Recent posts by SpartanKiller13 on Kongregate

Flag Post

Topic: Freefall Tournament / CANT CHANGE HERO!!!! HELP

Originally posted by HunterX10 (undefined):

Well I know about the 2 classes, Im not a dumbass, I refresh the page, I join a new game, I dont own any other class, except the ones who are free, I hope when I get a class will be able to change it, but please this is serious, it has been with days that I cant be another class.

New =/= dumb.

Have you tried a different computer and/or browser? Clear your cache (and Unity cache, as GLaDOSCake was so kind to link)?

Can you post a screenshot or two? I’d recommend Lightshot ( https://app.prntscr.com/en/index.html ) for ease of use.

 
Flag Post

Topic: Freefall Tournament / CANT CHANGE HERO!!!! HELP

Can you take a few screenshots?
There are two free classes per person per time interval, if you are a new player you likely only have scout and one other available. Is that possibly your issue?

 
Flag Post

Topic: Freefall Tournament / remove Blazers

Also shocker for it’s OP stun and Aegis, and Tank for it’s OP bubble. While we’re at it, get Commando for it’s OP Auto-shotty along with great kick and great nades. Oh, and Bomber for it’s super-trolly playstyle and those super-stun grenades. And let’s top it off with Assassin, for the insta-gibs.

 
Flag Post

Topic: Freefall Tournament / Gunner (guides, tips, skin ideas, etc.)

Originally posted by UM_a:
Originally posted by SpartanKiller13:
[…]For snipe wars, I’d recommend not crouching. Yes, it hurts your damage output, but it greatly magnifies your damage input. If you crouch I’ll hit you nearly every time, if you twitch I won’t unless I predict correctly.
[…]After you can do that, Commando’s Battle rifle is merely one more step, that of leading them enough to hit properly, but it allows you to trace onto target better. […]

I agree almost with the whole thing, apart from those 2 specific details.

1. Q can be used as a dodging and stunning moviment, you can Q troll to make your opponent shot. You pratically fast Q in and out and the opponent might be a bit out of aim after that. I use it all the time even in a 2 or 3 vs 1, it works well.
2. Commando Battle Rifle it’s not a sniping weapon, you are supposed to use it either to remove your foe SP or to finish a kill. But I have to say that sniping with BR it’s a good aiming practice.

Eh I get nailed whenever I crouch-shoot, but I suppose I usually am snipe warring with G+…

Commando BR is great for sniping/countersniping. Yeah, I use it a lot for finishing/opening, but as a standalone sniping weapon it works quite well. Chain-headshot (if possible) shuts down like nothing else (except those D*mn Shockers… and the old stun-chaining Tanks…)

 
Flag Post

Topic: Redshift / Ultimate Wheel Drinking Game!

Heh, lol, if you get non-matter drink, thus you’ll have to grind a lot :P

 
Flag Post

Topic: Freefall Tournament / Gunner (guides, tips, skin ideas, etc.)

On sniping airborne, I’ve written quite a bit, but I’ll put some up here to complement what you already have.
Prioritize targets that matter. A Scout skittering around is much easier to AR+Kick-kill, so snipe that Tech and then finish the Scout.

Most classes have movement-based abilities. Play every class (when they’re free if nothing else) to figure out how they work a bit. Practice predicting when and where they’ll use them. For instance, I’ll usually use Meteor Rush to gain height when fighting Gunners, as it will also disrupt my strait-line movement. I’ll also attempt to time it just before your next shot recharges, to force you to delay just a little extra.

Pay attention to your surroundings, and move when getting rushed by long-range capable enemies. I can Tech-rush Gunners and win much of the time, despite moving in a near-strait line – just look up, and snipe. Strait line = easy hits.

For snipe wars, I’d recommend not crouching. Yes, it hurts your damage output, but it greatly magnifies your damage input. If you crouch I’ll hit you nearly every time, if you twitch I won’t unless I predict correctly. My recommendation if you’re having problems: 1) Move-stop-shoot-move, then 2) Move laterally, maintain speed and shoot – you can “lead” a stationary opponent and walk your reticle over them. Also do this when sliding perpendicular. 3) Twitch-snipe, learn to match your cursor with your movements 4) Move vertically; a Copter Kick will not change their location, but it will force them to re-aim. Vertical movement is not hard to counter when you’re doing it and have full control over it, it’s a bit harder for them. 5) Air-ground or air-air snipe. Air-air is not near as hard as it sounds, you just have to match your vector (reticle to the left side of them if you’re going left) with their vector (where they are going, same as normal sniping) and time a bit. Basically a combination of all the previous skills. Build up to this, it’s incredibly useful.

After you can do that, Commando’s Battle rifle is merely one more step, that of leading them enough to hit properly, but it allows you to trace onto target better.

On headshots – aim center-of-mass, and as you hit more often move it slightly up; rinse and repeat until headshots.

On quickscoping – take a lot of potshots, those “I’ll never hit that” shots, and see how your habits work vs other’s habits. I tend to tense up and potshot a little to the left, from bringing my mouse in (right-handed). Learn, and correct.

