Recent posts by Nechromanthys on Kongregate

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Topic: The Gate / Beginner's guide

I deleted the old thread, because I messed a bit with the format during the edit and couldn't fix it. I think nothing of your comments has been lost, sorry for that.


R#: 1-2-3-4 stars cards, 4 stars are both SR and UR.

SR: super rare, cards found in levels, missions, raids.

UR: ultra rare, cards found in shops, events.

FA, arg: full argestes.

Upgrade: you increase current level of the card.

Evolve: you increase maximum level that can be reached by the card.

Feeder: cards sacrificed to upgrade or evolve.

DPS: in this context damage dealer, usually damage per second.

DB: devil blood, used to increase a stat.

Convert runes: dropped by bosses levels on normal mode, 50 would allow you to exchange 5x R3 to a random R4.

HF: hellforge, no cards, no convert runes, only equip and materials to upgrade equip.

NM: nightmare, a "quest" to increase your cards from 4 to 5 stars and from lvl 25 to 30.

IM: isla mare, where you NM and a shop for UR.

SC: soul coin.

Honor coin: arena currency.

Virago: IM currency.


Take your full argestes FA to 25.

This card is the best you have, your main dps and main tank. Taking her to maximum level as soon as possible will make the game easier, follow her level by your healer, forget the others 2 cards. You get 8 FA during your level up, there are all needed to reach 25, evolve correctly.

Evolve correctly.

* New evolving system would be implemented soon.

A correct evolution will give you the max boost at the card stats. It is important not to fail.

Upgrade main and feeder to the maximum level before evolving.

So you will have 8 FA at level 1, let's call them A1, B1, ... , H1. Upgrade A1 to A10, B1 to B10 (to level 10), evolve A10+B10=AB10, upgrade to AB15. Take CD to 15, evolve AB15+CD15=ABCD15, upgrade to ABCD20. Take EFGH to 20, evolve ABCD20+EFGH20=A...H20, upgrade to A...H25. The second evolution gives you 60% instead of 66% of the first one, don't be scared it is normal.

All skills, equipment and DB on the cards from B to H will be lost in the process, so focus only on A. Shortcut:

Exp is bad.

* At least until lvl 15, I recommend to follow next tips.

Don't get addicted by hope refill during the level up. As your level go up, the challenge of the game will become really difficult, try to keep your level low.

Complete the levels of elzapop and articum. Follow the tutorial and move to HF and complete the levels of elzapop and articum to unlock IM. Forget HF for a while and come back to normal mode.

Carefully choose the mission to do. Avoid missions not on elzapop, especially the "capture" missions, since they give much exp. R4 missions could seem tasty, but you don't really need a single R4, wait at least missions that could give you your 2nd or 4th card (allowing you to reach 15 or 20 with the cards that you already own).

The level-01 of elzapop (primo) is the best place to get cards for the upgrading, with less exp and hope cost.

Forget subtyranny and hoarhole.

Capitalize the double days: check in-game "news - devilish double days" for the schedule.


Feel free to ask advice and suggestion here or in kongchat if you have any doubt or trouble!

Your deck

1) FA 15-20-25

2) Healer 15-20

3) Princess octopain 15-20 (daily reward)

4) Random card. By the time you complete articum, you should get prince orocas, king zagam, nero glint flesh, cimeies cyclone. Not the best R4 available, but so early do their job.

R2s and R3s (different from healer and octopain) aren't worth to upgrade, skill or equip.

R2s and R3s aren't worth to DB, so store that until you exactly know how will be your endgame deck.


Based on IM.

FA: gale-squall and fear, then perhaps invincible if you mess IM.

Healer: Heal all, heal.

Princess octopain: assault.

Other skills are less important.


Store it. Don't randomly DB your deck, it will mess IM, especially DEF would screw it. Try to not use until you known exactly what will be your endgame deck.

R3 worth keeping

1) Princess octopain

2) Lili scorch healer

3) Zephyr wraith, oray gore gale, ordog blizzard maw. Why:

The others are good for collection purpose, exchange function, feed and sell, in this order.


