Recent posts by rifathossain on Kongregate

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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Krazden:

Does rifa remind anyone of Wimp Lo?

https://www.youtube.com/watch?v=d696t3yALAY

lols

That was a good video for epic lolz.
However,My favorite scene is kung fu hustle final fight.The strongest ca be defeated.
https://www.youtube.com/watch?v=q4UlOvS3mD8 :)
Even The Sand Warrior can be defeated which is my favorite scene of 14 blades.
https://www.youtube.com/watch?v=qwZ0hkFt4oI
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Slash0630:

Loller vs Slash Wrestlemania 31 #TheReturn

Good to know that Slash is back.
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by carmelfan:

To all the people hating on Rifa The Sand Warrior he proved that it is possible for The Mighty Masquerader to be defeated. He didn’t say anything else about him better than Masqu because clearly nobody in this point in the game is. Give it a break haters, he’s merely proving his point, well done Rifa.

Thank you for understanding the purpose of my post.
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by LastJedi0:

Idgaf about that he beat Masq… I give a fuck that he goes all party about doing something everyone knwos… at least for those which are sane

I bet everyone didn’t know masq can be defeated until i post this thread :)
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Samuelsonmarinho:

This is none of my business, but I think you all made your point. Rifathossain said, that it was possible to defeat Masq with the last patch because he did it. Everybody knows Masq is THE player, he’s been top in the tourney ever since I started to play and I bet even before…so there’s no need for downtalking. We all know how things go, including everyone on this topic.

Thank you for your valuable and honest reply :)
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by 4xdblack:
Originally posted by Samuelsonmarinho:

This is none of my business, but I think you all made your point. Rifathossain said, that it was possible to defeat Masq with the last patch because he did it. Everybody knows Masq is THE player, he’s been top in the tourney ever since I started to play and I bet even before…so there’s no need for downtalking. We all know how things go, including everyone on this topic.

Quit trying to rain on Rif’s parade.

lol
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by The_Traveller:

Well ( with great Torch’s help ) he did what he wanted for months now and kudos for that.
It just proves what we all knew so far – every build has its counter, even Masq’s

Thank you :)
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Lollerthere:

You merely had the last patch’s unbalance on your side. Try it again on equal footing!

The update is still on my favor and i will face you again as soon as i tier up on equal footing.

 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Dbag26:

This is what is called, a “cheap accomplishment.”
Sorry, but this is totally uninteresting.

Said by,
-The Great Dbag

a “cheap accomplishment” is also an “accomplishment”
said by,
-The Sand Warrior
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by LastJedi0:

youre still dumb as hell if you really believe to be so good by killing him with a pure masq-counter build…

Thanks for admitting that i have a pure masquerader counter build. I never said that i am so good because i can be defeated by a lot of people.
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by LastJedi0:
Originally posted by Krazden:

https://www.youtube.com/watch?v=LQCU36pkH7c

This sums it up. (This topic)

Agreed! :D

Originally posted by rifathossain:

It is easy to ignore or boo the irony but you can not change the irony :)
https://www.youtube.com/watch?v=-kGz7wKDRGo

lol
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Krazden:

https://www.youtube.com/watch?v=LQCU36pkH7c

This sums it up. (This topic)

Originally posted by rifathossain:

It is easy to ignore or boo the irony but you can not change the irony :)
https://www.youtube.com/watch?v=-kGz7wKDRGo

 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

It is easy to ignore or boo the irony but you can not change the irony :)
https://www.youtube.com/watch?v=-kGz7wKDRGo

 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Dope_Kix:

Did Rifa seriously create a thread to pat himself on the back? Everyone knows Masquerador is a stronger overall player, you silly desert pirate.

Originally posted by Krazden:

https://www.youtube.com/watch?v=LQCU36pkH7c

This sums it up.

lol

 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by Dope_Kix:

Did Rifa seriously create a thread to pat himself on the back? Everyone knows Masquerador is a stronger overall player, you silly desert pirate.

I never said Masquerader is weak and i don’t want pat on my back :) I just wanted to know people i have the counter build against Masquerader. Since Masquerader can kill everyone and only defeated by me so of course Masquerader is overall stronger.On the other hand, i can be defeated by a lot of people however not against glass cannons for sure.I just wanted to make sure there is no such thing as the dominator and everyone can be defeated.
 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Originally posted by harrat13:

well congrats, yoiu sure have been obsessing about it for a long time now.

