Recent posts by SpartanKiller13 on Kongregate

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Topic: Freefall Tournament / Vote: Assassin vs Scout

Gotta go with CW here. Yeah, the knife-swap movement is nice, but a Scout can do that on every swing and build huge speed with a DSD if necessary. I’m a much better Scout than Assassin, so I’d have to vote for the Scout in combat because SMG then finish with Turboed DSD – otherwise it’s just a chipaway game until someone goes for the HP…

 
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Topic: Freefall Tournament / Classes that required the most skills, sorted in descending order

Originally posted by xX_Vince_Xx:

A guess: You’re a heavie but don’t want to get bullshit from us so you didn’t rate tank and blaster 1 and 2? :D

P.S: Didn’t read your post, so might be wrong. xD

I’m a Tank specialist, but I actually have most kills on Shocker (nice Heavy class there, I notice). I try to rotate through all classes (Scout gets short end of stick) but I really don’t enjoy Blaster, and I suck at them. I enjoy Tech most, but rarely have a decent opportunity to play it (enemy team has decent players and mine doesn’t = dead Tech).

Please read my post if you’re going to insult me.

A guess: You’re a Blaster noob who didn’t bother to post here because you’d be ridiculed.

P.S.: I read your post, so I Might be wrong xD.

 
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Topic: Freefall Tournament / The redesign of TDM - Training Arena

SS and Abraaz, have you heard of Techs? You’re going to get so much Tech basecamping…
I’d give them a few more than 8 seconds total, otherwise noobs are guaranteed to die if they go in the top…

Toadfish raises an excellent point.

I think the OP’s problem was with base campers who kill AFKers. Spawnshield as it is allows nearly any class to kill nearly anyone in your spawn within a life or three, which is not gamebreaking. 3 AFKers and a Blazer killing them makes a win.

How about teleporting people out after they’ve been inside the base for 20 seconds? This will reduce base camping a lot, throw AFKers away a bit and prevent camping in your own base. Also institute an AFK kick after maybe a minute, with some way to keep those noobs who leave a weight on their spacebar (really guys?) to get match xp/Z$ without doing anything.

 
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Topic: Freefall Tournament / Classes that required the most skills, sorted in descending order

1) Tech. Assuming you solo. Doable, but hard. Also really fun, especially when you’re wiping the match with a Tech.
2) Assassin. Maybe I just suck at these, but I get insta-gibbed a ton on these. Also, I kill them with supreme ease on most classes (when they get close enough, obviously).
3) Scout. Again, uber-squishy. They’re fairly strait-forward if you know the game-flow, but being able to get out of everywhere is essential.
4) Tank. Yeah, hate on, but to be a pro at Tank requires a lot of skill. No, I’m not talking MsG who bubble-rushes cap. I’m talking air-air Concussion bombs, Maulering in air-combat, and long-range unsighted HMG on moving targets. Yes, all are doable, but few can. I’d move it higher on the list but that’s because I have a lot of those skills, so it’s more reasonably at place 4.
5) Shocker. If in a team vs a competent team, staying alive is hard as they are all trying to kill you first. If solo anywhere it’s not super-easy to orb-stack they’re hard also.
6) Gunner. Sniping is sorta hard, but it’s trivial to just slide around AR+Shattering. Potshots at long range work just fine.
7) Commando. Derp derp shotgun, derp derp kick, oh crap hit Q, derp derp win. Whoot.
8) Bomber. Easy to hit with Micros even unsighted, easy to stay at top of map constantly, instant E-scape button, and ridiculous shutdown on grenades. Like a Shocker you fling at people.
9) Blazer. Pretty strait-forward. The pro Blazers just know where to go, who to shoot first and when to go all-out. They don’t really have any more skills…
10) Blaster. Spam city, my first purchase as a Lft and I haven’t changed much since then.

