<?xml version="1.0" encoding="UTF-8"?>
<posts type="array">
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/65582?page=1#posts-1478852'&gt;Bacardi151&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Its called investing in an army and keeping your resources to a minimum. No big player is going to risk loosing troops for 1000 resources.&lt;/p&gt;
&lt;p&gt;It takes 20minutes to farm 10(20 if you have 2 heros going) 6 star resource nodes.. maybe few minutes less or more. With the market trade that will give you about 10-15 tier 3-4 troops and you will have 0 resources.&lt;/p&gt;
&lt;p&gt;By the time your up to the ammount of Fame to be in the 1/5 the big guys from making troops they wont touch you.&lt;br /&gt;
1. Because you will have a decent sized army where they will loose troops on you which looses time and resources.&lt;br /&gt;
2. Because you dont leave a huge ammount of resources in your castle unless its for a major building.&lt;/p&gt;
&lt;p&gt;Simple strategy and tatics here.&lt;/p&gt;&lt;/blockquote&gt;

Yes they are.  Attacking players gives PK stat and fame relative to the number of units you kill.  The resource potential is actually better than you say.  Attacking players is more fun.  Resource hunting is boring.  And finally, try living in the central starting area of the server and getting even one 6* resource in ten minutes.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/65582?page=1#posts-1478852&quot;&gt;Bacardi151&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Its called investing in an army and keeping your resources to a minimum. No big player is going to risk loosing troops for 1000 resources.&lt;/p&gt;
&lt;p&gt;It takes 20minutes to farm 10(20 if you have 2 heros going) 6 star resource nodes.. maybe few minutes less or more. With the market trade that will give you about 10-15 tier 3-4 troops and you will have 0 resources.&lt;/p&gt;
&lt;p&gt;By the time your up to the ammount of Fame to be in the 1/5 the big guys from making troops they wont touch you.&lt;br /&gt;&lt;br /&gt;
1. Because you will have a decent sized army where they will loose troops on you which looses time and resources.&lt;br /&gt;&lt;br /&gt;
2. Because you dont leave a huge ammount of resources in your castle unless its for a major building.&lt;/p&gt;
&lt;p&gt;Simple strategy and tatics here.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yes they are.  Attacking players gives PK stat and fame relative to the number of units you kill.  The resource potential is actually better than you say.  Attacking players is more fun.  Resource hunting is boring.  And finally, try living in the central starting area of the server and getting even one 6* resource in ten minutes.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T08:48:22-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1479141</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65582</topic-id>
    <updated-at type="datetime">2009-11-20T08:48:22-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Which translation do you claim is wrong?</body>
    <body-html>&lt;p&gt;Which translation do you claim is wrong?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T14:45:30-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1471646</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">65254</topic-id>
    <updated-at type="datetime">2009-11-17T14:45:30-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>When closing the search box on the main map, it lags, doing... something.  Maybe it's freeing up memory or something; but it takes nearly as long to do as it does to populate the search in the first place, so if that is what it's doing, it's being extremely inefficient about it.

