Recent posts by DisplacedAvenger on Kongregate

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Topic: Ninja Warz / Yet another annoyance...

@Jake: Thank you for playing “Prove Your Lack of Reading Comprehension”! Your prize is in the mail!

@Wasabi: It does more DPS than most of the weapons my guys are using, so I’d prefer to actually be able to, you know, use it.

 
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Topic: Ninja Warz / Yet another annoyance...

I just won a ruby halberd in a level 13 tournament. After the win, I eagerly went to the dojo to assign my new weapon to one of my clan, just to find that it’s chained up until I hit level 15. Seriously? What’s up with that? If the weapon isn’t usable for two whole levels, why is it available as a tournament prize?

Put another way: if I have the weapon in my inventory, what possible reason can there be for not allowing me to give it to one of my ninja?

(Incidentally, it has a lower DPS than the golden maul I picked up from an earlier tournament; I think I was level 11 or 12 when I won that one. And I was able to equip it immediately. So the level restriction isn’t based on DPS…)

 
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Topic: Chronicles of Herenvale / Suggestions

that would upset the balance

What balance, Sonof? PvP already limits the level of the players you can attack, so there’s no balance problem there. Shared raids are open to anyone (which people have already complained about much earlier in this thread), so although there is a balance problem, allowing people to actually play the game isn’t it. What part of the game is actually helped by not letting people play?

Frankly, I’ve never quite understood this desire to limit how much people can play a game. Before Facebook, I can only think of one or two games which would suggest that you take a break after playing for a while, but none that actually locked you out from playing. And, of course, Ultima Online, Everquest, and World of Warcraft all managed to achieve balance without forcing people to not play. (Quite the contrary, in fact; they encouraged people to play as much as they wanted, as the only way to progress was through the constant grind.)

With Facebook, however, developers were suddenly presented with a new financial model—one based on how many times people launched their games (since they get a portion of the ad revenue for each visit), not how long they played. So developers started making games that you could play for a few minutes, but then would force you to take a break; the trick is setting the break long enough that players go to different pages and return, but not so long that players leave the game in frustration. (That’s also why many of these games have daily rewards that you need to log in to claim.) The only balance served by these delays is the developer’s bank balance; there is no in-game balance that is helped by it. (If you think I’m wrong, please explain, because frankly I don’t see it.)

Which brings me back to Chronicles. Granted that the developer wants to increase unique page views for his application, and thus isn’t going to remove the energy system entirely, I still feel that expecting players to return after six hour breaks (or longer) is counter-productive. I’m willing to put up with having to check back after an hour or two; three is pushing it. Six hours means I can only check once or twice during the work day, and maybe one more time in the evening. That’s not enough to keep me interested in the game.

My suggestion was simply that Mososh reward his most loyal players—those who have played for a while and decided that they like it enough to keep coming back already. If he were to cap the refresh rate at three hours as I suggested, then higher level players would be able to come back much more often—giving him more page views, and thus more money in the bank to pay for his work on the game. Everybody wins.

 
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Topic: Chronicles of Herenvale / Suggestions

Mososh,

How about adjusting the energy/stamina recovery rates for those with high levels? I’ve got 118 energy right now, and at 3 minutes per point, that’s almost six hours for a full refresh. And I’m only level 26 at this point; I shudder to think what the people who are level 100+ must go through. Perhaps keep it three minutes per energy/stamina point up to 60, and then adjust the time so that anyone with more than 60 still gets a full refresh every three hours? So someone with 120 energy would refresh energy at a rate of 1 every minute and a half, someone with 180 energy would get one energy point each minute, etc. This would reward your most loyal players without scrapping the energy system entirely…

 
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Topic: General Gaming / Cactus Mccoy Help Thread

Dangit, I need help finding the fourth chest on area 9 (Deadridge Railway). Darth_Sirov’s post on the first page of this thread leads to chest 3, not chest 4.

 
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Topic: MARDEK RPG: Chapter 3 / Why is Dolorous Dirge Potentially Risky?

Reading the description, it sounds like it was intended to hurt everyone—your own party as well as the monsters. Which would certainly make using it a more strategic decision.

 
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Topic: MARDEK RPG: Chapter 3 / Miasmal chalice problem

I haven’t tested this, but I noticed that I got attacked in Gope’s room even after clearing out the dark temple (some monochromes); this may qualify for filling the chalice after the fact.

 
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Topic: Dream World / Vaugest Question Ever?

Originally posted by cheatmaster666:
Originally posted by hellknight33:

that is hilarious. it’s like asking “What’s the official language of Africa?” or something….

Bad analagy, the official language of africa is swahili. But I get your point. And by DC it probably means the very center of dc

Yeah, better analogy would be: “What language is spoken in Africa?”, though the clue would at least narrow that answer down. “What number is between 1000 and 2000? (Hint: 1___)” is closer. :-)

 
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Topic: Dream World / Update Ruined Knights.

A little more complex than that, Guurzak (though not much).

