Recent posts by 0z9tu on Kongregate

Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

HGT (abbreviation of height) affects how high each of your jumps is.

 
Flag Post

Topic: Elements / PVP SERVER IS DOWN.

The server is back up.

 
Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

Although I appreciate the help, I already have enough data for level 30.

 
Flag Post

Topic: Sandbox Hero / games like sandbox hero

Originally posted by Austin1456:

Is there any games that include Kongpanions like Sandbox Hero?

There is a “Kongpanions” tag, and you can see all games with that tag here: http://www.kongregate.com/kongpanions-games

 
Flag Post

Topic: Sandbox Hero / * LATEST BUILD * Build 63.1 - Bug fixes and more!

Originally posted by WALIE:

im having a problem with my laptop if i close my laptop it goes in sleep stance and when i turn it on sandboxy gives me messages about some kind of player.10 cannot connect

Most laptops shut off the internet connection when going into sleep mode, so when you open it again it is not connected until the computer reconnects.

 
Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

Sure, anyone can use this information.

If anyone wants to help get data on enemy stats (see my second post in this topic), I would appreciate it, because I’m at level 30 and can’t get the data for lower levels. I have a map titled “Mob stat testing” for this. The method for determining the HP is to play the map multiple times with different attack stats and count how many hits it takes to kill the mobs. The map is set up so that it is possible to hit the mobs without taking damage from them. To determine how much damage they do, the only way I know is to stand next to one and record the damage numbers that pop up.

 
Flag Post

Topic: Sandbox Hero / About Dharma

Originally posted by Paratroopa123:

Wow, that’s a lot. How about we get back on topic? Also, really, if you can have 3696 HP, why do tutorials say spikes and lava instantly kill you? They really don’t know anything about possible stats.

Because you shouldn’t be playing a tutorial if you’re high enough level to have 3696 HP? The 999 damage they do is enough to instantly kill a lot of players, and anyone in pure mode.

Originally posted by SandPanda:
Originally posted by XX22:

OH I JUST REALISED! kongpanions get more powerful the more badges of the day you complete of their week. Silly me…-.-


They get a second stat if they are shiny (5 badges of the day). They get more powerful the higher level you are.


Originally posted by Paratroopa123

1215? That’s even higher than my 1150 bonus! However, how much HP do you have (Jelly equipped)? I don’t think you can beat my ultimate (with Jelly equipped) 2465. 3 spike/lava hit survives. And some tutorials say spikes and lava insta-kill you.


As long as we are bragging about HP stats here, I’m gonna go ahead and say that I have 3696 HP with Jelly.

4379 HP high enough?

 
Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

Bump.

 
Flag Post

Topic: Sandbox Hero / About Dharma

Originally posted by ProfEvolution:
Originally posted by XX22:

its really awesome…until Jelly came and gave me a whopping 335hp bonus

Dittoed. Until I topped yours with a whopping 442 HP bonus

What about a 1215 HP bonus?

 
Flag Post

Topic: Elements / Ask a simple question, get a simple answer.

Originally posted by GIRTHQUAKE:

You keep hijacking threads with off topic info…why?

The guy asks a simple question and you hijack the thread….You want electrum…..sell upped cards. DOne.

He asked whether he should sell the upped rare. How is saying no and explaining why “off topic”?

 
Flag Post

Topic: Elements / any idea on killing FG with a non-upgraded deck?

Originally posted by GIRTHQUAKE:

you have been decked out by lionheart because you did it wrong…….(its not impossible if you make mistakes)

if youre waiting for the oracle to tell you which gods to kill youre doing it wrong

You’re wrong.

 
Flag Post

Topic: Sandbox Hero / make your own equipment

17.00 JMP? And people said that Artie was OP.

 
Flag Post

Topic: Sandbox Hero / Bug Report Thread

Originally posted by legrandzoom:

Also, some people like the spammer king and Luigiluma, the map jumpventure always seems to have their map on the front page….every single days! This can’t be fair at all!

That’s because of this bug:
http://www.kongregate.com/forums/357-sandbox-hero/topics/368383-bug-report-thread?page=7#posts-7823237

 
Flag Post

Topic: Sandbox Hero / One Question about Kongpanions

No.

