Recent posts by MossyStump on Kongregate

Subscribe to Recent posts by MossyStump on Kongregate

avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Show us a screenshot of what you're working on!

A tile editor to work specifically for a different project of mine :D

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#33] Contest starting soon!

Theme:
TBA – Discuss suggestions in thread

Contest Starts:
Thursday 30th May 10pm GMT (5pm EST, 2pm PST)

Contest Ends:
Sunday 9th June, 10pm GMT (5pm EST, 2pm PST)

Information:
For those who do not understand the rules of GiTD, you have 10 days to create a game based on the chosen theme. Once the deadline has passed a new voting thread will be created where users will vote for the person’s game who they think should win. Using an engine is acceptable as long as the person submitting it creates the majority of the game. You may work in a team of up to 2 people. (Let me know if you have a larger team and I’ll see what I can do)

The usual rules apply for using existing code/graphical assets/libraries.

Want to join the GiTD Mailing list? Just leave UnknownGuardian a shout on their profile and they’ll message you any time a GiTD contests begins, voting begins, and the results of the voting.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#33] Contest starting soon!

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / Xbox One

I’m interested to see now how many are a) EA games, and b) Sports games

I could do without the sports games, they just don’t appeal to me (that’s not to say that they’re not good games though). I just hope that EA doesn’t push awesome exclusive games to the XboxOne. Spread the love, don’t isolate it. I hate the concept of exclusive games, but unfortunately it’s something that’s never going to go away.

Things I’m super excited about:
Ability to play games without disks
Ability to seamlessly skype (and do other things) on top of what I’m already doing, and seamlessly move between my media types
Ability to use my xbox as a device to watch my TV on through my cablebox (Maybe now I’ll actually watch TV, this does look rather awesome and convenient)
Controller is the same, for the most part. I have big hands, so I like a big controller.

Things I’m not super excited about:

Regardless of how the used game system will work, it’s going to harshly impact places like Gamestop (there’s a lot of different aspects to this, and I really don’t feel like typing it all out right now)

Edit: Maybe the hell not
http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825
Come. On.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / Xbox One

First of all, before someone else yells it out

THE XBOX HAS NOT BEEN CONFIRMED TO BLOCK USED GAMES

Think for a second, think really hard.

A new feature of the XboxOne, is to allow you to play games independently of the disk. That being said, some form of fee would be required on used games, to prevent people from borrowing games, and essentially destroying the entire industry in the stupidest move that would make pirating things 1000000x easier.

The fee, is NOT to play used games. The fee, is to allow you to play used games independently of the disk. I think all of the confusion stems from the idea that every single game will have to be installed to your system to play. However, with used games, you will also be required to keep the disk in the console to play them. Sound familiar? It should, because it’s what we’ve been doing for the last 7-odd years for the 360.

Second, the reveal itself blew. They spent way too much time focusing on pushing their new console as the ultimate multimedia device (Which, it seems to do a pretty good job of being though, admittedly). They just didn’t spend nearly enough time showcasing what the majority of people tuned in for, the games.

They also could have picked a better big reveal title other than the new CoD, a game series that is well known for being ridiculously overhyped, and under-the-bar in terms of graphical quality. Not exactly a good choice to showcase a new systems power, but a good choice to drum up hype with it being a semi-exlusive title.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

Pretty good turnout, good luck everyone.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Entries and Discussion

This contest is completed or near, but due to circumstances UG will have to proceed instead of me.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Entries and Discussion

I understand the second, but the first had nothing to do with split threads. the mistake was made on both, and the only real confusion seemed to come after the posts that were part of it anyway. One thread wouldlnt have prevented that particular problem

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Entries and Discussion

Since ther ehasn’t been much talk about it, what did everyone think of the changes from the last GiTD contest? I know it was a bit different with how the votes and such were conducted, but I’d like to take a poll of peoples opinions on the changes that were made. This GiTD has no changes. That last contest was just a trial to test out possible changes, and now that it’s over I’d like to get everyone’s opinions on it. I’d also like to take more suggestions on any other things that could possibly be done to improve the contest in the future.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Type Coercion failure when pulling class from byteArray

Well I’ll have no needs or plans to save any form of display object. The most complex thing I’ll be saving will be an array.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Type Coercion failure when pulling class from byteArray

Just got back from work, and you were right! Thank you so much Aesica!

I’m still confused as to what the actual issue was though, considering that it still worked regardless of the error…

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Type Coercion failure when pulling class from byteArray

Alright, I’m posting because this error is driving me insane.

It appears to be a non-issue, but SOMETHING is clearly wrong still, as I’m getting an error.

This is using previous code to save an entire class in a sharedObject through writing it to a byteArray.

Writing and saving the class gives me no problems, but when I pull it back…

TypeError: Error #1034: Type Coercion failed: cannot convert Object@4bcfd49 to flash.geom.Point.

The big confusing part of the problem: My point is being converted, and is usable, no issues.


Writing/reading

		public static function initiateSaves():void
		{
			registerClassAlias("SaveData", SaveData);
			saveObject = SharedObject.getLocal("Save");
			var saveByte:ByteArray;
			
			if (saveObject.data.testSave != null)
			{
				trace("Game SharedObject loaded");
				saveByte = saveObject.data.testSave as ByteArray;
				save = saveByte.readObject() as SaveData;
				trace(save.position is Point); // returns true
			}
			else
			{
				trace("No save data available, creating SharedObject");
				
				save = new SaveData();
				
				saveByte = new ByteArray();
				saveByte.writeObject(save);
				saveObject.data.testSave = saveByte;
				saveObject.flush();
			}
		}

SaveData class

package
{
	import flash.geom.Point;
	
	public class SaveData
	{
		public var chapter:int = 0;
		public var area:int = 0;
		public var room:int = 0;
		
		public var position:Point = new Point(7, 6);
		
		public function SaveData()
		{
		
		}
	
	}
}
 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / Who is your retro gaming hero?