It all depends on context. Going 1v5 as a Tank is doable with enough skill, but… Shocker is easy if your team is moderate, but hard if your team sucks. Tech requires a good team or a bunch of noobs rushing to be good without insane skill IMO.
TDM Shocker is hard, Moon Base Blaster is god, Space Station Gunner has fun.

 
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Topic: Dragons and Titans / stop the ARAM

Let you choose your map, or at least choose one not to go to. Ex: I enjoy playing Rimrock quite a bit, but early game and in a narrow area it’s a lot less effective…

 
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Topic: Freefall Tournament / Help me!

Originally posted by guhgtv:

My mouse isnt working. Why? What should i do?

Have you tried different mice? Have you checked connection? If wireless, batteries? If USB, is the port or plug dirty? Wipe it with alcohol, insert, remove, repeat twice or so.

You’ll likely need to be a little more specific to get accurate help.

 
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Topic: Freefall Tournament / Hero Balance

Originally posted by jack800:

First off, blazer’s abilities hardly make any influence in this game. Do you see any blazer supporting people with radiant haste. If so, that blazer kills enemies quicker than the allies that are supported. Where does E ability go? Is it useful? E ability loses it’s purpose once you are very familiar with the game, which most of us are. Where does the F-bomb go? Sure it does damage, but many aren’t stupid enough to stand on the blaze bomb. What about heat ray? It doesn’t have good auto-lock range, while other long range guns have scopes. How is that fair?

DNL, you are just giving an excuse for why the flamethrower should stay as it is now. Blazer’s role is no different from any other striker classes’ role. Gunners don’t swipe out scouts like blazer does. Nor does commando.

I agree that weapons aren’t everything about a class’ power. However, they make a pretty great difference on the OPness of a class.

Supports are the bane of all classes. The only classes it isn’t a bane to is heavies, which are considered OP. Right now, many think that tech is more balanced than shocker. According to your triangle, tech is more OP than shocker. But that isn’t true. Many people are starting to prefer support classes to have some power while also lowering the healing power. Support classes should start moving out of the support triangle and be a bit of an all rounder.

1) Any competent Blazer will Radiant Haste when going in solo to a pile or when going with a group. If solo, so you kill a few before you die. If in a group, so you demolish. The Tech standing next to him heals faster. The Tank stuns faster. It’s not all about the Blazer, even if they are primary DPS in a small area.
2) E is great. If you disagree, you’re using it wrong. It lets you play with walls, as you can ambush people a lot more easily because you don’t have to have LoS (recently) to know where they are. It lets you know where and when the rushes come, and is also great for TDM for hunting that dude who’s just orbiting while sniping or something.
3) Blaze Bomb is area denial, deploy destroyer and extra DPS when you stun stuff. Drop a few on cap, and people stop capping or take a lot of damage. Drop one on an Aegis post and it’s gone. Drop one on a Suppressor and it goes down way faster. Drop one behind a Blaster before you knockback them and it’s a lot easier to win. Drop one on a Gunner as you descend from above. Sure, no pro will stand in it intentionally, but no pro will stand in a Gunner’s sights intentionally and people still get shot.
4) Heat Ray is great for preventing shield regen and keeping 20 burn stacks on a fleeing enemy. It’s not a primary weapon, even though you can kill people (esp lights) with it. If you can’t aim at this point in the game (railgun anyone) and you have a flaming line pointing, wave it around until it connects. You’re sort of arguing against having aiming skill if you can’t hit with this… It can deal appreciable damage significantly further than most weapons, even if it isn’t oneshotting at that range.

If you can’t swipe Scouts on a Commando I pity you. One kick and they die. One clip of the Auto-shotty and they die. One grenade and they die. (Slight but not much exaggeration). You can frag them out of the air with your grenades (fling, wait, hit F for the uninformed), shoot through haze with shotty, BR headshot them midair as they rush to block, kick them when they melee.

Gunner can oneshot scouts. Two or three normally, but still. AR>SMG by a large margin, especially if you can crouch. Shatter bomb and scout dies. Copter kick = stun = scout dies.