This is noticable even on a fairly fast computer.</body>
    <body-html>&lt;p&gt;When closing the search box on the main map, it lags, doing&amp;#8230; something.  Maybe it&amp;#8217;s freeing up memory or something; but it takes nearly as long to do as it does to populate the search in the first place, so if that is what it&amp;#8217;s doing, it&amp;#8217;s being extremely inefficient about it.&lt;/p&gt;
&lt;p&gt;This is noticable even on a fairly fast computer.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-16T03:31:44-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1467532</id>
    <post-number type="integer">175</post-number>
    <topic-id type="integer">63088</topic-id>
    <updated-at type="datetime">2009-11-16T03:32:06-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/63088?page=7#posts-1465235'&gt;green200&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Im getting tired of being attacked by the same person. can some rules be made so they can only attack2 or 3 times only within like  some time? that way we can regrow what we loose&lt;/p&gt;&lt;/blockquote&gt;

The AP requirements for attacking increase massively for each attack.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=7#posts-1465235&quot;&gt;green200&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Im getting tired of being attacked by the same person. can some rules be made so they can only attack2 or 3 times only within like  some time? that way we can regrow what we loose&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The AP requirements for attacking increase massively for each attack.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T14:23:51-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1465590</id>
    <post-number type="integer">165</post-number>
    <topic-id type="integer">63088</topic-id>
    <updated-at type="datetime">2009-11-15T14:23:51-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/63088?page=6#posts-1458674'&gt;radtse&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=5#posts-1452781&quot;&gt;Ink0gnito&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=5#posts-1452661&quot;&gt;radtse&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Crystal and sulfur production increasing hats don&amp;#8217;t seem to be working properly.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They work only when your hero is castellan.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That&amp;#8217;s not the problem.&lt;/p&gt;
&lt;p&gt;The hats seem to work if crystal or sulfur production is the first special stat. Also, it would be helpful if it said that it was a percentage increase.&lt;/p&gt;&lt;/blockquote&gt;

It isn't.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=6#posts-1458674&quot;&gt;radtse&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=5#posts-1452781&quot;&gt;Ink0gnito&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=5#posts-1452661&quot;&gt;radtse&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Crystal and sulfur production increasing hats don&amp;#8217;t seem to be working properly.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They work only when your hero is castellan.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That&amp;#8217;s not the problem.&lt;/p&gt;
&lt;p&gt;The hats seem to work if crystal or sulfur production is the first special stat. Also, it would be helpful if it said that it was a percentage increase.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;It isn&amp;#8217;t.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T03:56:37-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1458813</id>
    <post-number type="integer">142</post-number>
    <topic-id type="integer">63088</topic-id>
    <updated-at type="datetime">2009-11-14T03:56:37-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Labanzo, you gain 4 boxes per day:
1 for logging in
2 for being on for 2 hours
1 from daily quest.

You can convert two boxes to a key and open one box, but that leaves you with one spare box per day.

If your fame goes up to the next Title Level and you complete both sets of dailies, you can get five boxes that day, and make two keys.   So on that day you would be removing a box, not gaining one.

Unfortunately, it is not really possible to increase your Title Level every other day.  The 5800-&gt;11500 jump and successive jumps after that are too large.  So overall, you have a surplus of boxes.</body>
    <body-html>&lt;p&gt;Labanzo, you gain 4 boxes per day:&lt;br /&gt;
1 for logging in&lt;br /&gt;
2 for being on for 2 hours&lt;br /&gt;
1 from daily quest.&lt;/p&gt;
&lt;p&gt;You can convert two boxes to a key and open one box, but that leaves you with one spare box per day.&lt;/p&gt;
&lt;p&gt;If your fame goes up to the next Title Level and you complete both sets of dailies, you can get five boxes that day, and make two keys.   So on that day you would be removing a box, not gaining one.&lt;/p&gt;
&lt;p&gt;Unfortunately, it is not really possible to increase your Title Level every other day.  The 5800&amp;#8594;11500 jump and successive jumps after that are too large.  So overall, you have a surplus of boxes.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-13T09:39:04-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1456291</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64522</topic-id>
    <updated-at type="datetime">2009-11-13T09:40:09-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Uh... they mean their accounts were reset yesterday during maintenance.  Not when the open beta started.</body>
    <body-html>&lt;p&gt;Uh&amp;#8230; they mean their accounts were reset yesterday during maintenance.  Not when the open beta started.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-12T14:34:19-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1454286</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">64457</topic-id>
    <updated-at type="datetime">2009-11-12T14:34:19-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Dumpling buff doesn't double exp gain from unit builds.  Bye bye 15k exp.  Grrr!!</body>
    <body-html>&lt;p&gt;Dumpling buff doesn&amp;#8217;t double exp gain from unit builds.  Bye bye 15k exp.  Grrr!!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T14:17:42-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1451429</id>
    <post-number type="integer">106</post-number>
    <topic-id type="integer">63088</topic-id>
    <updated-at type="datetime">2009-11-11T14:35:49-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Split the half AP time up and have it 12 hours separated... e.g. at 10:00 and 22:00

That way it isn't hideously unfair to europeans, like it currently is. ;)</body>
    <body-html>&lt;p&gt;Split the half AP time up and have it 12 hours separated&amp;#8230; e.g. at 10:00 and 22:00&lt;/p&gt;
&lt;p&gt;That way it isn&amp;#8217;t hideously unfair to europeans, like it currently is. ;)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T09:54:55-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1450390</id>
    <post-number type="integer">71</post-number>
    <topic-id type="integer">62962</topic-id>
    <updated-at type="datetime">2009-11-11T09:55:08-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>My suggestion is: no music.  It's a nice background-game at the moment.
