Recent posts by SpartanKiller13 on Kongregate

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Topic: Freefall Tournament / Crit patterns?

Originally posted by SpookX:

I freaking told you guys they would show up eventually with a wall of text <3

Ehehehe I love stats and numbers… And I love to talk XD.

Originally posted by Thenew13yrsold:

^^ And that my friend, is how to make simple things (look) complicated. :DD

We already knew that tho, UM. But thanks anyways <3

@Spartan, I’ve killed 9 people with Mega + Hyper :D

Hyper is attack speed :P Just sayin’.

I do want to see Hyper/Radiant haste a bit more, that could be hilarious.

 
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Topic: Freefall Tournament / Crit patterns?

Originally posted by SpookX:

Yeah Rail and saber. Just keep this thread alive until lucy/spartan can give a legit explanation, kek?

Aw I feel loved :D Thanks! But really I don’t do much number-crunching in this game (I save that for D&D or Star Wars, lol) Also I’m just starting to learn HTML

If you could tell me where you got that code I’d love it, Janiye; when I look I can’t find that.

Other than that, I have no evidence (anecdotal or otherwise) supporting any streak killing affecting crit chance. I’ve done my fair share of sabering, and I have gotten more than a few one-shots, but it’s fairly random.

On another note I don’t believe I’ve even gotten two consecutive oneshots with a saber in a short period. I would love to know if anyone else has (Scout dudez? I don’t Scout that often lol).

Another question, does anyone have any data as to whether the crit is the shot or the hit? Like, if I railgun two people, will it crit both/neither or sometimes one/another? That code snipped seems to indicate the first, but it’s cut a bit short…

I’d postulate that Anti-Crit is at least somewhat based on defense. It seems like I get critted a lot less on my Tank (max def upgrades lol) compared to everything else (nothing else has >2 def upgrades, and they have a lower base stat). Possibly they are just reduced by my defense enough that I don’t get as freaked out when it happens, but that would be my hypothesis.

As Janiye stated, ELO and rank have nothing to do with it. My vote is upgrades. I am curious as to how the gunner’s crouch factors into that.

FYI crits I notice most: Assassin, Scout, Gunner. Commando grenade crits (they kill tanks).

 
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Topic: Freefall Tournament / Basher/Fixer ideas

A suggestion for the Fixer gun – globe flinger – similar to the Bomber’s grenade launcher, but does less damage and heals in a small AoE burst.
An alternative is to shoot micro drones that home slightly and either heal allies or poison enemies (like needler, but lower RoF and slightly more damage/shot).

 
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Topic: Freefall Tournament / Report Hackers

G3 SlimShady37 hacks. Just saw him today with his avatar in base while he racked up kills outside. Died a time or two as well and also took damage equatable to a tank (his current class) with no apparent source. Correlating to Crimson and Commando; Crimson should be posting video evidence shortly, I’m just throwing my voice behind it.

 
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Topic: Dragons and Titans / Dragon Stats

Difficulty is the developer’s idea on how hard a given dragon/weapon is to use. They are not always accurate contextually, but most are fairly easy to figure out. For instance Wardhammer has insane difficulty on it; solo versus an enemy dragon you often have difficulty defeating them, but it’s a team dragon. Or Sul’s Hammer, which can be a skillshot weapon but also has an AoE burst; it has medium difficulty. Something like the Scintallion, which gives mana regen and has homing attacks will have low difficulty because you can use it without even looking.

 
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Topic: Freefall Tournament / Players you enjoy the most playing with

Blade, Belisaurius, CombatWaffles, Um_A, Destroyer, DarkNinjaLucien, Abcdxz (spelling?) Vvanything Omeime. And a bunch of others I’m surely forgetting.

 
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Topic: Freefall Tournament / huffyboys ASSASSIN TIPS

I mean I read it, but that’s more wall of text than even I usually do…

Protip needlers are great for shooting ppl you don’t want to melee (pro tank/blasters come immediately to mind) because of damage nerf and DoT stopping their shields from regenerating. Yes, knives do way more damage, but every class has a use for their secondary weapon (I just suck real hard at the bomber’s hail gun lol, I air-air better with the grenade launcher). Ignoring it will mean you miss on some of the class’s full potential.

