Recent posts by rifathossain on Kongregate

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Topic: Rise of Champions / The Best Mutation

For a warrior there is no greater mutation then the void knight and for a mage aura mutation is the best. I am not a rogue expert. Does anyone know which mutation is the best for rogues ?

 
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Topic: Rise of Champions / Blake's Minions (guild)

We must all get prepared for the guild competition which is coming sooner or later.

 
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Topic: Rise of Champions / Health Regeneration

If you have 1200 hp then you will regenerate 6 hp for 0.5% health regeneration and if you have 1000 hp then you will regenerate 5 hp for 0.5% health regeneration. So health and constitution can also increase the amount of hp regeneration although health and constitution won’t increase the % of health regeneration.

 
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Topic: Rise of Champions / Health Regeneration

Originally posted by DragonArcherZ:

So we just had a long post of debates which you happen to completely disregard. Nice.

lol

 
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Topic: Rise of Champions / Health Regeneration

Constitution and health can also increase health regeneration.

 
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Topic: Rise of Champions / Blake's Minions (guild)

Originally posted by TGAT:
Originally posted by rifathossain:
Originally posted by The_Traveller:

Time to step up and take what’s rightfully ours – the throne!

This is the picture of a true predator.

Really? You know he dies in the end of that movie, right?

A hero is still a hero.Besides he came back with the body of The_Traveller to help us to destroy the members of our rival guilds.
 
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Topic: Rise of Champions / Blake's Minions (guild)

Originally posted by The_Traveller:

Time to step up and take what’s rightfully ours – the throne!

This is the picture of a true predator.

 
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Topic: Rise of Champions / Blake's Minions (guild)


I am The Sand Warrior and a permanent member of the blake’s minions guild and my loyalty belongs to blake forever.

 
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Topic: Rise of Champions / Blacksmith ability suggestions

My last suggestion is blacksmith ability should give us the chance to craft more effective weapons and armors such as flawless,epic,legendery and unreal.
Level 5 blacksmith unlocks flawless gears crafting
Level 10 blacksmith unlocks epic gears crafting
Level 15 blacksmith unlocks legendary gears crafting
Level 20 blacksmith unlocks unreal gears crafting

 
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Topic: Rise of Champions / Health Regeneration

Originally posted by DragonArcherZ:

@SneakyBear

If you’re so intent on it, change the value a few times and check how much you’re regenerating. Write a simultaneous equation or something using the variable changes

DragonArcherZ must be a programmer.
 
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Topic: Rise of Champions / Health Regeneration

Originally posted by vmsgash:

its still a useful stat, as I explained in detail.

its also not too difficult to get 300+ health healed automatically every turn.

if you want a good example look at SneakyBear.

you can imagine a build of heavy tank warriors healing 370 HP’s every turn, could be a huge pain, epically with a high hp heal / damage mage behind stacking bleed and poison.

This lady’s this reply is very logical and acceptable.
 
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Topic: Rise of Champions / Health Regeneration

FrozenTorch, is supposed to call it 0.5% health regeneration instead of 1% health regeneration.

 
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Topic: Rise of Champions / Health Regeneration

My warriors have have above 1k hp and 1% health regenerartion ? Then how come my warriors are regenerating 5 health instead of 10 health ?

 
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Topic: Rise of Champions / Skill Suggestions

Paladin’s Aura
Class:Warrior
Energy Cost:20
Target:Self
Effect: Receives 40% magic resistance for 3 turns.

Cloak Protection
Class: Rogue
Energy Cost: 40
target: Self
Effect: Receives 50% magic resistance for 5 turns

Furious assault
Class: Warrior
Energy Cost: 20
Target: self
Effect:Increases speed by 35% for 3 turns

Knee stab
Class : rogue
Energy cost:20
Target: Single
Effect: deals little damage and decreases enemy speed by 15%

Hand Stab
Class: rogue
Energy Cost:20
Target: Single
Effect: Deals little damage and decreases enemy speed by 15%

 
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Topic: Rise of Champions / Suggetions for new fort buildings

Originally posted by DragonArcherZ:

Fuck no. 100 gems is crazy.

100 gem shards are okay.
 
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Topic: Rise of Champions / Suggetions for new fort buildings

Academy gives two state bonuses to mages while barracks give one state bonuses to warriors and rogues. So there should be new building for warriors and rogues to gain additional stamina. Moreover, speed,endurance and resistance building should also be added. If anyone has any suggestions about new fort building then feel free to post. A gem mine can also be useful.

Fort building name : Gem mine
Advantage: Gives additional gem shards per level (receive 100 gem shards per level)

 
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Topic: Rise of Champions / Suggestions

Originally posted by DragonArcherZ:

2) Show “next level” amount of taxes for Keep.

It’s +10 per level.

10 is too low so make it 100

 
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Topic: Rise of Champions / [Official] ~Craig's Crew Guild Thread~

Originally posted by burranndonnnn:

Proof that good organization pays off!