Does wow have music?  Actually yes.  Does anyone have it turned on?  No.</body>
    <body-html>&lt;p&gt;My suggestion is: no music.  It&amp;#8217;s a nice background-game at the moment.&lt;br /&gt;
Does wow have music?  Actually yes.  Does anyone have it turned on?  No.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T12:44:39-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1447851</id>
    <post-number type="integer">64</post-number>
    <topic-id type="integer">62962</topic-id>
    <updated-at type="datetime">2009-11-10T12:44:39-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>If they implement guild donating, it will involve loading resources onto a hero and transporting them over land to a castle.</body>
    <body-html>&lt;p&gt;If they implement guild donating, it will involve loading resources onto a hero and transporting them over land to a castle.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T03:01:17-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1447283</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64131</topic-id>
    <updated-at type="datetime">2009-11-10T03:01:17-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>It's on your profile.  Look harder.</body>
    <body-html>&lt;p&gt;It&amp;#8217;s on your profile.  Look harder.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T15:04:15-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">7</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1443250</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64020</topic-id>
    <updated-at type="datetime">2009-11-08T15:04:15-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Arena wounded rate is the standard PvP rate... whatever that is.  It's listed differently in two places in-game</body>
    <body-html>&lt;p&gt;Arena wounded rate is the standard PvP rate&amp;#8230; whatever that is.  It&amp;#8217;s listed differently in two places in-game&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T13:15:06-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1442842</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">63844</topic-id>
    <updated-at type="datetime">2009-11-08T13:15:06-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>My log is:

300 ore card
300 ore card
300 ore card
Silver research card (would rather have 300 ore! x.x)
150 crystal</body>
    <body-html>&lt;p&gt;My log is:&lt;/p&gt;
&lt;p&gt;300 ore card&lt;br /&gt;
300 ore card&lt;br /&gt;
300 ore card&lt;br /&gt;
Silver research card (would rather have 300 ore! x.x)&lt;br /&gt;
150 crystal&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T10:39:13-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1442187</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63989</topic-id>
    <updated-at type="datetime">2009-11-08T10:39:13-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/63088?page=3#posts-1441492'&gt;Yungi_darkness&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;when I&amp;#8217;m traveling in the map and click on something like a building or enemy I have to click on the map again to use the directional pad to surf around.&lt;/p&gt;&lt;/blockquote&gt;

Are you clicking or double-clicking?  Double-clicking can cause that in Flash.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63088?page=3#posts-1441492&quot;&gt;Yungi_darkness&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;when I&amp;#8217;m traveling in the map and click on something like a building or enemy I have to click on the map again to use the directional pad to surf around.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Are you clicking or double-clicking?  Double-clicking can cause that in Flash.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T05:07:29-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1441521</id>
    <post-number type="integer">63</post-number>
    <topic-id type="integer">63088</topic-id>
    <updated-at type="datetime">2009-11-08T05:07:29-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Yes.</body>
    <body-html>&lt;p&gt;Yes.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T04:00:55-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1441461</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">63844</topic-id>
    <updated-at type="datetime">2009-11-08T04:00:55-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>That's good.  I've tried a few battles now, and it seems like you should spread your units such that each troop just about kills the stacks of enemies you'll be fighting (if you can predict that).