Scouts die easily, but they hit hard and move fast. Maintain your awareness and you can kill them. Scout swarms suck, but so do Gunner swarms or Tank swarms or Shocker swarms or Blaster swarms or Bomber swarms (Tech piles lol)… Need I continue?

Weapons matter, but so do abilities and stats.

Literally every class can kill supports, but some have it a lot harder once they set up. So, don’t let them set up, or go in after that Lft Scout or those Msg Gunners.

DNL’s triangle is a WiP, lol. Also there are varying degrees of power in a given section. Also, if Orbspam and super-long stuns (fling mines as you go in and stun them on top for bonus fun) is not a rather good offense move, then we’re playing a different game…

Originally posted by freerangegames:

Darkninjalucian, nice triangle.

^That.

Great job! Keep it up, if you do end up making a section about how much each class is rated in each section I’ll throw my two cents at that as well :D

Originally posted by Belisaurius11:

blaster pretty much fits in every triangle except supports….actually it kindof fits in all of them…

Thus most players consider Blaster a bit OP atmo…

 
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Topic: Freefall Tournament / Should the old times of this game come back?

All I loved was being able to stack 6 Thrust III’s on something and FLYYYYYY or my 5 Def II and one Def III that made my 501 killstreak trivial with a Tank (I suicided for the glory of the 501st legion because I had to go…).

But thrust was great :D

 
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Topic: Freefall Tournament / Your Thoughts: Advanced Sniping Guide

Biggest tip I can give anyone attempting to become a pro gunner? Play every class for a bit, learn how and why they move. Being able to predict where/how someone will move allows you to nail them.
Rja12, likely the best gunner I’ve faced, hits me in the short gap between the side entrances to KOTH base and the hallways above. Conversely I block ~50% of those shots because I know he’s 1) going to take them and 2) going to hit me.

Learn how fast and in what ways people move. A SgM Gunner will stay on the ground, and crouch a lot, unless they’re flying up to another spot to crouch and shoot from. Their movement patterns are pathetically easy to predict because Gunner railroads newer players into a certain style.

Learn to snipe while flying (up, down, left, whatever) in the relevant directions. If they are not spazzing, I can usually slot-shot snipe someone on cap after Coptering out of the slide-bay on KOTH.

Learn to add vectors, whether by instinct or by the way you think. I think in math largely, so I can predict where someone fly/falling at a set rate will be, match that with my flight/fall, and air-air snipe. I don’t always hit, but that’s from my sniping skills rather than my prediction skills.

Learn to immediately react. If I take damage while crouch-sniping, I immediately assess the severity, and react accordingly – nearly always by booking it while shooting my antagonist. If I assassin a pro gunner from the front they will usually get their shatter in. Build your reflexes, try to move in non-linear patterns.

Learn to slide off of angles. All maps have angles (some more than others) that can be used to great advantage in 1) changing your speed; 2) changing your target profile; 3) changing your direction; and 4) bestowing massive acceleration. I use the Shuttle bay angles as a major method for running quickly. Copter Kicking every time is really easy to predict.

Just a few odd tips from the top of my head. If this forum post comes up again I’ll see what else I can dig up.

 
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Topic: Freefall Tournament / 3 class rule game

Tank, Shocker, and one that I’d rotate for the lulz. I usually rotate through and use Tank/Shocker if I need to.

If it’s a TDM, Tank, Commando, and rotate.

Originally posted by Darkninjalucian:

Surprised not that many people picked tech but plenty picked assassin, if the 3 class rule applied in the game we’d be eating blazer fumes :P

I prefer to Tank or Shocker vs Blazers unless I have decent teammates (then I’d tech) because a competent Blazer will Q-rush (mega anyone?) the Tech and you die without support unless you get your mines in well… Shocker and Tank can both easily cap vs Blazers with only minor support needed for the Shocker.
Just my quick 2 cents.

 
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Topic: Freefall Tournament / Noob Gunner Guide

Originally posted by Blemispho:

nice post spartan, ty

Thank you! I try :D Always love your feedback/advice in matches.

 
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Topic: General Gaming / [Official] The Enchanted Cave 2 Guide

1) You can enchant items that are already enchanted – if you want to keep what they have make sure to select it from the available options.
2) Does attack power only work when you use the spell or at all times? I thought it was only with the spell. If not, I need to redo a lot of gear sets :P

 
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Topic: Freefall Tournament / A world without heavies.

Originally posted by Darkninjalucian:

If there were no heavies, point breaks and point holds would be harder….

I whole-heartedly agree, but it is a bit depressing to face four Col+ Blasters suicide-microing you…

Originally posted by Ax4m0k3razeProX:

How the hell are you supposed to break a support spam without tank o.o

Uhh, Bomber can slide mines and drop a Flare under themselves while Qing before they die, Blazer can rush-Blaze bomb an Aegis down before they get stunned and die, and Gunner can Crouch+AR or snipe them down until they get OrbSmashed™ stunned and die.

Yeah, I totally agree.

Originally posted by TurkeyPie:

You can basically cap with a Tank by freaking standing there and holding your buckler up, using Q to run to a HP and go back.
4 OUT OF 5 MAPS (TAx2) ARE ABOUT CAPPING.

So, make Tank either tougher and weaker or just less stun-spammy and we’re all happy. Also, Tanks on cap usually aren’t hard to beat unless you’re trying to 1v1 them… Just stand a little back and drop stuff…
IMO a Tank should be tough(er) so they can actually tank (3 SgM Gunners can force a Tank to bubble where a Blazer can out-DPS them…) and a bit weaker (Mega damage instant-kills with Mauler slam? Please, that’s almost as OP as mega damage micros. I Tank quite a bit and don’t think that’s fair, at least make me hit like 3x)

Blasters don’t really cap well, they just clear it. I really don’t quite get what necessary role they perform. I think if they were slower and their grenades were more defense-oriented they could make another cap class and not be quite as complained about.

To me Heavies should be slower (Blaster doesn’t touch ground and I can chase Lft- scouts down on a Tank) and tankier, while not having quite as OP damage output (Mauler has sick dps since the update, along with stuns, and don’t get me started on the Blaster).

 
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Topic: Freefall Tournament / Noob Gunner Guide

Since you asked so nicely last time, I’ll try to say what I can, but my style of gunning is rather different than most, as 1) I don’t KOTH much and 2) I’m not a main gunner, I use it for other things (and fun).

I’m going to ignore everything but the OP, as all I can see is spam…

I’m going to skip a bunch, as I’m writing by order you write in and by related topic.

1) Don’t underestimate the power of just using the Assault Rifle (referred to as AR). It’s DPS combined with the Gunner’s high precision allows you to easily stay locked on and dealing damage in messy close-range melees. I’ve gone minutes in a match only using the AR. In these sorts of matches, conserve your Shatter bombs for hits you can guarantee – try to get heavies with these.

2) Don’t Tactical Crouch (referred to as Crouch) behind a pro gunner and AR them, even if they’re distracted. You’re asking for a guaranteed hit with a Shatter bomb, even if you do kill them. Fly in from above (Copter Kick is great for this), Shatter them while they crouch, and AR them to death while maintaining at least some distance so they can’t Kick/Shatter you as easily.

3) AR shoots bursts of 3 bullets normally, but when shooting without target lock (unsighted) it shoots full-auto. This is useful for taking down Aegis/Suppressors, immobile targets (esp stunned ones) and later for killing Blaster/Tanks faster in CQC.

4) Rail Gun use on short-distance approach has it’s benefits, but you are often better off using your AR – no downtime, and near-guaranteed hits.

