Recent posts by rifathossain on Kongregate

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Topic: Rise of Champions / Skill Suggestions

Originally posted by DragonArcherZ:
Originally posted by rifathossain:
Originally posted by DragonArcherZ:

Yeah, but 900~ dmg straight up is craploads, esp. for a PvP game.

At this moment mages and rogues have the most damage and warriors are the most helpless.Do you think it’s fair? Even if warriors will be able to deal 900 damage I don’t think they will become unstoppable because they can still get stunned by mages and besides warriors can kill warriors.Right now most people are using 2 rogues and 2 mages and before the patch most of them used to use 2 warriors and 2 rogues and if Murderer comes then most of them will use 2 warriors and 2 mages again.The fact is that PVP will never get balanced and if FrozenTorch makes Murderer for warriors then the developer will also make other deadly skills for other classes as well which can be proved to be great against Murderer.

RRMM gets beaten by a lot of things, actually.

You may try to beat slash by using 2 warriors and 2 mages.
 
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Topic: Rise of Champions / Skill Suggestions

Originally posted by DragonArcherZ:

Yeah, but 900~ dmg straight up is craploads, esp. for a PvP game.

At this moment mages and rogues have the most damage and warriors are the most helpless.Do you think it’s fair? Even if warriors will be able to deal 900 damage I don’t think they will become unstoppable because they can still get stunned by mages and besides warriors can kill warriors.Right now most people are using 2 rogues and 2 mages and before the patch most of them used to use 2 warriors and 2 rogues and if Murderer comes then most of them will use 2 warriors and 2 mages again.The fact is that PVP will never get balanced and if FrozenTorch makes Murderer for warriors then the developer will also make other deadly skills for other classes as well which can be proved to be great against Murderer.
 
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Topic: Rise of Champions / Skill Suggestions

Originally posted by DragonArcherZ:
Originally posted by rifathossain:

Murderer
Class: Warrior
Energy Cost: 70
Target: Single
Effect: Hit a enemy with a damage equal to warrior’s 50% HP

Tank wars would become freaking cray.

Also rifa, please put your skills into one post at a time, and not spam 9 in a row :/

At LOVT2 there is a warrior skill called Murderer.
 
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Topic: Rise of Champions / Skill Suggestions

I think in order to gain new skills all classes should evolve first. For example, after collecting enough resources warriors should be able to upgraded to knights,mages should be able to upgraded to sages,archers should be able to upgraded to rangers and rogues should be able to upgraded to assassins.

 
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Topic: Rise of Champions / Skill Suggestions

Soul of void
Class:Mage
Target: Self (Passive)
Effect: Permanently increases nether damage by 10%

 
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Topic: Rise of Champions / Skill Suggestions

Holy Armor
Class: Warrior
Energy Cost: 25
Target: Self
Effect: Increases warrior’s armor by 100% for 3 turns.

 
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Topic: Rise of Champions / Skill Suggestions

Last Stand OR Final Assault:
Class: Warrior
Energy Cost: 10
Target:Self
Effect: Increases warrior’s damage by +200% when warriors HP is less than 30% and when warrior is alone left on the battle field.

 
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Topic: Rise of Champions / Skill Suggestions

Originally posted by wicked6:

Earthquake:

Class: Warrior
Level Req: 18
Energy Cost: 50
Target: Multi-Target Buff
Effect: Stuns all enemy party members.

Earthquake should stun the enemies by causing damages to all enemies as well just like the Golem does although Golem actually can not stun multi-targets.
 
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Topic: Rise of Champions / Skill Suggestions

Soul shield:
Class: Warrior
Energy Cost:25
Target:Self:
Effect: +50% magic resistance for 5 turns
Note: Mages have both Arcane shield and frost armor but warriors have only + 40% melee resistance skill and rogues have avoidance only. So for a warrior Soul shield skill is needed. And rogues also need a magic resistance skill though they already have great speed.

 
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Topic: Rise of Champions / Skill Suggestions

Holy Inspiration OR Call To Arms
Class: Warrior
Energy Cost:25
Target:All allies
Effect: Provides all allies with +25% damage dealing ability

 
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Topic: Rise of Champions / Skill Suggestions

Murderer
Class: Warrior
Energy Cost: 70
Target: Single
Effect: Hit a enemy with a damage equal to warrior’s 50% HP

 
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Topic: Rise of Champions / Nerf 4x Warriors in Events

use one 18% health regeneration tank with 1500HP in front and use 2 mage in back row and use one more any class and you will win.

 
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Topic: Rise of Champions / Nerf 4x Warriors in Events

Are you saying that the states of my 4 warriors should be lowered more ? Before the update my 4 warriors had intimidate skill which used to reduce melee resistance and physical resistance by 50+50=100% for only 50 mana and now that skill only reduces 40% melee resistance for 40 mana and the enemy warrior can use defensive aura to increase their resistance by 40% for only 20 mana. Do you really think this situation is fair ? Then how come you are still willing to reduce the states of the 4 warriors ?

 
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Topic: Rise of Champions / Nerf 4x Warriors in Events

There was only one team who was actually able to defeat the 4 warriors before the update came out and that team was 2 warriors and 2 rogues and now because of the update almost any team can defeat the 4 warriors so I don’t know what BigChief is talking about.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

How can 2 warriors and 2 mages can kill 2 warriors and 2 rogues ?

