marfagames
61 posts
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Topic: Battle Conquest /
[OFFICIAL] Suggestion Thread
retreat from battlefield option
Description:
Like with the comming “fast forward” or “double speed” option for when you ournumber the enemy with 20%/80%, there should be a option to let all units flee from the map (even if the are not in battle) when you are outnumbered in force by 20/80%. So you don’t need to wait and suicide your troops meaningless when you are already loosing and know it. Or run around till time runs out =/.
It would be good for co-op and pvp.
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marfagames
61 posts
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Topic: Battle Conquest /
Dwarves early game and more
I am not a dwarf player but I must say some stuff here is really serious. Dwarf LI should really be one of the tankiest. More then human.
The ideas mentioned here for a other special ability sounds rather cool.
1. Short sprint. Maybe they have a 10/20/30% chance to perform a short sprint, or doubling their walkspeed for a few seconds. This actually would really make them more dynamical, still random but it can be a lucky shoot or not. Somehow funny.
or
2. Axe throw. Very cool maybe a 10/20/30% chance to performe a extra axe throw which had a range of 15-20?
3. High archer resistence. When marching the damage resistence vs range is around 90%, when fighting normal. They would make perfect slow walking tanks with that.
I don’t know how they are in endgame, i guess their heigher tier units are better then the other(dunno) thats why they are weaker at the beginning, which is fine by me too.
I would also say, if you look at the dwarfes, give orcs a shoot too. They are supposed to be the lowest played faction. There should be a reason for why ;).
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marfagames
61 posts
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Topic: Battle Conquest /
[OFFICIAL] Suggestion Thread
Suggestions:
1. Archer range visible in fight
Description: Archer’s range is visible, as a rough circle maybe, around them for the player, when they are selected. With this you can actually get the right distance. Currently it’s just guesswork.
2. Archer auto fight
Description: With a bigger army the micro gets heavier, for meele units it is often ok to neclace them, just out of range for archer and they do their part. But archers need all your work if you use them to the fullest. Fleeing, selecting a new target, running away and kite. I would say let them get at last some basic protection. Like auto attack enemies which engange them and are close to 25 range, if they don’t have a assignet target anymore. With they can at last protect themself. Currently a lot people dislike Archers and range because of the heavy micro they need. Or maybe you could assign some basic tactics for them, like “Fire at will, even if FF happens”, “attack nearest target” and so on.
3. Guild trade
Description: just a checkbox in market, so your offers are only visible to guild members. They deserve better prices :P.
4. Guild co-op
Description: So you can start co-op with guildies only too, currently it’s sniping for it if you want to have 3 guildies co-op =)).
5. Guild stuff visible, onlinetime, donation list
Description: Stuff to make the management of a guild easier. A “last online” time would be helpfull, and a donation list on what and how much someone donated for the guild.
6. Guild quests for guild co-op
Description: Hard quests just for guildies =), This would increase the community inside of the guild even more.
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marfagames
61 posts
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Topic: Akaneiro /
New update on 15/March huh ...
This patch included 13 new bugs btw XD
Multiplayer will probably come around 1-2 month.
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marfagames
61 posts
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Topic: Akaneiro /
New update on 15/March huh ...
1. Chests in overrun Area 2,3,4 are invisible, its a bug. Please report it.
2. It’s not prowess which got nerfed, it’s all ALL buffs. Not only inugami or spicy sushi, all food are reduced in buff value. So that’s one reason why higher areas are feeling harder now.
3. Yes the mobs in overrun Area 6 are a bit too strong:P but thats because these area are far ahead of your lvl. Normal is considered your player level. But yeah even i think they could make it easier.
4. In the end probably nobody will read what you wrote here from spicy. Better use Zendesk. They have staff there which constantly look at it and the bug and suggestion reports.
https://spicyhorsegames.zendesk.com/requests/new
5. Lower threat = better rewards DOESN’T work, it’s bugged or not implemented. There is absolut no difference between maximum overall threat lvl or minimum overall threat lvl =).
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marfagames
61 posts
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Topic: Akaneiro /
List of Useful Skills
pure chars in term of stats, to maximize the damage from the skills.