 
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Topic: Freefall Tournament / Priorities in Koth or CPS

1) Maintain pressure on high priority targets (Skilled players, supports, gunners). Not necessary to kill, but to keep them from mopping your team.
2) Clear cap of enemy presence. Your team can cap (hopefully) but keeping cap clear means you win.
3) Keep your resources up (health/grenades). A dead player is worth nothing (screw those respawn for 3 grenade noobs).
4) Cap. This one changes places depending on how many of each team are capping.
5) Kill Snipers/Orbists etc. They will keep your team from effectively capping.
6) Preemptively kill those rushing cap. Great fun, and they end up wasting their resources trying to stay alive instead of clearing cap (bubble, Aegis, E-stun)
7) Mop up the noobs.

I tend to swap roles to fit as needed. If we have cappers then I’m not going to cap unless I’m playing support. I’m fairly proficient in every class, with some shining far above (Tank/Shocker). The above is a generic catch-all.
It also depends on what class I’m playing.
As a Gunner, it’s more of 1) kill/suppress enemy gunners, 2) kill supports, 3) clear cap.
If playing Shocker I’m rushing cap, dropping Aegis and a mine, and capping as much as I can, then getting out to orbspam and support until my abilities recharge.
Blazer/Assassin focus is on killing high-priorities and mopping noobs, while pissing pros off.
Commando = hunt pros, then mop noobs.
Tech = stick to teammates, drop suppressor, fling mines everywhere.

 
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Topic: Freefall Tournament / Shuttle Bay Lighting Poll

Prefer the middle ground one. Thanks as always!

 
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Topic: Freefall Tournament / 2nd generation Taken Away (Blasers and Blasters)

Originally posted by Belisaurius11:

@original post
I skimmed through it and it looks like an interesting idea but I don’t think it should be implemented. The only reason there are tons of newbie blazers is because that’s everyones first free class.

Did it change? I’ve always seen it as Gunners…

Blazers work great as a noob: Fly in, Burn things. Die. Repeat. Trivial, and one can often break 1:1 KDR with that simple algorithm.

 
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Topic: Freefall Tournament / scout vs blazer

If you can hit them from behind (while they’re wrecking a teammate, for instance) DSD+Kick, drop Haze and flee while SMGing. Finish with Saber optional, but SMG kills just fine.

If not, stay away; try to stay fairly close so you can keep them Hazed, but out of flamer range. If you can, dip in close so they swap then get out of flamer range; weapon changeover kills Blazers. Haze+strafing= less incoming damage.

Not bad if you don’t get caught somewhere.

If you are being flamed, Q and run strait to health, because you’re probably dead.

 
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Topic: Freefall Tournament / 1 Blazer Fact

1 Blazer fact: Flamethrower reload blows hot air which knockbacks those it hits. You can push bubbled tanks around with this :D

Tell us something useful.

 
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Topic: Freefall Tournament / Scariest person to go against?

Rja12. Hands down. Every time he’s on the other team I have to go Shocker or Tank to even compete. He’s scary accurate and has great situational awareness.

CombatWaffles. He understands strategy. I’m a good enough Tank that I can survive more than a few scraps with him (I’m better @HMG he’s better @Mauler) but he’s just as likely to Tech if it will make his team work.

DarkNinjaLucien. He also understands strategy, and is a quite excellent Shocker. I’m not really afraid of his Assassin, if you move a ton you’ll be ok (mostly) and you can melee and/or grenade yourself to stop knifoons. His instantkill is basically perfect, but if you avoid him you can win around him reasonably; you just can’t stop or you die.

 
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Topic: Freefall Tournament / Tips against noob Blatser

Originally posted by Blemispho:
Originally posted by Thenew13yrsold:

When Spartan posts, it’s guaranteed to have atleast 12-13 sentence(minimum) xD. :P

but none of his sentences is crap

Lol so true, Thenew13yrsold… I try to give a meaningful answer, and in a game with 10 classes that usually means at least 9 responses…

Aw thanks Blemispho, I feel so loved :D

Personally I tend to Shocker if they’re running with a smaller active team, Tank if it’s a larger active team, Blazer if my team is largely active (and we have supports) and Gunner if they’re overwhelming anyway (or I’m in TDM).

