Recent posts by marfagames on Kongregate

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Topic: Kings Of The Realm / Crafting : Material Refinement and Rarity

Interesting :d
Is it possible to craft the 3th book, Kings of the realm – forgotten text, out of these MaterialÕs too? :D

 
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Topic: Kings Of The Realm / FEATURE - Kill Streaks

^ Victories ^ Title ^ Effect ^
| 1 | Brawler | +25% xp |
| 3 | Fighter | +25% resources |
| 4 | Battle Hardened | +50% xp |
| 5 | Killer | +25% speed |
| 7 | Tactician | +20% attack |
| 9 | Veteran | +100% resources |
| 11 | Assassin | +100% xp |
| 13 | Enforcer | +50% speed |
| 15 | Reaver | +30% attack |
| 20 | Executioner | +200% resources |
| 25 | Warlord | +200% xp |
| 30 | Slayer | +75% speed |
| 40 | Conqueror | 40% attack |
| 50 | Tyrant | 300% resources |
| 60 | Despoiler | 300% xp |
| 70 | Slaugtherborn | 100% Speed |
| 80 | Bathed in Blood | 50% attack |
| 90 | Dealer of Death | 400% resources |
| 100 | Death Incarnate | 400% xp |

 
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Topic: Kings Of The Realm / Sneak Peek : The Crafting Yard

Nice :d

Hope weÕre able to crÕfte a lvl 3 Books of the ReÕlm there =).

 
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Topic: Kings Of The Realm / Crafting : Loot

A Commander who has Loot cannot be set to Defend or be Healed until the Loot has been collected or discarded

Does that mean we need to collect stuff or clear before we can send our guys out again to orks? More steps inbetween which makes attacking orks alot slower cause you need to clear it? Mmmh I am not so sure if that is a good way to be honest. Some people like to use orks for res farming or exp, but with even more clicking around then you already need currently for healing, will probably slow down the whole process alot.

A default option for “i dont want to collect any loot” would be nice maybe.

PS. When will the 3rd book be released?

 
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Topic: Kings Of The Realm / FEATURE - Kill Streaks

Interesting.

 
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Topic: Shards of Titan / [Fixed by developers]

This is indeed important. The rangerclass skill should really be 15% not 7.5%.

Please fix this.

 
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Topic: Kings Of The Realm / Patch Notes 20th October

FAIRNESS!
– Increased BUFF to shrine holder
Kings tower is now 10% for the holder, all other are same (shrine of abo is 10% too ;)) for holder

- Reduced BUFF to allies of shrine holders

GATEHOUSES and KINGSTOWER for not holder is now 1%. Shrines aply NO BONI.
Not sure if this is intended or a bug.

- Allies can’t attack each other

Only on Cities, still attackable on shrines/gatehouses/mines.

Before patch:
Aliances could reach max boni of 50% for healtime and health with quit some effort and splitting up members alot over 10realms. Lot of work to do so.

After patch:
Aliances can reach max boni of 29% for Healtime and other buffs sadly not (health yep roughly same). They now need to hold 20 realms, and every member needs to use all commanders.

- A high lvl aliance (top 3-4) have now roughly 18-19% for a holder, 8-9% heal time reduction for not a holder, 6-10% atk speed and health buffs.

- A single player without an aliance holding the gatehouses and kings tower in one realm can have now 10% heal time reduction 10% health, 5% atk/speed.

So for what should we fight over realms again? Why joining an aliance? Just for the chat? I am sure alot lower lvl players will love it. But from what i heard from higher ones, well alot will quit again with this changes. No reason to fight over towers nor for realms, nor for staying in an aliance =).

I actualy dont dislike it, but it takes a huge reason away for war or aliances from the game.

Bugs:
-Wrong display of buffs for buff overview and on City def, these values are now wrong because the shrine reduction isnt included in it, only the old value is displayed for if you would hold ALL towers for every member of the aliance.

Other
I hate the spinning chest XD. turn it into an eri, or make it that you can deactivate it for gold (which would probably give you quit some gold income).
I do love the change for the aliance management.

 
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Topic: Kings Of The Realm / A Promising Discovery

I need to hold against it. I am not such a lustlacking ruler. I do hear every wish of my citicen to the fullest. No faking! :d Well at last I try to… But sometimes it is hard with so many urgend issues going on. I wonder what the name of the Blacksmith was mmh. It’s on my lips, but I can’t remember.