Can you maybe post this in the Tomb of Knowledge sticky thread?</body>
    <body-html>&lt;p&gt;That&amp;#8217;s good.  I&amp;#8217;ve tried a few battles now, and it seems like you should spread your units such that each troop just about kills the stacks of enemies you&amp;#8217;ll be fighting (if you can predict that).&lt;/p&gt;
&lt;p&gt;Can you maybe post this in the Tomb of Knowledge sticky thread?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T03:16:16-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1441415</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">63212</topic-id>
    <updated-at type="datetime">2009-11-08T03:16:16-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>If they have a useful effect, it's extremely minimal.  Ignore them.</body>
    <body-html>&lt;p&gt;If they have a useful effect, it&amp;#8217;s extremely minimal.  Ignore them.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T19:19:13-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1440305</id>
    <post-number type="integer">27</post-number>
    <topic-id type="integer">59682</topic-id>
    <updated-at type="datetime">2009-11-07T19:19:13-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>I was going to use Isembard Reinbech the Third, but it doesn't let you have that, so I went with ferret instead.</body>
    <body-html>&lt;p&gt;I was going to use Isembard Reinbech the Third, but it doesn&amp;#8217;t let you have that, so I went with ferret instead.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T10:43:55-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1438267</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63798</topic-id>
    <updated-at type="datetime">2009-11-07T10:43:55-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>As far as I can tell, the information about the town such as its technological level, crime level, and population are completely irrelevant.</body>
    <body-html>&lt;p&gt;As far as I can tell, the information about the town such as its technological level, crime level, and population are completely irrelevant.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T09:22:07-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1438004</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">62845</topic-id>
    <updated-at type="datetime">2009-11-07T09:22:07-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>- In the search window of the map, the &quot;resource&quot; search drop-down box should let you look for 5* and 6* resources.
- Selling equipment is really awkward and slow.  Tick-boxes next to each item and Sell All button please!
- There needs to be a warning that you can't join a guild after leaving a guild for 12 hours.  There should also be a timer for that.</body>
    <body-html>&lt;p&gt;- In the search window of the map, the &amp;#8220;resource&amp;#8221; search drop-down box should let you look for 5* and 6* resources.&lt;br /&gt;
- Selling equipment is really awkward and slow.  Tick-boxes next to each item and Sell All button please!&lt;br /&gt;
- There needs to be a warning that you can&amp;#8217;t join a guild after leaving a guild for 12 hours.  There should also be a timer for that.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T06:30:51-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1437630</id>
    <post-number type="integer">42</post-number>
    <topic-id type="integer">62962</topic-id>
    <updated-at type="datetime">2009-11-07T09:33:26-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;b&gt;8. I can't find my hero anywhere!&lt;/b&gt;

- They might be on their way to the castle, or stopped.  On the map screen, in the bar on the left, click the Hero's image just to the left of the Kingdom button.  If they're not moving, try selecting them and selecting the Move button at the bottom, if there is one.
- Sometimes the Hero tab in the castle gets scrolled down, making it look like a hero is missing
- Did you send them out to capture a mine?  Click the Kingdom button, select the Mines tab, then click Call In on the mine that has your hero in it.
