Recent posts by irabelo on Kongregate

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Topic: War of Omens / Win 3 Multiplayer Games in a Row against people with maxed cards

My suggestion would be to make all or most quests “refresheable”, but have a penalty for it, like a 30% reduction to the reward everytime you do it.

 
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Topic: Card Monsters / vote vote vote!!!

1. Cold Mistress- YES (A)
2. Vapor- YES
3. Ravenger- NO
4. Herbalist- YES (A)
5. Kamicron- YES!!!!
6. Snoozemon- YES
7. Glumbie- YES (A)
8. Destroyers – YES
9. Sparkling Powder – YES
10. Flaming Robe – YES
11. Glowing Darts – YES
12. Gleaming Crown – YES
13. Mithril Staff – YES
14. Roaring Powder – YES
15. Skeleton Staff – NO
16. War Wizard – YES

 
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Topic: Card Monsters / ***Epic Equip change VOTE - CANCELLED !!!!***

1. Shuriken – A
2. Scorpion – C
3. Excalibur – B
4. Demon Armor – A
5. Destroyers – A
6. Chaos Stick – B
7. Seeker – B
8. Planet Smasher – NEITHER
9. Soul Eater – B
10. Mythil Shuriken – C
11. Trident – B
12.Assassins blade – NEITHER
13. Mighty 80 – B

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Tried a different setup now:

Guilloteen+HH / Hydra+comm / Musc+dragoon spear

67 runs
~10% victory
~63 gpl

Usually die waves 5/6 to magic/backstab

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Juzzie, tks for sharing :)

As for my samples, I know they might be non-representative, but apart from the %‘s, I also observe why they fail, so I get a good idea of how often will they make 3, 4, 5 waves. For instance: the 1st setup usually dies to magic+backstab on wave 5 or wave 6, mostly due to not being able to kill hydra fast enough. On a rare occasion, some other failures result to dying on waves 2 or 4. Once or twice it went all the way, due to sheer luck. Setups 2/3 can’t kill hydra, so won’t improve much. And so on…
So the numbers are not failproof, but are consistent (the analysis is similar for the other setups).

Also, I changed around a lot to try as many setups as possible, and stopped using MC once I got Hydra, and focused on the best setups. Setups 1, 5 and 6 have more than 50 runs each. You might allow for a +-2 gpl margin for these setups, to account for the erratic winning pattern (especially for setups 4/5), but it shouldn’t vary much over that.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

I was wondering something else: archmage can’t easily die to magic, but only to backstab (assuming you have hydra+aggresion). If you give him regenerate, he won’t be one-shot, and will regen itself back to 20 hp, at least. If you have harp or gaian sphere on the other backrow, he will be healed back to full health, and can’t be knocked out next round either (kinda immortal). And his 40 magic is more then enough to complement musc on killing the hydras, AND get rid of flyers faster. AND he’s unlockable!
Only concern would be musc dying to magic…

BTW, I know I’ve been flooding this thread, but it’s just that I’ve been experimenting with DA, trying to find good setups using different cards, for those unlucky with boosters. Even if you can’t win, doing 2-5 waves is already much better than UV :)
Some of the ideas I’ve posted here were tested, some are only ideas. I’ve tried a few different setups and kept some records. All of them have been observed across at least 25 DA runs. Setups from left to right:

- Guilloteen+glowing darts / RD+master healer / eagle+MM (no musc, no hydra): ~2% victory, ~54 gold per light
- musc+healing harp / MC+regen / kick-axe+darts (no hydra): no victories, ~40 gpl
- guilloteen+darts / MC+regen / musc+HH (no hydra): no victories, ~44 gpl
- musc+HH / hydra+broad axe / eagle+khan: ~3% victory, ~49 gpl
- musc+30 melee equip / hydra+comm / kickaxe+HH: ~15% victory, 57 gpl
- musc+HH / hydra+comm / kickaxe+darts: ~8% victory, ~58 gpl

Those setups could be improved by swapping HH for master healer/PM.

Maybe juzzie and others who “keep score” of their swarms could post those results here as well?

EDIT: after a some more runs, setup #5 improved it’s rate to ~17% and ~59 gpl. Also, added a #6 setup, with 60+ runs.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Originally posted by stestesteste:

you cannot use warping lance in case of autoing DA. how are you gonna get rid of hydras?

