Recent posts by superbobb on Kongregate

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Topic: Rise of Mythos / [Attention] Weekly Server Maintenance from 6:00pm on September 10 PDT

5:53 now did it start early?

 
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Topic: Rise of Mythos / [Update]Experiencing Lag and Disconnections

If compensation is too big, it could create an incentive for hackers who play the game to do it. For example, if crashing the game for 3 days gets a fire opal compensation, then whenever they want an opal they just crash it for 3 days (if they’re idiots).

 
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Topic: Rise of Mythos / [Update]Experiencing Lag and Disconnections

The devs are the victims of this whole escapade. While each of us only have daily activity or gold riding on this, the devs don’t get revenue when the game isn’t on. They literally lose money because of this, AND WE ARE THE ONES GETTING COMPENSATION. You have to admit, it’s gotta be a helluva a game when hackers hit their pockets so they compensate by showering players with prizes

 
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Topic: Rise of Mythos / [Update]Experiencing Lag and Disconnections

Gamefuse doesn’t owe us anything. Only the idiots who are attacking them should be held responsible. This game is a service to us, its not something you paid for (unless you paid them, but you aren’t paying for the game, your are paying for power). The people who do this sort of attack are the people who ruin things for everyone. I’m sure DDOS attacks aren’t exactly easy, and any sort of attack requires hours of work so set up (probably more than hours), and all you get is a white screen as your end result. All spite indeed

 
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Topic: Rise of Mythos / Hell's Realm for Non-Priests

The best strategy is breath dragons. Not only do they have massive aoe clear, the boss steals the units and summons them on his own imps. Basically there are 2 sets of dragons working on the imp lines, and a judge Martyn who is getting the crossfire. The imps get decimated, Martyn gets pumped, and brute forcing succubi lines with dragon breath isn’t exactly har

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

Judge Maryn has low health and can be killed easily provided no one does something stupid to it

 
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Topic: Rise of Mythos / Prepare for The Wrath of The Abyss: Rise of Mythos 1.6 is Coming!

Oooooh You are right Branz. In that case, a battle of hards already has a predetermined ending. Battle of normals though…

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

I really don’t think KM Style will work without Callista. The boss doesn’t use direct damage.

I think it will be possible for most. If I were to describe Heaven’s rapture before patch, everyone qould freak out because the boss spawns 7 holy damage units like they were [Guard]s and has instant one shot skills. Just gotta experience it to make a strat

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

Entropic Touch seems to be an excellent idea to beat the boss. Entropic Units are ranged and will prevent the teleport guy from hitting you, and they deal very low initial damage so charms won’t be a major issue. I noted that the boss has no direct damage skills, so a shield ward with counterattack seems like an excellent choice, unfortunately Judge Maryn is the most common shield ward :(

Next idea is Wall Bane. One set of heroes uses walls and the other, hero banes. The Succubi will charm walls which isn’t a major issue (they all have increased range) and imps cannot pass a double layered wall line. Baphomet can be stopped with some good sanctuaries, and preventing hero banes from attacking is laughably ineffective.

 
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Topic: Rise of Mythos / Prepare for The Wrath of The Abyss: Rise of Mythos 1.6 is Coming!

I would like to see a simulator where we can pit multiple bosses against one another. Shimmering Cave vs Dark Forest, Windy Cliff vs Desert Fortress, Veraaksia vs Heaven’s Rapture (remember, Veraaksia has an instant victory condition).

 
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Topic: Rise of Mythos / do people bid in ah with scripts/bots?

While I don’t personally, there may be some. Also, I am able to cause that effect. After I bid, I sit in the auction house and when i receive mail I up my bit by 10 gold, causing an instant overbid

 
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Topic: Rise of Mythos / Down the Rabbit Hole

-life is a top level ability though, and unlike Noella we don’t heal them

 
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Topic: Rise of Mythos / Attention pls! About the Fire opal

They try to make you pay, but you can still progress through the game without such things. I have a high tier legendary card yet am VIP 0, mainly because i pulled a lucky fire opal and had a frickton of silver. It’s tough, but it’s possible

 
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Topic: Ninja Warz / Relic combinations For all level ranges

No problem, anything I can do to help

 
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Topic: Rise of Mythos / Heaven's Rapture Boss Guide

Any creature without nimble will be eaten by the boss. That eating thing is basically KM’s instakill, but single target. Somehow sanctuary blocks it despite the fact the spell deals no damage. Summon a Sylvi, vigilance counterattack, and you can clear 3 lanes of angels easily due to vigilance overdose (not recommended, giving a rusher vigilance is obviously stupid)

Replacements for Sylvi are Tengu Shadow Warrior, Sensei Calista, and possibly a legendary repeating crossbow captain (vigilant rusher thats ranged though, probably bad idea)

Velynn is definitely a must have, he can easily stun 3 lanes and double the damage of reflected nukes (instead of just nuking a sanc, he nukes a sanc AND Velynn). Weak to physical damage though.