Thank you.Actually it took me months to realize that 4 stun resistance warriors are best against Masquerader and this build is very powerful against all glass cannons if they are not using physical resistance.Hopefully in the nearest future some people will be able to out speed Masquerader because Masquerader has 85 speed while Xtreamewolf and TGAT has 84 speed.
 
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Topic: Rise of Champions / [Feedback] Balance Update 1/15/15 Share your opinions!

I think warriors should be given an aoe skill and dagger rogues should be given a dagger aoe skill and mages and archers should be given more powerful aoe skills.

 
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Topic: Rise of Champions / [Feedback] Balance Update 1/15/15 Share your opinions!

Even though warriors have 20% speed now and they also have their base speed increased they are still the slowest characters because they can not use speed runes as they need all attributes runes the most and on the other hand mages can get 6 of 9% speed runes with gems which can give them more speed than warriors and since warriors now have 15% magic resist mages became more powerful for warriors.The most useful buff for warriors are 50% stun resistance which is only great against
rogues and lighting mages and even than warriors will not get the first turn because of their low speed.If a warrior uses all speed runes then they can have their turn first and the fact is they can not attack back row and they don’t have aoe and for using speed runes their attack,hp and mana will decrease.However,since warriors and dagger rogues are buffed at previous updates mages shoud be buffed as well.Melee builds are meant to be strong at arena while ranged builds are meant to be strong at brawl.

 
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Topic: Rise of Champions / [Feedback] Balance Update 1/15/15 Share your opinions!

Remove all buffs given to the warriors at previous update and give them 15% strength bonus instead or don’t remove the buffs given to the warriors at previous update and give mages and rogues new buffs as well.

 
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Topic: Rise of Champions / Masquerader vs rifathossain(The Sand Warrior)

Today I was finally able to defeat Masquerader after months of his dominance at roc. During grudge challenge i lost to him 4 times in a row and then i had to respecialize my 4 warriors and at the fifth time i was finally able to defeat him in a fair battle and the battle was very close.I thank this guild for the damage perk and i thank FrozenTorch for the warrior update because without these blessings i would not be able to become the first guy to defeat Masquerader in a fair battle after months of his dominance at roc. My mission at roc has finally completed since i have finally defeated Masquerader in a fair battle.Masquerader will always be the ultimate grinder of roc and truly the most famous competitor of roc history and when it comes to tournament points his points will be the highest if he grinds hard enough.

 
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Topic: Rise of Champions / Blake's Minions (guild)

Today I was finally able to defeat Masquerader after months of his dominance at roc. During grudge challenge i lost to him 4 times in a row and then i had to respecialize my 4 warriors and at the fifth time i was finally able to defeat him in a fair battle and the battle was very close.I thank this guild for the damage perk and i thank FrozenTorch for the warrior update because without these blessings i would not be able to become the first guy to defeat Masquerader in a fair battle after months of his dominance at roc. My mission at roc has finally completed since i have finally defeated Masquerader in a fair battle.Masquerader will always be the ultimate grinder of roc and truly the most famous competitor of roc history and when it comes to tournament points his points will be the highest if he grinds hard enough.

 
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Topic: Rise of Champions / RoC Study: Game Variables, Info and Stats!

Originally posted by DragonArcherZ:

RoC Study: Game Variables, Info and Stats!

All tests done at level 20.

Hellbound has decided as a whole just to let loose our knowledge. We think that there’s a difference between competing with knowledge others don’t have, and competing on a fair level. Along with that, we’re a community, and we should all be helping each other in the end figure out the game. I hope you all find use for this.

Lastly, any help figuring out more stats, contact me – it would be greatly appreciated.


Rise Of Champions Game Mechanics -- Details || ALL TESTS DONE AT LEVEL 20
 
 - RE-SPECCING
 
There are 110 skill points in total.
 
 - DROP CHANCES
 
Unless an * is present, the drop is confirmed by FrozenTorch.
 