Only because zumato quit HOH, CC became top. Besides there is no special perk bonus for top guilds anyway.FrozenTOrch will hopefully pave the way of using gold for extra perk bonus and also top guilds should be given more perk bonus.
 
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Topic: Rise of Champions / Blacksmith ability suggestions

I think blacksmith abilities should give us the chance to change our weapons and gears because I don’t use mages and still I have an unreal staff so it is useless to me.

 
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Topic: Rise of Champions / 9/12 Balance feedback

Originally posted by Krzysiumaxi:

Please remove the warrior 1st ability to give all allied +50% ranged resist the archers are weak with this :(

Remove the archer’s multishoot ability and avoidence and 50%poison and 25% damage ability because warriors are weak against those. Also rogues are supposed to be balanced characters then how come they have physical resistances (avoidence) and no magical resistances against a mage ?
 
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Topic: Rise of Champions / Aura mutation

The debuffs of mutations should be removed and buffs of mutations should be changed for every class. Since mutations are hard to get and it requires fragments to evolve they should not have any debuffs.

 
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Topic: Rise of Champions / Aura mutation

Aura mutation has -1% strength but mages don’t need any strength then how come giantism has -1% agility and fleeting has -1% constitution ?

 
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Topic: Rise of Champions / Suggestions

Originally posted by rifathossain:

Soul reaper
Class:Warrior
Target: one enemy(front row)
Energy Cost:70
Effect:ignores all physical resistances if the target using any physical resistances(Does not ignore armor) and deals as much damage as the reaper.

Soul blast
Class: Mage
Target:any enemy
Energy Cost:70
*Effect
: ignores all magical resistances if the target using any magical resistances (Does not ignore armor) and deals as much damage as void blast.

Heart render
Class:Rogue
Target:one enemy (front row)
Energy Cost:70
Effect: Ignores all physical resistances if the target using any physical resistances (Does not ignore armor) and stabs three times in the heart of the enemy and deals moderate damage.

Soul shot
Class:Rogue
Target:any enemy
Energy cost:70
Effect: Ignores all physical resistances if the target using any physical resistances (Does not ignore armor) and deals moderate damage.

Note:These skills are for defeating those who uses resistance runes.

 
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Topic: Rise of Champions / Skill Suggestions

Originally posted by rifathossain:

Soul reaper
Class:Warrior
Target: one enemy(front row)
Energy Cost:70
Effect:ignores all physical resistances if the target using any physical resistances(Does not ignore armor) and deals as much damage as the reaper.

Soul blast
Class: Mage
Target:any enemy
Energy Cost:70
*Effect
: ignores all magical resistances if the target using any magical resistances (Does not ignore armor) and deals as much damage as void blast.

Heart render
Class:Rogue
Target:one enemy (front row)
Energy Cost:70
Effect: Ignores all physical resistances if the target using any physical resistances (Does not ignore armor) and stabs three times in the heart of the enemy and deals moderate damage.

Soul shot
Class:Rogue
Target:any enemy
Energy cost:70
Effect: Ignores all physical resistances if the target using any physical resistances (Does not ignore armor) and deals moderate damage.

Note:These skills are for defeating those who uses resistance runes.

 
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Topic: Rise of Champions / Suggestions

Originally posted by rifathossain:

We all know that blacksmith abilities are still not available yet. So I think we can use some suggestions. Personally, I think that by using blacksmith abilities we should be able to use more runes on our gears. At every gear one can not use 2 runes of same type.For example, if anyone is using a magical resistance rune on a gear then they can not use any more magical resistance rune on the same gear. At this moment we can use only 2 individual runes on our every gear (1 major and 1 minor runes). By using blacksmith abilities we should be able to use 4 individual runes on every gear(2 major and 2 minor runes). Also by using blacksmith abilities we should be able to use more gems on every gear as well.

Originally posted by Devean:

Going with the name of the not yet available ability, I think it will be something with combining items to make them stronger. Something like item forging in Kings Road (one of the few good features that blatant cash grab of a game has). Like, sacrifice several Grands to get a random Supreme? Sacrifice some Supremes to get a Flawless?

Originally posted by asyataka:

@rifathossain:
when you suggesting to use 4 runes & 2 gems on every gear first think that you don’t have that gear, but fight against that gear

@Devean:
rising the rarity of the items (sacrifice) sounds iteresting, but … we already have a lot of ways to get almost any item (expeditions, looting, re-enchant); actually, re-enchant is the way to get new random item after salvaging some other items for essence. Re-enchant is almost the same as you ask:
you said “sacrifice several Grands to get a random Supreme”
re-enchant “sacrifice several Grands (or any others) to get a random Supreme (from one existing Supreme)”

as for me, if blacksmith will be used to create or affect items, i interested in:
1) creating new items, which can’t be looted (so, those items have to be added in game);
2) upgading items to their’s best base values:
for example, Great Sword, which i can loot, can have 40-44 base damage; sometimes expedition brings me nice flawless/epic sword with runes i prefer, but with 40 base damage; so, upgrading it to 44 base dmg is all that i need;
same with armors;