Recent posts by zAlbee on Kongregate

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Topic: Game Programming / GiTD [#50] Voting

I tried to play (or at least load) every single game (except the .exe one) so I could give fair comments.

1. Aisleen – This was never in doubt in my mind. Awesome art, music, and story — all elements that make a great game in my opinion. I enjoyed the card game mechanic a lot. This game is basically perfect; it’s only missing a mute button and save feature, both completely forgivable for a time-limited contest like this. I felt a little sad when I realized the game was going to end after the final boss — Hoping to see a longer version soon!


I had a lot of trouble deciding on second best. There were a lot of good ones, but I had to choose…


2. Interdimensional Dave – First, I think the concept is great. I love both the intro music and the atmospheric music during the levels, and the creepy-eyed monsters. But most of all, I really like the fact that it juxtaposes a hellish landscape with the everyday mundane task of going to work — it feels like there is a real world where something apocalyptic happened, and the humans are just trying to live and adapt (the little quips from the non-playable characters were a nice touch here!). How did this world form? Why is Dave the only one who is linked to both worlds at the same time? Are there others like Dave? What is going to happen in Day 2? I’m hoping you can answer this in a sequel!



Here were my other considerations for 2nd place:


[S]GARDEN – I definitely liked this game, but not enough to win the top spots. It’s cute and cheeky, and the multiple endings were cool. Getting to them was a bit tedious though: the overlapping items, how the game was overly finicky about having the right position of the box/items, and how the dialogue would actually regress if you moved something out of place (combined with the need to pick up the box to advance the dialogue) just made it frustrating. A nice contained game otherwise.


Minimal Gravity – This is probably the most polished game (besides Carpe Diem). It has nice glow effects, a parallax scrolling background, level previews, even tutorials. There is almost nothing that needs to be added. The only (major) knock against it is that the gameplay is fairly derivative of other games. So for me it wouldn’t be a game to remember, but I could still see it being one of the (many) badged games on Kongregate.


Extreme Electronic Evasion – This is a nice, minimalist bullet hell. My favourite part is the elasticity of your main sprite/circle. It starts easy but gets difficult fast (I got to about level 7 before giving up). It could be more engaging with more interesting backgrounds, and some kind of progress meter — I like seeing a goal to work towards. Has a lot of potential. At the same time, there is a danger of being yet another forgettable Geometry Wars clone. Tread carefully!


Synchro – As simple as this game is, and even though most of my plays lasted under 30 seconds, I liked it a lot. The music is perfect. A nice exercise in multitasking. It was just hard to vote for this when there were many more, larger scale games (this feels more like a 24-hour game). I could see this being used in a future Kongregate tournament though…



Other notable games:


Carpe Diem – When I first loaded this game, I thought “This couldn’t be done in 10 days”. Even now knowing that it uses an existing RPG engine and prebuilt assets, I think it’s not fair to vote for this one. It looked like a large open-ended world, so I closed it soon after entering the first village because I didn’t have time to sit and play a long game. However, the music is very pleasant and I do want to give it a fair shot later.


Game in Ten Seconds – I’m surprised at how many people voted for this. It was one of the first games I tried, and I’ll admit that it was addictive enough to keep me playing for nearly a half hour (up to GITS #5), but I soon realized that this is a “game” to keep fools entertained and distracted. There are 7 minigames, but none of them are at all interesting or worth playing. Yes, I understand this is a parody of GITD, and the minigames themselves are mockeries of other games. But the main game mechanic is mashing your keyboard and mouse. The worst part is, despite the lack of anything worthwhile, watching meaningless numbers increase is addictive, and even now when I opened the game up to write this review, I couldn’t help waiting for the next GITS to mash my keyboard some more. Sorry, but I don’t like having my brain’s addiction centres toyed with, and I don’t appreciate games that encourage me to damage an important part of my computer. Interesting psych experiment: yes. Interesting game: no.

 
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Topic: Kongregate / How to get Sola Rola working. (Was: How to almost get Sola Rola to work - very close.)

Hi everyone, the server at 67.212.163.74 will no longer be hosting the Sola Rola files as of October 14, 2015, which is about 2 weeks from now. This is because I am switching to a new hosting provider that doesn’t seem to support additional domains.

If you haven’t already, I encourage you to play it while it’s available. It’s a really good game. Cheers.

 
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Topic: Kongregate / User Badge Graphs

You’re right, there is a bug with my caching layer causing some users to see the cached badge data for a different user. I’ve cleared the cache for now.

