Recent posts by Gubaroli on Kongregate

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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

On mega brawl, sometimes my cards are playing for itselfs(automatic) and my autopilot isn’t enabled

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Biggest hits and scores of LoH!

Number of damage counters : 6

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Suggestions and bugs

The game disconnect every 5 minutes to me, and isn’t my internet connection. I ever need to wait it to disconnect before i go to a dungeon, otherwise i would disconnect on that dungeon, what means that i always have to start it again.(when it happens)

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] any tips for i8 Zeroth?

Same here, some days closed in this mission

 
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Topic: Berserk: The Cataclysm / Goodbye World!

Bye Alg,
Make sure that you were the greatest warrior here…

have a good life :)

 
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Topic: Berserk: The Cataclysm / Lord of element achievement. clarification needed

Neutrals doesn’t make any difference
You must use ONLY the same elements
for lord of forest, (or any other) for example:
2 × 2 you must use 2 forest squads
3 × 3 you must use 3 forest squads, 2 forest squads and any other doesn’t count

 
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Topic: Berserk: The Cataclysm / 3 Abilities that have to go/be changed

Yep, fun cards that when played can win the fight itself, regardless if your deck is garbage. But all we know that it can be easily countable! I don’t understand why so many complain about the difficulty of combating these skills, because everybody knows that all the players buy onces and have the best cards in the game, and i don’t need to be a Free player to understand how hard is to beat these skills.

Most of them are avaible for free players too, people should stop to complain, just have more lucky and get this cards in boosters!

And i have thousands of years of experience with this kind of games, played 30k battles with the best cards of the game, so you all can trust me! :)

 
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Topic: Berserk: The Cataclysm / 25 dead portals - bugged algorithm record?

Yep ,there’s something wrong with the algorithm
Lately half of my portals came with dead lands x_x

 
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Topic: Berserk: The Cataclysm / Current odds for standard decreased?

So was just bad luck x_x

Thanks for the awnser Alex! ^^

 
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Topic: Berserk: The Cataclysm / Current odds for standard decreased?

Originally posted by theschu2:

Thought most of mine previously had at least ultras fairly often.

Yeah exacly same with me until today…

I really want to know if the dev made ​​some changes recently in this aspect (that i think it’s extremely negative for all players in this moment). Thought that part of the work of a dev who have a online game in beta fase is to communicate players the main changes, as this one.

 
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Topic: Berserk: The Cataclysm / Current odds for standard decreased?

i knew that the odds for getting ultras and promos in standard were:(per pack) 20% for ultras (am i right?) and 5% for promos.

Today i’ve bought 25 packs and get 3 ultras and 0 promos, the lowest luck I’ve ever had, was the odds for standard decreased?

Players: felt no luck this week? how are your current odds ?
Devs: What are the current odds?

 
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Topic: Berserk: The Cataclysm / GUYS IT HAPPENED!!--PROMO

yeah got my first later like you
a lot more will come soon

gratz dude :)

 
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Topic: Berserk: The Cataclysm / Game lacks objective

Originally posted by OMGWTFFFS:

  • Gamble Try your luck at the Dragon Treasure (yeah, right, fat chance as a free player)
  • Really LOLed here!
    the Dragon Treasure is a joke, yesterday i fought a deck with 3 butchers, 3 (or more?)demons with terror 3, a lot of commander 2 promos and chain lightning ( i think) , something unbeatable for a free player ( only with some luck)

    …And about the mirror battles you fight against your own deck, 50% chance to win? IF you win:

    -10k spended + 15kprize (or more, but need some luck) = 5k profit

    and IF you lose:

    -10k prejudice

    50% of chance, or fight against a unbeatable deck(ok, i’m level 56, but this continue to be absurd, the best of pro set?), for a greater prejuDICE than a benefit? mirror battle is completly luck based and was applied for something of this kind?

    Anyway nice thread ^^

     
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    Topic: Berserk: The Cataclysm / 3 Abilities that have to go/be changed

    Originally posted by JMCrooks:

    Also, the “back off” ability sends equipment to the graveyard. I think it should send equipment back to the reserve.

