Sword & Magic / [Server Maintenance] 2013/05/25 00:00 ~ 01:00 (GMT+9)

Ewwwww !! I don’t even wanna hear about spending more crystals. Less focus on earning + spending crystals & more focus on improving the game. Do something to bring back the fun & player base. If not, bye bye game! :P

 
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Topic: Sword & Magic / What is the one thing you'd change to make Swords & Magic more fun for you?

@Seizan. Thanks for the useless input. Much appreciated!! :P

 
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Topic: Sword & Magic / What is the one thing you'd change to make Swords & Magic more fun for you?

More skills for each class. (A lot more) We need builds and customization! As is, every character of the same class feels like a clone. They pretty much use the same skill+passives. The only noticible difference between characters of the same class is gear.

Balance + variety!! Every class needs something special about it, something that makes it stand out from the others! For example, how about giving Knights skills that protect/buff their allies? It doesn’t have to effect the Knight directly, it could be something like shielding their allies from a blow, or a war cry that boosts allies moral. After all, arn’t Knights supposed to be heroic leaders? Example 2, how about makin Assassins… more like assassins? You know.. stealth, dual weilding, fatal/crippling blows. Assassins are trained killers, make them good at killing. :P Etc etc etc

Bottom line. Make each class noticibly different from each other besides basic stats. Give a variety of useful skills, so we’ll see some interesting builds.

 
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Topic: Sword & Magic / [Server Maintenance] 2013/04/22 20:00 ~ 21:00 (GMT+9)

I have to agree with the above aswell. This game seems to be dieing. @ Devs – You should work/talk with some active non biased players, to help give this game the serious improvements it needs. Also, play test your damn updates!

 
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Topic: Sword & Magic / Regeneration-sugestion for balance

Lol @ you saying the assassins poison skill is OP Mich! It’s far from being great dude. Tell you what… Give us your regen skill & you can have poison fang with x2 damage. :P

 
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Topic: Sword & Magic / Arena suggestion.

Arenas broken & not all that fun at the moment. So, I have two suggestions that could make it better.

1) Make players receive experience each time they compete in arena. Higher ranked = more. Doing this will force arena campers to move up ranks & let other players have a chance at winning.

2) Make the crystal reward you get from being arena champ higher, but a one shot deal. This’ll encourage players to move up rankings while discourage camping.

Thoughts? :)

 
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Topic: Sword & Magic / [Server Maintenance] 2013/04/11 21:00 ~ 22:00 (GMT+9)

D-d-d-d-double post.

U should fix priests devs. You just made them even more OP in pve. 3 priest mercs, yes please!!

 
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Topic: Sword & Magic / [Server Maintenance] 2013/04/11 21:00 ~ 22:00 (GMT+9)

Yo devs!! Deffy a step in the right direction. Gratz! But, don’t forget us Assassins. Our Venom Fang passive skill is total garbage & needs a serious upgrade. Also, add rogue/Sin dual weilding. ^^

This game could also use more skills in general. There’s very little build options with the tiny skill selection available.

Thanks

 
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Topic: Sword & Magic / [ver 742]Priest sucks (at PvM)

Classes have different strengths & weaknesses. Priests are a defencive + support class. If they could compete with an offencive class in arena, they’d be extremily OP. Defence + Support + Offence? No… Just no.

 
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Topic: Sword & Magic / Assassin skill problems

Two problems at the moment.

Dark Mist – Skill is bugged & only debuffs the top enemy instead of all of them.

Venom Fang – Passive skill is under powered & possibly the worst in the game. Low odds of working, low damage, can’t kill, doesn’t stack & doesn’t work with skills.

Please fix. Thanks. ^^

 
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Topic: Sword & Magic / Why I think mage is the strongest and possibly OP

Lol that’s barily a downside to dual wielding. A big part of this game is min maxing, people WILL do it to get the noticible advantage regardless of what hoops they have to jump through.

Following the games passive skill trend, Assassins should have dual wielding. Example, they miss out on the huge passive stat buff that Archs, Zerks & Rangers get.

 
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Topic: Sword & Magic / Why I think mage is the strongest and possibly OP

Not exactly, I think rogues are still on the lower end here. Both other classes have the option to dual wield. That alone makes a noticable difference.

 
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Topic: Sword & Magic / Suggestion- About rogue's

Yeah, or add daggers, katanas etc. Rogues are currently the class with the least weapon options. A whole 2 lol (claws + bow)

 
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Topic: Sword & Magic / Suggestion- About rogue's

Don’t know if it’s been asked or not.. But are there any plans on letting rogues dual weild? It seems kinda weird having them as the odd man out on this.

