Recent posts by explodingferret on Kongregate

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Topic: Kongregate / Upcoming Badges!

2048 Flash – The only stat reported at the moment is “Leaders” for high score, and score is not particularly useful in this game for badginess imho. Would be better to have a stat for “highest number achieved”. Also game saves your high score but not the state of the board, but this game can probably just about get away with not having save.

Wouldn’t mind a hard badge for 4096. It’s not that hard to get to. ;)

 
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Topic: Kongregate / Broken badges

My bad – Castaway 2. I was wrong about the final boss: it is not completely immune to all magic attacks, just completely immune to almost all of them, and mostly immune to the others, and even when they aren’t immune they usually miss. This is why even when I tested it thoroughly I never got any damage at all on the boss.

You can only damage it with your WEAKEST fire, poison, and ice attacks, and only from behind (e.g. when it’s attacking your pet), and even then they miss most of the time. I think the best thing to do is keep doing ice attacks into its butt until it freezes, then use the other two attacks.

Can you remove it from the list of “broken badges” please? :)

 
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Topic: Kongregate / Broken badges

Originally posted by adv0catus:
Originally posted by explodingferret:

Castaway 2 – the game itself is broken at the moment. There are two basic characters you can play through the game (mage or melee), and the problem is that the last boss is completely immune to magic (I attacked it for about half an hour and didn’t knock a single pixel off of its HP bar, using every single magic attack in the game), which means that a mage character cannot complete the game and get the hard badge, unless they start again and play the four or five hours as a melee character.

There are a couple of comments mentioning this, but also some older comments which mention beating the boss with magic, so it used to be possible.

I’m not saying what you said is wrong, but I looked back a few pages in the comments, and didn’t see anything.

There are many comments to search through.

http://www.kongregate.com/games/likwidgames/castaway-2/comments?pdis=bQq-b&sort=rating&srid=5900819
http://www.kongregate.com/games/likwidgames/castaway-2/comments?pdis=5q-b&sort=rating&srid=5950275

Or sort by rating and look for post by xandramas with rating 9 or FossaFerox with rating 17. :)-

UPDATE: Worked out the problem. See page 22 of this thread.

 
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Topic: Kongregate / Broken badges

Castaway 2: the game itself is broken at the moment. There are two basic characters you can play through the game (mage or melee), and the problem is that the last boss is completely immune to magic (I attacked it for about half an hour and didn’t knock a single pixel off of its HP bar, using every single magic attack in the game), which means that a mage character cannot complete the game and get the hard badge, unless they start again and play the four or five hours as a melee character.

There are a couple of comments mentioning this, but also some older comments which mention beating the boss with magic, so it used to be possible.

UPDATE: Worked out the problem. See page 22 of this thread.

 
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Topic: Kongregate / New badge discussion

Yeah, took about 5 hours for me too, although never ran out of energy as such. Seemed very long for a single medium badge; a second one for upgrading a card to level 10 or something similar to that would have made a lot of sense.

 
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Topic: Kongregate / Upcoming Badges!

Valthirian Arc 2 seems to have quite severe memory leakage issues. :/

 
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Topic: Kongregate / New badge discussion

Yay 10 is again! I like this kind of game. Also I expect greg likes how easy it is to pick badge images for it…

 
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Topic: Kongregate / Join me in lamenting the demise of Desktop Tower Defense 1.5

That game brought me to this site in the first place. Sad day.

Also, more sad… the “report missing achievement” page shows a screenshot from DTD.

 
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Topic: Kongregate / We Need New Badges...

I think Greg does a great job.

 
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Topic: Kongregate / I cant stand hiding this anymore (the TRUTH about the lack of badges)

No.

 
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Topic: Outernauts / Support Issue Thread

Same problem as these two ^

EDIT: Worked on another computer though. Hmm. The one it doesn’t work on is linux and I guess might have an old flash player version. Will check later.

 
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Topic: General Gaming / How To Win At Cardian

Thanks chesshawk. Awesome suggestion My end-game deck was 8 mines, 6 peasants, 1 crystal mine, 2 parting gifts! Only one
card not in starter deck!

There’s literally no point looking at any other deck. This deck can only lose very early on when you only have one parting gift, and that’s really only if you play it particularly early. As a note of interest, after completing the game I bought my first (excepting tutorial) booster pack, and got a Dwarven Boon (150 free, instant gold). That would have made winning somewhat quicker!

 
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Topic: Tyrant / Suggestions

Originally posted by navysealltblue:

Side note, if page one the last time synapticon responded in this thread? because i scrolled through 20 before I gave up scrolling

….

Yes.

 
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Topic: Tyrant / Suggestions

Originally posted by xaqqax2:
Originally posted by Mahk:

Make it so you can buy gold with warbucks.

No. Maybe.

Originally posted by dgordonrandom:

Make it so that you can buy warbucks with gold.

Yes.

Congratulations on missing the whole point of War Bonds. And capitalism in general.

 
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Topic: Tyrant / Suggestions

I looked at the first couple and last couple of pages and don’t see this suggestion:

- Allow decks to share cards.

E.g. I have only one EMP card, but multiple decks I want to put it into. I have to remove it from the previously used deck and add it into the deck I want to use. Why?