    +1

     

    Topic: Berserk: The Cataclysm / [TO DEV] Problems With This Game

    This post has been removed by an administrator or moderator
     
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    Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Extreme levels guide

    Solved, Lucius has a Black Incunabulum, a tome who gived to him -20%mental resist

     
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    Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Extreme levels guide

    Tryed 5 times yesterday, and it happened in all the attempts… =/

     
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    Topic: Berserk: The Cataclysm / booster packs and promo cards?

    The odd for promos in standard and elemental packs are 5% (every pack).

    You have 216 cards, 16 you got in the game begin (your 1st and 2nd decks), assuming you didn’t got cards from achievments, daily prizes, bought pre sets and cards from lab, you bought 200 cards from standard = 25 packs (25 packs * 8 cards = 200 total cards)

    With a percentual of 5%, if you buy 100 packs, probably you’ll get 5 promos, 25 packs is exacly 1/4 of this total = 5/4 = 1,25

    For every 200 cards bought, the common number of promos you should have = “1” , “0” or “2” depending of your luck

     
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    Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Extreme levels guide

    Trying the guide, but possessor always ruins the thinks at wave 30,50… Mental Control makes Lucius attack himself, and the retalliation damage always kill him, is there a way to evade mental control? Benediction don’t block this.

     
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    Topic: Berserk: The Cataclysm / The Labs flaws....

    The dev already talked about the lab improvment, that will be done someday in the future.

    Check this thread:
    http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/264483-research-requires-update

     
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    Topic: Berserk: The Cataclysm / Weird portal selection

    Originally posted by AlexBytex:

    The huge level difference is the problem. We had cases when high level players opened portals to islands of ppl with -20 levels or to the beginners. Now you have the adequate opponents to attack.
    But, I see people want to see novice and weak people in their portals, again… :(

    Yeah, that’s the point, fights in advanced levels are just a question of wait until you find someone who leave the game, what’s very uncommon on advanced levels… our main objective after campaings is to collect lands, and the way the system is currently, is very boring

     
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    Topic: Berserk: The Cataclysm / Weird portal selection

    Yeah,i think the dev changed a little about the mecanic of portals in the last update…
    now high level players find only portals of another high levels, a really bad idea…

    Most of the high level players are active, the whole think is not about the difficulty of beat a certain high level player deck, if your opponent are active it can easily retome his land.

    The number of new players who get their firsts lands and stop playing is massive,then the number of players who are low levels and leaved the game will be ever more higher, there’ll be no suficient players to take their lands because that in the begining, is really easy to level up, and the player supposed to take the low levels lands will soon be attacking superior levels.

    And we, high level players, now must wait until find a high level who leave the game, or forgeted to play for 1 day, what’s really boring, a luck factor that depends of the effort to take lands.

    When we beat the campaings, what left to do? buy new campagins? conquer another lands? is just like @547843 said, “in this game even leveling up is a punishment. this is the only game where you wish you stayed level 1 :p”, the more you grow more boring it turns…

     
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    Topic: Berserk: The Cataclysm / Force Refresh

    Thanks. Keep the good work devs! :)

     
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    Topic: Berserk: The Cataclysm / Research Requires Update

    Originally posted by EndLifeCrisis:

    If, for example, elemental packs were sold for elemental resources, people would have fun farming portals – instead of ‘blah, attack land,’ you’d be happily trying to grab all of your element. It’d become a lot less repetetive, and pretty soon different people would have islands made out of mostly their element, so you could peek in and witness what sort of army they represented!

    OMG AMAZING IDEA, DEV, IMPLEMENT THIS!
    sorry i’m a little excited, and it’s my post number 100, need to have caps

     
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    Topic: Berserk: The Cataclysm / Research Requires Update

    Agreed!
    The research/laboratory system is really a dead thing in the game.

    We have elemental upgrades in tower 3rd floor that are completlely useless, no one will buy it.