Edit: I fixed the code and it shouldn’t happen again.

 
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Topic: Kongregate / User Badge Graphs

Yes, I had a problem with spambots flooding my site and using up my bandwidth. I also recently changed hosts (for an unrelated reason) to one that happens to have a lower monthly bandwidth limit. The issue should be resolved for now, but I’m keeping an eye on it.

 
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Topic: Kongregate / User Badge Graphs

This was broken for Chrome and IE users due to http://www.kongregate.com/forums/90-kongregate-apis/topics/448777-bug-jsonp-rest-api-broken-due-to-incorrect-content-type-headers-and-strict-mime-checking

I have fixed it now by re-instating the caching layer. As an added bonus, I found this shaves off about 400-500 ms of loading time when cached.

 
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Topic: Technical Support / JSONP REST API broken

Sorry for cross-posting, but would an admin be able to look into this server headers issue that I reported in the Kongregate API forum?

 
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Topic: Kongregate APIs / Bug: JSONP REST API broken due to incorrect Content-Type headers and Strict MIME Checking

Recently, I noticed that my badge graph page is broken in Chrome 38.

Based on my investigation, I believe it’s caused by incorrect headers served up by Kongregate.

The page uses the REST API for badges. Specifically, it uses the JSONP version of it, by asking for a callback function, and including that in the <script src> tag.

This worked fine for years, until Chrome recently changed the behaviour. Now the Javascript console shows:

Refused to execute script from 'http://www.kongregate.com/accounts/zalbee/badges.json?callback=cbUser' because its MIME type ('application/json') is not executable, and strict MIME type checking is enabled.

What’s happening is that the browser sees these two response headers being sent by Kongregate:

Content-Type: application/json; charset=utf-8
X-Content-Type-Options: nosniff

The “nosniff” header enables strict checking. And since “application/json” is not on the list of executable MIME types, the browser refuses to execute the script. (Executable types include “text/javascript” and “application/javascript”).

Chrome developers have confirmed that this is the intended behaviour in this bug report and it was committed in this patch :

This patch adds support for ‘X-Content-Type-Options: nosniff’ when
deciding whether or not to execute a given chunk of JavaScript. If the
header is present, script will only execute if it matches a predefined
set of MIME types1 that are deemed “executable”. Scripts served with
types that don’t match the list will not execute.

Chrome matches the behavior of IE8, 9, and 10 on this page, and Gecko will match if/when they fix https://bugzilla.mozilla.org/show_bug.cgi?id=471020.

Kongregate admins, can this be fixed?

Thanks,
zAlbee

 
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Topic: AdVenture Capitalist: General / Little disappointed

That’s because this was supposed to be a small update, so that progress doesn’t stagnate while they work on the big update. Read the damn posts.

 
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Topic: Kongregate / Is it really against Kongregate rules?

Harassment is against the rules.

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

GG MachuPichu. Apologies for not being competitive, was swamped at work. These were the scores I got last Sunday. I was pretty happy that I broke 100k in DinoRun, though clearly that wasn’t enough (how does anyone get 400k??), but Soap Bubble II was a goddamn travesty. Even if I had time, I probably would have hated myself for playing it.


 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Soap Bubble, o how i hate you, let me count the ways…

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Been real busy all week. Here are some minimal scores.




 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Just in case:

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Last minute improvement (!)

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Oh man. This is too close for comfort.

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Looks like The Unexpected Bug encountered… an unexpected bug: http://cow.org/csi/

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Originally posted by JoshDragon:

Were I not the type of person who enjoys challenges, it wouldn’t be something I’d be too happy about.

But wouldn’t it not be nothing that you wouldn’t not unenjoy not unusing double-unminus non-negatively notwithstanding without?

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Interesting how some of the score breakdowns are so different. My strat is clearly not optimal. Btw, the weird clipping in my image is due to some bug of the chat resizer extension… no idea how to fix that.

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

this is a better zillix game :)

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Hopefully I never have to play Summit again.



 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

I’m not sure it’s infiniwhorable so much as it’s a heavily lag-dependent game. Undecided.

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Summit

Hippolyta

Vector Conflict

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

OK after re-reading properly, there apparently IS an API for this game and I need the high scores tab. Who knew?

 
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Topic: Kongregate / [Tournament] Lousy Smarch Madness 2 -- Congratulations ActiveUnique!

Well, I was planning to take a break from Kong for a while, but I can’t resist a Precarious tournament. Count me in. :D

http://zalbee.intricus.net/pics/drprecarious.png
EDIT: