Recent posts by rifathossain on Kongregate

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Topic: Rise of Champions / Suggestions

I have a great idea about barracks ability.I think barracks ability should give us a 10% personal perk.A guild gives us a 10% team perk which is chosen by the guild leader so we should be able to get a second perk as a personal perk.However we should not be able to chose the same perk as the guild perk.For example:If the guild has 10% speed perk we can not have 10% speed as a personal perk.I am suggesting this idea because speed perk is overrated.As long as i am a member of a guild that has 10% magic resistances perk i think i am fine.

 
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Topic: Rise of Champions / Suggestions

I think its a good idea that hard story events should be unlocked for high tiers such as king mentioned only for tier 5+,tier 15+,Tier 18+ etc.The question is will blake ever make new story events?

 
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Topic: Rise of Champions / Most liked player in RoC

Originally posted by LastJedi0:

Error… im not there… :P

lol i guess you are forgotten.
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:


First 4R to ever beat a 4W
A little bit of RoC history (circa 2014) which ended a long time rivalry. (I might add, this was achieved without the assistance of a tank archer.)

Last time you were unable to defeat me with 1 tank warrior and 3 archers.
I have more votes than you.
http://strawpoll.me/7118216
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:


Fastest time to defeat Mekarogue
Took some time, but I finally solved Frogue’s little puzzle (for now). Kudos to Meka for motivating players to get out of their normal routine and explore different build options.

3 phy res archers and 1 phy res mage is obviously the nemesis for the 1 tank 2 archers and 1 mage.Thats why meka became the first person to conquer rex not by dint of speed but by dint of res.He also made dope to make a new build.But unfortunately The wicked overlord somehow managed to survive with his daggers.Meka should have placed the phy res mage at back row.

You need to play more often, Rifat. I change my build 3-4 times daily. Without a ‘dint’ of speed? You realize he has 89 speed, right?

89 speed is less than 93 speed.Besides rex can deal severe amount of damage.Therefore it was the res of meka that mainly saved him from rex.Meka used the combination of speed,stun res and phy res to destroy rex while rex had combination of highest speed and great damage.

1) 89 speed is not free 2) 100% resist nullify any amount of phys dmg 3) quite a grasp of the situation. How does this all relate to my post about beating meka in a short amount of time?
I didnt say 89 speed is free.Yes i know 100% phy res nullify any amount of phy damage.Even if rex uses avoidence to get 75% phy res then mekas mage can have 85-100% phy res( he needs stun res also to survive head shot speed reduction sufficiently before using frost armor) using frost armor while mekas three rogues can kill the mage of rex.Then meka can destroy the rogues and tank of rex as mekas mage already used frost armor .However if the tank of rex manages to use intimidate on the mage of meka then meka can be defeated or not.I agree this all are not relate to your post 100% but 5% relate to your post as i mentioned meka made you to change your build(again) and you survived with your daggers and meka should have placed the mage at back row.I just wanted to assure people that speed alone can not rule the PVP of this game as res matters a lot also.Therefore i mainly talked about the success of Meka.

(Again) No one made me change my build. Anyone in my tier knows that I experiment with a wide variety of builds. I agree that “speed alone can not rule the PVP of this game as res matters a lot also”. It took a great deal of resistances of my own to win this match. I think you need to get caught up to speed Rifat, I haven’t ran a pure speed-based 4R build in ages.
Thanks to my stun resistances i am the only one melee build who can defeat all pure glass cannon builds such as Dakota,TGAT etc.I am happy with my own build and not gonna change it anytime soon.
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:


Fastest time to defeat Mekarogue
Took some time, but I finally solved Frogue’s little puzzle (for now). Kudos to Meka for motivating players to get out of their normal routine and explore different build options.

3 phy res archers and 1 phy res mage is obviously the nemesis for the 1 tank 2 archers and 1 mage.Thats why meka became the first person to conquer rex not by dint of speed but by dint of res.He also made dope to make a new build.But unfortunately The wicked overlord somehow managed to survive with his daggers.Meka should have placed the phy res mage at back row.

You need to play more often, Rifat. I change my build 3-4 times daily. Without a ‘dint’ of speed? You realize he has 89 speed, right?

89 speed is less than 93 speed.Besides rex can deal severe amount of damage.Therefore it was the res of meka that mainly saved him from rex.Meka used the combination of speed,stun res and phy res to destroy rex while rex had combination of highest speed and great damage.

