Recent posts by rifathossain on Kongregate

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Topic: Rise of Champions / Nerf 4x Warriors in Events

use one 18% health regeneration tank with 1500HP in front and use 2 mage in back row and use one more any class and you will win.

 
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Topic: Rise of Champions / Nerf 4x Warriors in Events

Are you saying that the states of my 4 warriors should be lowered more ? Before the update my 4 warriors had intimidate skill which used to reduce melee resistance and physical resistance by 50+50=100% for only 50 mana and now that skill only reduces 40% melee resistance for 40 mana and the enemy warrior can use defensive aura to increase their resistance by 40% for only 20 mana. Do you really think this situation is fair ? Then how come you are still willing to reduce the states of the 4 warriors ?

 
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Topic: Rise of Champions / Nerf 4x Warriors in Events

There was only one team who was actually able to defeat the 4 warriors before the update came out and that team was 2 warriors and 2 rogues and now because of the update almost any team can defeat the 4 warriors so I don’t know what BigChief is talking about.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

How can 2 warriors and 2 mages can kill 2 warriors and 2 rogues ?

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

Originally posted by TheSilenT:
Originally posted by rifathossain:

I am level 16 and my 4 warriors can defeat 2 war and 2 rogue with daggers team because of the strength and speed. You must make sure that the speeds of your all party members are greater than the opponent’s 2 warriors and you can defeat 2 war and 2 rogue build. You should also use your gears and skills wisely. Remember,there is no such thing as unbeatable party.

Properly built 2W2R intimislash beats properly built 4W, including at 20. Plus, their gear will be better on average because they can use 2 classes worth of Epic/Legendary rerolled drops while you’re limited to only Warrior gear (so you’ll be using a lot of crafted junk).

The best build to counter 2W2R intimislash is level 20 2W2M. And 4W beats that build, kind of like a rock paper scissors. There are other builds out there, though, and there’s always room for experimentation. Like Zumato and his Headshot archer mage pickoff comp.

As 2 war and 2 rogue means two clasess so of course they have better chances to gain more epic and legendery gears in less amount of time but after the 4 warriors gain equal epic and legendery gears in much amount of time they can still beat the 2 war and 2 rogue build. Properly build 4 warriors can defeat the properly build 2 war and 2 rogue only if the speed and attack power of 4 warriors are greater than the opponent’s 2 warriors. The 2 warriors who are at front row should use intimidate. Since intimidate cost’s a lot of mana they should be at the front row. The other 2 warriors should use brutal slashes or whirlwind.
Can you tell me how the 2 w and 2 mages can defeat the 2 war and 2 rogue ?
 
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Topic: Rise of Champions / Major update in the works

Mage’s burn passive should not be changed. Mage’s burn passive should be applied in all skills as usual because mages are weak anyway though their attacks are powerful. So everything is balanced.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

I am level 16 and my 4 warriors can defeat 2 war and 2 rogue with daggers team because of the strength and speed. You must make sure that the speeds of your all party members are greater than the opponent’s 2 warriors and you can defeat 2 war and 2 rogue build. You should also use your gears and skills wisely. Remember,there is no such thing as unbeatable party.

 
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Topic: Rise of Champions / Major update in the works

Make the Events a little more interesting and bigger. Every event should give at least 10 rounds and after every 4 rounds we should be given 1 boss fight at round 5 and round 10. Round 10 boss should be stronger then round 5 boss and give more rewards. Bosses should have some exceptional skills such as touch of death which should deal great damage etc. Add more cities for us to venture instead of living in Titania only. As we level up we should be able to venture in new cities and unlock new story events connected to those cities. For example if we are level 15 we should be able to venture in a new city and unlock new and more challenging story events. After we become level 20 we should be able to go to another city and unlock most dangerous challenging story events and fight the void and void lords. Please check out the story of Legend of the void 2 and try to make the story of Rise of champions better because Rise of champions is suppose to be the Legend of the void 3.

 
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Topic: Rise of Champions / How many ?

How many characters will we actually get in this game? At Legend of the void 2 we got more then 4 characters even though we could use only 4 characters. At least we were able to switch among our characters depending on our necessity. Will this game also let us to have more than 4 characters ?

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

I think rogues are getting most advantage in this game since they need only agility. A team with a mage,a warrior and two rogues with daggers is impossible to defeat. This game is not balanced.

 
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Topic: Wartune / Damage reduction from block.