 
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Topic: Kings Of The Realm / Strength in Numbers

We still are fleeing XDD Figthing against devourers would be to crazy.

 
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Topic: Kings Of The Realm / Strength in Numbers

As far as i know there will be no Devourers attack =(.

It’s just for the lore.

 
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Topic: Kings Of The Realm / Suggestions

gamzo said: King’s earn 1/10 of every res earned through mines in his realm as a tax!

 
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Topic: Kings Of The Realm / Patch Notes 22nd Sept

Thank you. From the first look of it. I do like the changes. It also increase the use of res tile and the amount of fights for them. =) Nice change.

 
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Topic: Kings Of The Realm / Patch Notes 19th Sept

I am totaly fine with trade for for silver increase. This just slow down the silver gain, giving just a another further edge to the player who use gold.

I am fine with with res cost increase for healing. In all honesty i am fine with it.

I am not fine with the reduction of res gain overall for all players.
It was suggested alot that maybe you can include a modifier in the game. And i would say do so! If you think high players earn to much then dont punish the new players too.
Include a lvl modifier which regulates the gain you get. The early gameplay should stay easy for new player, so they can make mistakes and arn’t as much punished. Give them 150% of res from orc camps, and reduce it step by step the higher the lvl of the player becomes. Nobody of the higher player cares about that an new player gets benefits. I even think alot would like that new player get boosted, so they can actually have fun and catch up maybe.

I don’t mind that cost for units increase,
But here again, it hurts the new player more. Though higher lvl player do have to invest alot more time now too for getting the res for units done. Which probably alot arn’t willing to invest anymore.

Then the change to shield timer. I am absolut against this. Even if i am not hit often currently, i can see how it will affect the game. This is like a absolut huge punch to the face to every casual player or alliance who are figthing someone just sligthly stronger. If a war is between 2 parties, then the one who is already winning, will clearly dominate. They can http://www.kongregate.com/forums/361-kings-of-the-realm/topics/419279-help-the-dev-please-pt2 … here you go to the post which is already about this. And with the res changes on top of this. You can hold down players and drive them out of the game. If you don’t belive me I will do a life test for you, and i will set it as my goal to show you how it is done and how many players i can get out of the game this way. I always didn’t liked driving players out, but there are alot who do like doing it. If it just needs one player I am willing to offer myself to show you in all honest. Even if i get hated by alot players for it. Just say so and i will make examples for it.

 
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Topic: Kings Of The Realm / Patch Notes 19th Sept

I got already complains from new player before the changes that they had problem getting FOOD!!! because of the healcost. Some asked for help because of it. They where always low and couldn’t even play anymore. And now uh yeah heal cost increase res gain even lower? So only way to play is now to buy? New players will thank you so hugely. Seriously i dont know what kind of data you pull out. But sometimes it looks so of from the actual state of the game. Same for shield timers.

You know People will get farmed to death! What do you say to them then? Farm orcs in your bubble timer “ROFL LOLOL?” Yeah and when they gained their 5k res after 1h they get hit again! What do you say then! OH you can silver heal “ROFL?” WITH WHAT RES? “Try better formations!” ALL COMMANDER DEAD! Need silver for heal, nah come on really what is it or is it “SPEND GOLD SO YOU CAN WIN!” again? I am pissed, i am so pissed. I don’t really want to post this shit of text i write here cause it’s clearly plain flaiming by now but heck.

Playing the game doesn’t mean going in hit a few players, hit a few orcs. It’s much much more. You totaly ignoring Wars going on, ignoring how alliances fight each other, what it means for players doing these wars, and how they will behave react, how they fight each other There is so much more then just simple hitting. It looks like you completly ignoring these aspects of the game! GAAD

Edit: I know this is really ragely. But will not change it cause these are also my honest feelings. It’s a display actually on how much i do like the game. I care alot about it so i got very agiated when changes towards stuff happens where we fought hard and invested alot time discusing about. Like in my second post down stated. I still think Bubbles need to be longer nonthless, or players can be farmed out of the game. And the start for new players should be easier.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

An old bug is back it seems: invisible units Bug (glitch).
Sometimes some unit attacks are not visible, not even after a refresh. I had it 3 times today happened. Got quit huge healtimes because i didnt have seen them at all. While I was in a nice fight with someone, some of the attacks where just not displayed. This is an old bug, which was once fixed as i remember. It is back, very annoying cause this decites alot between good fights and 15 h heal times =/.