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

Originally posted by TheSilenT:
Originally posted by rifathossain:

I am level 16 and my 4 warriors can defeat 2 war and 2 rogue with daggers team because of the strength and speed. You must make sure that the speeds of your all party members are greater than the opponent’s 2 warriors and you can defeat 2 war and 2 rogue build. You should also use your gears and skills wisely. Remember,there is no such thing as unbeatable party.

Properly built 2W2R intimislash beats properly built 4W, including at 20. Plus, their gear will be better on average because they can use 2 classes worth of Epic/Legendary rerolled drops while you’re limited to only Warrior gear (so you’ll be using a lot of crafted junk).

The best build to counter 2W2R intimislash is level 20 2W2M. And 4W beats that build, kind of like a rock paper scissors. There are other builds out there, though, and there’s always room for experimentation. Like Zumato and his Headshot archer mage pickoff comp.

As 2 war and 2 rogue means two clasess so of course they have better chances to gain more epic and legendery gears in less amount of time but after the 4 warriors gain equal epic and legendery gears in much amount of time they can still beat the 2 war and 2 rogue build. Properly build 4 warriors can defeat the properly build 2 war and 2 rogue only if the speed and attack power of 4 warriors are greater than the opponent’s 2 warriors. The 2 warriors who are at front row should use intimidate. Since intimidate cost’s a lot of mana they should be at the front row. The other 2 warriors should use brutal slashes or whirlwind.
Can you tell me how the 2 w and 2 mages can defeat the 2 war and 2 rogue ?
 
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Topic: Rise of Champions / Major update in the works

Mage’s burn passive should not be changed. Mage’s burn passive should be applied in all skills as usual because mages are weak anyway though their attacks are powerful. So everything is balanced.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

I am level 16 and my 4 warriors can defeat 2 war and 2 rogue with daggers team because of the strength and speed. You must make sure that the speeds of your all party members are greater than the opponent’s 2 warriors and you can defeat 2 war and 2 rogue build. You should also use your gears and skills wisely. Remember,there is no such thing as unbeatable party.

 
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Topic: Rise of Champions / Major update in the works

Make the Events a little more interesting and bigger. Every event should give at least 10 rounds and after every 4 rounds we should be given 1 boss fight at round 5 and round 10. Round 10 boss should be stronger then round 5 boss and give more rewards. Bosses should have some exceptional skills such as touch of death which should deal great damage etc. Add more cities for us to venture instead of living in Titania only. As we level up we should be able to venture in new cities and unlock new story events connected to those cities. For example if we are level 15 we should be able to venture in a new city and unlock new and more challenging story events. After we become level 20 we should be able to go to another city and unlock most dangerous challenging story events and fight the void and void lords. Please check out the story of Legend of the void 2 and try to make the story of Rise of champions better because Rise of champions is suppose to be the Legend of the void 3.

 
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Topic: Rise of Champions / How many ?

How many characters will we actually get in this game? At Legend of the void 2 we got more then 4 characters even though we could use only 4 characters. At least we were able to switch among our characters depending on our necessity. Will this game also let us to have more than 4 characters ?

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

I think rogues are getting most advantage in this game since they need only agility. A team with a mage,a warrior and two rogues with daggers is impossible to defeat. This game is not balanced.

 
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Topic: Wartune / Damage reduction from block.

If you have 5000 block then you can block 70% of the time. Block reduces the damage taking amount by 25% and if you are a knight you can regain health points by blocking.

 
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Topic: Wartune / Seriously, online reward?

Give us 100 bound balens and we will stay online.

 
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Topic: Wartune / Mahra

You can get Mahra from hot events. Please use your mahra to upgrade only one sylph because mahras are rare.

 
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Topic: Wartune / How to get high MDEF in KNIGHTS

Originally posted by KS222:

Increasing mdef is good, to a point, but I think block might help you more as well. Block is the source of knight’s luck based heals. If you can get the stat high enough to proc reliably, it will help you win more fights than just def alone. This is especially true since Hercules has 30% mdef debuff skill; if you’re upping mdef just to deal with electro sylph, might want to invest in block as well to compensate for that debuff.

You might also consider that the game rewards dps more than defense. So while it’s good to be a solid tank, don’t neglect your attack or you’ll find you’re getting shredded by people with worse defense but so much more attack than you that they kill you before the lack of defense matters. That’s part of the reason crit is so popular; you sacrifice some of another stat, but you gain a chance for much higher dps.

It’s hard to say if crit build is beneficial for knights or not. I’ve seen very heavy cashed knights make it work, especially in 1 vs 1 with a gaia or hercules. However, they sacrifice defense, block, and/or hp, which leaves them vulnerable to a player that uses high level will destroyer and a high level guardian angel (all things being roughly equal, a will destroyer knight with high level guardian angel will out dps a crit knight in PvP; in PvE, the crit knight will kill things faster and likely get farther in necro and sky trail).

Naturally, as I’m an archer, I’m an expert on knights =D

~SailorMune, archer of love and justice

An enhenched guardian angel level 10 astral will only give a knight 50% crit receiving reduce chance but archers have increased % of crit rate so overall a knight won’t have 50% crit receiving reduce chance. So maybe enhenced illusion will be better than this.