Recent posts by kopo12 on Kongregate

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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by icegod08:
Originally posted by kopo12:

Oryx Revived.
Upon death of Oryx 2, Oryx will have a 50% chance to become the true boss.
Oryx 3 will begin the fight by sealing the entrance to his arena in the wine cellar, making an enclosed arena. The remaining barrels will explode into a 10 shot spread, dealing 15 damage per shot.
Oryx Revived:
140,000 health.
75 defense.
Phase 1: During the extent of this phase, Oryx will become invulnerable. He will spawn both of the Stone Guardians while shooting an 50 armor pierce shot at a random pace. These bullets are decently fast. Destroying the Sword the Guardians throw will cause the sword to fire a bullet towards Oryx, removing his invulnerability for 4.5 seconds. If the Stone Guardians are killed, or after Oryx reaches 100,000 HP, the next round of phases will begin.
(Note, the following phases loop, they do not begin after a certain HP is reached. They all repeat in order excluding the above phase. All phases take up a total of 30 seconds and will randomly begin by Oryx saying one of the Texts included in each phase. Before actually beginning the phase, Oryx will wander in a very small area, invulnerable, similar to Oryx 1’s battle.)
Phase 1: Text; “Time to face the wrath of all of my ‘x’ HP” “Fools! My ‘X’ HP will annihilate you!” This phase begins with Oryx circling the arena at a rate very similar to the Headless Horseman. Oryx will fire his star shotgun of five status inducing bullets, but all five statuses are instead confusing, sick, blind, bleeding and stunned. Each star does 100 damage, racking up at a total of 500 damage. He fires this at a decent pace, all the while shooting 6 huge white bullets in a hexagonal pattern. These are slightly slow, are fired in between Oryx’s shotgun and deal 130 damage each.
Phase 2: Text; “I will kill each and every one of you and I will enjoy it!” “Death seeks all who oppose me!” The phase starts with Oryx invulnerable and he fires an undodgable spread of 36 white stars dealing weak for 10 seconds. Then, Oryx will split up, making five different Oryx’s, each one invulnerable. All the Oryx’s will go near the edge of the arena, spin around extremely fast, stop, pause for a second, then become vulnerable. Once they do this, they will begin chasing random players.

Sorry I can’t finish this, I have to go, hopefully I will finish this soon, and if there are too many posts, I’ll try to post it again. Thanks for reading everything I wrote so far. :)

Only problem: People wouldn’t be able to get their loots from o2

I’ll be sure to change that. ;)

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Oryx Revived.
Upon death of Oryx 2, Oryx will have a 50% chance to become the true boss.
Oryx 3 will begin the fight by sealing the entrance to his arena in the wine cellar, making an enclosed arena. The remaining barrels will explode into a 10 shot spread, dealing 15 damage per shot.
Oryx Revived:
140,000 health.
75 defense.
Phase 1: During the extent of this phase, Oryx will become invulnerable. He will spawn both of the Stone Guardians while shooting an 50 armor pierce shot at a random pace. These bullets are decently fast. Destroying the Sword the Guardians throw will cause the sword to fire a bullet towards Oryx, removing his invulnerability for 4.5 seconds. If the Stone Guardians are killed, or after Oryx reaches 100,000 HP, the next round of phases will begin.
(Note, the following phases loop, they do not begin after a certain HP is reached. They all repeat in order excluding the above phase. All phases take up a total of 30 seconds and will randomly begin by Oryx saying one of the Texts included in each phase. Before actually beginning the phase, Oryx will wander in a very small area, invulnerable, similar to Oryx 1’s battle.)
Phase 1: Text; “Time to face the wrath of all of my ‘x’ HP” “Fools! My ‘X’ HP will annihilate you!” This phase begins with Oryx circling the arena at a rate very similar to the Headless Horseman. Oryx will fire his star shotgun of five status inducing bullets, but all five statuses are instead confusing, sick, blind, bleeding and stunned. Each star does 100 damage, racking up at a total of 500 damage. He fires this at a decent pace, all the while shooting 6 huge white bullets in a hexagonal pattern. These are slightly slow, are fired in between Oryx’s shotgun and deal 130 damage each.
Phase 2: Text; “I will kill each and every one of you and I will enjoy it!” “Death seeks all who oppose me!” The phase starts with Oryx invulnerable and he fires an undodgable spread of 36 white stars dealing weak for 10 seconds. Then, Oryx will split up, making five different Oryx’s, each one invulnerable. All the Oryx’s will go near the edge of the arena, spin around extremely fast, stop, pause for a second, then become vulnerable. Once they do this, they will begin chasing random players.