1) 89 speed is not free 2) 100% resist nullify any amount of phys dmg 3) quite a grasp of the situation. How does this all relate to my post about beating meka in a short amount of time?
I didnt say 89 speed is free.Yes i know 100% phy res nullify any amount of phy damage.Even if rex uses avoidence to get 75% phy res then mekas mage can have 85-100% phy res( he needs stun res also to survive head shot speed reduction sufficiently before using frost armor) using frost armor while mekas three rogues can kill the mage of rex.Then meka can destroy the rogues and tank of rex as mekas mage already used frost armor .However if the tank of rex manages to use intimidate on the mage of meka then meka can be defeated or not.I agree this all are not relate to your post 100% but 5% relate to your post as i mentioned meka made you to change your build(again) and you survived with your daggers and meka should have placed the mage at back row.I just wanted to assure people that speed alone can not rule the PVP of this game as res matters a lot also.Therefore i mainly talked about the success of Meka.
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:
Originally posted by rifathossain:
Originally posted by Dope_Kix:


Fastest time to defeat Mekarogue
Took some time, but I finally solved Frogue’s little puzzle (for now). Kudos to Meka for motivating players to get out of their normal routine and explore different build options.

3 phy res archers and 1 phy res mage is obviously the nemesis for the 1 tank 2 archers and 1 mage.Thats why meka became the first person to conquer rex not by dint of speed but by dint of res.He also made dope to make a new build.But unfortunately The wicked overlord somehow managed to survive with his daggers.Meka should have placed the phy res mage at back row.

You need to play more often, Rifat. I change my build 3-4 times daily. Without a ‘dint’ of speed? You realize he has 89 speed, right?

89 speed is less than 93 speed.Besides rex can deal severe amount of damage.Therefore it was the res of meka that mainly saved him from rex.Meka used the combination of speed,stun res and phy res to destroy rex while rex had combination of highest speed and great damage.
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:


First 4R to ever beat a 4W
A little bit of RoC history (circa 2014) which ended a long time rivalry. (I might add, this was achieved without the assistance of a tank archer.)

Glad you have recorded the moment when you have defeated me for the first time :)
 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by Dope_Kix:


Fastest time to defeat Mekarogue
Took some time, but I finally solved Frogue’s little puzzle (for now). Kudos to Meka for motivating players to get out of their normal routine and explore different build options.

3 phy res archers and 1 phy res mage is obviously the nemesis for the 1 tank 2 archers and 1 mage.Thats why meka became the first person to conquer rex not by dint of speed but by dint of res.He also made dope to make a new build.But unfortunately The wicked overlord somehow managed to survive with his daggers.Meka should have placed the phy res mage at back row.
 
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Topic: Rise of Champions / Constantly New Trinkets and "Special" Events

I think blake should try to unlock building abilities instead of making trinket events repeatedly.

 
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Topic: Rise of Champions / [Idea] Combination Attacks

How about adding skill cooldown ?

 
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Topic: Rise of Champions / Suggestions

Originally posted by Hamburglar4:

Don’t make AI mages use heal.

lol
 
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Topic: Rise of Champions / Bugs

During this event i checked in for 10 days and my participation reward shows i checked in for 9 days.Check in button shows i checked in 10 days while achievement shows i checked in for 9 days .I reloaded again and again and the problem yet prevails.My kong id is kong6071792

 
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Topic: Rise of Champions / Suggestions

Academy building gives stamina to mages.Then how about a new building to give stamina to warriors and rogues also?

 
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Topic: Rise of Champions / Suggestions

Will there be new stories?And how about unlocking barracks ability?

 
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Topic: Rise of Champions / Suggestions

Originally posted by VirakN:

I suggest we can add gems to everything and not just items.

because why not

For example: a level 5 gem
Mutations, +10% increase, also gives -10% negatives to stats
trinkets, +10% increase
skills (one gem for each skill?), +10% increase
stats, +10% increase

i agree.
 
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Topic: Rise of Champions / Suggestions

Originally posted by ebrincks20:
Originally posted by rifathossain:

We can use essences or diamonds to reroll gears states randomly so i think refined essences can be used for fixed gear rerolling.

dont say that, refined essence takes way to long to grind.
Your giving dev ideas…

Its better than random states and refined essences can be bought also.
 
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Topic: Rise of Champions / Suggestions

We can use essences or diamonds to reroll gears states randomly so i think refined essences can be used for fixed gear rerolling.

 
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Topic: Rise of Champions / Suggestions

Originally posted by rifathossain:
Originally posted by rifathossain:

There is a reason about why at higher tiers the combination of tank and glass cannons builds are overwhelmingly powerful for melee builds and the only way to counter that combination build is to have higher speed glass cannons.So basically if everyone uses 3 archer rogues(where 1 front row rogue is a tank) and 1 mage then it will become a battle of speed vs speed where melee builds will become useless. Two split arrows are enough to take down glass cannons.There are many ways to increase resistances such as using mastery points,runes etc but there is no way to increase the effectiveness of resistance decreasing skills such as slash face,condemn and intimidate.For example slash face always gives -40% resistances to enemy but it never gives -41% resistances to enemy.There should be a way to increase the effectiveness of resistance decreasing skills because damage mastery points are no match for the large amount of resistance mastery points even with the help of resistance decreasing skills.The enemy can also use runes to increase the resistances.

Originally posted by asyataka:

rifathossain, you are a bit wrong.

