Recent posts by TheNABBON on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The new guns are amazing, both the design and the functionality :) Awesome work

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Futuristic weapons look awesome in that preview. I especially like the one in the top right corner and the crescent rose.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

XSpeedDemon, that Crescent Rose is epic! Much wow.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Some items should be able to be linked with non-linkable objects too.
We can’t link rotators to swords…

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by powerblast554:

0rava, you should add a setting, that lets you edit on how many joints you can use. Like, Minimum 1 joint and max 30 joints

That would completely defeat the purpose of that limit.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Is this a bug?
By selecting multiple objects and keeping the activation tool over them they only work one time, as opposed to the normal “keep pressing keep working” with single objects.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Ohh, ok… So that’s what you had in mind. Thanks for sharing, this will solve every problem.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I see you added a bayonet to my musket :)
Anyway, the split beam is by far my favorite gun in this game. Such awesomeness.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Uhmm. For attaching 1 object to another object 6 joints is more than enough. But what if someone needs to attach 3 or 4 objects to a single object?
Maybe (maybe this could be rather complex) the game should limit only 1 object to one object jointings. So:
I have a crumbler and some squares. I want these squares to be attached to the crumbler and stay rigid over it.
From every square start 3 joints going to the crumbler making the squares stay rigid over the crumbler without falling on a side.
3 is the minimum to make the squares stay rigid without falling or rotating.
I should be able to have a maximum of 6 (maybe even less, like 4-5) joints that start from a square and connect to the crumbler, but I should be able to attach more squares to the same crumbler, because if that is what I want, having those joints is necessary.

As it is now it only allows 2 squares to be attached to the main crumbler. What if I want 3 squares up there? What if I don’t want a snake but a centipede?

Also, it seems the “duration” modifier is a bit glitchy. Try using it with a timer setted at 180 and attached to a repulsor. The first time it goes well. The second time… not so much. It looks like it activates before it should.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

New Details Menu Progress post

Cool stuff 0rava. More options and customization are always good far a sandbox game.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by GeneralApe123:

Hi guys :)

So I’ve been working on this for about 30-45 min. and hope you guys like it.

Please tell me what you think about it all critism will help me in the future!

Automatic Grenade Launcher: http://imgur.com/jpTDT6w

It’s kind of ok, I think it needs some polish near the handle and some more differentiation in the colors, for the rest is pretty nice :)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

After reading some pages of the comment section I came to the conclusion that we need…
A bigger “READ THIS” button. Like, really big.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by bigethan098:

how do you equip stuff

Press “f” and then click on a doll’s hand/head.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

What if we could “lock” the properties? By pressing a button I can make properties stay how I left them even if I reset the game or if I switch item, instead of returning to default. I would use it.

Also, try doing this 0rava:
Set item scale to anything, spawn it and then try to resize it with arrow keys. It’s kind of glitchy.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by LeafX19:

My attempt at the hunting rifle.

http://i.imgur.com/l6823ky.png

Constructive criticism is allowed.

I suggest to make the model bigger and then scale it down, so you can add more detail and make it less squarey.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I see a knife butterfly knife. Cool. “Right behind you!”
And those red and blue swords are strange… Probably they do something special.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by thenightmareland:

After ‘Hope’, I’ve decided to release this as well. Made this very early on, my second creation actually. keep in mind that this will not be getting in, the layers number over a hundred. Use it at your own risk, it usually just bludgeons the dolls to pulp with one strike due to it’s ridiculous amount of mass.

Crystal claymore: http://i.imgur.com/3QJ6QJ3.png

You sir, are awesome. :)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Timelapse of me creating a Camera model in MaD Lab: https://www.youtube.com/watch?v=K8Ui0ffCIVM

Do you create MadLab content without a model? I find it much harder to do something without an image/object for reference.
Also, what will the camera do (other than being something to throw)?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

So many quotes from so many games :)
Congrats on the 1M plays, 0rava clap clap

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The Fatman is incredibly OP.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Yeah it looks really cool, especially wind power.
You give it direction by moving the mouse in a certain direction right?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

A little something something I’ve been fiddling with recently.

http://i.imgur.com/AqXx3In.gif

God powers? Cool!
Now people can stop asking for them.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by XSpeedDemon:

I can put all the joints I wan’t, there is no stopping me!

I can and will limit the maximum amount of joints if people keep sharing levels like the ones mentioned above.

The game is already fidgetty enough when it comes to performance, I have no problems limiting things that choke it down further.

Ewwww… No… Maybe it could be like this:
If a level shared exceeds the limit of joints it should have, then it will be marked on the list of player made levels, so people will know before playing that “that level has too many joints”, and will not play it.
Also, just to know, what would be the limit if it ever comes to get added?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Probably we should try posting environments ideas with something unique to them, not just a different background.
Maybe some of those ideas are good, but they all look like the same if they’re just listed like that. For example:

Originally posted by MIkare12:

Environmets : […] old house. […]

What would be the peculiarity of the old house (besides the new background)?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Yeah, I really like these new changes…
I have really many many things to say. Obviously some of them are just my opinion.

First thing is a bug, really game-breaking:
When you cut a ragdoll with a sharp item, the part that should be cut instead multiplies itself esponentially, lagging and sprinkling blood everywhere. The fact is, when it happens it stays bugged for as long as you don’t refresh the page, or after very long time, but I really don’t understand what makes it happen. I saw this bug before the expansion too, but it was much rarer than now.

It seems ragdolls cannot stand on objects that are not the floor. Why can’t they happily stand on tables?
-The camera can go left and right, but no up and down, nor zoom in and out?
-Aww… Big lab is large, but not tall…
(Is there a specific reason behind it? Maybe I’m not seeing it)

What about…
-Some kind of point of reference to see when using the large lab? Sometimes I don’t understand if the camera is moving or not, since the background is all black.
-An option to deactivate what really looks like “motion blur”? It isn’t ugly, but when playing for a while gives me headache.

I don’t want to look like the one that rants on everything, because reading what I wrote makes me realize I look exactly like that. I’m liking very much all that it’s added in the expansion, but some things are so funny that really need to get used at their max potential.

Obviously a real and felt applause at 0rava for all the work he put in this game, :)

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