Recent posts by AzureTW on Kongregate

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Topic: Evilibrium / Revolution Event - FREE INFINITE CARDS - !!!!!!!!

Originally posted by Organis:

1. We have identified the exploit and have developed a fix.
2. We cannot publish the patch just yet for few reasons. But we will.
3. We have a way to identify those accounts who knowingly and willingly exploited the loophole.
4. After the fix is applied those accounts will be reset and banned.
5. All those honest players who didn’t exploit the hole have nothing to fear.

Wow we got great news from Organis, this is not happening very often. :P

 
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Topic: Evilibrium / Epic arfifact from daily quest

Have heard someone said he got a epic artifact from daily quest. Now that I got one too, it’s confirmed.

 
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Topic: Evilibrium / Least Damage Kill

Achievement done; 1 damage kill. Guess it’s not as hard as I thought lol.

 
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Topic: Evilibrium / Least Damage Kill

Just made a 2 damage kill, only 1 away from the least..

 
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Topic: Evilibrium / Anti-Blocking-PvP Petition

Originally posted by Sir_Valimont:
Originally posted by Organis:

1. Mark loss issue.
2. Energy lack issue.
3. PvP is pointless and not rewarding and we don’t want it issue.

Did I miss something?

I think the biggest concern is it will make levels more difficult to grind effectively. Remember that grinding is necessary for any high-level artifacts.

Agree with Sir_V.

Please consider further about the root reason why you(devs) wanted to do PVP blocking and why players object it so much. People do PVE because of artifacts, EXP, gold, cards, whatever people need, not because they want PVP. If someone likes PVP, he can simply go to player list and attack each of them, or create/join a clan and do clan war all day, no need to go into a dungeon for PVP. This has nothing to do with marks/energy concern. Even if doing PVP won’t lose marks, cost no energy, many will still skip it in PVE (if it’s not blocking).

Adjusting the difficulty of PVE is one thing, but mixing PVE with PVP is a totally different thing. Basically with PVP blocking, there is no PVE anymore. I’ll need to bring my unique team all the time even I’m just doing easy stages like nature 5 where mobs are uncommon, or I can’t finish it because of those PVP full of unique cards.

 
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Topic: Evilibrium / Least Damage Kill

I believe the transform thing even I haven’t seen one, because I’ve seen my naughty girl committed a suicide by transforming herself into a slayer, then died at the end of the battle even though nothing touched her. This is probably more reproducible, just bring no healer, no HP mark and let her hit by traps.

 
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Topic: Evilibrium / Least Damage Kill

Try to screen shot it! Actually I think the hard part of this game is to screen shot IN TIME. I killed C28 boss – the hut -with 1 damage days ago, but failed to find where is the darn PrtScr key.. (I play on several places so the keyboard aren’t all the same, especially on laptops)

Personally I prefer the red damage. My Poor Yorick once killed a mob with endless “half your HP” skill, and guess what, 1/2 of 1 HP is .. 1. So the mob died with no red damage. I didn’t try to screen shot it though.

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

Originally posted by asyataka:

“Optimal route” (shortest path to the exit) always is.
You always have to be sure that you will not stuck in dungeon w/o energy but with chests.
So, when hunting chests, you’ll better go first by optimal route to locate exit, and then may do as many fights as you want.

Your “optimal” only means energy cost is minimized, nothing else is really “optimal”, might be worse.
With PVP blocking, more fights with less chest gain is for sure. So how could players enjoy another nerf to further lower(drastically) artifact drop rate?

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

About the PVP blocking issue, I have another question: how are we suppose to level our C-R cards then? With current mechanism, we can bring C-R carries into the dungeon without a problem, actually power leveling them is quite fun. With PVP blocking, however, it’ll end up with like 4V5(if we bring one carry) for every PVP. And if we bring 2 or more carries, we’ll probably lose all PVP. It’s even worse with the save throw system, even epic are useless carries at end game. Are you asking us to choose between either lose most PVP or level all low tier cards with potions only? No, most will just quit.


EDIT:
The reason to introduce PVP blocking is simply wrong.

Originally posted by Organis:
6. PvP encounters.
In the dungeons. They will be blocking again. Just like it was in the beginning. First, removing the blocking was the bad move. Second, with the elemental rock-paper-scissors triangle it becomes far too easy to win the level with the dominant elemental hand against the subdued element. PvP encounters will bring in some resistance to make things even and somehow unpredictable, to provide some challenge along the lines.