- They could be registered in the arena.  Go to the Arena and click the Arena button top-right.  Then look down the list and see if your hero's name is in the table.  You should be able to remove them from the arena by viewing the arena and clicking the cross in the corner of the window.</body>
    <body-html>&lt;p&gt;&lt;b&gt;8. I can&amp;#8217;t find my hero anywhere!&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;- They might be on their way to the castle, or stopped.  On the map screen, in the bar on the left, click the Hero&amp;#8217;s image just to the left of the Kingdom button.  If they&amp;#8217;re not moving, try selecting them and selecting the Move button at the bottom, if there is one.&lt;br /&gt;
- Sometimes the Hero tab in the castle gets scrolled down, making it look like a hero is missing&lt;br /&gt;
- Did you send them out to capture a mine?  Click the Kingdom button, select the Mines tab, then click Call In on the mine that has your hero in it.&lt;br /&gt;
- They could be registered in the arena.  Go to the Arena and click the Arena button top-right.  Then look down the list and see if your hero&amp;#8217;s name is in the table.  You should be able to remove them from the arena by viewing the arena and clicking the cross in the corner of the window.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T06:19:16-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1437619</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">63209</topic-id>
    <updated-at type="datetime">2009-11-07T14:33:19-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/62889?page=1#posts-1437447'&gt;sarte&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ubuntu Linux (Jaunty)&lt;br /&gt;
Firefox 3.0.13&lt;br /&gt;
Flash 10.0.22.87&lt;/p&gt;
&lt;p&gt;Error messages:&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&amp;#8220;Login failed &lt;sup class=&quot;footnote&quot;&gt;&lt;a href=&quot;#fn20112&quot;&gt;20112&lt;/a&gt;&lt;/sup&gt;&amp;#8221;&lt;/li&gt;
	&lt;li&gt;&amp;#8220;Wrong account and password&amp;#8221;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In both cases red number &amp;#8220;1&amp;#8221; is briefly shown in the middle of the screen before the error message&lt;/p&gt;&lt;/blockquote&gt;

It doesn't work with Flash Player 10 on linux.  See the bugs thread.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/62889?page=1#posts-1437447&quot;&gt;sarte&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Ubuntu Linux (Jaunty)&lt;br /&gt;&lt;br /&gt;
Firefox 3.0.13&lt;br /&gt;&lt;br /&gt;
Flash 10.0.22.87&lt;/p&gt;
&lt;p&gt;Error messages:&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&amp;#8220;Login failed &lt;sup class=&quot;footnote&quot;&gt;&lt;a href=&quot;#fn20112&quot;&gt;20112&lt;/a&gt;&lt;/sup&gt;&amp;#8221;&lt;/li&gt;
	&lt;li&gt;&amp;#8220;Wrong account and password&amp;#8221;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In both cases red number &amp;#8220;1&amp;#8221; is briefly shown in the middle of the screen before the error message&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;It doesn&amp;#8217;t work with Flash Player 10 on linux.  See the bugs thread.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T04:36:13-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1437480</id>
    <post-number type="integer">16</post-number>
    <topic-id type="integer">62889</topic-id>
    <updated-at type="datetime">2009-11-07T04:36:13-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/29/topics/63209?page=1#posts-1425707'&gt;someguy542003&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br/&gt;
&lt;p&gt;&lt;strong&gt;1. How do I open a chest?&lt;/strong&gt;&lt;br /&gt;&lt;br/&gt;
[..........]&lt;/p&gt;&lt;br/&gt;
&lt;/blockquote&gt;&lt;br/&gt;
Currently the daily that says &quot;chest or key&quot; only gives out a chest.  So currently the only way to get free keys is to use the daily quest.  Therefore you should use it whenever it's available, or else you could end up with too many chests.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;2. What things should I do every day?&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
- Daily tasks (Click Tasks -&gt; Daily tab)&lt;br/&gt;
- Visit Water Wheel and Windmill&lt;br/&gt;