Sorry I can’t finish this, I have to go, hopefully I will finish this soon, and if there are too many posts, I’ll try to post it again. Thanks for reading everything I wrote so far. :)

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by cosmos5000:

custom class
description: create your own class!
weapon: (you choose)
special: (you choose)
armor: (you choose)
explanation you choose witch weapon special armor stats appearence this class uses! but you cannot change it again
example: you choose the heavy armor skull wand now this class ohly can use heavy armors skulls and wands

You can literally just choose Heavy armor, tome, and staff, then you can spend most of your stats on defense, max defense on the class and boom, the most OP class known to mankind.

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by agentwerewolf:
Originally posted by Wolfy000:
Originally posted by kopo12:
Originally posted by theelite71:

I’d like a boss that needs an extremely large amount of players to defeat and cannot be rushed (in under an hour XD), although i have a poor imagination. but i think the dungeon should spawn from a large event. which i also cant come up with :P

Here we go:
The Draconic Domain.

Thanks for reading my post guys! Sorry for the wall, and you’re welcome theelite71. Criticism is completely fine. Hope you guys enjoy it! It took at least two hours to write. :3

one thing this here was removed dungeon but you renamed it and changed some stuff

Buff the earthen mail, maybe increase its def by 10, or give it a hp buff (+60?)

Thanks for the responses, and if you reply again, don’t use the full post to clear up some space. Also I’d like to note that yes, you could consider it like the Lair of Draconis, but hey, the most popular creature in fantasy games is probably dragons, so why not have two dragon dungeons?

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by theelite71:

I’d like a boss that needs an extremely large amount of players to defeat and cannot be rushed (in under an hour XD), although i have a poor imagination. but i think the dungeon should spawn from a large event. which i also cant come up with :P