Please tell me what team could benefit from the energy synergy and make the Ancient Fire Dragon(Fire) AND Naga(Nature) in the same team become “far too easy”. It’s not a news that you don’t know well about your own game, so I’ll need to tell you: after mid-game, there is no mono-element dungeons in Evilibrium, all dungeons have mixed elements, and some of them have their weakness covered. Take the fire for example, you wanna use water cards to beat the fire dungeon? Naga will kick your ass. The original game designer(probably not current OrcworkStudio team) already took the element factor into account. Even with the elemental synergy, dungeons after mid-game won’t become “far too easy”. So there is no reason but screwing up players to make PVP blocking.
 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

Just finished a light 30 run. For the record: I entered with 110 energy, exit with 23 left, cleared everything except PVP. There were 9 PVP there and I did none. Obviously the energy will be an issue if PVP is blocking.

 
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Topic: Evilibrium / Least Damage Kill

Just killed a legend with 4 damage. I’m sure someone can do better, like 1! This might be fun while grinding, like the tombstone thing.

 
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Topic: Evilibrium / ** Update: April 18, 2016: Bugfixing **

Got a profile recovery about 30 mins ago, 2016-Apr-20 14:30 GMT+0. I had 7x energy in the dungeon(nature 25), and when I got kicked back to map, the energy changed to 8×. No mark loss. Id: 5118.
Not asking compensation nor complaining, just let you know the “Sync Error” still exists.

 
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Topic: Evilibrium / ** Contact Devs **

Could you make the free daily chest available every 22 or 23 hours instead of 24? It’s still basically one per day but it won’t get later and later everyday and we’ll miss it someday eventually. It’s common in many games, some even give a 20 hour period so players have a wider window. This way players can have their life today but still get the chest around the same time tomorrow.

 
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Topic: Evilibrium / If you have issues with Evilibrium

Originally posted by Lucullusmaximus:

Lots of bugs , marks disappearing , others seem to have brought it up. Biggest complaint today , daily quest collecting Soul of fire , 9 required. I got up to six and left the game. When I came back the daily quest info tells me that I have collected 0 Souls of Fire . The game urge you to grind somewhat but if you lose your hard work it becomes ridiculous.

The daily quest reset bug has been reported many times since one month ago, but they did nothing to it, not even a word. Don’t rely on devs to fix it, just remember the daily quest resets every Monday 00:00 PST.

 
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Topic: Evilibrium / End adventure?

Originally posted by Organis:

Every dungeon level has a name. You are supposed to find it, start it and complete it.

The description is not clear enough. Many new players asked the same question in the chat, and that means you should rephrase it somehow. Maybe ‘Finish dungeon: %name’ or something explains itself.

 
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Topic: Evilibrium / ** Planned Update: Collections**

Originally posted by catonpillow:

Wyvern25, haku quitted because he finally realized that he had never been number 1 even with the cash he had spent on the game.

That’s exactly I thought why hika quit.

This game works in a hilarious way: unfriendly to paid players, and unfriendly to free players too. LMAO. In pay-to-win games, big spenders like hika can beat 40 free players with little-to-none damage taken, but the clan war obviously was made in favor of free players. I’m a free player here in Evilibrium, and I was one of the 1-beat-40 guy in other games. It’s not like I refuse to pay for games no matter what(I know many are, and I was one of them years ago), it’s simply I see no reason I should pay Evilibrium. No obvious advantage from paying, nothing exclusive to paid players. Many of the top players in Evilibrium are free players. The energy farming and daily quest farming make the shop a joke. I can get everything for free, so why should I pay? Unique cards are so easily obtained by everyone. By “easily” I mean like within a month for free. In some games players either pay couple hundred USD or pay months to get single end-game top item, not to mention 5 of them. Given the current game design, I’m happy to be a free player here. Now the develop team is trying to expel freeloaders by implementing so many annoying updates, while doing nothing to keep paid players around, nor increase the advantage to pay. PVP is one of the best features for all games to increase the sales, but the clan war made hika, the first one bought Ancient Fire Dragon, quit. I’d quit if I were him for sure. Pay-to-lose? No thanks. Unfriendly to paid players, fine, free players are happy to see that. Yet with all the new updates, no free players are happy. No chance that unhappy free players would pay Evilibrium. Seriously what is OrcworkStudio thinking? Very bad marketing plan, if there was a plan.

In brief, the develop team pissed off paid players, then pissed off free players. Hilarious.

 
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Topic: Evilibrium / ** Bug Reports **

Originally posted by feliht:

Quest unexpected refreshed.

Today, around 3:00pm to 3:20pm, when I was doing “sun extract” quest, the quest unexpectedly refreshed and replaced with “zombie” quest.

Please have a look. ID: 8009

Thanks.

I’ve reported this bug a month ago, reported once per week for 3 weeks(check previous post and you’ll see them), and already pin pointed exactly how the bug happens for them(it’s their job), yet no response at all. It’s happening every Monday midnight PST, kind of routine now. I don’t report this bug anymore because they’re doing nothing about it. Just stop doing daily quest when the weekly reset is coming.

 
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Topic: Evilibrium / Missing collection reward

Originally posted by Wyvern25:

2nd time they released a stealth patch that broke game mechs and will leave it be for days. This happened with gold/gem gains as well; was the result of their shitty anti-cheat software misbehaving.

This reminds me.. I think the devs said they will trace the log and give players back the gems/coins they lost. Devs said they’re still monitoring the log and will start do the compensation once it goes fine. THAT NEVER HAPPENED. Anyone here received their lost gems? At least I didn’t.

Most people already forgot it, I guess that’s exactly what they want: tell you in the first place to clam you down “we will do something LATER .. but not now”, and they never do it. Probably no one still remember how much gems they lost, but I do, I lost 30 gems in the last bug and they still owe me that.

I don’t not really believe they’ll give me back those gems, just want to point out the FACT: The devs told people they will do something, and they never do it.

What does this fact mean? You tell me.

 
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Topic: Evilibrium / Worst Dailies.

almost finished ..

 
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Topic: Evilibrium / Community manager is more interested in arguing than helping players; with pics ^^

It is Phestus who said those words, not Wyvern25.

http://www.kongregate.com/forums/31405-evilibrium/topics/613252-evilibrium-1-and-evilibrium-2?page=1#posts-10283831

 
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Topic: Evilibrium / Missing collection reward

I maxed my king cobra hours ago, but didn’t get the 10 crystal reward. It’s about the same time that the 06.04.2016 version came online, because when I entered the dungeon, the version was of 05.04.2016. In the collection it shows the king cobra is 100% already. I already evolved it to wyvern, and the collection stays 100% for king cobra, as it should. My id:5118, nickname: AzureTW.

I’m making this thread because I’m not the only one having this issue.

 
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Topic: Evilibrium / Sever Recover

Originally posted by Organis:

No, it’s not normal. The “server recover” thing should be almost extinct already. I’ll dig the logs and see what had happened to you.

I had same problem, saw the Server Recover message couple times during a dungeon run and finally the “Fled from battle” message. My marks were all gone as well. But I didn’t put marks on those cards again, I went back to map. Upon I returned to map, another message saying something like “server connection is needed” showed up. I clicked the “UPDATE” button but nothing happened, so I refreshed the page. After the refresh, all my marks came back. It probably was some display bug like what happened when you evolving a creature before(I know it’s fixed now).
Anyway, I’m here to provide more info for devs to debug. I don’t remember what time it was exactly, but it’s probably 1 or 2 hours after the event expired. My ID: 5118, nickname: AzureTW.

 
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Topic: Evilibrium / ** Bug Reports **

Originally posted by AzureTW:
Originally posted by AzureTW:

Bug: Daily quest reset unexpected.

My daily quest was in progress like 1/3, over 10 hours left, then I went offline for couple hours. Next time I login, the daily quest is totally different and is 0/3. I’m pretty sure that it’s not timed out.

This happened three times to me, the first time was back to more than one week ago.

The reset timing seems to be near the midnight of PST. Because when I sleep for the night(I’m not in US time zone), I go offline way longer but this bug never happened. If the server is located in US, that might be a clue.

Also this bug is not happening everyday, but it happens occasionally. Maybe every Sunday midnight of PST?

PS. PST = Pacific Time = west coast time zone of US

This just happened again in the last 20 minutes, the only difference is I was online this time.
My daily quest progress was erased after I finished a dungeon run, and the timer resets to 12 hours.

For the record, this bug happened on March 14 and 21, sometime near 8:00 GMT+0.
So I believe it’s happening every Monday 00:00 PST exactly.

Just happened again on March 28, 00:00 PST. I saw someone complaining about his daily quest reset in the chat room too.
 
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Topic: Evilibrium / ** Bug Reports **

Originally posted by koyuki129:

EDIT: Just got my Sphynx to 160 and the 50 gems that i got from the collection reward DIDNT get saved.
So, it’s not only gold; gems disappear right away too.

I can confirm this bug(collection crystal rewards revoked), it happened to me yesterday too.

 
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Topic: Evilibrium / New Evolve mechanism suggestion

A base chance can be introduced into the formula to make it more friendly to new players.
For example, 30% for common, 20% for uncommon, 10% for rare, 0% for epic.

Success rate = base + card level / max level * (1-base)

So evolve a common at level 1 has a 0.3+1/40*0.7=31.75% chance, at level 20 it’s 0.3+20/40*0.7 = 65%.
To get epic, evolve a rare at level 80 has a chance of 10+80/120*0.9 = 70%.
This is calculated under 100% at max level. It can be scaled down to half max level, or course.

How to adjust all these parameters to make a reasonable formula is open to everyone, math here isn’t that hard. I’m just offering ideas. :)