Recent posts by superbobb on Kongregate

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Topic: League of Angels / Mother's Day Event

It looks like you can’t collect rewards now. Charming!

 
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Topic: League of Angels / Mother's Day Event

I just want to thank the team who made the awesome menu of the Mother’s Day event. Not only is the animation smooth, there is no loading screen or any inconvenience. It also looks great

Keep up the good work!

 
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Topic: Rise of Mythos / Pumpkin Witch Morgana

Originally posted by Cheesecakeluv:

A+ on Morgana’s new art, plz don’t change her back! Also if you’re going this route, add some male stripper cards. It’s not really fair to only have females with boobs and ass showing. Fight the patriarchy!

I agree. I petition the replacement of Demon Hunter Azrael art. Make him a dude with bunny ears dancing around a pole and wearing a thong. He doesn’t need a crossbow

 
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Topic: Rise of Mythos / Pumpkin Witch Morgana

This is the worst card art change I have ever seen. They took a perfectly valid pumpkin halloween art thing. then changed her to stripper moon on a snowball. So basically we have PUMPKIN witch without a pumpkin.

I bet tomorrow we will see all the Sylvi Bladesouls get their swords confiscated and turned into pole dancing strippers

 
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Topic: League of Angels / Fire Totem vs Dragonlord?

Which one is stronger late game?

 
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Topic: League of Angels / Please Fix TC Bugs

TC would be an excellent battle of strategy and stuff if it weren’t for the rampant bugginess. Invisible players, getting killed in your base, and all that good stuff. If you were willing to take Divine Realm for a day when people are using it, you should be able to take Clash down for the period of time in which there are no battles going on

 
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Topic: Rise of Mythos / Player Blocks

We should have the ability to block someone from communicating with you. There are some players on the game that don’t mix well together

 
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Topic: Rise of Mythos / Substitute and Battle Fatigue

Originally posted by Avangion:
Originally posted by Pregor:

I understand, that it would be OP, but the reason of drawing “same” cards is too fuzy, you loose yours and draw the same amount.
@Baerk: The text says: Shuffle into its deck, so you have 0 hand size for the shuffling.

They may have intentionally programed it to not trigger battle fatigue. If it did trigger battle fatigue it no one would ever risk running that skill. I think if you try using Thoth you might see the same thing too. It won’t trigger fatigue. It’s likely that reshuffling simply does not count, only increases in hand size from the start of the turn do.

You can cast it on enemies, which is why it would be crazy if it triggered fatigue

 
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Topic: Rise of Mythos / Lacerate and Arma

Originally posted by AmirM56:

it will never happen. but now I want to try it in practice.

There was a showdown where one guild Forgetted a Godlik Velynn but failed to kill it. It received Chosen One, which meant that it was immune to pretty much every skill in the game (can’t Purge a Nimble) and had massive life and Attack.

 
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Topic: Rise of Mythos / Lacerate and Arma

Originally posted by Mardoek:
Originally posted by meshhead123:

velyn has nimble dude

he means with his second thing pretty sure this:

player A: creature with protect + velyn

player B: arma

=>player B has let’s say 12 hp and player A 23 hp

=>arma crit on protect=>player A dies
=>but also arma on velyn and no block=> player B dies

what I think that happens here, arma starts in the squares next to urself, so I think it’s all about the position
=>velyn closer=> player B dies first
=>protect closer =>player A dies first
=>this is the issue I guess now, what if velyn and protect are under each other(same vertical line), I personally think that what is on the top square will decide it

but the first thing, uhm I dunno this for sure because didn’t saw it often in battle log, but I think lacerate deals damage on enemy heroes a bit earlier then ur own team, so I guess summoners teams wins then(but dunno this for either)

these things seems logic to me, but that doesn’t mean they are correct :/

Thanks, That sounds about right

 
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Topic: Rise of Mythos / Lacerate and Arma

What happens if you cast Lacerate and all heros die? Also what happens if in a 1v1 you cast Armageddon against a card with Protect and a Velynn, and both players die?

 
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Topic: Rise of Mythos / Substitute and Battle Fatigue

I don’t think its lazy coding. I think you can cast it on enemies, which means you can one shot a boss with this cast which isn’t healthy considering how accessible this card is. So no Battle Fatigue

 
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Topic: Little Alchemist Mobile / Adventure Kid Picture Glitch

Adventure Kid, when the card is played, displays Were-bear’s picture. This does not show up until you try to use Kid in battle

 
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Topic: Rise of Mythos / What attracts us to RoM?

Originally posted by Killerboyp:

Boobs!

How has this post not been deleted

 
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Topic: Rise of Mythos / Sarya

What happens if you summon a leg Princess Sarya into one that’s already on the field? (assuming no life modifiers)

 
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Topic: Rise of Mythos / AH Merge?

In response to the original post (Castle Ruins) people don’t like putting cards in auction which expire the minute before pvp season rewards. Smart people wait until after everyone on the server gets buttloads of gold. As of now, there is a Darkbringer Gargael in AH in Castle Ruins

 
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Topic: Rise of Mythos / Chosen One vs WB

In the dragon world boss, the walls inflict a debuff that removes buffs. Does this debuff remove Chosen One? Or does Chosen One’s Arctic Barrier effect remove the debuff?