1a. Equip stick and cast shield if available.
1b. Equip sword and cast block if available.
2. Equip gun and cast aim if availble.
3a. (Equip stick and Heal) or health potion if health is dangerously low.
3b. Equip weapon of highest skill level (probably the correct choice, more often than not).
3c-1. If defenders get unlimited SP (as they currently do), use most powerful attack—who cares if it misses?
3c-2. Otherwise (limited SP), use fairy dust if low on SP; otherwise, use normal or level 1 attack.
4. Go back to step 3a.

Of course, if the computer did that, it’d be almost unbeatable. Especially in the 3c-1 case. :P (And everyone would try to make sure they had teir inventories full of dust whenever they logged off…)

 
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Topic: Dream World / Update Ruined Knights.

I’m with Kosmyk—why bother complaining, since the “PVP” is so close to nonexistent?

As it is now, if you initiate a PVP battle with a basic level of forethought and don’t do anything stupid, you should win. I took down someone with 70 con earlier today, didn’t even go through 100 SP. Had we actually been fighting each other—using our skills and equipment optimally—he probably would have toasted me (though we would have both gone through all our dusts I’m sure), and I expect that he will if/when he sees me in the arena.

The PVP in this game is laughable, and “nerfing” one class or the other isn’t going to change that. Will rangers be able to kill knights in the arena? Sure. Will knights always lose to rangers? Hardly—any time a knight picks a fight, he should win, because the computer is stupid. Since PVP in this game is so close to a “you started the fight, so you win!” system already, there’s no point in worrying about it.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Regeneration seems bugged. Specifically, the order of items reported in battle is 1) my attack; 2) pet attack; 3) my regeneration; 4) enemy attack. If I’m at full HP and the enemy does no damage, item #3 is skipped. But if the monster does damage, I regenerate part of it—but it shows the regeneration as happening prior to the damage that it’s regenerating from.

Edit: Either this was changed between last night and now, or I’m hallucinating. Either way, I just saw that regeneration is now reported after enemy attacks, and so makes more sense.

 
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Topic: Dream World / Waiting for energy sucks

This is a facebook game. And like all other facebook games, the developers have put in limits on how much you can play in hopes that you’ll keep coming back, so they can turn your page views into money through ad hits.

Sucks, but that’s how it is.

And, of course, they’re not going to get rid of the energy system on Kongregate (where it doesn’t make sense, doesn’t get them anything, etc.), because they’re concerned that their facebook players would pop over here to finish the game quickly, rather than doing the interminable slog on facebook.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by Saqiya:

If you took the energy out, you’d have to increase the experience for levels. Otherwise, you could beat the game in a day.

And how would that be a bad thing? Other, perhaps, than milking the game’s players for page hits and hoping that they’ll succumb and buy gems?

If the only reason for having the energy system in the game is to increase the chance the developer will get some money by punishing the players, it should be scrapped. Make a game that players enjoy, that they want to come back and play, that they want to support, and they will; set up arbitrary obstacles to try to increase the pain level in hopes of achieving the same result will simply fail.

 
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Topic: Dream World / Ally Bonding

Of course, the whole concept of bonding with the priestess…and her enjoying it…took the creepiness level of this game to a whole new level.

 
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Topic: Dream World / [Mechanics] Beggar's & Well's Secret Revealed; Get Item or Energy (2010/04/30)

Or, starting from:
X*2 + Y*3 = 165
X + Y = 75

Multiply the bottom one by 3, because you don’t care about the cows:
X*2 + Y*3 = 165
X*3 + Y*3 = 225

Subtract the top values from the bottom values (3-2, 3-3, 225-165):
X*1 + Y*0 = 60

X = 60.

 
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Topic: Dream World / Official Suggestions Thread

I’m confident that this has already been mentioned, but I’m not going to read through 14 pages of comments. (Actually, I might, given that I need to wait for my energy to replenish…)

But, seriously, drop the energy system—it doesn’t make sense for this sort of game. And make skill points refresh over time, rather than one big “hey, it’s midnight!” dump. As many have pointed out in various other threads, the only reason for having the energy system is to unnecessarily draw out the number of days it takes to complete the game—punishing those who are actually willing to play. Completely counter to what you want to be doing. A rhetorical question for illustration: Would WoW have been even 5% as successful if it had limited players to one hour a day?

I don’t mind the fact that you’ve make the game “freemium” style; having explored game development as a potential career path myself, I can appreciate the challenges you face. But freemium games require that people actually enjoy playing the free part of the game enough that they’re willing to pay extra for the bonuses. The energy system destroys this by making it so that I can only play for about 15 minutes every two hours (give or take); hardly something I find enjoyable. Many facebook games have this issue as well, but there, at least, the justification is somewhat understandable, given the increased inter-player interaction in those games (as well as the incentive for the game developers to have their banners appear on the player’s walls spread out over time, an incentive which does not exist on Kongregate).

Drop the energy system. It’ll get more people to play your game. Really.