Plunder: 10%
Legendary Chest [Flawless]: 60%
Legendary Chest [Epic]: 33%
Legendary Chest [Legendary]: 5%
Legendary Chest [Unreal]: 2%
Cryptic Chest [Fragments]: 10%
Cryptic Chest [Mutations]: 5%
 
 - RESISTS

Basically if something does physical damage, it takes the physical damage multipliers and the melee or ranged damage multipliers then multiplies them together. Physical resist and Melee/Range debuff/buffs stack additively.
 
e.g. Enrage = 175% normal dmg. You hit a rogue with avoidance. 1.75 * 0.5 = 0.875, 87.5% of normal dmg.
e.g. Enrage = 175% noraml dmg. You hit a rogue with avoidance + intimidate. 1.75 * 0.5 * 1.4 = 1.225, 122.5% of normal dmg.
 
 - STRENGTH
 
Warrior:
 
12 STR, 29 Base dmg, +1 dmg, +5 melee, 36 total dmg (???)
27 STR, 55 Base dmg, +3 dmg, 58 total dmg
41 STR, 79 Base dmg, +4 dmg, 83 total dmg
 
 - WILLPOWER
 
Willpower is added linearly per point.
 
7 on Rogue
6 on Mage
5 on Warrior
 
Testing Procedure:
 
It is common knowledge it is 5, 6 and 7 as defaults for each class, as shown by the default willpower. Just a side-test while doing agility to check if willpower is linear or not after it gets to a high enough number.
 
Rogue: 11 WP, 77 Stamina
Mage: 11 WP, 66 Mana
Warrior: 10 WP, 50 Stamina | 53 WP, 265 Stamina
 
 - CONSTITUTION
 
HP = (constitution + level) * classMod * 8
 
classMod = multiplier (?) (logical choice)
 
Warrior = 220% (2.20) // 704 HP 
Mage = 165% (1.65) // 528 HP
Rogue = 150% (1.50) // 480 HP 
 
Testing Procedure:
 
Variables
Constitution: 20
Level: 20
Multiplier: 8
classMod: x
 
HP = (20 + 20) * classMod * 8
HP = 40 * classMod * 8
HP = 320 * classMod
classMod = HP/320
 
Rogue = 480 HP, Mage = 528 HP, Warrior = 704 HP
 
Rogue = 480/320, Mage = 528/320, Warrior = 704/320
 
- SPEED

Speed = (BaseSpeed + CharacterSpeed) * TempSpeedBuffs

BaseSpeed: Determined using class & level.
CharacterSpeed: Determined using character AGI, permanent speed buffs, and item speed buffs.
TempSpeedBuffs: Temporary speed modifying effects cast in battle.
 
Warrior:
 
0 AGI, 32 Speed
10 AGI, 37 Speed
24 AGI, 43 Speed
38 AGI, 47 Speed
52 AGI, 49 Speed
67 AGI, 51 Speed
 
Graph: <a href="http://prntscr.com/4i6hjj" rel="nofollow">http://prntscr.com/4i6hjj</a>
 
Mage:
 
0 AGI, 32 Speed
10 AGI, 38 Speed (37.66037736)
24 AGI, 43 Speed (43.32075472)
38 AGI, 47 Speed (47.09433962)
52 AGI, 49 Speed (48.98113208)
67 AGI, 51 Speed (50.86792453)
 
Graph: <a href="http://prntscr.com/4lqxrl" rel="nofollow">http://prntscr.com/4lqxrl</a>

Rogue:

0 AGI, 40 Speed
12 AGI, 46 Speed
26 AGI, 52 Speed
40 AGI, 56 Speed
54 AGI, 58 Speed
69 AGI, 59 Speed

Graph: <a href="http://prntscr.com/4p6evc" rel="nofollow">http://prntscr.com/4p6evc</a>

- DAMAGE
 
Rogue [Strength v Agility]:
 
We are comparing the damage increased per point of strength, and per point of agility, as well as if bow/dagger also influences the dmg increased.
 