On beating snipers – easiest way = hit from a different direction. Otherwise:
Tech/Shocker mine their crouch if you can, otherwise approach from a distance stacking shots. E-stun/knockover for win.
Scout/Assassin – move fast, use melee to twitch mid-flight, and butcher them.
Blazer use Heat ray to 1) light them up for teammates 2) keep burn stacks going 3) scare them and close for flamer wins. Keep lateral movement, it’s a lot easier for you to correct your HR than for them to correct their sniping.
Blaster – Meteor Rush diagonally upwards towards them – two vectors = harder to hit, HRL-spam them. Minigun up close. Micros if you sneak up.
Tank – Null Buckler, rush for a jump pad or something, not directly at them. Break line-of-sight if possible. Hammer = win, otherwise HMG+Concussion bombs.
Bomber – Micro bomb their crouch, flares if you can hit, use your flying plate ability (whatever it’s called) to reduce damage from below. Move sideways a bunch.
Commando – BR countersnipe, or A-S with a remote charge. Kick = win.

 
Flag Post

Topic: Freefall Tournament / Playing on fantastic quaulity is...

Originally posted by freerangegames:
Originally posted by AlexSchlucubier:

Beatiful quality=lag

There is a difference between network lag and frame rate hits. Increased graphics lowers frame rate. If you have a good computer, you can handle better graphics. On the other hand, the most effective way to lower network lag is to live near the servers.

Tell me where they are XD I’ll be there tomorrow ;)

 
Flag Post

Topic: Freefall Tournament / Rapid-fire power up

Originally posted by jack800:

Now wouldn’t that be an awesome power up? Just to make things fair, no one can have mega damage and rapid fire together.

Rapid fire also automatically fills your clip, so you won’t have to reload for a certain period of time.

Picturing HRL or Orbspam going like 5x as fast………

 
Flag Post

Topic: Freefall Tournament / NERF BLASTERS NOW!

Originally posted by jack800:
Originally posted by Ragex3:

Please do nerf them. They require no skill. So what if noobs cant kill us? Fuck them! They want to kill us? They need skill.

FRG claimed that he beat a blaster with tech. That was the best joke I ever heard.

Not that hard, just stay a ways away and snipe. Tech sniping is actually quite nice, and you can tether-fly in weird directions with relative ease.

 
Flag Post

Topic: Freefall Tournament / What a class should be able to do

I believe firmly that the tank bubble should last for 3 seconds, and have a 20-25 second cooldown. It would then be a tactical ability, rather than just a “oh $#!7” button or a “I-win-at-capping” ability which makes you immortal.

I also believe that mines shouldn’t be able to stack, as that’s a bit OP. I kill a lot of people by stacking mines in a commonly used area (like cap point).

I think that Blazers should have a different ability, and/or make the R-stun actually work (it’s about 50% atmo)

Also, Tech’s tether and self-heal should be slightly stronger and longer range.

Shocker’s Aegis should have a bit more shield, but a longer time out of combat before it recharges itself – it’s fairly useless vs 3+ people who spend like 2 seconds shooting it…

I’d love to see Blasters Micro munitions changed into something that requires a little more thought to use, rather than “Rush-grenade-win” maybe like a tether grenade which does an AoE pin where speed is reduced by 60% for the next 5 seconds in it’s area.

Bomber’s Hail Raiser’s debuff needs to last longer…

Scout’s Haze Bomb should give a de-buff which lasts for like 5 seconds, in a larger AoE, but doesn’t sit around for a while; then it would be useful vs anyone not standing there.

Gunner’s Tactical crouch is a bit OP atmo for noobs, and a bit UP for pros. I think it should buff railgun more, and AR less – AR crouching is not any more dangerous that standing still shooting, but Crouch-sniping means you have to stop – which any pro won’t do often. Maybe have it add 30% damage to the first two shots fired every second instead? Would be decent on AR, but quite nice for sniping.

Commando needs to do something with weapons. I don’t own it yet, so I can’t say what, but I’ve never seen a commando kill with a Battle rifle… It’s always Auto-shotty and the grenades, with an occasional melee kill.

 
Flag Post

Topic: Redshift / Report Bugs Here

I just beat sector 121, with three stars, but I lost all of my hosts before winning. When the match ended, it froze (no movement/firing) but did not load the “Victory” page. In the lower right, the button read “victory” so I tried clicking on it, but no success. Finally I just refreshed, figuring my connection was bad. I’ll take a screenie if it happens again.
It’s not a big deal, I can do it again in an hour 40, but it’s a little annoying, and possibly something to look into.

Thanks!

 
Flag Post

Topic: Redshift / Bugged Crew Member?

Actually, at level 60 the purple is 14.2 and the red is 12. So, the purple is actually better.

 
Flag Post

Topic: Redshift / Report Bugs Here

Basic typo, when you’re rolling a crew it calls it “Captian” ability, or at least it did for my latest and (not) greatest purple.
Still looking into the blankpage bug, all that I can tell so far is that it sometimes appears after you complete a burn sequence while farming (s16). This appears to be Nicolet and other’s issue.

