Recent posts by marfagames on Kongregate

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Topic: Kings Of The Realm / Merek's Mission Tourney

Its the last point Dhar

This tournament is only about who can get the most people to fed their merek with just small armies, like 1 militia, or 3000 ap (very popular for some people). Nearly all top spots in this tournament fed of their own sub-alliances or allies and they just traded the kills there. If you spied around in like R7 and R1 you could see tons of damaged small tooken generals with nearly to no army on them.

Thats how you abuse Kill streaks for tournaments and I hope developers will fix it somehow that it aint that easy to abuse it.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: mines refill after leaving

Sometimes when you leave a resource node (even after completly mining it empty), it automatical refills with a small amount and stays on the map.
This is annoying for alot player cause they now need to mine the small amount down again too till a new full mine spawns.
Leaving often alot small filled mines on the map.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: lvl 0 guy in p5 without name

There is a lvl 0 guy shortly spawned after the recent crafting patch. He is in p5.
Here a screen with his co-ordinates.
p5: 0:104:60

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: Vanishing material selling UI after selling
When you sell a material, the UI sometimes vanish if you click again on the silver sell button (After you sold something).
You can add mats to the invisible ui but cant cancel nor confirm to sell.

It fixes itself if you leave the material screen.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: Not scrollable ranking in tournaments
Sometimes it seems that the ranking in a tournament is not scrollable (it get stuck and you cant move or scroll it up and down).
I had this happened 2 times (when i was not registered in a tournament) so far, and heard of a few alli members who had the same happen.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: only low tier loot through pvp
The keep loot on attacking player is still bugged it seems.
Rich once said it should yield loot depending on how hard the fight is, but that is not the case.
Even if its a undefendet keep or a lvl 40 talon full of SL the loot you get is always around lvl 8 orc camp. Or more like just a few lvl 1 copper.

I would expect at last a chance to get some specific loots like broken hilts which are used in recipes too from attacks on keeps.
Out of like 20 attacks i got always only copper lvl 1 -lvl 3. With and without any defense, mostly but with a defense of a lvl fully healed lvl 35-40 commander.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: wrong display of total effects on the shrine screen.
The display on the bonus overview from shrines and gates is wrong.

It didn’t displays the boni you get from holding a gate yourself. (which is higher)
It also displays wrong healing reduction.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

Bug: Auto heal on gates, only half lose of units after full dead units
It seems that sometimes a defending army on a tower only lose half its troops even if completly destroyed.

I heard from dagskarr and various of my alli member that there are problems with fights over tower. In some cases dags says the heroes are auto healing on the towers sometimes. And it also seems that sometimes heroes revive half of their troops after they lost completly.

I dont have much more infos on that though then that currently.

 
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Topic: Kings Of The Realm / Resorces bot.

yep its one of these family member quit a few people use =/. Some call it 9 years old nephew too. Best is you bring this issue directly up to digit, whisper him and talk to him when he is ingame.

It clearly sounds like the standart family member farming routine which chief and me complained ALOT since month ago about. A few got punished, lot not.
Bots or scripts will always hard to be detected by the devs, its important that players do report them though.

Oh and they should work abit more against the abuse on tournaments too XD quit a few abused the gold one and a few others from the look of it.

 
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Topic: Kings Of The Realm / King's Report

The reproduce capability of these orcs is as astonishing as the killed orcs by the player. Even with 8500 dead orcs per second, the players will never win this war.

 
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Topic: Kings Of The Realm / Crafting : Material Refinement and Rarity

Interesting :d
Is it possible to craft the 3th book, Kings of the realm – forgotten text, out of these MaterialÕs too? :D

 
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Topic: Kings Of The Realm / FEATURE - Kill Streaks

^ Victories ^ Title ^ Effect ^
| 1 | Brawler | +25% xp |
| 3 | Fighter | +25% resources |
| 4 | Battle Hardened | +50% xp |
| 5 | Killer | +25% speed |
| 7 | Tactician | +20% attack |
| 9 | Veteran | +100% resources |
| 11 | Assassin | +100% xp |
| 13 | Enforcer | +50% speed |
| 15 | Reaver | +30% attack |
| 20 | Executioner | +200% resources |
| 25 | Warlord | +200% xp |
| 30 | Slayer | +75% speed |
| 40 | Conqueror | 40% attack |
| 50 | Tyrant | 300% resources |
| 60 | Despoiler | 300% xp |
| 70 | Slaugtherborn | 100% Speed |
| 80 | Bathed in Blood | 50% attack |
| 90 | Dealer of Death | 400% resources |
| 100 | Death Incarnate | 400% xp |

 
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Topic: Kings Of The Realm / Sneak Peek : The Crafting Yard

Nice :d

Hope weÕre able to crÕfte a lvl 3 Books of the ReÕlm there =).