If you have 5000 block then you can block 70% of the time. Block reduces the damage taking amount by 25% and if you are a knight you can regain health points by blocking.

 
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Topic: Wartune / Seriously, online reward?

Give us 100 bound balens and we will stay online.

 
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Topic: Wartune / Mahra

You can get Mahra from hot events. Please use your mahra to upgrade only one sylph because mahras are rare.

 
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Topic: Wartune / How to get high MDEF in KNIGHTS

Originally posted by KS222:

Increasing mdef is good, to a point, but I think block might help you more as well. Block is the source of knight’s luck based heals. If you can get the stat high enough to proc reliably, it will help you win more fights than just def alone. This is especially true since Hercules has 30% mdef debuff skill; if you’re upping mdef just to deal with electro sylph, might want to invest in block as well to compensate for that debuff.

You might also consider that the game rewards dps more than defense. So while it’s good to be a solid tank, don’t neglect your attack or you’ll find you’re getting shredded by people with worse defense but so much more attack than you that they kill you before the lack of defense matters. That’s part of the reason crit is so popular; you sacrifice some of another stat, but you gain a chance for much higher dps.

It’s hard to say if crit build is beneficial for knights or not. I’ve seen very heavy cashed knights make it work, especially in 1 vs 1 with a gaia or hercules. However, they sacrifice defense, block, and/or hp, which leaves them vulnerable to a player that uses high level will destroyer and a high level guardian angel (all things being roughly equal, a will destroyer knight with high level guardian angel will out dps a crit knight in PvP; in PvE, the crit knight will kill things faster and likely get farther in necro and sky trail).

Naturally, as I’m an archer, I’m an expert on knights =D

~SailorMune, archer of love and justice

An enhenched guardian angel level 10 astral will only give a knight 50% crit receiving reduce chance but archers have increased % of crit rate so overall a knight won’t have 50% crit receiving reduce chance. So maybe enhenced illusion will be better than this.
 
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Topic: Wartune / How to get high MDEF in KNIGHTS

All knights should at least have 5000 block rate to block 70% of the time.

 
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Topic: Wartune / Is it true ?

Is it true that only evolved sylphs can learn the purple skills from the purple skill books?

 
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Topic: Wartune / world boss suggestion post

Originally posted by WIGANSTE:

My suggestion would be to allow DF in boss. Why should archers be punished in certain events by not having their skills available? I mean if someone took away healing for mages or defence from Knights, there would be uproar.

Why always archers getting the rough deal?

Originally posted by WIGANSTE:
Originally posted by dreameater777:
Originally posted by WIGANSTE:

My suggestion would be to allow DF in boss. Why should archers be punished in certain events by not having their skills available? I mean if someone took away healing for mages or defence from Knights, there would be uproar.

Why always archers getting the rough deal?

Your post is laughable; knights should lose defense because archers arent able to slow the world boss? In that case, knights should be able to intercept the last hit from world boss and survive another 6 turns, because that is essentially what is happening when archers are able to slow the world boss and get double the normal amount of turns.

and about the mages…. You really think they bother healing on world boss? Your entire post shows your ignorance of the classes and only proves that you are another selfish archer trying to have a larger advantage than you already have in this game. (i.e sky trials, TN, GD, etc.)

Easy tiger. A tad aggressive but I shall humour you with a reply. Knights can use all their skills at every event. That bubble thing you do really gives a big advantage in PVP and in MP. How would you feel if the dev’s decided that the bubble thing is too much of an advantage and decided to take bubble away?

Regarding mages, the healing alone saves them more gold than anything archers get from WB. They can heal themselves up at the end of every single fight meaning no need to ever by HP pots. How would mages feel if the dev’s decided they were saving too much gold and decided to take BL away?

A knight’s argon shield can not protect the knight from world boss’s delphic attack and it won’t buy the knight any additional turns against the world boss, a mage’s healing can not save the mage from world boss’s delphic power and it also won’t buy the mage any additional turns against the world boss, a archer’s slow the enemy ability won’t protect the archer from world boss’s delphic power but it will buy the archer additional turns against the world boss. Thus the authority removed the ability to slow world boss.Because of scatter shot archers are already getting most advantages in most events.
 
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Topic: Wartune / Question about Unstable Voltage?

I am going to buy steal and whispering wind skills for my Pan sylph.

 
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Topic: Wartune / Question about Unstable Voltage?