 
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Topic: Freefall Tournament / Tips against noob Blatser

Shocker is easy counter, just Aegis on cap with a mine and stand back. Stun if you can.

Tank works great, your Null Buckler stops most of their Micros and you can HMG+Concussion midrange to beat their minigun even without bubbling.

Blazer use Spectral to get the drop, Q-flamer+stun them into a Blaze Bomb, run away and finish with Heat Ray.

Gunner snipe from long range, AR midrange and don’t get close; if you do Shatter and Kick them.

Scout SMG and Haze from a ways away; strafe to avoid HRL, stay out of Minigun range unless they’re Hazed. If they get distracted (teammate etc) DSD+Kick and run away SMGing.

Assassin/Bomber covered by others.

Tech is hardest solo IMO. Snipe with Pulser, tractor-fly around your Suppressor to get out of their line of movement. Ideally find teammates and bounce around like a spastic monkey while healing them. Use your Nano wave to knockover for an instant advantage. Get Jump Req if you can at all.

 
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Topic: Freefall Tournament / Tech: HYPERCHARGE

Originally posted by CombatWaffles:

It does not give a megadamage boost, it gives a boost to attack speed.

Was replying then saw ^

Use it with something like another Tech, watch how fast they fire next to yourself (Pulser obv) No way you’re going to tell with a Blazer, for instance. I can’t recall off the top of my head but ingame instinct makes me think +20-25% or thereabouts. Maybe I’ll try for a test, depending on if I can run into someone.

 
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Topic: Freefall Tournament / Vote: Assassin vs Scout

Gotta go with CW here. Yeah, the knife-swap movement is nice, but a Scout can do that on every swing and build huge speed with a DSD if necessary. I’m a much better Scout than Assassin, so I’d have to vote for the Scout in combat because SMG then finish with Turboed DSD – otherwise it’s just a chipaway game until someone goes for the HP…

 
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Topic: Freefall Tournament / Classes that required the most skills, sorted in descending order

Originally posted by xX_Vince_Xx:

A guess: You’re a heavie but don’t want to get bullshit from us so you didn’t rate tank and blaster 1 and 2? :D

P.S: Didn’t read your post, so might be wrong. xD

I’m a Tank specialist, but I actually have most kills on Shocker (nice Heavy class there, I notice). I try to rotate through all classes (Scout gets short end of stick) but I really don’t enjoy Blaster, and I suck at them. I enjoy Tech most, but rarely have a decent opportunity to play it (enemy team has decent players and mine doesn’t = dead Tech).

Please read my post if you’re going to insult me.

A guess: You’re a Blaster noob who didn’t bother to post here because you’d be ridiculed.

P.S.: I read your post, so I Might be wrong xD.

 
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Topic: Freefall Tournament / The redesign of TDM - Training Arena

SS and Abraaz, have you heard of Techs? You’re going to get so much Tech basecamping…
I’d give them a few more than 8 seconds total, otherwise noobs are guaranteed to die if they go in the top…

Toadfish raises an excellent point.

I think the OP’s problem was with base campers who kill AFKers. Spawnshield as it is allows nearly any class to kill nearly anyone in your spawn within a life or three, which is not gamebreaking. 3 AFKers and a Blazer killing them makes a win.

How about teleporting people out after they’ve been inside the base for 20 seconds? This will reduce base camping a lot, throw AFKers away a bit and prevent camping in your own base. Also institute an AFK kick after maybe a minute, with some way to keep those noobs who leave a weight on their spacebar (really guys?) to get match xp/Z$ without doing anything.