[d] = Dagger
[b] = Bow
 
Base Damage: 6
 
10 STR, 12 AGI [d]: 20 Damage
67 STR, 12 AGI [d]: 61 Damage
18 STR, 67 AGI [d]: 55 Damage
 
Base Damage: 34
 
18 STR, 67 AGI [d]: 83 Damage
18 STR, 67 AGI [b]: 83 Damage
 
Notes:
Raw Data of collecting b/d used a bow to augment base damage (other testing proves it is an accurate way of testing / will not unexpectedly change results.)
Some of the data was gained when my rogue had a 10% bonus agility passive, but all of these results have been marked accordingly and both the base agility and actual agility are recorded.
 
Strength increases rogue damage (b/d rogue damage) by approximately 0.72 damage per strength (rounding makes it difficult to tell exactly, but definitely less that 0.8 damage per strength, pretty sure it's at least 0.7 or more)
 
Agility increases rogue damage (b/d rogue damage) by approximately 0.54 damage per agility (again, rounding was problematic, but an increase of 38 agility gave me 20 more damage)
 
Conclusion:
 
Each point of strength added on a rogue increases approximately 0.72 damage ppt.
Each point of agility added on a rogue increases approximately 0.54 damage ppt.
 
"no damage passive, no agi passive, 10 str, 12 agi, 67 con                              
str     agi     dmg     b/d     base
10      12      20      d       6
 
no passives, 12 agi, 10 con, 67 str                            
str     agi     dmg     b/d     base
67      12      61      d       6
 
no damage passive, 18 str, 10 con, 61 agi                              
str     agi     dmg     b/d     base
18      67      55      d       6
                83      d       34
                83      b       34
 
some of the raw data - b/d = bow/dagger, 34 base damage with bow achieved using a level 4 gem (other testing showed that using a gem to increase base damage is an accurate method and doesn't unexpectedly change results) - some of the data was gained when my rogue had a 10% bonus agility passive, but all of these results have been marked accordingly and both the base agility and actual agility are recorded.
 
Strength increases rogue damage (bow and dagger rogue damage) by approximately 0.72 damage per strength (rounding makes it difficult to tell exactly, but definitely less that 0.8 damage per strength, pretty sure it's at least 0.7 or more)
 
Agility increases rogue damage (bow and dagger rogue damage) by approximately 0.54 damage per agility (again, rounding was problematic, but an increase of 38 agility gave me 20 more damage)"
 
Mage:
 
12 MAG, 27 Damage
26 MAG, 46 Damage
40 MAG, 66 Damage
54 MAG, 86 Damage
69 MAG, 107 Damage
 
(46-27) / (26-12) = 19/14 = 1.356142857 dmg ppt.
(107-27) / (69-12) = 80/57 = 1.403508772 dmg ppt.
 
Each point of magic added on a mage increases approximately 1.4 damage ppt.
 
Graph: <a href="http://prntscr.com/4lqz02" rel="nofollow">http://prntscr.com/4lqz02</a>
 
STRENGTH has no effect on a mage's damage.
 
- ARMOUR
 
Armor represents how much incoming base damage is reduced. It's currently a flat rate of one, so one point of armor will reduce one incoming damage. Unlike the others, base armor isn't determined by an attribute, and can only be increased by equipping armor.
 
Works on melee only (?)
 
- HEAL
 
Spell (x) = Willpower * Level * SkillMod

Heal (x) = Willpower * Level * 1.0
Final Charge (x) = Willpower * Level * 0.5

- BUILDINGS

Your bank storage = (x*2) * bank level.
x = Keep gold/hour

Building Costs:

Keep = 50*Level^3*1.0
Academy, Barracks = 50*Level^3*0.9
Blacksmith, Bank = 50*Level^3*0.8

- HP REGEN

Based solely off con%, not hp%

This is the prof that Dragon is a programmer.
 
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Topic: Rise of Champions / Blake's Minions (guild)

 
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Topic: Rise of Champions / Skill Suggestions

Power linked
Class:Warrior
Skill type:Passive
Effect: For every 100hp melee damage increases by 1

Blessing of the Mercury
Class: Rogue
Skill type:Passive
Effect:With every hit dealt on the rogue the speed of the rogue increases by 1

Blessing of the Auranas
Class: Mage
Skill type:Passive
Effect:With every 20 stamina magic damage increases by 2

 
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Topic: Rise of Champions / Blake's Minions (guild)

Guild perk voting is available.Vote for speed or damage. I vote for damage.