5) Rail Gun is a great DPS machine for mid-longrange combat, so make sure to keep as much damage going out as possible. If you can kill/headshot, great; if not, body shots kill quite fast and so do your teammates. A good Gunner can provide excellent support for their team. Many pro gunners do mostly body shots, because at that level they rarely miss. Failed headshots miss a lot, and two railgun hits is often more useful than one headshot. I was Tanking vs Rja the other day (he’s one of the best gunners I have seen/know of) and he would body shot me all the time, even on snapshots. In the whole match he never once headshotted me, but the incoming DPS forced me to spend a lot of time staying alive.

6) Maintain awareness. Don’t stay Crouch+scoped all the time, use your reload time to look around. If you see a Scout (or anyone else) running towards something that will get them to you (jump pads for towers in TMD?) pay attention and get out before they hit you while you crouch. You might win, but you will almost certainly suffer.

7) Crouch increases precision – this means more crits and a wider lockon angle – great for ARing dueling Scouts, who move laterally a lot. Also increases DPS a bit. Crouch+AR unsighted gets rid of Aegis really fast. Time a Shatter bomb right before it goes down to hit the Aegis post, and you can remove the Aegis a lot quicker. It also makes you a sitting duck. If you are sniping and want to Crouch, Q-shoot-Q, step-Q-shoot-Q, repeat. You lose little (if any) DPS and die a lot less. This also helps to maintain your awareness.

8) Copter Kick – can be used effectively air-air. If you are crossing over another’s path and falling, you can often kick them mid-air. This makes AA much easier, as they lose their lock and their flight turns to freefall. When kicking from crouch I usually exit crouch near the end to give me a slight boost up to avoid easy melee attacks from whoever I just kicked.

9) Shatter Bomb – MOST CRITICAL DETAIL LEFT OUT! – Shatter bomb inflicts the Shattered contition – their defense is removed for a few seconds! For lights this is not much, but for a Heavy this will mean roughly double damage! If you can shatter a Tank/Blaster, do so!

10) My Cpt-ranked combo (used it then a ton, not as much now) – Coming in from above using AR, slide into melee, Copter out and Shatter their stunned (soon-to-be) corpse. Finish with AR. Easy. If you move in the direction you are shattering during CQC, you will likely take damage and become Shattered. If you are moving away – shoot backwards) likely not.

All in all, great job (except for Shattered effect…)! There are plenty of sniping guides (I have an Air-air guide out there myself), so I won’t say much on that, but otherwise fairly comprehensive.

 
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Topic: Freefall Tournament / blasters are too op

Originally posted by SupersSonics:
Originally posted by SpartanKiller13:
Originally posted by abdulwahid47:

Especially those people who refresh their skills to use the Tank’s Q. Ik some people who do this and one of them is a person who posts on the forums. :P

I did this for a while as a col, just saying. It’s the only “pseudo-glitch” that I’ve actively used. I call it a Pseudo-glitch because it’s basically swapping classes to your own class. Also, it’s not that bad. You can still kill the person doing it, and they remove themselves from the field whenever their bubble is on cooldown (and their class change) so you can just hurt them until they bubble then ignore them for like 15 seconds, then repeat. It’s far more profitable to risk death and stay out on the field. If you want to killstreak go TDM for super-easy KSing. I got a 250ish one yesterday pretty easily.

Sorry sir, but your post about that Pseudo-bullshit seems like a stupid excuse to me for those who really exploid that glitch on purpose. Btw, I love the way you started On-Topic and you ended saying something about how to reach a Killstreak.

Lol, fair. You can benefit from it, but it’s basically no better than swapping to shocker for a hot second.

I used KSing because that’s the main benefit – you never die when bubble-refreshing.