Obviously i have skills all have next to the strongest area.
Skills I think usefull for all chars and mostly i have on all are:
Chi Mend, Ninja Escape, Swath of Destruction
also good for all would be
Chi Prayer, All the buffs (Dark hunter, skin of stone, seeing red)(this depends on if you need them for hitting or so)
Also I think mixing stats isnt wrong at all too ;).
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marfagames
61 posts
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Topic: Akaneiro /
Have anyone found a Level III attribute equipment?
You are a funny one, you asked in chat, i said yes, also i showed screens and you still ask here. Lol.
Yes there i such equip and it drops.
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marfagames
61 posts
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Topic: Akaneiro /
List of Useful Skills
Oh i have a max prow, forti, cun hero too (3 heros) and tested the skills through and through =).
Some parts i can say yes and some i must disagree. Special for the later chapters or even some for earlier. But like you its just a own opinion.
If you play fortitude =).
Fortitude
1. Chi Prayer (somewhat good)
Most of the time its useless, except for high challenging areas, and there are none so far. If you go into a new area it can be usefull. It’s more usefull if you are playing meele. If you use skills, then its rather useless even with the energy regen (except you dont have medium armor mastery).
2. Chi Mend (MUST HAVE)
That the second DEF Buff you can have and also full heal (if you have both buffs up). DEF raise all forti skills, so it’s VERY usefull.
3. Stone Skin (MUST HAVE)
Obviously like ALL BUFFS (Seeing red, Dark Hunter) it is extremly usefull for it’s own area. It raise def really high up making all skills very strong, also giving you a high damage absorb and resi, also stuns sometimes enemys which are attacking you! With this up you have a full heal on Chi Mend, and a 400-500 hp dot on Chi prayer. I can’t see how this is not a Must have lol.
4. Ring of Frost (MUST HAVE)
This with Chi Mend and Stone skin combined is a burner on enemys. You will cry for mob groups because you kill all so fast with this. A really strong AOE, with slow, and low energy costs. Absolut usefull if you run through lower levels then your current one. You just need to run through and cast and all chests(yes chests XD) and monster dying and giving you your loot. I think this spell +the 2 buffs is actually a bit to strong. Really it is.
5. Haunted scream (Useless)
Use Chi Mend+Stone Skin + Ring of frost, you never need this then, you are allways full on hp, you have allways high damage absorb and allways dishing out huge aoe damage around you, so why waste time screaming :P
6. Thorns (somewhat good)
Useless in mass fights, because Ring of Frost is much better, BUT if you play full Fortitude w/o other skills, then this is a nice additional damage on bosses, to make them fall a bit faster.
Prowess
1. Seeing Red (MUST HAVE)
Dito.
2. Shockwave (useless)
You want AOE damage? Get Meteor rain. XD
3. Meteor Rain (MUST HAVE)
Activate Seeing Red, cast 1-2 Meteor, everything is dead, no exception, ah maybe bosses survive ;) But they are no prob at all. The fastest way to kill A LOT of enemys in just a second. Also easy way to open chests and other stuff ;). It has a little slow effect, it’s just not mentioned in the description.
4. Hungry Cleave (Somewhat good)
You are meele? Then this +seeing red is your skill. Get this and you can easily heal up all the damage the enemys do. It starts lacking a bit after Area 4 because hordes of enemys dish out fast damage, so better dont get hit.
Rest of the skills Dito :P
Cunning
1. Dark Hunter (MUST HAVE)
If you go pure Cunning and skills, then this is a must have.
2. Caltrops (MUST HAVE)
This or FireBomb, both is fine too, but you will probably just spam one.
3. Firebomb trap (MUST HAVE)
This or Caltrops, both is fine too, but you will probably just spam one.
4. Ninja Escape (somewhat good)
It’s a nice skill, with some other ways to use then just to escape ;). You can use it to shortly stun enemys around you, or heal yourself up (If you dont have learned heal skill from forti tree). Also it is very usefull later on, when you have all areas cleared and max level. With this + walking speed you can farm Fast items and karma or clear overruned areas fast. So it’s more of a use later then in actuall battle.
