Recent posts by SpartanKiller13 on Kongregate

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Topic: SAS: Zombie Assault 4 / Sub-Light COM2 vs Hornet

Originally posted by Pulse518:
Originally posted by XSmokeX:

You forget that sniper rifle mastery gives supercrit. Which with hornet, I think you can figure it out.

new stats WITH masteries:

Hornet: 1326 damage | Pierce 5 | 6 RPS | Capacity 30 | Reload speed 2.40 seconds | Movement -3% | Full auto |
Sub-Light COM2: 1380 damage | Pierce 6 | 5 RPS | Capacity 40 | Reload speed 3.00 seconds | Movement -20% | Full auto |

my arguement stands: if you feed the sublight with gold ammo and the hornet with regular ammo, the sublight outperforms the Hornet.. on top of the fact that feeding a sublight with gold ammo is STILL cheaper then feed a hornet with regular ammo.

This ofc assumes that the Hornet’s super-crit hits something it can do full damage against, every time; I submit that it never, or close to that, does. If your supercrit hits some shambler, whatever. It’s bosses where it matters, and even then a one-shot is likely not using all 10,000% bonus damage.

 
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Topic: KingsRoad / WTF Rumble...

Try it on a low level char. It works great on my level 40 knight, even if I don’t notice it on my ~67 wizzy.

 
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Topic: KingsRoad / Crits/Super Crits

Originally posted by 4lln0l1f3:

I have 98.4% crit chance, and I super crit around 1/8th of the time (at a guess). I will post some numbers in a few hours. If someone with (say) 50% and 20% crit chance wouldn’t mind posting a few numbers as well, that’d be awesome. We’re just looking at the ratio of Super Crits to Crits, both of which are shown at the end of standard maps.

I tried to count it with my wizard in amadar dungeon champion. I had 93% critical chance, and after killed boss, the super crit was around 1/4 (25%) with normal crit.

I’m at around 1/3.5, over the course of a bunch of dungeons and such.

 
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Topic: KingsRoad / DO NOT SPEND MONEY ON THIS GAME!

Originally posted by jihed12:

i have buy 2250 gemme and the game not give me 1 gemme i sent the beug and not reply .

I HAVE BUY 2250 NOT WORK NOT BUY IN GAME!!

Communicate effectively for more effective help. Also, if English is not your native language, try using Google Translator, it works pretty well.

 
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Topic: KingsRoad / DO NOT SPEND MONEY ON THIS GAME!

Originally posted by Draconian12:

^ I did use the “report bug” to let them know. Thanks for mentioning support. I’ll contact them through that as well then.

Edit: Ok, now, I’ve gone through the proper channel it seems but then again, it says I have to wait until Monday… A game without any GMs on weekends… lol.

I’ve had the same problem twice. The first time I got my 12 tokens back within a day, and the second was Friday evening, so they were probably out/busy. Give them a few days and then complain. Geez, bro.

 
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Topic: KingsRoad / Crits/Super Crits

That’s about where I’m running also.
Seems rather high, but who am I to complain?

 
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Topic: KingsRoad / Crits/Super Crits

Originally posted by 4variel:

That0’s definitely not that : I have 107% crit chance and I only rarely do Super crit.
Don’t know the formula.

I have 98.4% crit chance, and I super crit around 1/8th of the time (at a guess). I will post some numbers in a few hours. If someone with (say) 50% and 20% crit chance wouldn’t mind posting a few numbers as well, that’d be awesome. We’re just looking at the ratio of Super Crits to Crits, both of which are shown at the end of standard maps.

 
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Topic: KingsRoad / Free Event Token?

Originally posted by Draconian12:

Can someone link me the place where you get these codes from? Couldn’t find it on their website.

It’s simple, lol:

http://www.kongregate.com/games/RumbleGames/kingsroad/
This part is the game link.

?kv_token=
This part is the “get tokens” part.

12GhastlyGraveyardTokens2
8, 10, or 12 is the number of tokens being given out, GhastlyGraveyard is the event, Tokens is what it is, and the 2 indicates the 2nd giveaway (week 2).

Also, Rumble gives them out I think.

 
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Topic: Redshift / A Full Game Evaluation by Kraz

1) You can also use massive amounts of cold matter to buy ships.
2) Personally I think that if you could trade carbon for other materials (and vice versa) at a terrible rate, it’d balance the whole carbon issue.
3) I would like to see the fleet tree in a drop-down format – you can see everything as a (for instance) one-line name, with escorts/interceptors set as bullet points below each; clicking on a ship would expand it’s menu.
4) I would love options/settings for the burn/auto-select for burn.

Otherwise, thank you for your excellent notice and thank you ClipwireGames for the excellent game!

 
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Topic: Redshift / Request to the Dev whom we love!

If possible, make a burn selector (“burn only below X-rarity” and “only level ones;” or “burn all”, along with “only burn into these three ships” and “when I burn into a ship, burn all of my rare- crew cards into X crew member”)
It would make burning a little easier.

I love this game anyway, and I won’t stop playing. Just my suggestion, though.

