Recent posts by LazerBomb on Kongregate

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Topic: Game Programming / GiTD [#33] Votes recounted, congratulations Zoib!

Exploration: Signs of Life – This was really fun, and the music was great! I especially liked how open the place was, and how after reaching each sign I could look around and find my next destination. My complaint is that the control was sometimes frustrating due to a slight lag.

Delver – I probably spent the most time on this one, it was really fun trying to decide what kind of armor strategy to use. (I went with rags for speed boosts). My main complaints are that bouncing arrows bounce directly backwards, instead of a more natural reflecting pattern, and the player’s arrows look just like the enemy’s arrows. My other complaint is that the levels got tedious to move through after a while, since they were so large.

Morty’s Lost Catacombs – Pretty neat game. A little confusing, but worth the effort to download it. I couldn’t make it very far, I died when a brown slime came out of nowhere and killed me. I thought I had a good pattern going, of alternating between water and lava absorption. The movement felt pretty good, though I think it’s odd to have all interaction be on the left side of the keyboard.

Dungeon Seekers – The graphics look good, and the movement is really smooth. I really like the use of light, though I do wish the walls blocked light (for cool shadow effects). Keep working on this, it’s really cool!

Don’t Ask – I played this for about 10 minutes before getting bored, thought it was fun at times but frustrating as well. My main complaint is that even though fuel is the biggest challenge, there were no upgrades to fuel tank size or regeneration rate. The other problem is that the shooting didn’t seem to work right, so I just dodged the aliens instead. Also, the arrows when you collect a key were a nice touch.

.explore – Simple, I thought it was kinda boring until I realized that I only had about a minute left, then panic set in and I raced through as many levels as I could. It hurts to travel down a long hallway just to discover it’s a dead end. (Level 10)

My game: Thanks for the feedback! I realize now it it probably only works in Chrome. I’m going to keep working on it for a little while – I ran into the “make game engine instead of game” problem.

Votes:
1) Exploration: Signs of Life
2) Delver

 
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Topic: Game Programming / GiTD [#33] Exploration! (225 Kred prize)

It’s not finished, but I said I would enter, so here is my unfinished game Adv. http://users.wpi.edu/~mjfoster/gitd/

I hope to improve it in the future.

 
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Topic: Game Programming / GiTD [#33] Exploration! (225 Kred prize)

Okay! This theme seems great, I hope to have something ready by Sunday! I’ve had an idea for a game that seems a great fit for the Exploration theme

 
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

1. imp2 – Theifer O’Greedy
2. gobologna – Cat Burglar

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Here’s what I’ve been doing in my free time.

1.png

I’m trying to make some sort of 3D roguelike. Not sure where it’s going.

 
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Topic: Game Programming / Creating A Save File

Also, look up SharedObjects. They’re used for saving data to a user’s computer.

 
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Topic: Game Programming / Sound Delay, unknown cause.

Okay, I figured it out. The problem was with Google Chrome’s default flash player, “PepperFlash”. I changed to the latest Flash version from Adobe’s website and everything was fine. (chrome://plugins/)

 
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Topic: Game Programming / Sound Delay, unknown cause.

Yup, I’ve accounted for that in the .play() function, with the startTime argument (in my example, its at 20 milliseconds) so it starts accurately. The sound works perfectly locally, it only has problems once I put it on Kongregate or other websites.

 
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Topic: Game Programming / Sound Delay, unknown cause.

For some reason, my sound effects have a small delay when I test my game non-locally (on any website). For example, when I press the jump button, the character jumps immediately, but the jump sound takes about half a second before playing.

When I test locally I have no problems with sounds being delayed.

My sound files are embedded, and such they are all loaded during the preloader, before the game starts.

Example of how my sounds are set up:

//in main class
[Embed(source='../bin/Crash 1.mp3')]
public static var Crash1:Class;
public var crashSound:Sound;

//in main function
crashSound = new Crash1

//in sound function
//called by soundFunction(15), for example
case 15:
int //crash
soundEffects = crashSound.play(20, 0, new SoundTransform(.5))
break
 
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Topic: Game Programming / SharedObjects failing online?

Very odd, I hit the “Cancel Upload” button, then started the upload process again and it worked fine. Not sure what happened there.

 
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Topic: Game Programming / SharedObjects failing online?

I’ve got a save feature using SharedObjects working locally, but when I upload it to Kongregate or another website, the SharedObjects do not work.

Any idea what could be the problem?
I could get the relevant code if necessary.

 
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Topic: Game Programming / Notepad?

I thought Kongregate also allowed HTML5 games now.

 
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Topic: Game Programming / Can someone explain this magic?

Flash Develop has an auto-format tool, its Refactor→Code Formatter.

 
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Topic: Game Programming / GiTD [#26] Theme Suggestions

Swarm behavior.

 
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Topic: Game Programming / Yet another is this legal thread

Back to legal questions, what about the audio from this clip (from the movie Madagascar):

http://www.youtube.com/watch?v=xtcMW3i6-gA

I’m fairly sure I can’t use it, but would it be okay to record my own version (of me saying the phrase) and use that? I don’t think the phrase is copyrighted…

 
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Topic: Game Programming / GiTD [#24] Entries and Discussion

Okay, now to start coming up with theme ideas…

 
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Topic: Game Programming / How does the programming for this flash game look?

What was going on
I didn’t understand it
No Tutorial?

 
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Topic: Kongregate / Best of 2011 *Official Voting*

Burrito Bison, though there were plenty of great games on that list

 
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Topic: Game Programming / GiTD # 24

2nd of February for me, I’m trying to finish up my current project before starting new ones…

 
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Topic: Game Programming / Way to go CuriousGaming, you're gonna be famous!

Hmm. This tutorial reminds me of the classic Circle Score.

 
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Topic: Game Programming / Oops

Not going to lie: your best chance is to cut your losses and start over, or start a new project.

Maybe try decompiling it from the web site? i dunno.

 
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Topic: Game Design / Menu Design

About Times New Roman: Why is it so bad? I think it looks very nice and clean.

Also, can anyone recommend me a plain-looking serif font that I could use in place of Times New Roman?

 
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Topic: Game Programming / GiTD [#22] Voting (72 hours)

1. axiomation – 30 seconds of fuel
2. orandze – Ostrich Away!

I was hoping that I would only have to spend 2 minutes and 30 seconds checking out all the games for this one…

 
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Topic: Game Programming / Rate my Game?

Go ahead and download Audacity (its free and stuff) and use it to cut off the ending of your song (with the microphone sounds).

Also, on the first level add a message like “Lure your splicer with your Corn Dog and make sure he eats all of his Burgers.”
Then, on the first level with bunnies, put in a message like “Watch out! The splicer is allergic to bunnies!”
At the end, perhaps have some neat picture, or something else more than just black text on a white screen.

(another consideration: at the title screen, maybe show the splicer getting hurt when it touches a bunny, to reflect what happens in-game)

Good luck with the game!

 
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Topic: Game Programming / Game Recycling

I might throw my unfinished Tower-based Defense Game onto this post when I get a chance.