With 40 courage from kami, musc+lance has 70+40=110 melee, and deals 80 dmg to hydra. hydra+broad axe has 10+40=50 melee, dealing another 20 dmg, for a total of 100 dmg/round, which is enough to kill hydra. The only problem is if hydra equips nether wand (demo 10)…
So it comes down to what happens more often: being killed by backstab, or hydra equipping NW.

As for your GD setup, that sounds good :)
With musc+comm, you need a 2nd backrow with either 30 magic, 60 range or 40 reach, to be able to kill the hydras.
AM could die to backstab, sadis/DM and others could die to magic/BS, and even glumbie would die to reflect. Any ranged creature+range equip (ballista/darts) could die as well, and it leaves you no room for healing equips. The only creatures with 40 reach, besides musc, are ninjedi and wolf rider, and both have low HP, dying to either backstab or magic.

Since GD has huge HP (AND reflect), it doesn’t die easily to either BS or magic, and should be the best option for that slot. Also, it’s unlockable :)

EDIT: on second thought, an equipped boocan might work, due to high HP. Possible equips are enchanted bow (10 range, 20 wall), boom HS and seeker (kill those pesky backstabers!!!). If you have musc + PM and boocan+seeker as backrows, you reduce the threat of either magic (PM’s wall) and backstab (opportunity).

 
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Topic: Card Monsters / free 250 tokens

Originally posted by rumetarone:

I can’t play live and chat.
why???

I had the same problem. Here’s what worked for me:

1. If you play on other sites, migrate your account to Edgebee. Go to edgebee.com and click on “Account migration” at the bottom of the page;
2. Log in to your account and go to edit profile;
3. Register your e-mail account, or, if you already have one registered, change it to another adress. You’ll get a confirmation link on that address;
4. Log in to your e-mail and validate the account through the link received. You’ll be redirected to Edge’s portal with a message that “you can now interact with other users” or something like that.

For those of you not receiving a confirmation address, this won’t. Maybe try changing the e-mail address until one of them receives a validation mail.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Really? Sounds promising then. Maybe I should hunt and lvl that kamicron…
PM sounds great to defend against eventual magic atks. Now I just worry about an unlucky backstab at kami. Maybe running warping lance instead of dragoon spear could be better against it, since musc can then one shot backrow RD and kuk when they get warping lance on wave 4…(btw, does warping lance ever go to RD/BD or only to the kuks?)

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Originally posted by JuzzieJT:

Been running Double Musc with Magebane and MHealer, it would seem the Magebane Musc + Commander Hydra is so strong that even when the MHealer Musc dies on wave 4 or wave 1(!) the other two can still get to wave 6 completed just fine.

I’m thinking the key apparently lies in wave 4 with boosted Kuk backstabs. And I’m thinking if MHealer does you no good there then maybe there’s better options for the RH Musc.

If MB musc+ comm Hydra is enough to kill everything, wouldn’t it be better to run a healer instead of 2nd musc? like nucleader+MH/gaian sphere/PM? Or you’d go over the turn limit with that?

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Originally posted by ExoticMango:

irabelo, i think tha setup would die way too quickly to magic, (wave 5 double GDs +robe) with only 20 heal per monster each turn, the magic will eventually kill you in wave 6 and 7, too

kamicron does have 30 anti-magic to help with that, though. But you might be right.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

I don’t have 2 muscs, so I’m always looking for an alternative setup. Then I was browsing through agression cards earlier, and I got an idea: if you have another source of courage (or very high dmg), you can replace commander for your hydra. So, I came up with some different setups:

1. Musc+dragoon spear / Hydra+ broad axe (10 melee+agression) / eagle+gaian sphere
– Musc will have 120 atk (enough to kill a hydra), and hydra will have 40 melee to help eventually, when needed. Heal all 20 helps surviving the eventual magic/backstab hits. This setup can’t kill hydra5 if there’s demoralize, but otherwise should be fine

2. Musc+dragoon spear / Hydra+*broad axe* (10 melee+agression) / eagle+khan
– Almost the same as above. Less survivability due to lack of heal all*, but musc can kill hydra even if demoralized

3. Musc+dragoon spear or warping lance / Hydra+*broad axe* (10 melee+agression) / kamicron + ???
– Kamicron’s courage is enough for musc (110 melee) and hydra (50 melee) killing the enemy hydra, even with demoralize. Warping lance can make musc kill backstabbers faster; anti-magic helps against GD. Then there’s kamicron’s equip, which could be either some healing, to help him and musc, or something else to help it survive eventual backstabber’s. The best options might be what juzzie put above (zazen, BH, skull shield), possibly with the addition of clerical crown and TS. Or, if you wanna try your luck, leave it “naked” and give it some more healing (gaian sphere, PM, MH, HH).