 
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Topic: SAS: Zombie Assault 4 / killing spree skill was cooler skill

Originally posted by warhappener99:

it hardly activates and when it does you got only 2 seconds to use it, half of the times im reloading and cant use it or all the zombies are dead…it is a shit skill

It’s not bad if you have a spare point, but it’s rare when I get it to continue for more than 10 or 12 or seconds and it’s a bit of a pain to get without troll-rushing.

 
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Topic: SAS: Zombie Assault 4 / [Petition] Disable Screen Shake

Support this +1

 
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Topic: KingsRoad / Most useful skills for each class?

Originally posted by deadpup:

And what about passive skills, where would be the most efficient places to allocate skill points?

When you just start, put one point in each active skill (until the 40s or so) and dump a bunch into health regen (5+ IMO) which helps a lot. If you have mana issues (wizards especially) get Mana Drain, which gives much more mana then Spirit (0.1/second per level).
At level 15 or so, get Strength 10 (it’s the biggest impact on your damage). After that, Focus is best for DPS.
Armor helps quite a bit if you have a good chunk of armor (a few k) and are taking a lot of smaller hits (knights esp).

 
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Topic: Redshift / Crew that add XXXXX to fleet

I will say that after adding an Axiom as an escort, my interceptors (they go from 30 plating to ~230) do end with over 200 hps (T-bolt heals 115 atmo, and looks to be about half). I’m not sure of anything else, but that’s clear to me.

 
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Topic: KingsRoad / Most useful skills for each class?

Wizard:
Utility: Teleport (gets you out of sticky spots, moves you faster for rushing) Healing Fountain (great for that idiot party member)
Support: Blizzard (massive AoE slow) Freeze (great 1-point investment at low levels) Lightning (with stun chance it stuns a lot)
Damage: Fireball (Bread and butter) Incinerate (nice Fear effect for low level enemies, and great damage)

 
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Topic: Redshift / what is DPS?

Originally posted by NoobClone:

Sorry but that doesn’t explain it enough for me xO. It doesn’t seem like you can add points to an average to a shot, when that average is calculated after a set series of shots before the shot even happens, that makes no sense to me. DPs was always a calculation of damage as a reference…

How is this " dps increase" calculated? Does it do above calculation then add the ability level points to the average and apply it to shots or something?

If the ship gains 20 dps, and shoots 4 times/second, each shot gets +5 damage (avg. +20 damage/second).
If the ship gains 20 dps, and shoots ever two secodns, each shot gets +40 damage (avg. +20 damage/second).

Clear?

 
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Topic: KingsRoad / Class Balance

Originally posted by R0ck0ut41:
Originally posted by SpartanKiller13:
Originally posted by R0ck0ut41:
Originally posted by awesomestudios77:

Wizards literally do not get double damage with their mimic. Archer decoys get killed so they can’t be endlessly spammed unless you use cooldown potions and even then they will die against bosses in events. Please do some research before making these claims…
The knight may need buffs but your suggestions are never going to be implemented like that.

Speaking of research, you might need to do some of your own. Play arena a few times as a Knight, it’s insanely unfair to a Knight vs either other class.
Outside of the arena, there was no need for AF to get nerfed like it did. That was the defining tank skill that made a big difference in events, and the cd is still terrible. Imagine decoy for archers getting nerfed to lasting 5 seconds with a 50 sec cd. In addition to more range, arch/wiz gets more base damage. I’ve seen archers with 3400 base damage, and over 6k damage with a pot. Highest Knight I’ve ever seen was 2600 damage without a pot, and that’s with gear loaded with damage jewels. I don’t see RG doing anything about it, but Knights really do need a buff.

Not disbelieving you, but much confused. How do Knights have lower base damage when they can get +25%, and everything else is the same? Am I missing something? I’m assuming they’re all using Artifact set gear from events, so it’s not like they’ll be that much different?

Fiery Harbinger Edge: 365 + 55 damage
Fiery Harbinger Bow: 365 + 80 damage
http://www.kongregate.com/forums/382-kingsroad/topics/420467-event-item-preview-fiery-harbinger-set
You’re also assuming every knight has Dual Wield at 10/10. I haven’t even spec’d into it at all yet.

6% difference, just sayin.
If you can assume all archers have decoy (pretty much true) you could just as easily assume that all knights have (say) Dual Wield.
What about their spam-attack? IIRC Cleave does >6% more damage than Fireball (Idk about archers) for super-cheap mana-wise (yeah, I get it, nobody notices mana but the wierdos like me).

 
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Topic: KingsRoad / Free Event Token?

Originally posted by newstomper:
Originally posted by SapoKing:

Hello there used to be weekly free tokens. Why did it stop?

Well if you notice there’s two links for this event, so I’d assume they decided to just give both links out at once instead of one per week.

Actually, they gave out (or ppl found) the first, then the second is just the first with a 2 at the end.

It’s not difficult, it’s just [even number, 8-12 or so][EventName]Tokens then that followed by a 2, after the first week.

Also, SapoKing, there are free event tokens every 8 hours. Just sayin.

 
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Topic: KingsRoad / New Guild Looking for Members.

Great guild if I might say so, even if I am in it.