Rest Skills are dito ;)
That’s how i see and use them. And I can easily clean with my heros all 5 areas on overrun without probs.
I have 3 Pure Heros
1. Pure Fortitude (10/10) (all points in DEF)
-the best, allways instand full heal, allways around 40-45% damage absorb and resi, allways more walk speed, and high AOE damage fast killing everything.
-I think Fortitude pure is just too strong, you just dont need anything else except their own skills.
2. Pure prowess (8/10) (all points in POW)
-with hungry you have a nice heal, but w/o it you should at last get one heal from the Fort skills
-with that you can easily manage to survive and kill anything fast enough, mostly 1-2 hit(skills)
3- Pure Cunning (7/10) (all points in SKILL)
-This is a middle class, you actually need much more skills to master it, a heal from Fort skills will help greatly
-downfall is the missing aoe range, it could be a bit bigger.
I think all 3 classes are good playable, just learn chi mend as a additional security heal if you can’t manage to avoid damage. If you just want to use own skills, aim for hungry/ninja escape to heal up. Maybe heavy armor too.
And yeah this game supports greatly the learning of many skills. =) Lot of usefull combinations possible for different situations.
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marfagames
61 posts
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Topic: Akaneiro /
Bug Reports
-Meteor cause the Jubokko Nest to drop constand enemys, i easily got a kill count over 40 there in a few sec.
-Ring of Frost cause the Jubokko Nest to become invisible. It’s still there just you cant see it.
-Meteor and Ring of Frost sometimes making Enemys invisible on hit. (happens A LOT)
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marfagames
61 posts
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Topic: Akaneiro /
Bug Reports
-For Ring of frost + both def buffs, sometimes the hero get really high walking speed, and sometimes monster(bosses) get it too after getting hit by ring of frost.(happened 3 times by now in 1h)
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marfagames
61 posts
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Topic: Akaneiro /
Bug Reports
-The same bugs with meteor happens with other spells too,
-For Ring of Frost, after buffing Skin of stone and Chi mend (both def up level), Ring of frost lose his animation, and often kills enemys instandly with 2-3 casts.
They then stay on the screen for a few seconds with hp (but they are dead) before they vanish. Also if ring of frost hits a chest in the meanwhile or other object this object doesnt get destroyed and stays visible (even if it is destroyed) and cant be destroyed anymore.
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marfagames
61 posts
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Topic: Akaneiro /
Bug Reports
-I got 3 rare boss spawns at the same time at the same place (not quests just rare bosses).
-The hero sometimes just freeze after using meteor.
-Also meteor doesnt kill the enemys instandly they are dead but still standing for a few seconds before they die. Helper is still attacking them even if they are dead.
Also you can attack them but not harm them, because they are already dead. Its hard to pic up items because of it and you need to waste time standing and waiting till they vanish.
-Somehow the damage from meteor isn’t correct displayed on monster. Their healthbar is still up most of the time even if they are dead.
-Lot of secondary effects of the skills arn’t explained when you upgrade a skill.
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marfagames
61 posts
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Topic: Akaneiro /
Suggestions and Ideas
Add the multiplayer here please on kong too =) Would greatly, really greatly, increase the fun for the players and of course raise the rep of the game too with it.
Also maybe do some sort of clan building in it. Were people can join in clans, and work towards restoring a clan(deamon hunter) area maybe. With some special npc shops or dungeons.
The personal infos should work, also a ranking system would be nice, for all the competive player. Like who died the most, who died the lesses, who killed the most who did the greatest kill streak and so on. With this it would give a small goal maybe for some players too.
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marfagames
61 posts
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Topic: Wartune /
[Announcement] Wartune Server Releases 12/10 & 11
Sadly tarkabear this will not happen. There will be a lot new server, and old server will get less and less population. Looking at all the sides were wartune is hostet many many many many yes many new servers are dished out there. The game is based on this so that people who come to late can get a fresh start there and spend more $ for it =) And it works, that’s why there will be new server. Even oceanic. Maybe not now but in a few weeks for sure. And then someday they will merge server together ^^ maybe. So that all the singel existing guilds on each server gets another one to play with hehe =).