Be carefull! The sell feature is bugged! Don't sort the cards or just check the name on the left, since the image after the sort may be wrong and you may sell something wrong!


Do you need SC? Go to HF and sell R1-R2 shards.

Gold coins: store it.


New-player summon: worth.

Premium summon: not worth.

Event summon: to buy the shards for the event special weapon, you will need an average of 4.5k-5k gold to get that.

Elemental circle

Fire > wind > earth > liquid > fire.

The ">" stands for advantage, it gives +30% damage. Of course the reverse side is a damage drawback.

Elemental amulet

That stuff in top center of your battle screen... Earth: increase def. Liquid: restore health. Fire: meteor attack. Wind: increase damage.


Do it daily, at least first match, to gain currency for its specific shop, to buy UR.

Don't buy SR in shop, it is a waste. Some UR are craps, ask suggestion before buy.

Every month there is a monthly UR, the one top-center at 20k, see "news" to know when it goes away, you don't want to buy less than 8 copies of that card, so be sure to can afford all 8 before it goes away.


Unlock it asap.

Do it daily, to collect stones for NM and to gain currency for its specific shop to buy UR.

Don't buy SR in shop, it is a waste. Some UR are craps, ask suggestion before buy.

Matches are based on your 4 top cards. For this reason try to have FA25 and everyone else 20s (avoiding evo3), until you have some practice or enough stones to NM something.

Usually the first card NMed is FA, to keep IM easy, but you can NM any others DPS (ask suggestion though). Surely don't NM an healer or a tank as first.

The very easy strategy early on is FA25, octo20, healers x2. Any healers are fine, also the R2s, you just need heal all and heal skills high. The dps of an healer (also SR) is negligible compared to those skills.

Play manual. At the beginning could be difficult, but it become pretty handly after some practice, since with auto your healers will use their skills at the same time, wasting them.

Kongchat is also usefull for lastminute advice, since usually a difficult match become easy with the correct killing order.

Some extra advice is to check the enemies stats and skills, to try to figure out by yourself a good killing order. Usually healer first works, but sometimes it is better to kill nuker first. Energy flux or 2-3 "attacks in certain range" on a single card may be first target.

Avoid DB your cards, just maybe some ATT on FA, but you shouldn't need it, keep DB for real endgame cards.


The completed pages of the collection give you rewards. The collection includes also the evolution of cards, so make sure to evolve once all the R2 that you find. In this case you can evolve the R2 at lvl 1 without upgrading them, since you won't keep anymore. Keep the R3 as well and forget for a while the exchange function.

Invite friends

At the very beginning, after elza15 and arena tutorial, you can submit an invitation code to get 600 crystals. After that you can do it in "more" section, before lvl 5. You can get this code in the sticky thread above or ask it in chat.

Your personal code is in "social - invite friends". Giving this code to beginners will grants you rewards.

You can daily refresh your friendlist, by deleting 5 friends a day and accept friendship from players below level 5. Mail them your code and instructions as soon as possible. It is a long process since most of them probably wouldn't see that mail in time, but you will eventually get your rewards.

The second way is to create alternative accounts and invite yourself.

Please don't come in chat spamming your code, it is quite annoying and you will probably get muted.


Sometimes, after a completed level, a boss will appear. The boss has a difficulty (colour of the name) according to your level, this is a good reason to keep your level low, since when you hit 30 you won't get anymore drops or chance from white-green.

There is a chart in the spicy forum but apparently is outdated, the spawning rules should be:

04-15 white ..... 16-20 green ..... 21-28 yellow ..... 29-36 orange ..... and so on

The realm seems to condition the kind of boss you will spawn and should be:

elzapop, R3 // articum, R3 + maybe R4 // subtyranny, R4 + maybe R3 // hoarhole, R4

The rewards are given only if the boss is beaten and there are:

1) spawn

2) engage / most damage

3) last hit

A chance to get the card of the boss is given to those who deals the most damage. Apparently also to those who do the last hit (but I'm not sure at all). If you don't get the card your chance increases by 0.5% for most damage and 0.5% for last hit. If you get the card your chance will be reset to 1%.