- Visit Tomb and Dwarf Vault if you can beat them (need about 40k+ units to beat without loss)&lt;br/&gt;
&lt;br/&gt;
Be aware that every time your Title increases, your daily tasks reset.  So optimally, make sure all the tasks are completed AND rewarded before then, so you can get two lots in one day sometimes.&lt;br/&gt;
&lt;br/&gt;
Title increases with rank.  Your next Title level is displayed when you hover over the current Title in the Player tab on the castle main screen.&lt;br/&gt;
&lt;br/&gt;
Title increases at the following fame levels: 200; 800; 2200; 5800; ...&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;3. I can't find ..... on the map!&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
You should use the search feature.  It's located in the top-right of the map display.  Leave the castle to see it.&lt;br/&gt;
&lt;br/&gt;
In each tab is a list of places you can go.  They are sorted by increasing radial distance from the middle of your &lt;b&gt;current&lt;/b&gt; view; so centre your castle on the screen to see the closest things to your castle.  By radial distance, I mean straight distance: as the crow flies.&lt;br/&gt;
&lt;br/&gt;
On most of the tabs you can select what you want from the drop-down box at the top; e.g. level 1 treasure.  On each one, you can then click view to see how long it takes to get there, what defences it has, and choose to attack.&lt;br/&gt;
&lt;br/&gt;
On the Worldmap Building and Resources tabs, the drop-down is mostly useless.  You should click &quot;Next&quot; to find 6 star or 5 star resources.  You may need to click and drag to increase the size of the first column so you can see the 6th star.&lt;br/&gt;
&lt;br/&gt;
If you can't find a Worldmap Building you need, like Dwarven Vault for example, trying centring your screen away from your castle and searching there.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;4. Is lumber better than ore?  How do I get more gold?  Can I buy more sulfur?&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
The relative worth of resources are:&lt;br/&gt;
&lt;br/&gt;
{ 20 Lumber == 20 Ore == 10 Sulfur == 10 Crystal } =&gt; 100 Gold&lt;br/&gt;
&lt;br/&gt;
You can convert between any of the four mined resources, and you can convert the resources into Gold.  You can't convert Gold into mined resources.&lt;br/&gt;
&lt;br/&gt;
To convert, you need a level 1 Market.  Click the Merchant Trade button to convert mined resources to other mined resources, and click the Sell to Merchant button to convert mined resources to Gold.&lt;br/&gt;
&lt;br/&gt;
- When you try to convert multiple resources at once, you get a &quot;null&quot; pop-up.  This is a bug.  Do one resource at a time.&lt;br/&gt;
- The Market help text says there is a four hour cool-down between trades.  However, this is not currently implemented.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;5. How do Castellans get experience?&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
Castellans get experience when you create or upgrade things in your city:&lt;br/&gt;
- Buildings&lt;br/&gt;
- Troops&lt;br/&gt;
- Battlements&lt;br/&gt;
- Magic Tower spells&lt;br/&gt;
&lt;br/&gt;
The experience is given to the current Castellan at the time the build &lt;b&gt;completes&lt;/b&gt;.&lt;br/&gt;
&lt;br/&gt;
Healing in the infirmary doesn't give experience.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;6. How does the infirmary work?&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
When your units are defeated in battle, a large percentage of them are just wounded, and can be healed.  The rest are lost forever.&lt;br/&gt;
&lt;br/&gt;
The percentage of lost units that are just wounded is 75% from battles against NPCs, 60-80% against a player.&lt;br/&gt;
&lt;br/&gt;
To heal them, go to your arena in your castle, and click infirmary.  In the top box, choose the number you want to heal (type 999 to heal all), then click heal.  You can have one heal process going at once.  The cost to heal is one third of the initial gold cost of each unit (and none of the mined resources cost).&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;7. Why don't I get any wounded units?&lt;/b&gt;&lt;br/&gt;
&lt;br/&gt;