Originally posted by marcops9:
Originally posted by mosemizrahi:

Don’t forget Crash Bandicoot. If that is not available, I choose Mario

Yep. Crash, in my opinion beats everything else on this thread. because Master Chief isn’t really “retro.”

I pick Master Chief :D

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Help with saving a class to a SharedObject

Done! Alright, I’m happy with what I have now.

public static function initiateSaves():void
		{
			registerClassAlias("SaveData", SaveData);
			saveObject = SharedObject.getLocal("Save");
			var saveByte:ByteArray;
			
			if (saveObject.data.testSave != null)
			{
				trace("Game SharedObject loaded");
				saveByte = saveObject.data.testSave as ByteArray;
				trace(saveByte);
				save = saveByte.readObject() as SaveData
				trace(save.test);
			}
			else
			{
				trace("No save data available, creating SharedObject");
				
				save = new SaveData();
				save.test = "Test";
				
				saveByte = new ByteArray();
				saveByte.writeObject(save);
				saveObject.data.testSave = saveByte;
				saveObject.flush();
			}
		}
 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Help with saving a class to a SharedObject

I can assure you I didn’t copy&paste, the rest is true though, I have no idea what I’m doing with a Singleton. I’m going to try a different method first, something I’ve done before. Serializing the entire class using a ByteArray.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / Help with saving a class to a SharedObject

Alright, let me preface this with “I have never worked with Singletons before”. Though, that doesn’t mean I haven’t at least tried to work this out myself before coming here. I’m not looking for my hand to be held, but I would still appreciate guidance and help.

Also, I’m a derp. So my code is going to be derpy as best. (I’m self-conscious about my code when showing other people, so be gentle)

What I’m trying to do, is take a class, and save that class to a SharedObject, that way I can easily save and access a great deal of data, and different sets of data, without having to save each individual piece of data I want to the SharedObject.

Now, here is my function for creating/loading the save.

public static function initiateSaves():void
		{
			registerClassAlias("SaveData", SaveData);
			save = SharedObject.getLocal("Save");
			if (save.data.created == undefined)
			{
				trace("No save data available, creating SharedObject");
				save.data.created = true;
				SaveData.getInstance();
				SaveData.test = "Test";
				save.data.testSave = SaveData.instance;
				save.flush();
			}
			else
			{
				trace("Game SharedObject loaded");
				SaveData.instance = (save.data.testSave as SaveData);
				trace(SaveData.test);
			}
		}

As far as I can tell, it “works” when it comes to saving the instance. However, when I try to trace a piece of data from it, I get nothing.

Here is my SaveData class

package
{
	import flash.geom.Point;
	import flash.net.SharedObject;
	
	public class SaveData
	{
		private static var _instance:SaveData = null;
		public static var instance:SaveData;
		public static var test:String;
		
		public function SaveData()
		{
		
		}
		
		public static function getInstance():SaveData
		{
			if (_instance == null)
			{
				_instance = new SaveData();
				instance = _instance;
			}
			else
				throw new Error("Instance already exists");
			
			return _instance;
		}
	}
}
 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by WishmasterBG:

Do you accept browser games only?

Nobody has asked this question before, I don’t think.

I’m not going to say no outright, without talking to UnknownGuardian, however… If you WERE to enter with a browser game, I can almost guarantee you that it would have adverse effects on your standing compared to releasing a browser game.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#32] Entries and Discussion

I might enter this one, if everyone is alright with that. (I’ll be picking the theme at launch, which will probably be something from this thread, so pitch!)

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / Is RuneScape Fun?

Originally posted by jim_vierling:

If you like to grind, go for it.

Just beware of the level curve trap. The amount of points that it takes to go from level 98 to level 99 is the same as it takes to go from level 1 to level 70ish.

The community on Runescape is horrible. The CEO circle of Jagex is just as bad as the community if not worse.

Personally, I liked the actual game and would still be playing it if it were a single player game instead of a mmo.

This. The game is pretty fun if you’ve never played it before, but it starts to lose it’s fun after you reach a certain level. Content comes at you pretty quick early on, and you skill fairly fast, once you level up though the content is spaced further apart and there’s a lot more grind.

Also, don’t play the 2007 version. The 2007 version is crap by almost any current standards, and is revered due to nostalgia, something you won’t have.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Kongregate / THE WORST THING ABOUT A PERMA BANNED ACCOUNT

If you were playing on a new computer you would have to do them all over again anyway. You being permabanned has no bearing on this, provided, you know how to move your saves

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Kongregate / Birthday Giveaway [Winners selected]

Sic, didn’t anybody ever tell you that people are supposed to give YOU presents?

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / Does black ops 2 suck

Originally posted by PlatypusMan:

Graphics are half the game… What the…

shakes head

That’s like, the most…

Well, I’m speechless.

My thoughts exactly, especially since the graphics are crap

It’s more of the same, if you liked the previous CoD’s, then you’ll probably like this one.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: General Gaming / game pauses when i shift window : game : Elements

No, sorry. It’s programmed that way and can’t be changed.

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#31] Winners Announced!

Congrats to Feartehstickman with Wizard Element Defense for winning this GiTD!
Saybox picked up second place, with SayBox’s Super Duper GiTD Entry , but congratulations to all competitors!

 
avatar for MossyStump MossyStump 3150 posts
Flag Post

Topic: Game Programming / GiTD [#31] Winners Announced!

Voting is now closed! No votes were submitted after the “actual” deadline, so that’s good I suppose. It would have been my fault anyway if someone had, I worked tonight during the contests closure