Recent posts by wolfeek91 on Kongregate

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Topic: Berserk: The Cataclysm / Seriously

I have another question. Why game does not allow me to use my best decks in KOTH and VS. It allows me to use decks that surely can not survive unknown enemy.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Return old Auto-Adventure

Hi.
I want back old auto-adventuring system, where i was writing amount of auto-adventures.

Reason:

In present adventuring, you write bottom line of exploits, that should not be passed. So its amount of exploits you want to have AFTER ADVENTURES.

GUESS WHAT HAPPENS WHEN YOU WRITE 1 ZERO LESS THAN YOU WANTED!!!

It just happened to me. Problem is, that this can happen again very easy. So the main reason is, that this new system is very dangerous.

It has bugs too. After i launched about 4 000 adventures, i got my trait bars full. About [70+ / 77] in all traits.
But when i click on hero again, it shows about [20+ / 77], like it was before adventures. When i click CARRY OUT, it shows [70+ / 77] again. :/

 
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Topic: Berserk: The Cataclysm / No exp for a loss

I think, that when players are winning very ofteng, they should get stronger opponents to fit their fighting abbilities. But when they are loosing very often, they should get WEAKER opponents, to fit their fighting abbilities. This game does opposite. I will add example.

1 lost = 50 exp, 150 money
1 win = 200 exp, 6 000 money
40 losses = 2000 exp, 6 000 money
IN THIS CASE, loosing battles gives you stronger enemy 10-times faster than winning battles.

I think that it should be lowered to equal 1-1 win-loss. Reward for loss set to 0 EXP, 0 money would fix it. :)
Or make EXP have positive effects for players.

 
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Topic: Berserk: The Cataclysm / No exp for a loss

Stronger enemies i fight => more times ai loose => more EXP i gain => strong enemies i fight=> more times i loose => more EXP i gain => stronger enemies i fight => more times i loose => …

The only way how to get out of this killink circle is to STOP FIGTHING (stop playing) and only sit down and collect money from my lands (thanks god it does not give EXP too), hoping noone will conquer my lands.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Current Game Changes

I dont understand problems with sound. You can turn it on/off anytime you want. There is icon in the top right corner for
~ background music
~ sound effects
~ warning sounds.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Crops & Soldiers

I have started writing this topic some time ago, but i lost it when my browser crashed. So now i will write it shorter.

Reason: Most of players have usually always full granary.

Crops are useless in game. Our farmers are rebelling because of high unemployment. I have few ideas how to make them rebel because of hard work. :)

Changes:
1) Soldier losses
2) Enlistment

1. Soldier losses

At the moment we loose soldiers in PvP offense, NPCs, Legions, Domain wars, farm/domain Rebels.
? Ranch wars, ? Area wars – i wasnt able to participate in any of them. :(

I suggest to add soldier loosing to PvP defense, PvP Vassaling, Battles.

2. Enlistment

With so low number of Soldiers and stupid cooldown, enlistment doesnt do a lot. I started to use Enlistment only because Housekeeper can use it.

I suggest to remove Enlistment completely. And in Housekeeper change Auto-Enlistment to Auto-Employment. After each battle, system can check nubmer of remaining soldiers. When it will be lower than size of default Array, system will fill the barracks.

Thats all in short. ;) Thanks for comments, ideas, …

 
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Topic: General Gaming / Badge Master changelog.

Adventure category is visible only from main menu.

When looking for newest/oldest there could be previous/next button or older/newer. Otherwise it is useless when i cant beat oldest one or newest one achievement. :(

 
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Topic: Kongregate Multiplayer Games / [Senatry] A Genre of Rage Skills—MT

But this topic is about Rage Skills. :P

 
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Topic: Kongregate Multiplayer Games / [Senatry] K1 and K2 Merge

Yes

And what about giving 1 free name changer to everyone?

 
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Topic: General Tyrant Discussion / [Petition] Make Nexus packs buyable with gold

Originally posted by LuckyBullet95:

STOP BUMPING THIS THREAD! Besides you all know the devs would never do anything to reduce their profit margin and even if they did Nexus would have a hyperextortionate price (like 320k Gold per pack!)

Why should it cost 320 000 when Homeworld costs only 60 000? I think that 20 000 is adequate and it will be good for both – paying and free players.
Signed.