 
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Topic: Freefall Tournament / Classes that required the most skills, sorted in descending order

1) Tech. Assuming you solo. Doable, but hard. Also really fun, especially when you’re wiping the match with a Tech.
2) Assassin. Maybe I just suck at these, but I get insta-gibbed a ton on these. Also, I kill them with supreme ease on most classes (when they get close enough, obviously).
3) Scout. Again, uber-squishy. They’re fairly strait-forward if you know the game-flow, but being able to get out of everywhere is essential.
4) Tank. Yeah, hate on, but to be a pro at Tank requires a lot of skill. No, I’m not talking MsG who bubble-rushes cap. I’m talking air-air Concussion bombs, Maulering in air-combat, and long-range unsighted HMG on moving targets. Yes, all are doable, but few can. I’d move it higher on the list but that’s because I have a lot of those skills, so it’s more reasonably at place 4.
5) Shocker. If in a team vs a competent team, staying alive is hard as they are all trying to kill you first. If solo anywhere it’s not super-easy to orb-stack they’re hard also.
6) Gunner. Sniping is sorta hard, but it’s trivial to just slide around AR+Shattering. Potshots at long range work just fine.
7) Commando. Derp derp shotgun, derp derp kick, oh crap hit Q, derp derp win. Whoot.
8) Bomber. Easy to hit with Micros even unsighted, easy to stay at top of map constantly, instant E-scape button, and ridiculous shutdown on grenades. Like a Shocker you fling at people.
9) Blazer. Pretty strait-forward. The pro Blazers just know where to go, who to shoot first and when to go all-out. They don’t really have any more skills…
10) Blaster. Spam city, my first purchase as a Lft and I haven’t changed much since then.

It all depends on context. Going 1v5 as a Tank is doable with enough skill, but… Shocker is easy if your team is moderate, but hard if your team sucks. Tech requires a good team or a bunch of noobs rushing to be good without insane skill IMO.
TDM Shocker is hard, Moon Base Blaster is god, Space Station Gunner has fun.

 
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Topic: Dragons and Titans / stop the ARAM

Let you choose your map, or at least choose one not to go to. Ex: I enjoy playing Rimrock quite a bit, but early game and in a narrow area it’s a lot less effective…

 
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Topic: Freefall Tournament / Help me!

Originally posted by guhgtv:

My mouse isnt working. Why? What should i do?

Have you tried different mice? Have you checked connection? If wireless, batteries? If USB, is the port or plug dirty? Wipe it with alcohol, insert, remove, repeat twice or so.

You’ll likely need to be a little more specific to get accurate help.

 
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Topic: Freefall Tournament / Hero Balance

Originally posted by jack800:

First off, blazer’s abilities hardly make any influence in this game. Do you see any blazer supporting people with radiant haste. If so, that blazer kills enemies quicker than the allies that are supported. Where does E ability go? Is it useful? E ability loses it’s purpose once you are very familiar with the game, which most of us are. Where does the F-bomb go? Sure it does damage, but many aren’t stupid enough to stand on the blaze bomb. What about heat ray? It doesn’t have good auto-lock range, while other long range guns have scopes. How is that fair?

DNL, you are just giving an excuse for why the flamethrower should stay as it is now. Blazer’s role is no different from any other striker classes’ role. Gunners don’t swipe out scouts like blazer does. Nor does commando.

I agree that weapons aren’t everything about a class’ power. However, they make a pretty great difference on the OPness of a class.

Supports are the bane of all classes. The only classes it isn’t a bane to is heavies, which are considered OP. Right now, many think that tech is more balanced than shocker. According to your triangle, tech is more OP than shocker. But that isn’t true. Many people are starting to prefer support classes to have some power while also lowering the healing power. Support classes should start moving out of the support triangle and be a bit of an all rounder.

1) Any competent Blazer will Radiant Haste when going in solo to a pile or when going with a group. If solo, so you kill a few before you die. If in a group, so you demolish. The Tech standing next to him heals faster. The Tank stuns faster. It’s not all about the Blazer, even if they are primary DPS in a small area.
2) E is great. If you disagree, you’re using it wrong. It lets you play with walls, as you can ambush people a lot more easily because you don’t have to have LoS (recently) to know where they are. It lets you know where and when the rushes come, and is also great for TDM for hunting that dude who’s just orbiting while sniping or something.
3) Blaze Bomb is area denial, deploy destroyer and extra DPS when you stun stuff. Drop a few on cap, and people stop capping or take a lot of damage. Drop one on an Aegis post and it’s gone. Drop one on a Suppressor and it goes down way faster. Drop one behind a Blaster before you knockback them and it’s a lot easier to win. Drop one on a Gunner as you descend from above. Sure, no pro will stand in it intentionally, but no pro will stand in a Gunner’s sights intentionally and people still get shot.
4) Heat Ray is great for preventing shield regen and keeping 20 burn stacks on a fleeing enemy. It’s not a primary weapon, even though you can kill people (esp lights) with it. If you can’t aim at this point in the game (railgun anyone) and you have a flaming line pointing, wave it around until it connects. You’re sort of arguing against having aiming skill if you can’t hit with this… It can deal appreciable damage significantly further than most weapons, even if it isn’t oneshotting at that range.