 
Flag Post

Topic: Sandbox Hero / Sandbox Armory

 
Flag Post

Topic: Sandbox Hero / Bug Report Thread

Map submissions take the submitter’s computer’s time, which can be something completely different from the actual time. If the submitter has their clock set to a date in the future, the map will stay on top of the latest maps list until that date comes. There are currently a couple maps listed with a 2017 date that are stuck on the latest list because of this.

 
Flag Post

Topic: Sandbox Hero / Help Me!! please. How to change the coins value?

If most players of the map don’t collect a coin, the value of that coin increases. This is not done when placing the coin. It only happens after the map has been played several times.

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

It’s a system that prevents getting a ton of coins from maps that are just the beginning and the end next to each other with a pile of coins in between.

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

I’m pretty sure Tower of Greed is capped at 2 coins and 2 xp for everyone.

 
Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

It’s harder to find stats for the enemies because their attack isn’t constant, and there’s no way to find their HP besides seeing how many hits it takes with a large variety of attack values.

Testing with the rhinos:
At level 24, they have between 304 and 305 HP (can be killed with 5 hits@61, but not 4 hits@76), and an average of about 54 or 55 ATK (100 hits total 5476.3).
At level 25, they have between 320 and 321 HP (can be killed with 3 hits@107, but not 4 hits@80), and an average of about 57 ATK (100 hits total 5707.2).
At level 26, they have between 336 and 337.5 HP (can be killed with 3 hits@112.5, but not 3 hits@112).
At level 27, they have between 352 and 352.5 HP (can be killed with 3 hits@117.5, but not 4 hits@88).
At level 28, they have between 368 and 368.5 HP (can be killed with 11 hits@33.5, but not 4 hits@92).
At level 29, they have between 384 and 385 HP (can be killed with 5 hits@77, but not 3 hits@128).
At level 30, they have between 400.5 and 401.5 HP (can be killed with 11 hits@36.5, but not 3 hits@133.5).
At level 1 (pure mode), they have between 8 and 12 HP, and an average of about 3 ATK (100 hits total 305.0).
According to kyubi4132, at level 12 the HP is between 128 and 132.

Attacks seem to range from 0.6(3[level]+1) to 0.9(3[level]+1) at random.
Although the HP doesn’t seem to fit any formula with nice numbers, it increases faster than linear. (It does look linear between levels 24 and 29, but extrapolating those numbers on a line does not match level 1 or level 12.)
The best guess I have is (17[level]^1.25+10)/3, which fits into all of the ranges I have.

As for other mobs, I find that at level 30, the two fliers and the sleeper have health between 71 and 71.5, and the jumper has between 169.5 and 170. At level 1, the first three have <4 HP and the fourth has between 4 and 8 HP. Since I’ve reached the level cap, I can’t get any more data by myself.

In conclusion, mob attack scales faster than player health, and mob health scales faster than player attack. This means that as a player levels up, assuming that they keep getting items that are the same except higher level, mobs will become harder to defeat. On the other hand, other types of obstacles will become easier to pass because they do not scale, e.g. spikes and lava always dealing the same amount of damage.

 
Flag Post

Topic: Sandbox Hero / Feature Requests (not multiplayer)

Originally posted by lokion124:

Co-op mode for lvls(say a story or survival) that could hold 5 others if u have a few ppl u wanna play w/ and also a toggle for say co-op compatible on menu w/ maybe even a trade system too(since some ppl get rly good stuff they dont need and pass it to u or a friend in exchange for coins(or free)easily)it would be LIKE multiplayer but not multiplayer rly

No, that WOULD be multiplayer. rly.

 
Flag Post

Topic: Sandbox Hero / [INFO] How Kongpanion/item stats work

After finding how Kongpanion stats scale with level, I tried applying the same formulas to item stats and they matched up nicely.
Original post

General

Stats for items and Kongpanions have a value given by [base value]*([level]^[exponent]), rounded to the nearest 0.01.

For items, [level] is the level of the item, while for Kongpanions, [level] is the level of the player.
[exponent] depends on which stat, as follows:
ATK: 1
HP: 0.8
JMP: 0.3
HGT: 0.4
RUN: 0.5
DSH: 0.3
[base value] depends on the item or Kongpanion.