Here we go:
The Draconic Domain.
(Drops from Rock Dragon as that’s the hardest event and it doesn’t even drop a dungeon.)
The fire, earth, water, and wind dragon, all fought in order of weakest to strongest, similar to the Haunted Cemetary.
First boss: Wind dragon.
20,000 HP.
20 defense.
(The wind dragon arena is just an open circle, however unlike the other dragons, the wind dragon will wander around with no definite path.)
The Wind dragon has two phases, (Like all the other dragons.)
1: It’ll start off invulnerable, then start randomly targeting players with a very fast three shot shotgun which deals 50 damage per bullet at a decent rate.
2: Once the dragon is down to 5,00 HP it will start spawning white eggs. Once the dragon is killed the eggs will all hatch into Emerald Dragons.
Emerald dragons
500 HP.
40 defense.
They try to follow the closest player and fire flame bullets at the target a slow rate, but the bullets do 75 damage.
Second boss: Water Dragon.
60,000 HP.
0 def.
(The water dragon’s arena is all water, with the dragon stationary in the center of the arena.)
1. The water dragon will be invulnerable to start, then fire huge shotguns of wave bullets. The shotgun fires 7 bullets, each bullet doing 40 damage at a fairly slow rate. While doing this the Dragon Will randomly dive into the water for about 5 seconds. During this the waves stop, and when the dragon comes up, he’ll be dazed for 3 seconds. (Making it easier for knights.)
2. At 20,000 health. The water dragon will begin circling the arena, very slowly, while firing water bolts at anyone who comes near. These water bolts deal 60 damage and are fired at a fairly fast pace. While doing so, the dragon will randomly drop a blue egg, which again, hatches emerald dragons.
Third boss: The Earth dragon.
80,000 HP.
80 def.
(The earth dragon’s arena is similar to the wind dragon’s, but there are random rocks everywhere.)
1. The earth dragon starts off invulnerable, then begins firing enormous bullets at the players, each dealing 300 damage. These are fired at a slow pace and move fairly slow. While doing this, the earth dragon will, in between shots, launch a grenade which deals 120 damage to a small area.
2. At 20,000 HP, the Earth dragon stops doing anything and will throw a random brown egg somewhere at a normal pace, however the dragon constantly switches between invulnerable every second. Stunning the dragon will stop him from throwing eggs, but not invulnerability.
Forth boss: The Fire dragon.
50,000 HP.
50 def.
(The fire dragon is an a clear arena, but with a couple lava patches that have lava bridges across them.)
1. The fire dragon starts invulnerable. He will begin by firing an undodgable spread of 36 large bullets dealing 20 damage, but stunning the players for 5 seconds. This will happen every 60 seconds you spend fighting him. In between those 60 seconds the fire dragon will fire flame bullets at a very fast pace at random targets, each dealing 60 damage. These bullets are quite fast.
2. At 10,000 HP the boss will stop, become invulnerable briefly, and the lava patches will go away. Then, as the invulnerability goes away, the dragon will become permanently armor broken and fire red eggs at a very fast pace.
(Remember, all eggs dropped by dragons hatch into emerald dragons.)
(Also, the Wind dragon drops speed potions at 10% chance, Water drops wisdom potions at 10%, earth drops defense potions at 10%, and fire drops attack at 10% chance.)
Final boss:
The Draconic Lord.
200,000 HP.
10 defense.
The Draconic Lord’s arena is a circle similar in size to the dragon’s arena, however their is nothing in it.
1. Entering the arena will close the doors. Their is no where you can hide, you constantly have to dodge or fight. The Lord starts by saying, “Welcome to my domain! If you crave death, good, because that’s all you’ll leave with from here,” and spawn a white drakes which will follow him and heal him for 200 HP every 2 seconds. The drake cannot be killed. The lord will shoot a shotgun of 3 bullets at a decent pace, each dealing 60 damage and cause slow, but are not very fast. While doing this he will, every 7 seconds, start shooting a spiral of white bullets, each dealing 20 pierce damage, and causing blindness.