 
Flag Post

Topic: Redshift / Second fleet

http://prntscr.com/593jpn

 
Flag Post

Topic: KingsRoad / Solving the freeloader problem

Just for a reference, though, I solo-ed plat twice on my 77 SP wizzy who had 3280 power. Only died once the 2nd time. If you want to solve this, fix the “power” stat first.

 
Flag Post

Topic: Freefall Tournament / How do I destroy blasters, tanks and blazers?

All three move in basic patterns. Shooting them out of the air isn’t hard. The trick is not dieing, which can be a little harder. Tanking yourself works pretty well, for one. Shocker, set up your Aegis and mine the hell out of it, for two. Tech, and tether yourself to someone Cpt+ for three. Assassin, and nerf their damage to everyone with needlers, while making them paranoid from your Knifooni, for four. Bomber, just stay back and micro them, hit with flare-kill-thingy when you can – five. Blaster – aids bomb. Nuff said.

Scout, Blazer, and Commando? I don’t know enough about these to give good odds for a win; Scout I’d say Haze and SMG from a ways off, run away when they shoot/chase you; Chip them down, finish with saber. Blazer = Q+Flamer, they’ll likely kill you (if they’re good) but you’ll hurt them a lot if they live through it.
Commando = auto shotty, never played them so idk.

 
Flag Post

Topic: Redshift / Balance and Player Retainment Suggestions- Please read this thread.

Excellent post! I agree whole-heartedly.
A possible suggestion is to allow players to “pay off” for instance the last 1000 or so from the 4k, using credits at a rate of (say) 1 credit/10 battles – this would get them to their maxcap faster, but for a more casual player this lets them farm (say) only 3k/day instead of the whole 4k, and gets the devs a little extra income.

I do wish that the ships were a little more balanced. I just got my 2nd immo host, another Argo, and it’s basically worthless as anything other than a host – and only that because it nets me another escort/interceptor. If I had got a Titan, for instance, I’d push it through level 80 almost immediately (costs an escort or two, whatever) and attach it as a permanent escort – it’s passive is amazing, especially since I run a reconstruct fleet.

Thank you for reading, and again, excellent post by Omniblivion2!

 
Flag Post

Topic: KingsRoad / Solving the freeloader problem

Thereby implying if you have two epics who drop their power (pretty easy) they get easy runs?

Power is relative. I soloed Platinum @3280 power on a wizard. My previous max power was 3350 or so.

 
Flag Post

Topic: KingsRoad / Daily Achievements/Evo Materials

Heh I just want stone powder. IDC about other stuff, it’s all easy to get (except legendary, maybe, but I’m not near that level of evo-ing so no issue for me).

 
Flag Post

Topic: KingsRoad / free 500 gems on kongregate

I think it’s the FB free one, shared around. If that’s the case I’ve collected it already, which would make sense.

 
Flag Post

Topic: Freefall Tournament / TANK-IS-OVER-POWERED?

Originally posted by Darkninjalucian:

You could daze them into oblivion before but you actually had to be decent at the class, now its just a mockery of the skill players built up.

^this.

I could consistently stun lock for 3-4 hits if I got you in melee nicely. CW was 4-5 or so.
Now, some random Msg can nail you with 4-5, no problem. It’s ludicrous. Tank melee = win right now.

 
Flag Post

Topic: KingsRoad / free 500 gems on kongregate

Neither I :(

 
Flag Post

Topic: KingsRoad / New Idea For Skills Bar

Originally posted by Dagatil:
Originally posted by SpartanKiller13:

Another possibility is to have double-slots, and have the secondary ability of a given slot available by using the “shift” key.

Great idea, but it would have to be Ctrl or Alt since Shift would “stop” your character from moving. ;)
Would be even greater if the key map can be customized in-game. :D

That was sort of implied. You could even use the Capslock, but that would make for interesting chat boxes :P

 
Flag Post

Topic: KingsRoad / New Idea For Skills Bar

Another possibility is to have double-slots, and have the secondary ability of a given slot available by using the “shift” key.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Assault Team

Originally posted by MalayangPilipino:

Its not that we refuse to use it, it’s just that:
1. Only one assault player can call for an Assault Team at a time.
2. It has a long cooldown and high energy consumption so we often save it for emergency purposes. (I can only use mine for at least 2 times a stage) If we use it too much, we will be unable to use melee or the stim shot…which will make us very vulnerable
3. The play style of an assault user is “hit and run”. Under that reason, we often stack our skill points for speed rater than calling for team mates, with a few exception of course.

I’m not sure of the playstyle of medic and heavy but assault users cannot abuse their ultimate skill

1) True, but with 4 assaults you can usually have at least one team down.
2) Save it for emergencies or just have one out, lol. Energy consumption? Seriously, how often do you knife? If you have assault team out, you’re not knifing or stim shotting; you might use adrenaline, but it’s cheap enough – either spend one SP on max energy, or get an item of it, and you can use both at the same time.
3) Even a max-speed runner can afford one SP for a lot of offensive power… not to mention the kiting they allow… When I pop my team and swap to my flamer, I can often nail bosses without taking a hit, in only a few seconds.