Crystal towers, Bodyguard Angels, Judge Artimus, and Savior angels are great! The boss will eat them for health though.

Cavalry archers absorb the boss’ consumption thing so it eats a Lucius Swift instead of your crystal tower. Of course, if you draw these late they are useless. Mifzuna and Maia are even better for this purpose

AOE spells such as Armageddon, Blizzard, Frost Nova. Poison Swamp, Righteous Judgement are amazing. Armageddon and Righteous Judgement carry some risks, as if you hit an Angelic Centurion and crit, you will die instantly

 
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Topic: Ninja Warz / Relic combinations For all level ranges

The only relic that was not karma based in there was Kami no Michi. While Sushi Roll is good (free) the rest are karma relics and are inefficient in the long run

 
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Topic: Ninja Warz / Relic combinations For all level ranges

Originally posted by Dave43423:

Try My combination!
Below 20:
Cloud Moon; Sushi Roll; Onogoro Water
Your health will last longer! :)

Thanks! However, I will replace Cloud Moon (a karma relic) with Talisman of Nerdly Prowess (an awesome free relic).
Note: the only reason I agree with the other karma relic (sushi roll) is that it may be free if you are lucky

 
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Topic: Ninja Warz / Relic combinations For all level ranges

I would agree with everything except Wings of Seishou, because you should never buy a karma relic at that level

 
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Topic: Ninja Warz / Health vs Power in Endgame?

Any relic that gives percent health works best on a hp based team. I can bet your ninja team has some of those relics. In that case, because stacking percentage power is a bad idea, the best stat to stack would be percent health (don’t actually stack percent health, but all the best relics contain health)(Lion Paw is one example of intentionally stacking health. Don’t buy that)

 
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Topic: Ninja Warz / HACKS

Did you just play against a hacker or something? Because I’m pretty sure the guy you played was a kredder

 
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Topic: Ninja Warz / Relic combinations For all level ranges

What are you talking about? Those ones are on Kong. If you don’t even know about Pearl of Kazai, you shouldn’t be thinking about endgame relics yet

 
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Topic: Ninja Warz / Relic combinations For all level ranges

Naw man I believe you. If it weren’t true, Templar_Assassin would say eh? But I’m just saying that during endgame it’s not about cost vs stats, it’s about best stats

 
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Topic: Ninja Warz / Relic combinations For all level ranges

I don’t really know anything about Volcanic Pendant vs Pearl of Kazai, but I do know that volcanic pendant supplies 50% damage reduction and some extra health, while energy ball doubles damage, so volcanic pendant is better than energy ball. Add whatever you want, but it’s pretty clear Volcanic Pendant is superior to energy ball

By the way, just because the last relic is unlocked by level 55 doesn’t mean you have the karma necessary to buy 4 extremely expensive karma relics yet

And finally as a response to Ninja War Boss, the cost of endgame relics doesn’t matter, because endgame is every level after 70, which includes level 1000 or wahtever

 
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Topic: Ninja Warz / Relic combinations For all level ranges

Originally posted by Ninja_Warz_Boss:
Originally posted by huk1207:

Endgame relics:
-Keifer Challenge:+30% critical, +20% attack speed

-Lion Paw :+50% Health

- Toshi Tatsu : +50% power, +20% critical, +15% attack speed

- Energy Ball : +100% power

- Black Flame Orb : +50% critical, +10% power

- Ice Pendant : +30% power, +30% attack speed, +30 agility

Total stats:
+190% Power
+100% Critical
+65% Attack Speed
+50% Health
+30 Agility

I’d like to make a correction to that. Those are not and never will be end game relics. The only two end game relic sets that are actually…end game relic sets would be:
1. Volcanic pendant, ice pendant, toshi tatsu, energy ball, rainbow seishin, and black flame orb.
2. Pearl of kazai, ice pendant, toshi tatsu, energy ball, rainbow seishin, and black flame orb.

Of those two sets, number two is better and either of those sets would do much better then the one you named…Mainly since you have poor agility and no armor…Lion Paw is a waste since jade cog gives more for less karma and jade cog would never be used in the end game relic set so why should lion paw be used in it? Rainbow Seishin doesn’t give as much critical or attack speed as keifer challenge but it boosts all stats. Another comment on lion paw, pearl of kazai has 20% less health given but adds 30% armor. 30% armor is better then that extra 20% health when you have no armor. In all the second set i gave gives you 190% power, 55% health, 30% armor, 80% critical, 65% attack speed, 45 agility, 25 power per ninja.

I agree that no endgame relic set is viable unless you have a Volcanic Pendant and an Energy Ball. I’ll fix it eventually…

 
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Topic: Ninja Warz / Relic combinations For all level ranges

It’s levels 60-70, around the time when you start on the super karma relics but don’t have enough karma yet. Pinkipie’s guide is the relics he could get with the amount of karma he had