This is all still untested, though. Any thoughts if it could work with a nice %?

 
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Topic: Card Monsters / Chance

Haha, had to laugh at that one. Frozen, you’re probably too creative for your own good :)
Btw, bmuell, nice job on the “psychic” art, makes me really want that ability for next expansion (if there’s ever one)!

 
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Topic: Card Monsters / Chance

As nice as a “psychic” ability would be (and would fit glumbie perfectly), I can only see it as a “magic” chance, like frozengaia pointed out. I. e.: chance that goes trough armor and can be reflected.
As for the “chance weapons”, anything used by Setzer (from FF VI) could fit, namely darts, cards, and dice. Other throwing weapons might fit the bill as well, like javelins and throwing knives (anything with high atk power and low accuracy).
That being said, I’d rather see more viable chance equips and allies, and maybe then we’ll see some top level chance decks out there.

 
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Topic: Card Monsters / Card Changes Petition - Comments Here

I wonder what were the criteria for including the changes to the petition, since some of the changes there were pretty controversial (like nucleader and glumbie).

Particularly, I’d like that 70/80 WW in there as well, but it got a lot of rejection. I might even compromise, with the 60/90 version too.
What I dislike there is the chance Glumbie, doesn’t fit the theme at all IMO, the idea would be better kept for a future expansion ally.

That being said, great changes overall, and they might add much more versatility to the game! Good job everyone who was involved in this.

 
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Topic: Card Monsters / Card Changes Petition

+1

 
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Topic: Card Monsters / Quick question for Lama.

Bogaranga, I believe there’re already some players that are submitting card art ideas to Edge, so I’d think they’re open to at least considering a new exp if enough content is submitted.
But that’s not your one letter answer, though :)

 
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Topic: Card Monsters / Implementing the voted changes

Nice :)
Kudos again to you guys for organizing all this!

 
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Topic: Card Monsters / Implementing the voted changes

Was it already defined what will be the minimum approval percentage needed to pass a voted change?
Also, will all changes be made at once, or those from the first poll are already being worked on? Is there an ETA for implementing the changes after the voting is over?

 
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Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

What’s the deadline?

 
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Topic: Card Monsters / Win conditions/colour indifference (Edgebee forums C&P)

Hey frozen, don’t get me wrong, I give you mad props for coming up with all this stuff (and also for that “idea bag” thread that kept getting bigger :)
BUT…I don’t see the devs putting all that work into this game. To spend all that time, they might as well make CM2, as someone pointed out

 
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Topic: Card Monsters / War Wraith

Guys, keep in mind that we’re trying to find a compromise between the unchanged version and some downgraded version to put crystal. Since the original version and the 60 melee version both got high rejection, maybe the 80HP 70 melee version is a viable middle ground? Just saying: if we cannot compromise, we might not ever see this change happen…

 
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Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

1. YES
2. YES
3. YES
4. NO – this place belings to WW. A crystal bunny doesn’t solve red decks’ backrow problems, people would keep on using sadis
5. NO – shield is arguably better (specially for swarming) and bless 3 might be too much
6. NO – version A can’t compete with sadis or DM, imho. Might be used if had regen/caution and higher magic dmg. Version B sounds really great, but Glumbie shouldn’t change color, doesn’t fit the theme! We should make that chance epic ally for next expansion
7. YES – [E]; YES – [B]
8. YES – ©, after all, it’s a common. [D] makes some sense as well: you have to choose between speed and protection. [A] makes no sense at all (OP for a common), [B] would only make everyone use one.

 
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Topic: Card Monsters / IB dilema

I’m ok with a 0 armor IB, but I’d rather see it 10 armor 1 draft. Ok, it would be much less useful and might not be used in top decks, but it is a common, isn’t it supposed to be like that?

AS for changing SS, NO WAY. It might not be that useful for end-game decks, but might be great for swarming. Also, it would mess up the AI decks for some story levels. And it doesn’t fit the card’s art.

I’d leave the replacement for a future expansion, like an rare/epic 1cc 2 draft 10-30 armor.

 
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Topic: Card Monsters / War Wraith

My first option would be [A], but since people won’t stop complaining about it, I choose:

1st: © – still strong enough to be viable.
2nd: [B] – not ideal, but I can live with that

[D] I wouldn’t like, since it doesn’t solve red decks’ backrow problems