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marfagames
61 posts
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Topic: Wartune /
New Event times
Yeah the top comment is not so bad at all. It has already 180+ ups in just a few days? That alone shows how much and many people want a better event spread. So more People can enjoy it.
+1 for top comment idea too
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marfagames
61 posts
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Topic: Wartune /
New Event times
Nope it would not.
2 Servers are not a solution. Other people from other timezones have then still the same problem.
Also what is with people who paid on the first server already, I dont expect money transfer? Or made friends with some from the other timezone.
In the end even with a other server all people from around the world would still join randomly in the end.
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marfagames
61 posts
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Topic: Wartune /
New Event times
Suggestion
Time:
01:00-02:00 Boss battle
04:00-04:30 Battleground
07:00-08:00 Arena
10:00-11:00 Boss battle
13:00-14:00 Arena
16:00-16:30 Battleground
19:00-20:00 Boss battle
22:00-23:00 Arena
I really wonder why devs allways concipate events like that around just one timezone. It isn’t so hard to equal it out and do it for more then one. With something like this more ALOT more people have a chance to do battlegrounds, and not only a few. Right now only the people who life in the right timezone can get really fast strong. They get a huge amount of insignia by it and … yeah better stuff too because of it.
greetings Marfa
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marfagames
61 posts
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Topic: Wartune /
Complains
Suggestion
Time:
01:00-02:00 Boss battle
04:00-04:30 Battleground
07:00-08:00 Arena
10:00-11:00 Boss battle
13:00-14:00 Arena
16:00-16:30 Battleground
19:00-20:00 Boss battle
22:00-23:00 Arena
I really wonder why devs allways concipate events like that around just one timezone. It isn’t so hard to equal it out and do it for more then one. With something like this more ALOT more people have a chance to do battlegrounds, and not only a few. Right now only the people who life in the right timezone can get really fast strong. They get a huge amount of insignia by it and … yeah better stuff too because of it.
I think a new server will not help to solve this problem. Some people payed already on the first server, payed money or a good amount of time to fullfill the special events. So I guess many would quit it if one new came up “just for us”.
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marfagames
61 posts
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Topic: Wartune /
Complains
Battlegrounds! But one of them to a other time please =(. Lot Of players can’t play them. So one Battleground with 12h difference from the other would be nice.
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] The game chat
Sorry Borntolose, you are missing the point here. If you don’t want to join then don’t do it. No reason to post your trolling here ;) Happy i replyed? Good!
Dear Developers,
The missing chat is right now a huge hangdown for the Adept’s tournament. It is hard to get 16 players together when it would be so much easier just to ask in a chat. That would raise the chances a lot for finding enough to get it started. Really reconsider the posibility to activate the chat again. Also it would be very helpfull to actually see how many people are already waiting there. So if you join to participate in the adept’s tournament you would see how many other already joined. Like 10/16 or so.
Greetings
Marfa
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] The game chat
Dear developer,
What are the cause for the violations? And what is the acceptable amount? There should be reasons for it.
Maybe including some moderators would help to reduce it? Or Splitting the game chat in 2 game chats for different languages (if that is the cause).
greetings
Marfa
For all who want to join the chat, you can manuel join it over the “chat actions/join chat room/heavens”.
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] The game chat
Dear developer,
sure a violation of chat rules happens, but to shut down the automatical join for the game chat is no solution.
People who are new will not find someone easily to help them out and or can ask for opinions. Also it destroys the building up of a game community which is also importand for raising this game further.
If a violation happens, so give a penalty, but don’t shut it down for all people just cause a few are trolling or hating.
greetings
Marfa
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] Question
You both? Who else? XD Sorry i am just currious hehe. :P So some people really do unpropriate messages in chat, good that i am to lazy to translate everything lol.
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] Question
How did you get it? I can’t even imagin how you got a ban here? What kind of ban is it? from game? From chat?
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marfagames
61 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] Update the game please
I don’t respond because when I figure out someone is just a troll, i ignore them :P sorry but you only troll so I ignore you. This post right now just proofed it more.
Have fun.
Still, upgrade the game please devs! =) More armor is needed :P.
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