LazerBomb
418 posts
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Topic: Game Programming /
Yet another is this legal thread
Back to legal questions, what about the audio from this clip (from the movie Madagascar):
http://www.youtube.com/watch?v=xtcMW3i6-gA
I’m fairly sure I can’t use it, but would it be okay to record my own version (of me saying the phrase) and use that? I don’t think the phrase is copyrighted…
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LazerBomb
418 posts
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Topic: Game Programming /
GiTD [#24] Entries and Discussion
Okay, now to start coming up with theme ideas…
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LazerBomb
418 posts
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LazerBomb
418 posts
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Topic: Kongregate /
Best of 2011 *Official Voting*
Burrito Bison, though there were plenty of great games on that list
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LazerBomb
418 posts
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Topic: Game Programming /
GiTD # 24
2nd of February for me, I’m trying to finish up my current project before starting new ones…
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LazerBomb
418 posts
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LazerBomb
418 posts
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Topic: Game Programming /
Oops
Not going to lie: your best chance is to cut your losses and start over, or start a new project.
Maybe try decompiling it from the web site? i dunno.
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LazerBomb
418 posts
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Topic: Game Design /
Menu Design
About Times New Roman: Why is it so bad? I think it looks very nice and clean.
Also, can anyone recommend me a plain-looking serif font that I could use in place of Times New Roman?
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LazerBomb
418 posts
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Topic: Game Programming /
GiTD [#22] Voting (72 hours)
1. axiomation – 30 seconds of fuel
2. orandze – Ostrich Away!
I was hoping that I would only have to spend 2 minutes and 30 seconds checking out all the games for this one…
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LazerBomb
418 posts
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Topic: Game Programming /
Rate my Game?
Go ahead and download Audacity (its free and stuff) and use it to cut off the ending of your song (with the microphone sounds).
Also, on the first level add a message like “Lure your splicer with your Corn Dog and make sure he eats all of his Burgers.”
Then, on the first level with bunnies, put in a message like “Watch out! The splicer is allergic to bunnies!”
At the end, perhaps have some neat picture, or something else more than just black text on a white screen.
(another consideration: at the title screen, maybe show the splicer getting hurt when it touches a bunny, to reflect what happens in-game)
Good luck with the game!
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LazerBomb
418 posts
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Topic: Game Programming /
Game Recycling
I might throw my unfinished Tower-based Defense Game onto this post when I get a chance.
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LazerBomb
418 posts
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Topic: Game Programming /
[AS3] Re: non-grid based pathfinder
I found two bugs:
*occasionally I could get the “tadpole” to walk through the bottom right shape by placing it slightly above and to the right and having it go far to the left and slightly down
*Somehow the “tadpole” got stuck in a loop around the bottom center shape (it continued to circle it (clockwise I think) until I sent it somewhere else)
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LazerBomb
418 posts
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LazerBomb
418 posts
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Topic: Game Programming /
Flash/AS newbie problem
Does anything at all come up (a black white screen) or does the compiler give you an error?
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LazerBomb
418 posts
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Topic: Game Programming /
How do you prevent somebody from holding down a key?
Make a variable, “keyWasPressedLastTime” or something
When you test if key.isDown, don’t run the code if keyWasPressedLastTime is true
After that part in the code, set keyWasPressedLastTime to true or false based of key.isDown
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LazerBomb
418 posts
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Topic: Game Programming /
GiTD [#17] Voting
BobJanova’s “Outside the Box” is a great idea and has some excellent mechanics…
But the 3 levels in it so far really ruin the current experience.
Also, enemies are much too deadly, for a game where the idea is to get every last pickup without dying, leading to a lot of repeat gameplay. Add checkpoints.
darkscanner’s “What’s out the box?” gets my vote this time, because even a really awful game mechanic can be fun with a bit of polish, and it snuck a laugh in at the end.
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LazerBomb
418 posts
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Topic: Game Programming /
How to Import PNG to Flash Develop?
FlashDevelop has a handy “import into document” tool if you right click on the files, by the way
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LazerBomb
418 posts
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Topic: Game Programming /
lineTo() Question AS2
The lag starts several minutes in, right? How about after every 30 seconds, start drawing the line on a new movieclip or sprite, and remove the movieclilp 2 30 second intervals previously.
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LazerBomb
418 posts
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Topic: Game Programming /
Level design and coding for a 2D sidescroller?
I think the most common solution is to have each obstacle as their own object, then test the character’s position against each one every frame
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LazerBomb
418 posts
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Topic: Game Programming /
Gamooga Multiplayer SDK - Feedback please!
The bottom line: is it better or worse than Player.IO?
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LazerBomb
418 posts
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Topic: Game Programming /
GiTD [#16] Voting
1. GamerFefan – Dino Quest
1. darkscanner – Cretaceous Reserve
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LazerBomb
418 posts
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Topic: General Gaming /
VVVVVV Discussion
The game costs $5 now, by the way.
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LazerBomb
418 posts
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Topic: Game Design /
Deeper topic: Level Selection
Its interesting that the “Continuous World Style” and “Linear Style” end up gameplay-wise very similar, because they both never leave the gameplay to go to a level select screen. However, they are practically opposite in terms of linear vs non-linear.
This is interesting to me because the game I’m working on uses a kind of mix of these two styles. The game opens with what seems to be linear gameplay, but eventually turns into a continuous world with backtracking, frequently returning to a “hub” area.
Thanks to this topic I realize I should really add a map into my game.
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LazerBomb
418 posts
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LazerBomb
418 posts
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Topic: GemCraft Labyrinth /
more gems
Here, let me give you some of mine.
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