Please fix it again.

For what i noticed when it happened, it was roughly when 2 units where sended out fastly to towers. I was a defender in both cases when it happened. I only have seen one unit traveling and actualy 1 of the 2 times one unit turned invisible right at the start when he sended them out. I refreshed and i still had seen just one unit then. Till i got hit by the other invisible one. For the second time I never had seen the unit at all. Even while alot other still walked on the map. The same for the third time. I didn’t have seen it at all.

 
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Topic: Kings Of The Realm / New Community Manager

Sorry Braxifen, i accidently said Kong, but I mean Kingsoftherealm XD.
Kabam needed roughly 2h to add a section evil grin.

Even if many saying bad stuff about Kabam, that was super fast!
Don’t lose to them ;)

 
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Topic: Kings Of The Realm / New Community Manager

Hio Braxifen :d

When will be a fanstuff area in the kongs forum? For Fanart and fanfic.

 
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Topic: Kings Of The Realm / Patch Notes: 9th September

Puh, I hope you get soon the constand “something went wrong” → reload fixed. And the constant chat refresh.
I think these 2 are much more serious issues.

Smoother gameplay? Didn’t noticed any change so far. Just that i got alot more “something went wrong” randomly all over the place by doing nothing.

Shield change is nice. Better for tournaments too.

 
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Topic: Kings Of The Realm / Fan Art

Kalle Redz added

Kalle Redz: Is the name of the leader from one of the most feared assassins guilds. This name travels over for all members and is more a synonym of fear and terror for their targets. There is not only one Kalle Redz! They mainly “appear” in Unity, but also over every other big City in Vinland.

 
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Topic: Kings Of The Realm / Fan Art

Magnus added and Guldar added as a location.

Magnus
A wandering doctor/healer. His most remarkable feature is his long beard, even dwarfs getting envious of it.

Guldar wall
A insane long wall on the whole east cost of vinland. It was build after the arrival of the first refugees, to hold of incomming attacks from Amut’s devourers horde. But this was mostly forgotten and the wall is just a huge ruin after all these years.

 
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Topic: Kings Of The Realm / Fan Art

 
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Topic: Kings Of The Realm / Fan Art

Magnus mmh :d I know what he will become :D. I should work more on him hehe.

But first, a Amut~

 
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Topic: Kings Of The Realm / BUGS - Official Thread

A visual glitch i have seen quit often over the last week. It is quit annoying.

You see walking armies which are not there. Sometimes they are triggered by the recall glitch. And only sometimes you get the status of them when clicking on them. So most of the time its hard to see if its even there, if its attacking or recalling. Here you can see 2 Anomandis marching towards me :D. I want a second too.
They arn’t even real they are just ghosts. But for every player it looks like a real one.

It’s not a visual bug to just one account. Other players see it too so it is server side.

 
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Topic: Kings Of The Realm / Fan Art

Azure added and Azure added in her FINAL FORM! Harpya and Rsingfenix added as a location.

Azure
Born in one of the migthiest Mateken merchant families in Rsingfenix, She lost everything at the age of 2. Hear parents killed themself is what she heard, but soon forgot because of the hard life in the slums of Rsingfenix. Staying one day more alive, is all she hope for.

Harpya
An old orcish deity of the wind. It is often displayed in many ancient temple fighting the Mateken deity of the storms.

Mateken
Mateken are one of the 3 main inhabitant of Vinland, they ruled over the woods and deserts. They are really similar to humans, unlike the Orcs from the plains or Giants in the mountains. But when the Trinity alliance came and invaded Vinland, they where threaten as same as orcs. Not many Mateken are left in vinland anymore, they traveled to the south, to the promised land.

Rsingfenix
A desert like city. Founded thousands of years ago, from Orcs and Mateken. This city is filled with Orc legends about 2 ancient deity deeply involved in the creation of this city and whole Vinland. When the trinity alliance arrived in Rsingfenix, they destroyed a huge part of the original city and builded their own struktures on top of it.

 
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Topic: Kings Of The Realm / Game Update 08/08*

Thank you so much for this =).

I am still skeptical about the heal though, but at last with that it should be able to fight back!

Keep up the good work.