Stat Units

Base values come in units of 0.5 ATK, 20 HP, 0.2 JMP, 0.25 HGT, 0.1 RUN, or 0.1 DSH. This table shows how much one unit is worth at each level:

(Image because tables don’t work in posts)
For reference, the player’s stats without any boosts are 4 ATK, 50 HP, 2 JMP, 6 HGT, 5 RUN, and 6 DSH. These stats are constant and are not affected by the level.

Kongpanions

Kongpanion stats, given as number of units, are as follows (secondary stat for shiny version in parentheses):
Kongbot: 3u ATK (3u HP)
Puff Catty: 5u ATK (1u HGT)
Foxtrot: 4u RUN (2u HP)
Patty: 2u HGT (4u HP)
Artie: 5u JMP (1u RUN)
Cooper: 3u HGT (3u RUN)
Hogglesworth: 3u DSH (3u HGT)
Raphanin: 5u HGT (1u RUN)
Joemeleon: 2u JMP (4u HGT)
Clover: 3u ATK (3u JMP)
Tusks: 5u RUN (1u DSH)
Lance: 3u ATK (3u HGT)
Nikhil: 2u DSH (4u ATK)
Dharma: 3u JMP (3u HGT)
Jelly: 4u HP (2u ATK)
Jack: 3u RUN (3u JMP)
Angler: 5u RUN (1u ATK)
Walter: 2u HP (4u HGT)
Cogs: 4u HGT (2u ATK)
Mike: 3u JMP (3u HP)
Salty: 4u DSH (2u ATK)
Shelldon: 3u RUN (3u DSH)
Emma: 2u JMP (4u HGT)
Sweets: 4u JMP (2u ATK)
Mozzarella: 4u DSH (2u ATK)
Kitmera: 5u HP (1u JMP)

Kongpanions have 2-5 units in the main stat.
Shiny Kongpanions have an additional secondary stat, with 6 units total across both stats. The fewer units in the main stat, the more in the secondary stat.

Items

Items have base values:
[tier] units of the main stat, which is ATK for swords, HP for heads, and DSH for bodies.
(2*[tier]-1) additional units of any stats, which can stack with each other or the main stat.
[tier] is the number of stars on the item (1 for commons, 2 for uncommons, 3 for rares, 4 for epics, and 5 for legendaries).

A shiny Kongpanion has total stats equivalent to a 2.33 tier (between uncommon and rare) item at the player’s level.

 
Flag Post

Topic: Sandbox Hero / Bug Report Thread

This map has a blank in the author field, and it allows me to edit it even though it’s not mine.

 
Flag Post

Topic: Sandbox Hero / Questions Thread

It looks like the stats use a power law, and round to the nearest 0.01:
JMP scales by level^0.3
HGT scales by level^0.4
RUN scales by level^0.5
HP scales by level^0.8
ATK scales by level^1
There are no kongpanions with DSH, so the power for DSH is unknown.

Base stat (shiny base stat)
Kongbot: 1.5 ATK (60 HP)
Puff Catty: 2.5 ATK (0.25 HGT)
Foxtrot: 0.4 RUN (40 HP)
Patty: 0.5 HGT (80 HP)
Artie: 1 JMP (0.1 RUN)

The actual stat is the base stat multiplied by the appropriate power of the level, e.g. Shiny Patty at level 30 gives 80*(30^0.8)=1215.59 HP.

ETA: These formulas correctly predicted the stats at level 18.

 
Flag Post

Topic: Sandbox Hero / Questions Thread

At level 16,
Shiny Kongbot is +551.38 hp and +24.00 atk
Shiny Puff Catty is +0.76 hgt and +40.00 atk
Shiny Foxtrot is +367.58 hp and +1.60 run
Shiny Patty is +735.17 hp and +1.52 hgt
Normal Artie is +2.30 jmp

At level 17,
Shiny Kongbot is +578.78 hp and +25.50 atk
Shiny Puff Catty is +0.78 hgt and +42.50 atk
Shiny Foxtrot is +385.85 hp and +1.65 run
Shiny Patty is +771.70 hp and +1.55 hgt
Normal Artie is +2.34 jmp

The increases aren’t linear, because piiiiiig’s numbers wouldn’t work if they were.