Recent posts by RebeccaG10 on Kongregate

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Topic: Swords & Potions 2 / Suggestions and Ideas

How about a way to mark certain items at a sale price, maybe a sale shelf? 10% off everything on the shelf. Also, at what point can we see a chance to win a mithril gear in the daily spin or at least the coins to buy them with. Come on, give us some type of chance.

 
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Topic: Swords & Potions 2 / Bug Reports

Same thing here. I tried looking through all my settings. I hope they get it fixed soon.

 
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Topic: General Gaming / Lateral Walkthrough all words

I felt that the subjects went way off topic and did not stick to the main starting point. If you were going to start a second version, I suggest that if you are going to start a whole new subject such as “military” off of “Pentagon” from “shapes” it opens as a whole new level. Also, in pets, you did not list all the pets such as snakes, reptiles, farm animals, and basic care. This needs to be totally redone.

 
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Topic: Kongregate Multiplayer Games / [Galaxy Life] game improvement ideas

I would like to see the ability to mine on other friends’ planets. I need crystals but my planets don’t have any. I see some friends of mine that are loaded with stuff to mine.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

Also, someone mentioned something about interactive shopkeeper. I want to be able to pick my response. If a customer says, “Is this how you treat your customers?” I want the option on how nice or nasty I can be. Example responses = “Sorry for the misunderstanding.” “Yes, buy or die.” “I’m not going to let you rip me off.” Respose could effect affinitty.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

I second the idea of selecting how many of each item you want to make at a time. When you have items that take literally seconds to make, you should be able to select to make at least 10 at a time. Also, maybe we could go one step further and just create a “work order book” improvement? This way, even if an employee isn’t ready for a cooperation assignment, they could do their part as soon as they are ready. Having only one employee in each department seems pretty lame to me. There are certain items that I have a hard time keeping up with. I like the “trade” idea too. How about this, “new employee = trader” When you click this employee, you can select your surplus items that you want to trade and the employee will search for items that you don’t have within your guild. Guild building = trading post? Questers = sleigh the dragon, (for more blood), kill the leprechan (for mithral). Guild chat is excellent idea.