The percentages above are rounded down.  Against NPCs:&lt;br/&gt;
&lt;br/&gt;
&lt;code&gt;1 to 4  units lost -&gt; 1 dead&lt;br/&gt;
5 to 8  units lost -&gt; 2 dead&lt;br/&gt;
9 to 12 units lost -&gt; 3 dead&lt;br/&gt;
[...]&lt;/code&gt;&lt;br/&gt;
&lt;br/&gt;
Note that there is &lt;b&gt;no&lt;/b&gt; randomness in this process of working out the number of wounded.  The percentage wounded in PvP is 60-80% depending on (I think) honour; with (in my testing) 60 honour still giving less than 64% wounded rate.&lt;br/&gt;
&lt;br/&gt;
It is important to realise that these rates are applied per TROOP, not per battle or over time:&lt;br/&gt;
&lt;br/&gt;
&lt;code&gt;&amp;nbsp; 1 - 1 - 1&lt;br/&gt;
1 - 1 - 1 - 1&lt;br/&gt;
-&gt; if battle is lost, there will be 0 wounded (all dead)..&lt;br/&gt;
&lt;br/&gt;
&amp;nbsp; 0 - 0 - 0&lt;br/&gt;
7 - 0 - 0 - 0&lt;br/&gt;
-&gt; if battle is lost, there will be 5 wounded (2 dead).&lt;br/&gt;&lt;/code&gt;
&lt;br/&gt;
So, for example, suppose you spread seven imps on the allocation squares of a hero (forming seven troops of one imp each) and send that hero out, and lose the battle.  The 75% is applied to each troop and rounded down, giving 0 wounded.  Yes, this is a disadvantage of spreading out your troops!&lt;br/&gt;</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/29/topics/63209?page=1#posts-1425707&quot;&gt;someguy542003&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;1. How do I open a chest?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
[..........]&lt;/p&gt;&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
Currently the daily that says &quot;chest or key&quot; only gives out a chest.  So currently the only way to get free keys is to use the daily quest.  Therefore you should use it whenever it's available, or else you could end up with too many chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2. What things should I do every day?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
- Daily tasks (Click Tasks -&gt; Daily tab)&lt;br /&gt;
- Visit Water Wheel and Windmill&lt;br /&gt;
- Visit Tomb and Dwarf Vault if you can beat them (need about 40k+ units to beat without loss)&lt;br /&gt;
&lt;br /&gt;
Be aware that every time your Title increases, your daily tasks reset.  So optimally, make sure all the tasks are completed AND rewarded before then, so you can get two lots in one day sometimes.&lt;br /&gt;
&lt;br /&gt;
Title increases with rank.  Your next Title level is displayed when you hover over the current Title in the Player tab on the castle main screen.&lt;br /&gt;
&lt;br /&gt;
Title increases at the following fame levels: 200; 800; 2200; 5800; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3. I can't find ..... on the map!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You should use the search feature.  It's located in the top-right of the map display.  Leave the castle to see it.&lt;br /&gt;
&lt;br /&gt;
In each tab is a list of places you can go.  They are sorted by increasing radial distance from the middle of your &lt;b&gt;current&lt;/b&gt; view; so centre your castle on the screen to see the closest things to your castle.  By radial distance, I mean straight distance: as the crow flies.&lt;br /&gt;
&lt;br /&gt;
On most of the tabs you can select what you want from the drop-down box at the top; e.g. level 1 treasure.  On each one, you can then click view to see how long it takes to get there, what defences it has, and choose to attack.&lt;br /&gt;
&lt;br /&gt;
On the Worldmap Building and Resources tabs, the drop-down is mostly useless.  You should click &quot;Next&quot; to find 6 star or 5 star resources.  You may need to click and drag to increase the size of the first column so you can see the 6th star.&lt;br /&gt;
&lt;br /&gt;
If you can't find a Worldmap Building you need, like Dwarven Vault for example, trying centring your screen away from your castle and searching there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4. Is lumber better than ore?  How do I get more gold?  Can I buy more sulfur?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The relative worth of resources are:&lt;br /&gt;
&lt;br /&gt;
{ 20 Lumber == 20 Ore == 10 Sulfur == 10 Crystal } =&gt; 100 Gold&lt;br /&gt;