2. At 150,000 HP the Lord will say, “Ha ha!! You’ll all die, you see! Don’t mess with a man and his dragons!” spawn a green drake which will slow the players if they get too close, also dealing 30 damage. It fires at a slow rate and this drake cannot be killed, but it does not follow the lord, it will circle the arena. The Lord will now fire a shotgun of 6 smallish bullets, dealing 55 damage each and causing sickness for 3 seconds. These bullets are fired at a slow pace, but move decently fast. If you get too close to the lord he will shoot 10 bullets on all sides dealing 100 damage. These bullets are short range, however.
3. At 100,000 HP the Lord will say, “Fools! My energy is infinite! STOP NOW AND SAVE YOURSELF,” spawn a yellow drake. This drake mirrors the green ones movements, and is on the opposite side of it. The yellow drake deals bleeding to the target for 3 seconds, while also dealing 20 damage at a slow rate, also, this drake cannot be killed. The Lord at this phase will not do anything, but if you attack him he will mirror your attack. However, all his mirrored attacks do a sixteenth of the damage you did. (If you shot him with your staff dealing 160 damage each, he’ll shoot back at you dealing 10 damage each at exactly the same pace and speed.)
4. At 50,000 HP the Lord will say, “YOU UNDERESTIMATE MY POWER MORTAL,” and spawn yet another drake. This one is purple, it orbits the Lord like a satellite and deals 70 damage at a very slow rate. The Lord will merely fire a tight shotgun of three huge bullets at a decent rate, each dealing 160 damage. (480 total.) and they all move at a fast rate. While doing this the lord will throw grenades at random targets which do 70 damage in a small area.
5. Upon death of the Lord, he will say, “FOOLS!! NOW THE DRAKES FULL POTENTIAL IS REVEALED!” All four of the drakes will go invulnerable, begin flashing, then become twice the size and lose invulnerability. All four drakes follow the player at a fast pace, they deal three times the damage/health, (The purple only deals the same damage.)the rate at which they fire is doubled, their range is slightly larger, and all have 5,000 HP with 40 defense. (The white drake will heal his allies randomly.)
When all four drakes are killed, they all have a .8% chance to drop a random stat potion. (Excluding life/mana.)
Also, the Lord will drop his loot, as he doesn’t after his actual death.
The lord has a chance to drop:
Divine potion. .1% (Increases 3 random stats ,excluding life and mana.)
Defense potion. 1%
Attack potion. 3%
Wisdom potion. 5%
Speed potion. 7% (Note, the Lord will drop at least one potion, excluding divine potion, however, he has a chance to drop another with the rates above.)
Baby Dragon Egg. .6% (Rare pet.)
One random drake egg. 50%.
Untiered loot:
Katana of the Ocean (Water Dragon. .75%)
A katana imbued with a gem made of the essence of the ocean itself. It can somehow cut two creatures with one swipe.
Shots: 2
Damage: 60-100 per shot.
Range: 4
Fame: 5%
Tornado Shuriken. (Wind Dragon. .85%)
An odd shuriken which can armor the target, and deals intense damage.
MP cost: 75
Damage: 700-800.
Range: 25
Drains 45 MP/second, but instead of speedy, inflicts armored on the target.
Fame: 5%.
Earthen Mail. (Earth Dragon. .55%)
A tunic made from links of indestructible sandstone. Somewhat heavy, but tough.
Defense: 19
HP: 50
Vitality: 1
Dexterity: -6
Speed: -10
Fame: 5%
Volcano Ring. (Fire Dragon. .65%)
A ring of ruby, dipped in lava and enchanted with demonic powers.
Attack: 4
Dexterity: 6
HP: 60
Speed: -4
MP: -40
Fame: 5%
Katana of Dragons. (Draconic Lord .95%)
A katana with the energy of all four elements combined into a blade of sheer power.
Fires one shot of alternating colors, (Red, green, white and blue.) however the color of the shot does not affect stats.
Damage: 170-180.
Range: 4.5
Dexterity: 80%