The leadership are all active above level 60-ers, willing to help anyone who’s actually interested in playing.

 
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Topic: KingsRoad / Class Balance

Originally posted by R0ck0ut41:
Originally posted by awesomestudios77:

Wizards literally do not get double damage with their mimic. Archer decoys get killed so they can’t be endlessly spammed unless you use cooldown potions and even then they will die against bosses in events. Please do some research before making these claims…
The knight may need buffs but your suggestions are never going to be implemented like that.

Speaking of research, you might need to do some of your own. Play arena a few times as a Knight, it’s insanely unfair to a Knight vs either other class.
Outside of the arena, there was no need for AF to get nerfed like it did. That was the defining tank skill that made a big difference in events, and the cd is still terrible. Imagine decoy for archers getting nerfed to lasting 5 seconds with a 50 sec cd. In addition to more range, arch/wiz gets more base damage. I’ve seen archers with 3400 base damage, and over 6k damage with a pot. Highest Knight I’ve ever seen was 2600 damage without a pot, and that’s with gear loaded with damage jewels. I don’t see RG doing anything about it, but Knights really do need a buff.

Not disbelieving you, but much confused. How do Knights have lower base damage when they can get +25%, and everything else is the same? Am I missing something? I’m assuming they’re all using Artifact set gear from events, so it’s not like they’ll be that much different?

 
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Topic: KingsRoad / Class Balance

1) Maybe I’m doing it wrong, but mimic does nearly no damage when I use it.
2) I’d much rather have +25% damage than an offhand weapon, also. In this game, 25% is rather large…
3) Knights have a charge ability (and a great ranged ability), so arguing the melee vs ranged is a bit hard.
4) Knights have a massive AoE stun, and a frequent AoE main attack, which suits itself to melee range. Wizards get AoE for short range (Blizzard mainly) and fireball (equivalent to Cleave because each is in their damaging area – due to charge; except for Cleave doing more damage IIRC)

 
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Topic: SAS: Zombie Assault 4 / Tips For Devastator

Assault team+flamer=win.

 
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Topic: KingsRoad / Item find adornments

Originally posted by newstomper:

Item Find adornments affect the drop rate of everything you can get from enemies that isn’t guaranteed (like a lockbox from most map bosses, etc.) However, it’s not an additive bonus. 64.84% item find, for instance, increases the drop rate by 64.84% of the original drop rate. For instance, if something has a 2% drop rate, than having 64.84% item find will increase the drop rate to 3.2568%, not 66.84%. So, there’s still utility for farming and such, but it’s not a drastic increase.

I’m sorry, but I fail to see how a 2/3rds gain is small… He only has to farm for 3 hours to get the same gear as someone else gets in 5…

 
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Topic: KingsRoad / Emma's jewels: some guidance, please

Originally posted by VPV85:

The only sad thing is that I know they’ve read it and simply ignored it…

^this.

You obviously aren’t paying cash (or you’d not care) so they don’t care about you. Simple.

 
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Topic: SAS: Zombie Assault 4 / Advice for a newb?

Originally posted by MiZ2:
Originally posted by SpartanKiller13:

Sublight is an excellent weapon. It has enough DPS to fight bosses, enough pierce and rate of fire to crowd control, and the overall stats (reload, movement, clip) are good enough to be an all-around main weapon. Even a Sublight 0* is worth using until the later 20’s, at the least. It’s like a sniper rifle crossed with an assault rifle.
I would recommend using a Sublight, and another main weapon that does elemental damage for physical resistant bosses (you can DPS through chitinous hide easily unless it’s coupled with regenerate on – for instance – elite apex bloaters).
I’ve never had accuracy issues, I use it to snipe on Last Stand, then full-auto for clearing.

Advice coming from having used two extensively through lvl 25 and 27 respectively, without augs.

what do you mean by “enough DPS”? that makes no sense to me. how much is enough? and how much is not enough? what’s the standard here?

plus, DPS is not even a main concern when fighting bosses. movement speed is. and there is actually a way to distinguish between “enough speed” and “not enough speed”. it’s very simple, if you can kite boss, it’s enough. if you can’t, it’s not. this makes a world of difference in boss fighting. DPS on the other hand, rarely makes any significant difference other than how long it takes you to take down a boss. and if you have enough speed, it literally is just a matter of time.

it is when you fight swarms of mobs, instead of bosses, that DPS makes a hugh difference. but in this case, there’s still no such thing as “enough DPS” because it completely depends on how big and fast the swarm is, and the formation they come in.

Obvious, lol. What I’m saying is that there are weapons with higher DPS (Flamer, for instance) but it has ENOUGH TO BE FUNCTIONAL/USEFUL ALL THE TIME. Clear?
To me, DPS is a major factor. Who cares if you beat 100% of bosses if it takes you 30 minutes per boss, when I only beat 50% but take 30 seconds? With base movement you can outrun bosses (with a little care).
And yes, DPS is literally how long it takes to kill the boss. Speed = how little you get hit doing so, but if I do twice as much damage I have to shoot half as much to win.
Also, I can reload while facing away with my inferior speed, and still be faster than you running backwards.