 
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Topic: Freefall Tournament / blasters are too op

Originally posted by abdulwahid47:

Especially those people who refresh their skills to use the Tank’s Q. Ik some people who do this and one of them is a person who posts on the forums. :P

I did this for a while as a col, just saying. It’s the only “pseudo-glitch” that I’ve actively used. I call it a Pseudo-glitch because it’s basically swapping classes to your own class. Also, it’s not that bad. You can still kill the person doing it, and they remove themselves from the field whenever their bubble is on cooldown (and their class change) so you can just hurt them until they bubble then ignore them for like 15 seconds, then repeat. It’s far more profitable to risk death and stay out on the field. If you want to killstreak go TDM for super-easy KSing. I got a 250ish one yesterday pretty easily.

 
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Topic: Freefall Tournament / Noob Assassin Guide

Originally posted by blackhammer999:
xD you are easily one of the best posters on this fora. Plz post more :D Also, isn’t damage req mega damage bought with rq? I think they are exactly the same.

Thank you very much! Awesome, glad to hear that people actually read the stuff I post. What do you want to know? Sorry, I’m not a great assassin, I’m a Shocker/Tank main who plays all classes a bit (except for Scouts these days, they suck since the update IMO – no survivability).

I’m really not quite sure. If you have one, the other will replace it (restarts cooldown) but I saw somewhere (can’t find it atmo) that ReqD is +100%. I use it only on my Gunner (Pretty much jump boosts everywhere else) but it’s a huge damage bonus, so I would not be surprised if it was +100% instead of being the same as mega. I will attempt to test this more but I am not good at recording my tests while gaming. Generally it’s just “Hey, that dude died way too fast! Awesome!”

Let me know what you want to hear about :D And I’ll do my best.

 
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Topic: Freefall Tournament / Noob Assassin Guide

Originally posted by Kuramakyubi:

I don’t think he posted it to be criticized :P

It’s on the forums, it’s fair game. Also, I’m overly critical and have CDO about guides that I think could be better.

 
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Topic: Freefall Tournament / Noob Assassin Guide

For a noob guide it’s a bit too detail-heavy. This is like a Lft-Cpt guide.

Noob guide: Use Q (cloak) to run, E (catalyze) to make your poison hit immediately, and F to mess people up. Use R on knife to turn into a spinny death orb for a short period. If you hit an enemy a bunch with your knife, hit E to kill them.
1) Knife. 2) Catalyze (E) 3) Profit.

As for your guide, I would contest the “Assassins are groundmaster” statement, for a few reasons:
1) Any competent tank can dominate the ground far better than an assassin. They move not quite as fast, but they can hold and their Mauler is far more effective AoE in combination with their other abilities. Other classes can also, but I mention tank because it’s one of my mains.
2) My main reason is that assassins often fly, at least most I’ve seen. Hop-slide-hop etc. Coming down on an enemy is a great way to avoid them noticing you (especially gunners). If you stay on the ground nearly any class will crush you; your slide is predictable, and your health is small. Granted I’m a meh Assassin for a G2, but I’ve seen more than a few play and I can compete up until something like Col level with one.

Other things to note:
1) You can easily state that mega damage is +50% (I think?) and damage req is +100% (according to the post I saw a while back, which seems to follow ingame) and done away with the whole “with mega/without mega” stack count.
2) Poison stacks are FIFO – First in First out, and as DNL said their damage is by weapon damage; however their duration is by last hit, so knifing a few times, waiting a few seconds, then Needler-Catalyze will get you a lot more mileage out of your poison.

 
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Topic: Freefall Tournament / Tips aginast Tanks

You can usually just rush-kill them, lol. Q if you have it, mega damage makes it almost certain. Come in from above preferably (just not from in front) shotgun them a bunch, Stroke their Butt (I mean Stroke them with your Butt) drop a charge on them while they’re stunned and hop away shooting them. If they live and bubble, run for 6-7 seconds (keep them in sight range) then rush them as their bubble goes down.

If you don’t have Q or Mega (or if you have bad luck/aim), they’ll have time to Bubble, but if you do you should be ok. I tend to treat tanks like they can always bubble unless I saw them do it within 20 seconds or so.