Thanks for reading my post guys! Sorry for the wall, and you’re welcome theelite71. Criticism is completely fine. Hope you guys enjoy it! It took at least two hours to write. :3
Edit I changed the stats of the Earthen Mail. By the way, I’m glad so many of you liked the post.

 
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Topic: Realm of the Mad God / New Classes

Originally posted by cosmos5000:

samurai
description: atacks using katanas and acient technics
weapon: katana
special: scroll (teleports and does a huge slash costs 30 mp per use)
armor: heavy
to unlock: reach level 20 with ninja, knight and trickster
scrolls description
old scroll T0
a old scroll made by samurais
100-200 damage
on use teleports and slashes cost 30 mp
+1 dexterity
+1 speed
wind scrollT1
a scroll made by the master of winds
on use teleport and slashes cost 40 mp
150-250 damage
+2 dexterity
+2 speed
power scroll T2
a magic scroll with great power
on use teleport and slashes cost 50 mp
200-300 damage
+3 dexterity
+3 speed
ultimate scroll of darkness UT
a powerfull scroll inbuled with pure darkness
on use teleport and slashes 120 mp cost
stuns enemy
900-1000 damage
+10 dexterity
+10 speed

So I saw this, Ultimate scroll of darkness is OP. I decided to recreate it near the end of the post.
Plus, try editing your post to add stats to your char! Also, if you do, make them a little lower then normal. A katana using heavy armor wearer is somewhat OP. Maybe try adding some downsides. And I decided to make scrolls T3-6.
Scroll of the Elementals. T3
A scroll enchanted by the mystic power of wind elementals to deal intense amounts of damage. However, such power comes with a price.
On use: teleport and slash. Costs 70mp.
400-600 damage.
+1 Dexterity
+1 speed.
Scroll of the Shadowlurkers. T4
This scroll is often used by the deathly shadowlurkers to swiftly and stealthily strike the enemy.
On use: teleport and slash. Costs 80mp.
500-700 damage.
+3 dexterity.
+3 speed.
+1 attack.
Falcon’s Scroll. T5
A scroll which puts on the abilities of a falcon to the user to swiftly and fatally attack the enemy.
On use: teleport and slash. Costs 100mp.
600-800 damage.
+3 dexterity.
+3 speed.
+2 attack.
The Windlord’s Scroll. T6
A scroll of the Windlord himself, pulsing with enchants and sheer power.
On use: teleport and slash. Costs 100mp.
600-800 damage.
+3 dexterity.
+3 speed.
+2 attack.
+2 vitality.
+2 wisdom.
(Ultimate Scroll of Darkness) The Assassin’s Shadow Scroll UT
A scroll used by only the strongest and powerful disciples of shadow. It’s been enchanted to fool the enemy.
On use teleport and slashes 120 mp cost.
300-650 damage.
+4 attack.
Dazes enemy. (Only fires once per second.)
Cloaks user. (Invisible.)
Hope you like it cosmos5000.
Remember I’m not stealing your ideas, I’m just helping them get better.

 
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Topic: Realm of the Mad God / LUCKIEST DAY EVAR!!!!!!!!!!

I got a Planewalker, Abraham, and inc in one day.

 
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Topic: Realm of the Mad God / Best Ring

Usually a HP or DEF, if you can max def you should try an HP ring. Rogue usually tries to not get hit, so if you’re good at dodging and/or have a good cloak you might want some form of ATT or DEX ring to help out your damage for more SB damage.
If you’re alone though, a DEF or HP ring will do you good.
VIT is always a good ring to have in your inventory though if you back out of a room and need to regen.

 
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Topic: Realm of the Mad God / Your greatest white bags

I once got a Dbow on a 0/8 necro way back.

 
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Topic: Realm of the Mad God / Your rotmg FUNNIEST moments!

Originally posted by Turtleman72:

I remember a time when a noob walked up to me in oryx and he traded with me and told me “take this s***”and it was an anatis staff and conducting wand. A couple minuets later he said “HP” nobody gave him hp even though I was a priest the he died by the huge bullet. LOL!

._. I was there when you got the stuff he left and nothing happened.

 
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Topic: Realm of the Mad God / OHMYGOD WHAT

Go to your ‘Stats’ tab next to your ‘Inventory’ tab, click and hold on one of the stats, then drag it somewhere on the game screen.
SINCE WHEN COULD YOU DO THIS AM I MISSING SOMETHING?

 
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Topic: Realm of the Mad God / Your rotmg FUNNIEST moments!

I remember one time I was just doing an everyday O1 battle when O1 got to his “Time for more dancing! Ha ha!” phase when I walked up to a priest and said “Would you like to dance?” and he was like “Oh! Umm, of course!” And we just sat there the whole time of the phase just circling around each other.

These are the few moments that make me love this game.

 
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Topic: Realm of the Mad God / Rotmg Corrupt-a-Wish

Granted, but your wishes are therefore un-granted as they are not related to RotMG ____

I wish for a better textured Grand Sphinx with a UT of its own.

 
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Topic: Realm of the Mad God / Rotmg Corrupt-a-Wish

Granted, but this thread is taken off.
I wish to kill every monster and get all their loot ever.

 
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Topic: Realm of the Mad God / Candyland

Lol i just ask for like 4 pots and then I open C land.

 
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Topic: Realm of the Mad God / RoTMG youtube HELP

Originally posted by MrLaw98:

Bandicam?

Bandicam is okay if you have a decent computer. Free version has a watermark and only ten minutes of video, but it’s better then the free version of Fraps XD.