 
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Topic: Galaxy Online / Christmas Event

Christmas Event = Christmas Tycoon. Wait wut? Did scrooge steal Christmas?! :’’(

Putting that aside…

MERRY CHRISTMAS EVERYONE!! ^^

 
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Topic: Galaxy Online / MP

Originally posted by fgdhdrfsd:

not really not really not really born do you know what the point was i dont see currency games get it change to smaller amounts often on kongregate also people wont like having to spend more
_________________________________________________________________________________________
i hate the world but the world loves me

Awww… man. That text hurts the eyes. >_<

All IGG would do is give the base amount of credits for your $$. No “bonus” mps. End of story. :P

 

Topic: Galaxy Online / Petition thing for longer chat messages!

This post has been removed by an administrator or moderator
 
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Topic: Galaxy Online / Petition thing for longer chat messages!

Signed!

Also, a mute button would be useful. Having the option to block spammers/annoying/rude people would make this game a little better. Surprised this game doesn’t have it… It’s kinda a standard thing for online games you know..?

 
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Topic: Galaxy Online / improving corps

If you could only trade unbound items, I don’t see the problem with it. Like mentioned above, it would prevent scammimg, sniping etc. Instead of adding it to the corps.. why not just add it to the regular market?

I don’t think resource trading would work though. Too many ways to break it. :/

Also, a seperate section for mp items in the market would be awesome. As it is, someone can buy an mp item by accident thinkin it costs gold. <———- People rush when they see good deals, it’d be a real pain if you accidently spent mps on somethin “average”.

 
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Topic: Tyrant / [Dev] Awakening Expansion announcement

Originally posted by AbyssllChain:
Originally posted by Crosaith:

Underneath the person that you want to quote, is a post count and under that is ‘Quote post’

thx man!

 
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Topic: Tyrant / [Dev] Awakening Expansion announcement

Yeah, wb’ers do have a few cards that help support the OP non wb cards. But, the thing is, wb’ers spend their hard earned $$ to get that small advantage. (few extra cards that are a bit better than others) Without that advantage, do you honestly believe many ppl would pay $$ to keep this game alive?

Like I suggested in a earlier post, I think this set should hold off a while before making it available 2 wb’ers (me). At least 2 weeks or so would be good. Doing it this way could make faction wars more exciting for while since ppl won’t be able to min/max their decks with the best new cards.

I do agree with you guys that one pack a week isn’t enough, maybe 2 packs would be a fair compromise. Also, it’d be really cool if everyone got one free pack the day the new set was released.

Feel free to bring up my older posts in this thread. I have a few ideas that I think would make the game better overall. :)

Btw how do u quote other posts?

 
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Topic: Tyrant / [Dev] Awakening Expansion announcement

Wtf are u guys talkin about? There are plenty of great cards available to non-wber’s. Herc, long shot, maiden, thunder craig etc etc etc. Hell, these non wb cards even overshadow most wb only cards. <_<

 
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Topic: Tyrant / [Dev] Awakening Expansion announcement

I have to disagree with the whole grinding deserves more rewards thing. The games balance is already off, no need to break the game more by increasing the gap between players. Instead of fancy new rewards, why not work on features that actually make the game more enjoyable as a whole? :)

(Btw I highly doubt most players enjoy grinding)

 
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Topic: Tyrant / [Dev] Awakening Expansion announcement

Off topic, but I have some other ideas. Fun game, but could use some fix’s. :)

Arena-Basically, there are a few strong players that dominate the lower lvls of the arena. (since it takes forever to lvl up) Which makes it frustrating for lower lvl/casual players in that ranking of the arena, since they keep losing. (over & over & over again. Poor buggers :P)

Solution?-Add multipliers to your wins. More you win in a row, the more points you get for each victory. Lose/re-log=all gone. Adding this feature would help keep the balance, since stronger players would move up the rankings & fight more evenly matched enemies.

Daily chance-This could definitely use a revamp. To be blunt, it’s stingy.

Solution?-1 wb is no good, it should stay at 5. If you could set it up the wb odds as something like 2 months of constant play=1 prem card, that’s be cool. Also, I doubt anyone wants cards from the gold set in their daily chance. How about cards from other sets? Maybe limit it to the old prem sets? (-draco since he still makes $ ;P) Some extra parts in the daily chance would be useful as well. As in, getting more than one @ a time. How useful is finding one part in the daily chance when you need 75/etc of them plus others to make 1 card?

I’m crazy tired, soooo that’s it for now! Keep up the good work devs. :)