I don’t think this could cause any problems. The only game-changer is that it allows you to use the same cards in your defend and attack deck… is that such a bad thing?

Also, no sort for the cards? It’s unbelievable that that hasn’t been implemented yet. At least get it in alphabetical order… having to go through all the cards to find one that’s mentioned in a challenge or forum post is ridiculous. And if you don’t find it… did you skip past it accidentally or do you not have it?

 
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Topic: Tyrant / Problem with buying packs

SpamMe1, that’s one heck of a useful resource. Should be submitted to be in the main guide listing post.

EDIT: Well, I’m not seeing Harbor Command, Rally Flag or Asylum in there, which are the cards I need to do the One-Hit Kill achievement (currently have two of each).

 
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Topic: Tyrant / Mission 38

Still having trouble with this level. I hit the regenerating thing for its full health every time and it comes back… six times. :(

— Oh, OK. So I actually LOOKED at my card collection and found a Hydra, six Orcas and two Rally flags. Those guys ripped the f***ers apart.

 
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Topic: General Gaming / Rebuild: Tips, Strategies, Etc

how can you have a problem with happiness after doing all the science? Science unlocks partying, electricity, and most importantly the farm efficiency bonus which instantly should make you able to party all the time.

 
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Topic: General Gaming / Rebuild: Tips, Strategies, Etc

Well, I played one game on normal, tried on harder and had defence% shooting up, so I looked at this thread, managed to win and get badge first time. Particularly thanks to Louis8k8’s post on page 9.

The main reason I would have failed before looking at this page is from playing too cautiously and too slowly (yes, Darkruler2005). 25-30% danger in defence is fine even right at the beginning: defending harder than that wastes soldiers you could be attacking with, which means more zombies, more future danger, meaning those horrible “75% danger with all people defending” scenarios.

For attacking, it’s really important to know how many you need to clear a building, and that ALL survivors kill the same number of zombies, whereas only soldiers lower the percentages. Also that if you send at least two people on a mission, the worst that can happen is one person dies… mission still completes and two people can’t die. Missions can only be failed by losing relevant squares/ALL the mission’s people in overrun or by a horde moving in to the mission square.

Happiness problems: Being more aggressive makes happiness less of an issue, just because you get out of the early stickiness more quickly. Grab bars and churches and things when it makes sense to, and prioritize this when you have a bad run. Grab a lab (you must start with one close-by) and research food science 1 immediately. When it is a couple of days from completion, do a bunch of scavenging runs (two people per run, preferably at least one scavenger), such that you have enough food to party straight away. If you can, repeat this a couple of times.

Leaders are important. I lost my only one from scouting on about day 13… it was lame. Forced me to convert an office block I had happened to collect into a school immediately and train up three leaders: which turned out to be a boon, because I needed two for the partying.

 
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Topic: General Gaming / Desert Moon -- how to beat it

My 5th day 3 star strategy was similar to Mandracos. Apart from the final wave, the only support I used was the repulsor, and even in the penultimate wave, while trying to be extra safe, I only used three in the entire wave ( = 75 resources). The final wave I just stabbed all four support buttons continuously, which works perfectly fine :D

The main difference is that I didn’t use flamethrowers. I tried them out a few times, but I tended to find that they died a lot: the first time I played day 5, everything was going perfectly, until against the first hunter wave I placed 8 flamethrower guys… only 5 of them survived that one wave.

Imploder basically owns. It has the ability to kill Hunters seemingly more efficiently than flamethrowers, it destroys infected, the pushback clumps enemies together which is great for the flare gun, and the pushback also makes the enemies have to travel further, which makes slowing more effective, which goes great with the fuel launchers.

To anyone else reading this thread, here is my advice: get your 12 gold stars on days 1, 2, 4 and 5. Don’t bother with day 3. Unfortunately, you can’t just go and do day 3 on easy because then you won’t get the medium badge… :/

 
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Topic: Technical Support / Kred Offers now showing up after I click them

“now” → “not”

 
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Topic: General Gaming / For all developers: What types of games are not fun anymore

Originally posted by zhaymin2:

-Point and click puzzle games.
-Power up to advance games.
-Card games.
- Multiplayer turn based games.

Please don’t make these anymore.

WRONG WRONG WRONG WRONG. How could you even be this wrong? Every single one, wrong.

Originally posted by Captain_Catface:

TOWER DEFENSE.
Dreamworld Money Schemes.

Originally posted by Moochy:

-Flash MMORPG’s.

Originally posted by Captain_Catface:

Mardek.

Originally posted by zhaymin2:
Originally posted by gamebuilder15:

Ok, I’m making a sniper game. You guys will like it :D

NOOO!!!!!!

That’s another unfun game type. Make a multiplayer zombie game!

These people are all correct though.

 
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Topic: General Gaming / crappy games

The last two badged games have a million hits combined…

 
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Topic: General Gaming / Portal sucks

If you didn’t know what kind of game Portal was until now, you must have been living in a cave…

 
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Topic: General Gaming / Some Half-Life Questions

The addons for half-life 1 don’t need to be played in any order with respect to the main game… so it seems like a valid thing to mention.