&lt;br /&gt;
You can convert between any of the four mined resources, and you can convert the resources into Gold.  You can't convert Gold into mined resources.&lt;br /&gt;
&lt;br /&gt;
To convert, you need a level 1 Market.  Click the Merchant Trade button to convert mined resources to other mined resources, and click the Sell to Merchant button to convert mined resources to Gold.&lt;br /&gt;
&lt;br /&gt;
- When you try to convert multiple resources at once, you get a &quot;null&quot; pop-up.  This is a bug.  Do one resource at a time.&lt;br /&gt;
- The Market help text says there is a four hour cool-down between trades.  However, this is not currently implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5. How do Castellans get experience?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Castellans get experience when you create or upgrade things in your city:&lt;br /&gt;
- Buildings&lt;br /&gt;
- Troops&lt;br /&gt;
- Battlements&lt;br /&gt;
- Magic Tower spells&lt;br /&gt;
&lt;br /&gt;
The experience is given to the current Castellan at the time the build &lt;b&gt;completes&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Healing in the infirmary doesn't give experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;6. How does the infirmary work?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When your units are defeated in battle, a large percentage of them are just wounded, and can be healed.  The rest are lost forever.&lt;br /&gt;
&lt;br /&gt;
The percentage of lost units that are just wounded is 75% from battles against NPCs, 60-80% against a player.&lt;br /&gt;
&lt;br /&gt;
To heal them, go to your arena in your castle, and click infirmary.  In the top box, choose the number you want to heal (type 999 to heal all), then click heal.  You can have one heal process going at once.  The cost to heal is one third of the initial gold cost of each unit (and none of the mined resources cost).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;7. Why don't I get any wounded units?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The percentages above are rounded down.  Against NPCs:&lt;br /&gt;
&lt;br /&gt;
&lt;code&gt;1 to 4  units lost -&gt; 1 dead&lt;br /&gt;
5 to 8  units lost -&gt; 2 dead&lt;br /&gt;
9 to 12 units lost -&gt; 3 dead&lt;br /&gt;
[...]&lt;/code&gt;&lt;br /&gt;
&lt;br /&gt;
Note that there is &lt;b&gt;no&lt;/b&gt; randomness in this process of working out the number of wounded.  The percentage wounded in PvP is 60-80% depending on (I think) honour; with (in my testing) 60 honour still giving less than 64% wounded rate.&lt;br /&gt;
&lt;br /&gt;
It is important to realise that these rates are applied per TROOP, not per battle or over time:&lt;br /&gt;
&lt;br /&gt;
&lt;code&gt;&amp;nbsp; 1 - 1 - 1&lt;br /&gt;
1 - 1 - 1 - 1&lt;br /&gt;
-&gt; if battle is lost, there will be 0 wounded (all dead)..&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; 0 - 0 - 0&lt;br /&gt;
7 - 0 - 0 - 0&lt;br /&gt;
-&gt; if battle is lost, there will be 5 wounded (2 dead).&lt;br /&gt;&lt;/code&gt;
&lt;br /&gt;
So, for example, suppose you spread seven imps on the allocation squares of a hero (forming seven troops of one imp each) and send that hero out, and lose the battle.  The 75% is applied to each troop and rounded down, giving 0 wounded.  Yes, this is a disadvantage of spreading out your troops!&lt;br /&gt;</body-html>
    <created-at type="datetime">2009-11-07T03:53:27-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">29</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1437441</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">63209</topic-id>
    <updated-at type="datetime">2009-11-08T16:10:34-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
  <post>
    <body>Amorphous+ Practice mode takes the longest to complete.</body>
    <body-html>&lt;p&gt;Amorphous+ Practice mode takes the longest to complete.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T12:51:50-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1435413</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">63559</topic-id>
    <updated-at type="datetime">2009-11-06T12:51:50-08:00</updated-at>
    <user-id type="integer">613071</user-id>
  </post>
</posts>