 
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Topic: Rise of Mythos / How to kick from guild?

You can’t kick them. If they are inactive, you can have weaker guild members usurp their positions by beating them in cp. Removing a vp’s unkickable status is going to be tough though

 
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Topic: League of Angels / [Forum Event] Start the New Year the Right Way!

Happy Birthday League of Angels. May you last as long as the immortal angels in the game
Alistar
S5

 
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Topic: Rise of Mythos / Why?

The submit ticket button’s been up?

 
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Topic: League of Angels / S5 Server Down

Around 7 AM (server time) when I tried to log into s5 I got a “404 Not Found” message. Same for anyone else?

 
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Topic: Rise of Mythos / What exactly does Savior Carella do?

Originally posted by abdul_569:

i want someone to do an experiment: one player summons only khunm on one lane, the other summon carella and a healer (any would do) in another lane and keep an angelic saviour (vig+saviour) in hand. once you are down to less that half hp summon that saviour (to prevent sudden death damage). carella should save you from khunm damage and saviour heals you from sd damage while healer heals saviour from ice shield damage and khunm heals his summoner. could we have an endless game? someone please try this and get to turn 100 or something :D (and post ofc)

You could get a similar “endless game” situation in Castle of Bones. Kill everyone but the priest guy, and have only one person alive. If that person summons a 2 attack savior angel the game is almost endless (the priest has a hero heal skill with a 100% return rate). However, Sudden Death is seponential. Every 20 turns, another stack of sudden death is applied. turn 20 its 1 damage a turn, turn 40 its 2, and turn 60 its 3 etc

 
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Topic: Rise of Mythos / nerf chosen one or we quit

Originally posted by fenolity:

I think one way of indirectly nerfing it is to introduce more viable and stronger creatures with “return to hand” effects like fright or fear, so can act like a semi- Disinformation for other classes.

I support this method of nerfing cards the most, because its subtle. i’m a bit worried about how that will negatively impact Priests and certain Warrior builds though

 
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Topic: Rise of Mythos / nerf chosen one or we quit

There are some people who think I’m some kind of massive whale, which people assume from my lack of whining about whale cards. If VIP 1 is your definition of massive whale, then yes I am a whale.

Originally posted by Seravy2:
Originally posted by superbobb:

All Chosen One is doing is forcing mages to run Purge. It’s not called Ultimate Skill for nothing. Priests have needed some type of shield ward effect for a long time now. Every time I play priest, pets still sting way more than they should (there’s a reason why mages are OP). With Chosen One, the tables are turned. Now instead of a priest scrambling for his Sacred Touch to fix his precious units, it’s the mage who has to scramble to get his Purge. It’s only fair

Purge is not a viable card. You use purge and fight nonpriests, you LOSE. Heck if you draw 2-3 purge and the priest doesn’t draw their chosen or sanc you also lose.
Unless it’s postseason you can’t know the class of your next opponent, even there they might change it.

Purge isn’t viable eh? I strongly agree. But if you are complaining about OP Priests and not running Purge, then you lack intelligence. I’ve been in 2v2s where I saw a Priest Mage pair, and the mage had Purge while the priest had Dispel. Neither of these according to you would be “viable” except against highly specific classes.

Originally posted by DANzam111:
Originally posted by superbobb:

All Chosen One is doing is forcing mages to run Purge. It’s not called Ultimate Skill for nothing. Priests have needed some type of shield ward effect for a long time now. Every time I play priest, pets still sting way more than they should (there’s a reason why mages are OP). With Chosen One, the tables are turned. Now instead of a priest scrambling for his Sacred Touch to fix his precious units, it’s the mage who has to scramble to get his Purge. It’s only fair

tbh, this card is as far from fair as it gets. CO on the right creature generates enormous pressure. Calista is the obvious one to point out, but most anything like vel assar, volante, khnum, etc becomes 100x more threatening with CO. There are unfortunately few hard counters to it, and a lot of the indirect counters are priest cards anyways. This card is broken. It won’t be nerfed, but it’s obvious at this point that it has singularly changed the meta and is just a stupid card.

So using Chosen One on Callista generates pressure. But a lot of cards do the same. Decay generates “immense pressure” on Yumi. Hermes Wings generate “immense pressure” on Darius. Encourage generates “immense pressure” on Callista (admittedly less, but the cd is less too). Armageddon generates “immense pressure” on Bael, Varkus, Neferata, and Grimbone. Sure Chosen Callista can win the game. but so can a lot of card comboes. I could sanc a crappy wall in front of this OP Callista, drop a Gringheist, or Purge it (if I was a whale, there’s Gork)(And I’m a mage so I’m not mentioning other classes).

I admit most of those combos are far less powerful than chosen one, but that is why chosen one is such a hard card to get

 
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Topic: Rise of Mythos / 3 sanctuary and 3 choosen one is all you need!!

Originally posted by jooe15:

It’s already been proven that a swift death deck can beat any deck more then 50% of the time regardless what cards they draw.

I agree, nerf Windy Cliff please