 
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Topic: Kings Of The Realm / Crafting : Loot

A Commander who has Loot cannot be set to Defend or be Healed until the Loot has been collected or discarded

Does that mean we need to collect stuff or clear before we can send our guys out again to orks? More steps inbetween which makes attacking orks alot slower cause you need to clear it? Mmmh I am not so sure if that is a good way to be honest. Some people like to use orks for res farming or exp, but with even more clicking around then you already need currently for healing, will probably slow down the whole process alot.

A default option for “i dont want to collect any loot” would be nice maybe.

PS. When will the 3rd book be released?

 
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Topic: Kings Of The Realm / FEATURE - Kill Streaks

Interesting.

 
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Topic: Shards of Titan / [Fixed by developers]

This is indeed important. The rangerclass skill should really be 15% not 7.5%.

Please fix this.

 
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Topic: Kings Of The Realm / Patch Notes 20th October

FAIRNESS!
– Increased BUFF to shrine holder
Kings tower is now 10% for the holder, all other are same (shrine of abo is 10% too ;)) for holder

- Reduced BUFF to allies of shrine holders

GATEHOUSES and KINGSTOWER for not holder is now 1%. Shrines aply NO BONI.
Not sure if this is intended or a bug.

- Allies can’t attack each other

Only on Cities, still attackable on shrines/gatehouses/mines.

Before patch:
Aliances could reach max boni of 50% for healtime and health with quit some effort and splitting up members alot over 10realms. Lot of work to do so.

After patch:
Aliances can reach max boni of 29% for Healtime and other buffs sadly not (health yep roughly same). They now need to hold 20 realms, and every member needs to use all commanders.

- A high lvl aliance (top 3-4) have now roughly 18-19% for a holder, 8-9% heal time reduction for not a holder, 6-10% atk speed and health buffs.

- A single player without an aliance holding the gatehouses and kings tower in one realm can have now 10% heal time reduction 10% health, 5% atk/speed.

So for what should we fight over realms again? Why joining an aliance? Just for the chat? I am sure alot lower lvl players will love it. But from what i heard from higher ones, well alot will quit again with this changes. No reason to fight over towers nor for realms, nor for staying in an aliance =).

I actualy dont dislike it, but it takes a huge reason away for war or aliances from the game.

Bugs:
-Wrong display of buffs for buff overview and on City def, these values are now wrong because the shrine reduction isnt included in it, only the old value is displayed for if you would hold ALL towers for every member of the aliance.

Other
I hate the spinning chest XD. turn it into an eri, or make it that you can deactivate it for gold (which would probably give you quit some gold income).
I do love the change for the aliance management.

 
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Topic: Kings Of The Realm / A Promising Discovery

I need to hold against it. I am not such a lustlacking ruler. I do hear every wish of my citicen to the fullest. No faking! :d Well at last I try to… But sometimes it is hard with so many urgend issues going on. I wonder what the name of the Blacksmith was mmh. It’s on my lips, but I can’t remember.

 
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Topic: Kings Of The Realm / Strength in Numbers

We still are fleeing XDD Figthing against devourers would be to crazy.

 
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Topic: Kings Of The Realm / Strength in Numbers

As far as i know there will be no Devourers attack =(.

It’s just for the lore.

 
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Topic: Kings Of The Realm / Suggestions

gamzo said: King’s earn 1/10 of every res earned through mines in his realm as a tax!

 
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Topic: Kings Of The Realm / Patch Notes 22nd Sept

Thank you. From the first look of it. I do like the changes. It also increase the use of res tile and the amount of fights for them. =) Nice change.

 
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Topic: Kings Of The Realm / Patch Notes 19th Sept

I am totaly fine with trade for for silver increase. This just slow down the silver gain, giving just a another further edge to the player who use gold.