Your first boss you should engage with 3 roods and you should beat it. Keep tracks of which boss you killed in how many time, since maybe the next time you can engage with less roods. Different bosses of same tier may requires different amount of roods.

The raid always appears after 6 levels, so keep tracks of how many levels you have done since last boss. A good way is to do 5 level on elzapop and the 6th on subtyranny.

You cannot have more than 2 boss spawned.

When you spawn a boss you have 5 minutes before it is shown to your friends, so take it easy and carefully setup your deck.

Two players may engage the boss at the same time, the fastest to kill get last hit and (depending on hp% when engaged) most damage, the other get only the engage reward even if he kill the boss too. The boss hp (if not killed) is updated when the clock go to zero, so you could get last hit even if you don't consume all his life assuming that someone else has already done enough damage while you were fighting.

World Boss

A huge beast of 50 billions hp.

Engage it with 1 rood, even dealing only 1 damage, just to get partecipation reward.

Personal raid

You recognize them because they have an insane amount of hp, then you see a time limit of 30 minutes and a drop chance of 100%. These cannot be shared with friends and you will probably need 9 roods to beat them if you don't have strong friends to summon. Your current chance will be resetted to 1% if you win.


Every week there is an event, refresh on thursday.

Events are for endgame players, don't think you can compete.

The events can be island or boss.

Event boss. You cannot drop his card from him, since his card reward is based on a ranking system, but you may drop a random R3-R4 card or equipment shard.

Event island. I would rather avoid at beginning. You get exp and few rewards, too much less compared to normal levels imho.

SR UR chart

Advanced guide

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Topic: The Gate / Isla Mare for Lvl~25

I’m not a pro in mare…
My highest cards are arg25 purson25 nero20 psucc20 zagam20 lili20 octo20. I don’t know which are choosen as best cards.
I run with arg25 octo20 lili20 rimmon15. Most of the fight you can win without caring too much about enemies, healer first works good.
In case of trouble (pause and quit), try to understand who is the biggest thread, check your arg dps and find the enemy with more dps, that would be your first target after the healer (or before in case of multiple failing). Check also their skills, usually an energy flux carrier (cresil, …) or dangerous aoe (qsucc, …) is my first target even before the healer.
Other suggestion that I’ve been told are to kill any nuker before healer and to kill those that have high passive element buffs, but so far aren’t necessary.
With my cards (two 25s and many 20s), if i find 4x 25s i relax since they should be crap. If i find 4x 20s i tend to check them because someone could be super strong.
Sometimes i found an enemy team where his higher dps is way more than mine, so i use octo meteorite to take away aggro from my dying arg before it is too late. If timed correctly, healers heal arg enough and she get back hate before octo dies.
I move my arg to 2/3, because i see that in the middle sometimes doesnt fear the healer, so in that position she target healer by herself without target button. I dont move octo and she is usually out of range from 1st enemies aoe, but i will eventually try to drag her in the middle and use trap!
Move arg, fear, healer dies (attacked only by arg), target the next, good in most fight.
Or move arg, target high thread (attacked by both), octo automatically approach, fear, good for difficult battles. It may be necessary to target again. Target too soon will stop arg movement and healer may miss fear.

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Topic: The Gate / Updated invite list

I think i muted him in the chat like 3 times, different names beginning with “bubba2k”, because of this code spamming.

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Topic: The Gate / Share your invite codes!

Thank you.

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Topic: KingsRoad / Bug Thread

My fine token lockbox spawned behind the bounty board, i was not able to pick it up.

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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Suggestions and bugs

Since last update, the game erase my attack skill selection (ie thermobolt, shockwave and pickpocket) and starts with default skill for adventurer, archer and wizard.

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Topic: Cloudstone / "Add me" topic

MNK 28, no ruby, add me : )