Condemn is enough powerfull. But only because there is no buff that may rise magic resistance of the rogue or warrior.
One condemn is enough to disable all magic resistance from Gear + Combat mastery.

Can’t argue with that. However warriors can allocate 25% magic resistance and use magic resist perk. That’s why there should be a way to increase the effectiveness of all kinds of resistance decreasing skills. The fact is the glass cannon builds who uses a tank don’t even need condemn to defeat melee builds.You stated that there’s no way for a warrior and rogue to increase magical resistance by using a skill. True but all classes can increase physical resistances even by using a skill which is enough for glass cannons to defeat melee builds with a tank and they can also use two split arrows to defeat glass cannons.Therefore the only counter for 1 tank 2 rogues and 1 mage is greater speed glass cannon builds which makes the melee builds helpless even with greater speed because melee builds can’t kill backrow enemies at the first place.
Originally posted by asyataka:

rifathossain, i only pointed to the effectivness of Condemn. I have warrior with magic resistance gear & perk. Its not invulnerable. So i don’t see a reason to rise effectivness of Condemn.

The root of physical resistance effectivness is in class balance: rogue & warrior deal physical damage (2/3), only mage deals magical damage (1/3). So, champion with more physical resistance will be more effective in average as tank.

If, for example, some currently uselless warrior’s attack (Penetrating Strike) will be replaced from “melee” to “nether” (magical) that (may be) solves your question.

There should be evolution for this game. Evolution=new skills. Warrior>knight,Archer>Ranger,Dagger rogue>Assassin,Mage>Wizard.
 
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Topic: Rise of Champions / Suggestions

Originally posted by rifathossain:

There is a reason about why at higher tiers the combination of tank and glass cannons builds are overwhelmingly powerful for melee builds and the only way to counter that combination build is to have higher speed glass cannons.So basically if everyone uses 3 archer rogues(where 1 front row rogue is a tank) and 1 mage then it will become a battle of speed vs speed where melee builds will become useless. Two split arrows are enough to take down glass cannons.There are many ways to increase resistances such as using mastery points,runes etc but there is no way to increase the effectiveness of resistance decreasing skills such as slash face,condemn and intimidate.For example slash face always gives -40% resistances to enemy but it never gives -41% resistances to enemy.There should be a way to increase the effectiveness of resistance decreasing skills because damage mastery points are no match for the large amount of resistance mastery points even with the help of resistance decreasing skills.The enemy can also use runes to increase the resistances.

Originally posted by asyataka:

rifathossain, you are a bit wrong.

Condemn is enough powerfull. But only because there is no buff that may rise magic resistance of the rogue or warrior.
One condemn is enough to disable all magic resistance from Gear + Combat mastery.

Can’t argue with that. However warriors can allocate 25% magic resistance and use magic resist perk. That’s why there should be a way to increase the effectiveness of all kinds of resistance decreasing skills. The fact is the glass cannon builds who uses a tank don’t even need condemn to defeat melee builds.You stated that there’s no way for a warrior and rogue to increase magical resistance by using a skill. True but all classes can increase physical resistances even by using a skill which is enough for glass cannons to defeat melee builds with a tank and they can also use two split arrows to defeat glass cannons.Therefore the only counter for 1 tank 2 rogues and 1 mage is greater speed glass cannon builds which makes the melee builds helpless even with greater speed because melee builds can’t kill backrow enemies at the first place.
 
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Topic: Rise of Champions / Suggestions

There is a reason about why at higher tiers the combination of tank and glass cannons builds are overwhelmingly powerful for melee builds and the only way to counter that combination build is to have higher speed glass cannons.So basically if everyone uses 3 archer rogues(where 1 front row rogue is a tank) and 1 mage then it will become a battle of speed vs speed where melee builds will become useless. Two split arrows are enough to take down glass cannons.There are many ways to increase resistances such as using mastery points,runes etc but there is no way to increase the effectiveness of resistance decreasing skills such as slash face,condemn and intimidate.For example slash face always gives -40% resistances to enemy but it never gives -41% resistances to enemy.There should be a way to increase the effectiveness of resistance decreasing skills because damage mastery points are no match for the large amount of resistance mastery points even with the help of resistance decreasing skills.The enemy can also use runes to increase the resistances.

 
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Topic: Rise of Champions / [Now Recruiting!]░T░h░e░░W░i░c░k░e░d░░G░u░i░l░d░


It’s time for me(The Sand Warrior) to join forces with the team of Dope_kix(The Supreme Wicked Overlord).

 
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Topic: Rise of Champions / [Official Guild Thread] Chaos Legion



I don’t thirst for innocent blood or blood. However it is necessary for The Sand Warrior to increase resistances to defeat stronger enemies. Hope this guild will support me.

 
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Topic: Rise of Champions / [Official Guild Thread] Chaos Legion

For my build magic resist or health is the greatest perk ever.However my guild mates are not willing me to leave them.This is probably the best perk for tank melee builds to defeat glass cannons especially.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by xtremewolf56:

Speed kills

Very true :)