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by Triforc:

Hrm…. I have to go with the samurai class..
To unlock:lv 20 ninja,lv 20 knight
Weapons:katana
Armor: Heavy armor
Special: spirit blades
Sprit blades will deal all damage around the samurai. More tier, more range+damage
T0 spirit blade: Ashura: 3 square range, 50 dmg 20 mp
T1:Darksteel blade:3.5 square range,60 dmg 25 mp
t2:Star core blade:4 square range,70 dmg 30 mp
t3:Doom blade:5 square range 75 dmg 35 mp
t4:Hydra blade:6 square range 80 dmg 40 mp
t5:Kiyomori: 7 square range 100 dmg 50 mp
t6 Chijiraiden: 7 square range 100 dmg +2 dex +2 atk 55 mp
UT: One winged blade: 7 square range 150 dmg Paralyze. 60 mp
I guess thats all

Anyone else look up Kiyomori and Chijraiden?

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Item: Warrior’s Mace
Desc: “Not necessarily a sword, but still used by the mightiest and bravest of all warriors. Only those who have immense power and bravery should use it.”
Dmg: 40-60
Range: Normal sword range.
Special: Shot at 50% normal pace.
When used the Warrior’s Mace has a 10% chance to armor break the target.

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

Originally posted by voltorb97:
Originally posted by PapaLouieFTW:
Originally posted by voltorb97:
Originally posted by hydrokill:

New Item Idea: BADGES

Badges represent what you have accomplished in your lifetime of RotMG.

Tips about Badges:

1. Badges can be bought with fame, not gold. Each badge can be bought for 500 fame. If you are in the character selection, it shows your badges in the bottom of your character. Badges are soulbound, so you can’t sell them.

2. All badges are PASSIVE. For example: You might have a badge that represents 10% more damage vs. undead or a 10% less damage on lava. Other badges might include a stat bonus of 1-2 dex, def, spd, att,etc.

3. Badges can be upgraded. For instance, if you have a badge that says 10% less damage vs. demons, then you can upgrade to 15% less damage against demons, then you can upgrade for a amazing 20%! Badges come in 3 upgrade levels, and the badges are normally cost 2x more each upgrade. So, if you buy a badge for 500 fame, it can be upgraded to cost 1000 fame, then 2000 fame.
Stat increase badges upgrade their stats by 1.

4. You can only change you badges if you are in the vault, its kinda like choosing you skin on a character.

5.If badges ever get installed, then everybody can get a free random badge!

6. Tell me what you think!

Hrmm… THAT’S BRILLIANT CHARLES :D

How do you know his name?!
Damn, really? EPIC SAWCE. WOOT.

If you don’t mind I’d like to add a bit.
Don’t get me wrong, the guy who made that post is awesome and deserves a RotMG Peace Prize, but I like to take good ideas and make them gooder.
There should also be earned badges which are, as I just said in bold, earned without fame.
There would be an array of five badges per class. The following are five badges which, unless stated otherwise, only effect certain classes. All of these, however, must be earned with certain stated feats instead of with fame.
1. “The Famous Badge” This badge is given to the player for getting the fifth star for a class, and the badge would give 3% more fame whenever you use that class. The upgrades are to 5% more fame and 8% more fame.
2. “The Stat Badge” This badge is given to the player for maxing the class in all 8 stats. This badge will give you a .1% higher chance of higher tier items (Blue bags+) from dropping. The upgrades are .25% more and .5% more.
3. “The Dungeon Crawler Badge” This badge is given to the player for killing every dungeon boss (Including Stone guardianSS, O1, O2, Chicken God and Bonegrind the Butcher.) The bonus is a 10% more damage to all dungeon bosses. The upgrades will make it 15%, then 20%. This badge disregards classes and can be therefore used on any class for a positive effect.
4. “The Class Badge” This badge is given to the player for unlocking every class. The badge will start your character at level 3 instead of 1, giving you the average stats of a level 3 of chosen class. The upgrades are to start at level 5 and at level 8. This badge disregards classes and can be therefore used on any class for a positive effect.
5. “The Realm Saver Badge” This badge is given to the player for killing Oryx 1 or 2 100 times in one character. This badge cannot be upgraded. The bonus is 10% more damage to, and 10% less damage from everything. That’s right. Everything.