The tricks: 1) Don’t be near them when they have hammer up. 2) Don’t get hit with grenades. 3) Stay away when they’re bubbled.

I’ve killed a lot of tanks this way (only up through like Cpt/Maj or so, if they’re above that nothing here is relevant because flight. I’m assuming you just want a fast way to kill noob Cap-rushers or something).

 
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Topic: Freefall Tournament / Hero Balance

@Ax, 26 * 1.05 (+5%) = 27.3.

@Um_a fair, but I feel you lose a lot of a Tank’s mobility that way. Just my personal opinion, weighted by the fact that I’m a Tank/Shocker main (though Commando is rising fast).

 
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Topic: Freefall Tournament / Hero Balance

UM_a, you can Tankfly into Shuttle by hop-sliding in your base, charge up and the lip will fling you far enough to Mauler into the shuttle without using your E – I usually save it to target someone in particular (Techs that’s you) or stun+damage someone (Moar DPS).
I agree, the Tank’s burst speed is a bit too fast, but they’d need something to make up for a speed nerf (They’re large sitting ducks otherwise… Super easy to snipe).

 
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Topic: Freefall Tournament / Is RobPro the best ?

Originally posted by UM_a:
Originally posted by SpartanKiller13:

http://prntscr.com/5s9pl5
No.

Blackhammer please play more:
http://prntscr.com/5s9q31
Note the enemy blazer, he got most of the kills on me. Did a great job hunting.


Played as a tech alone, the lft joined the last minute and 2 Sgts quitted before me taking the screenshot.
Far joined half game, not sure about those lft- players. Their maj afked for a while but ok.

Tech alone can’t do anything, you can still kill but no CP for you. Shocker instead can domain it without many problems. Just to show that you were wrong ;)

I have more pics on my home computer, but I’m definitely not a Tech main or anything like it. I picked that one for the 70 assists. Techs don’t carry, they need a team. A Shocker or Tank can carry a team.

Yeah, how your team is set up really matters. I’m a good tank, but that match was won because of tech support. With only one of them I could have won, but it would have been a lot messier.

I’m a Shocker/Tank main for KOTH in good matches, but I prefer to TDM where nearly every class can be played successfully (Shocker isn’t good unless they’re noobs or you camp).

 
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Topic: Freefall Tournament / Is RobPro the best ?

http://prntscr.com/5s9pl5
No.

Blackhammer please play more:
http://prntscr.com/5s9q31
Note the enemy blazer, he got most of the kills on me. Did a great job hunting.

 
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Topic: Freefall Tournament / Suggestions to make the game more logical

Originally posted by Ragex3:

Removing tank/blaster would make gunner/blaster op: tank/blaster are counters to gunner/blazer. Play something else other than dps classes. Tech is really effective against tanks as the suppressor slows their attack speed and their movement speed as well as their cooldown reductions. Shocker counters blaster well as aegis nullifys rockets rather wel. Blaster also has lots of single target dps in their minigun and cc and damage in their rockets. but shockers e nufflifys anything that walks into their aegis, if not they always have their mines.

Tech needs some sort of defense against Tank’s mauler+Mauler slam+Concussion bomb combo. I’ve killed countless Techs. Granted, if you focus on literally anyone else the tech will nullify most of your effort as a Tank, but if you pick off the Tech first it’s a cakewalk.
I feel like instead of frag mines Techs should have like a health potion that can be used by their side only; that way you could heal yourself (maybe) long enough to get past the massive burst DPS of a Tank to the low-mediocre sustained damage (your Suppressor will keep them from being able to chase and melee you if you do it right).

Admittedly I’m more of a Tank/Shocker player, but I feel like Techs need some small survivability buff that is effective vs tanks. To me Techs should be countered by teams or by DPS focused classes, not classes like a Tank which is theoretically more defense-oriented (got a pentakill vs two col Tanks, a cpt Tank, and two Msg scouts today, in one rush, on a Tank, but that’s beside the point).

Just my G2 cents.