If you can’t swipe Scouts on a Commando I pity you. One kick and they die. One clip of the Auto-shotty and they die. One grenade and they die. (Slight but not much exaggeration). You can frag them out of the air with your grenades (fling, wait, hit F for the uninformed), shoot through haze with shotty, BR headshot them midair as they rush to block, kick them when they melee.

Gunner can oneshot scouts. Two or three normally, but still. AR>SMG by a large margin, especially if you can crouch. Shatter bomb and scout dies. Copter kick = stun = scout dies.

Scouts die easily, but they hit hard and move fast. Maintain your awareness and you can kill them. Scout swarms suck, but so do Gunner swarms or Tank swarms or Shocker swarms or Blaster swarms or Bomber swarms (Tech piles lol)… Need I continue?

Weapons matter, but so do abilities and stats.

Literally every class can kill supports, but some have it a lot harder once they set up. So, don’t let them set up, or go in after that Lft Scout or those Msg Gunners.

DNL’s triangle is a WiP, lol. Also there are varying degrees of power in a given section. Also, if Orbspam and super-long stuns (fling mines as you go in and stun them on top for bonus fun) is not a rather good offense move, then we’re playing a different game…

Originally posted by freerangegames:

Darkninjalucian, nice triangle.

^That.

Great job! Keep it up, if you do end up making a section about how much each class is rated in each section I’ll throw my two cents at that as well :D

Originally posted by Belisaurius11:

blaster pretty much fits in every triangle except supports….actually it kindof fits in all of them…

Thus most players consider Blaster a bit OP atmo…

 
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Topic: Freefall Tournament / Should the old times of this game come back?

All I loved was being able to stack 6 Thrust III’s on something and FLYYYYYY or my 5 Def II and one Def III that made my 501 killstreak trivial with a Tank (I suicided for the glory of the 501st legion because I had to go…).

But thrust was great :D

 
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Topic: Freefall Tournament / Your Thoughts: Advanced Sniping Guide

Biggest tip I can give anyone attempting to become a pro gunner? Play every class for a bit, learn how and why they move. Being able to predict where/how someone will move allows you to nail them.
Rja12, likely the best gunner I’ve faced, hits me in the short gap between the side entrances to KOTH base and the hallways above. Conversely I block ~50% of those shots because I know he’s 1) going to take them and 2) going to hit me.

Learn how fast and in what ways people move. A SgM Gunner will stay on the ground, and crouch a lot, unless they’re flying up to another spot to crouch and shoot from. Their movement patterns are pathetically easy to predict because Gunner railroads newer players into a certain style.

Learn to snipe while flying (up, down, left, whatever) in the relevant directions. If they are not spazzing, I can usually slot-shot snipe someone on cap after Coptering out of the slide-bay on KOTH.

Learn to add vectors, whether by instinct or by the way you think. I think in math largely, so I can predict where someone fly/falling at a set rate will be, match that with my flight/fall, and air-air snipe. I don’t always hit, but that’s from my sniping skills rather than my prediction skills.

Learn to immediately react. If I take damage while crouch-sniping, I immediately assess the severity, and react accordingly – nearly always by booking it while shooting my antagonist. If I assassin a pro gunner from the front they will usually get their shatter in. Build your reflexes, try to move in non-linear patterns.

Learn to slide off of angles. All maps have angles (some more than others) that can be used to great advantage in 1) changing your speed; 2) changing your target profile; 3) changing your direction; and 4) bestowing massive acceleration. I use the Shuttle bay angles as a major method for running quickly. Copter Kicking every time is really easy to predict.

Just a few odd tips from the top of my head. If this forum post comes up again I’ll see what else I can dig up.