Originally posted by MattiaBava:

@rifa
U made your math wrong, first of all windcrest won’t reflect 20+50 but 50% more than that 20% which cap at 20k, so on 50% u’ll reflect 30k at most (and since it’s 2 turn, if u use it at start of sylph it’s gonna be out when u hit the 50% bonus), then the other atk skill, once again it’s not 30+50 but 50% of that total damage (too lazy to do math on how much it is), both those skill don’t deal damage so u basically stay there buffing while hercules hit u pretty hard, pan it’s just not made for pvp deal with it.

If windcrest can deal 20% damage at the first turn and then can deal at least 30% damage because of the 50% buff then this skill is not bad and if whispering wind can increase at least 40% damage for the 50% buff for 3 turns then this skill is not bad either. A gaia always gets it’s attack power increased by 5% everytime it gets hit and that’s why Pan should use windcrest first and then whispering wind to increase attack power and then the delphic to win or Pan should use whipering wind,then delphic and then steal to win. So when your enemy is gaia then of course pan is made for PVP because after hades Pan should have the most chance against gaia. Pan can also be useful at PVP Arena if you have an Iris and a hades.Herculis is a evolved sylph so of course it can one shot Pan. No matter what you people say but you people should at least realize that Pan is a good support sylph at multiplayer dungeons and even at multiplayer arena. And at multiplayer arena one iris,one pan and one hades can get your team the win pretty easily unless your enemies are using any evolved sylphs. At PVP arena combination of damage dealing sylph and support sylphs are better than only damage dealing sylphs.
 
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Topic: Wartune / Can someone explain this ?

At sylph arena the current br of my pan sylph is 13890 and it defeated an apollo sylph alone who’s current br is 13910 or above. but how is it possible ?

 
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Topic: Wartune / Question about Unstable Voltage?

Originally posted by KS222:

For now, it seems that evolved gaia (hercules) is the most OP sylph (my opinion). That 30% mdef debuff increases its already hard hits. People with golden gaia were unable to beat me, but now that they have hercules (while my hades is unable to evolve yet), they hit me much harder and are able to win. It feels like a slap in the face by R2 that they deal some players this massive advantage, but I figure they do it to make money. Get us all to jump on the Hercules band wagon then release the apollo & hades evolves to get everyone to do another flurry of frantic spending.
I find Amazon Queen/Cerberus is very nice for PvE (the defense debuff plus hard hits). It’s decent for PvP (not as many people have fire resistance since the most popular sylphs are light, dark, and electric), but I find my Hades generally is better for PvP.
Pan is a fairly solid support sylph and it has decently tanky buffs it can apply (30% defense increase and airy guardian) plus the block passive. The “problem” with Pan is that the game rewards dps over tankiness. That’s why Pan tends to lose out to gaia when people pick a sylph. Most people can’t afford to heavy cash more than one sylph, and if you can choose only one, you’ll generally choose the one that gets you the best reward.

You really should check out Pan’s new skills.
Windcrest = Generates a reflective shield to all teammates which gives 20% reverse damage buff to all teammates for 2 turns.
Whispering wind = which increases the attack power of all teammates by 30% for 3 turns.
steal = deals 280% damage to all enemies and steals 500 awakening points from all enemies.
So if a Pan uses windcrest and whispering wind while fighting gaia it should win. At Player Vs Player battle when the 50% damage increase buff appears after sometimes then the windcrest should reflect 20+50=70% damage and whispering wind should increase the attack power of Pan by 30+50=80%.
 
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Topic: Wartune / Question about Unstable Voltage?

At PVP ARENA balance decides the winners. One Iris to heal all, one Pan for 20% reverse damage aura to all teammates for two turns and 30% damage increase aura to all teammates for three turns and one hades to deal massive damage to all enemies.

 
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Topic: Wartune / Question about Unstable Voltage?

Originally posted by Astlar:

and also if u know there is another evolution of hades im not sure but i saw it one of chinese server having evolved+ hades

What are the evolved form of hades and apollo ?
 
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Topic: Wartune / Question about Unstable Voltage?

I thank the authority for providing my Pan sylph better skills to learn.

 
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Topic: Wartune / Learning new sylph skills

Originally posted by squiglylon:
Originally posted by rifathossain:

Just buy your skills only once for every sylph wisely.

thats fine and all.
but with evolve and new skills. some people had skills slots full. and were lead to believe they would be able to replace skills. it ridiculous that you cant.

In that case there should be a way to buy more empty slots.