Also a couple aspects you could consider for the badges in general are.
1. Effects do not stack. This would stop people from getting like 8 “20% less damage from X” badges and therefore becoming immune to X.
2. A badge room. Similar to the pet yard and vault, there could be a badge room with badge cases, like the vault. One badge case is free, the others cost approximately 300 gold. Whenever you buy/earn a badge it would go into your badge room, or into what I’m about to say.
3. The badge slot. You probably already thought of this, but here’s how I think you could equip badges. Maybe you’d have a tab for them. They have the Inventory tab, Stat tab, Pet tab, and then maybe a Badge tab. There would be another inventory of eight slots where you could only put badges in, no items. HOWEVER badges can be put in your inventory to tote around.
Thanks for reading, if you did, and remember that this is just constructive criticism. Don’t get any funny ideas about me plagiarizing anything.

 
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Topic: Realm of the Mad God / Class Ideas / Boss Ideas / Dungeon Ideas / Item Ideas

The Illusionist
“The illusionist uses his staff to dish out damage while becoming ethereal with his pendant.”
Stats: (Lvl 1-Lvl 20- Maxed)
HP: 100-550-650
MP: 100-310-400
Att: 14-38-60
Def: 0-0-20
Spd: 10-28-60
Dex: 14-45-70
Vit: 10-25-45
Wis: 10-35-75

The Illusionist uses pendants which will in turn make him disappear for a while into the ground. While invisible the Illusionist is only a shadow for X amount of time, and when you reappear you are invulnerable for Y amount of time.
T 0 Magic Pendant: Invis: 2 seconds. Invul: 0 seconds.
T 1 Ruby Pendant: Invis: 2.5 seconds. Invul: 0 seconds.
T 2 Sapphire Pendant: Invis: 3 seconds. Invul: 0 seconds.
T 3 Onyx Pendant: Invis 3 seconds. Invul: 1 second.
T 4 Arcane Pendant: Invis 3.5 seconds. Invul: 1.5 seconds.
T 5 Shadow Crystal Pendant: Invis 4 seconds. Invul: 2 seconds.
T 6 Lightbane Pendant: Invis 3 seconds. Invul: 3.5 seconds. +2 Vit +2 Wis
(Go to http://www.realmofthemadgod.com/draw.html and look up " kopo,pendant " to see the sprites I made.)
The Illusionist uses a robe and a staff.
The Illusionist looks like a priest with a dark gray cap on with dark gray robes and a staff. The Illusionist has golden eyes and dark violet skin.

 
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Topic: Realm of the Mad God / Too Legit

Originally posted by Vash_The_Knight:

i was 3/8 BTW and it wasMad lab Boss # 2 i lagged BAD.

well, that depends on what stats you maxed.

 
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Topic: Realm of the Mad God / Why don't you come here and look what I have to say

Originally posted by MrLaw98:
Originally posted by kopo12:

stupid shit like the Megamoth update.

But it’s the only dungeon that drops weed! And don’t forget, however, that releasing the Forest maze wasn’t the only thing that happened. Bug fixes were pushed, as well.

https://forums.wildshadow.com/wiki/realm-mad-god/development-and-release-history

Well still, can’t you think of a better way to drop weed!

 
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Topic: Realm of the Mad God / [Guide] What to do, and what not to do.

Originally posted by Valcow:
Originally posted by kopo12:

Do: Circle around Septavius to dodge his bullets.
Don’t: Continue circling as he begins his circle spread shot.

I just lost a 5/8 warrior with jugg to this :D

.* Face depicting the phrase “Exactly.” *

 
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Topic: Realm of the Mad God / Why don't you come here and look what I have to say

Originally posted by polaris8:

does it really matter if kabam choses to be a dumbass let them be a dumbass

You say that, but when they do they release stupid shit like the Megamoth update.

 
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Topic: Realm of the Mad God / [Guide] What to do, and what not to do.

Do: Circle around Septavius to dodge his bullets.
Don’t: Continue circling as he begins his circle spread shot.