I am fine with with res cost increase for healing. In all honesty i am fine with it.

I am not fine with the reduction of res gain overall for all players.
It was suggested alot that maybe you can include a modifier in the game. And i would say do so! If you think high players earn to much then dont punish the new players too.
Include a lvl modifier which regulates the gain you get. The early gameplay should stay easy for new player, so they can make mistakes and arn’t as much punished. Give them 150% of res from orc camps, and reduce it step by step the higher the lvl of the player becomes. Nobody of the higher player cares about that an new player gets benefits. I even think alot would like that new player get boosted, so they can actually have fun and catch up maybe.

I don’t mind that cost for units increase,
But here again, it hurts the new player more. Though higher lvl player do have to invest alot more time now too for getting the res for units done. Which probably alot arn’t willing to invest anymore.

Then the change to shield timer. I am absolut against this. Even if i am not hit often currently, i can see how it will affect the game. This is like a absolut huge punch to the face to every casual player or alliance who are figthing someone just sligthly stronger. If a war is between 2 parties, then the one who is already winning, will clearly dominate. They can http://www.kongregate.com/forums/361-kings-of-the-realm/topics/419279-help-the-dev-please-pt2 … here you go to the post which is already about this. And with the res changes on top of this. You can hold down players and drive them out of the game. If you don’t belive me I will do a life test for you, and i will set it as my goal to show you how it is done and how many players i can get out of the game this way. I always didn’t liked driving players out, but there are alot who do like doing it. If it just needs one player I am willing to offer myself to show you in all honest. Even if i get hated by alot players for it. Just say so and i will make examples for it.

 
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Topic: Kings Of The Realm / Patch Notes 19th Sept

I got already complains from new player before the changes that they had problem getting FOOD!!! because of the healcost. Some asked for help because of it. They where always low and couldn’t even play anymore. And now uh yeah heal cost increase res gain even lower? So only way to play is now to buy? New players will thank you so hugely. Seriously i dont know what kind of data you pull out. But sometimes it looks so of from the actual state of the game. Same for shield timers.

You know People will get farmed to death! What do you say to them then? Farm orcs in your bubble timer “ROFL LOLOL?” Yeah and when they gained their 5k res after 1h they get hit again! What do you say then! OH you can silver heal “ROFL?” WITH WHAT RES? “Try better formations!” ALL COMMANDER DEAD! Need silver for heal, nah come on really what is it or is it “SPEND GOLD SO YOU CAN WIN!” again? I am pissed, i am so pissed. I don’t really want to post this shit of text i write here cause it’s clearly plain flaiming by now but heck.

Playing the game doesn’t mean going in hit a few players, hit a few orcs. It’s much much more. You totaly ignoring Wars going on, ignoring how alliances fight each other, what it means for players doing these wars, and how they will behave react, how they fight each other There is so much more then just simple hitting. It looks like you completly ignoring these aspects of the game! GAAD

Edit: I know this is really ragely. But will not change it cause these are also my honest feelings. It’s a display actually on how much i do like the game. I care alot about it so i got very agiated when changes towards stuff happens where we fought hard and invested alot time discusing about. Like in my second post down stated. I still think Bubbles need to be longer nonthless, or players can be farmed out of the game. And the start for new players should be easier.

 
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Topic: Kings Of The Realm / BUGS - Official Thread

An old bug is back it seems: invisible units Bug (glitch).
Sometimes some unit attacks are not visible, not even after a refresh. I had it 3 times today happened. Got quit huge healtimes because i didnt have seen them at all. While I was in a nice fight with someone, some of the attacks where just not displayed. This is an old bug, which was once fixed as i remember. It is back, very annoying cause this decites alot between good fights and 15 h heal times =/.

Please fix it again.

For what i noticed when it happened, it was roughly when 2 units where sended out fastly to towers. I was a defender in both cases when it happened. I only have seen one unit traveling and actualy 1 of the 2 times one unit turned invisible right at the start when he sended them out. I refreshed and i still had seen just one unit then. Till i got hit by the other invisible one. For the second time I never had seen the unit at all. Even while alot other still walked on the map. The same for the third time. I didn’t have seen it at all.