Cloud_9ine
2434 posts
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#21] Entries and Discussion (Also 72 hours!)
Yea, these past few days have been a bit hellish to me, so I won’t be able to either. Just bad timing.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#21] Entries and Discussion (Also 72 hours!)
Originally posted by qwerber:
Originally posted by Mavyrk:
Hows this for a learning experience, upconvert that game into AS3?
Now that’s a capital idea.
It was made only a moth ago, why not fix it a little bit?
Fix in AS2, THEN convert to AS3 :3
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#21] Entries and Discussion (Also 72 hours!)
Originally posted by Mavyrk:
Originally posted by qwerber:
Originally posted by darkscanner:
Yup, anyways, that’s my point, I didn’t learn a lot in 4 years.
why don’t you just patch it up?
The guy’s learning AS3, and you’re encouraging him to go back to old projects to “patch things up”? Let the man step forward.
Hows this for a learning experience, upconvert that game into AS3?
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#21] Entries and Discussion (Also 72 hours!)
I like this theme. For next one though, could we turn away from the more ominous/apocalyptic themes? (I like them but after 2, a change in pace will be good)
But yea, My goal is to force my idea to go into a real basic game so I am able to release within a day.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Voting (Also 72 hours!)
I fall off Earth for few days. Is this gonna happen. Idk if I will but it depends on the theme.
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Cloud_9ine
2434 posts
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Cloud_9ine
2434 posts
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Topic: Game Programming /
Calling All Developers
Other than stuff like JayIsGame which is more so to help players discover games. Flash game reviews have little point. With other media, it costs money to see it. With flash it is free and so nothing stops a user from trying it themselves.
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Cloud_9ine
2434 posts
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Topic: Collaborations /
Help for my game!
Originally posted by qwerber:
Do it yourself and stop being os annoying.
Srsly this.
The art you are looking into having people make isn’t horribly difficult.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
My First-Game-Ever is done! Play it :D
Originally posted by GameBuilder15:
I got Flash CS4 on sale from softwaremedia.com for less than $300. :D
Originally posted by qwerber:
GameBuilder, you are only 15.
And yeah, of course I am Qwerber, but if he was 30 and that was his first game, it wouldn’t be as impressive. I wasn’t trying to make him seem little or anything.
Skill and passion is blind to age. (Unless said age means an incapability to have them)
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Cloud_9ine
2434 posts
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Cloud_9ine
2434 posts
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Topic: Collaborations /
Sponsorship
Originally posted by UnknownGuardian:
Originally posted by Cloud_9ine:
Well join up on FGL. And search the site for statistics. You can get averages from like the past year.
The majority of devs on there are good. You have to figure in the probabability of actually getting a sponsorship. Pretty hard to get into the flash market these days.
Yes. Quality has really boomed up in the past year or two. Still isn’t impenetrable though.
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Cloud_9ine
2434 posts
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Topic: Collaborations /
Sponsorship
Well join up on FGL. And search the site for statistics. You can get averages from like the past year.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Voting (Also 72 hours!)
Originally posted by UnknownGuardian:
Originally posted by Cloud_9ine:
The goal of Gi3D is to create nice quick prototypes that focus on core gameplay. If you want more polish. Get an artist on board. This competition style and time frame is tried and true.
Also, Curious, I have tipped you your 50 prize kreds. Kongratz.
Also, Congrats to CuriousGaming for being on the Kong Newsletter. Its shown what developers can do in such a short competition, not spending weeks or even months on a game for it to be good.
Yes yes. Keeo a nice stock of graphical assets and code like the world is going to end unless you make a working game. WOO!!!
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Voting (Also 72 hours!)
The goal of Gi3D is to create nice quick prototypes that focus on core gameplay. If you want more polish. Get an artist on board. This competition style and time frame is tried and true.
Also, Curious, I have tipped you your 50 prize kreds. Kongratz.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
How do you temporarily keep a weapon from firing after it shoots off a certain number of bullets?-(CLOSED)
Originally posted by NineFiveThree:
Originally posted by austinplaneboy:
Well then kongs horrible at its shootorials cuz this is where they told me to put it.
I see progress, great!
Create a Gun class that produces Bulelts, if its clip ain’t empty.
Bravo! And on success of creating a generic gun, create subclasses that will allow for different gun types!
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Cloud_9ine
2434 posts
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Topic: Game Design /
Deeper Topic: Futile actions and useless wastes of time
I really want to make an ironic game where every little action gets this treatment and every major event gets as little as possible now.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
Where is the "linkage" menu when I right click in the library
Originally posted by austinplaneboy:
Heck man, I started with the shootorials! I didn’t know it was harder than AS3! I thought AS3 was more advanced than AS2 and by the time I learned otherwise, I’m already 75% done my AS2 game! Sheesh, give a noob a break…
Learn AS3 by converting it into AS3.
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Cloud_9ine
2434 posts
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Topic: Collaborations /
Looking For a Team
How about you just get a nice core team of a coder, artist, and no more (possibly one more depending on the game. (might need a sound guy)) and just make a game?
Get a core team and just work, prototype, etc. Find an idea you like and add layers to it and polish like hell.
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Cloud_9ine
2434 posts
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Topic: Collaborations /
need an artist for 2d or 3d games
I still cant believe I giggled when I read ‘double d’
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Voting (Also 72 hours!)
orandze – Space Crashers
Art is nice but it is just lacking in the polish department. Shoddy controls and difficulty in game play shows a need for playtesting. That said it is a great idea and I was hooked until I realized I could only dream of winning. It was well made overall with a good idea. I’d love to see another version of it.
ST3ALTH15 – Mel’s Intergalactic Space Adventure!
Very well made and I only have one comment. FUCKING MIRACLES LET ME WIN THIS!!!
mikebolt – Ascendication
I loved the idea of it and execution was superb. I found it frustrating to fall with no way back up. Overall, it is either easy or frustrating. It needs challenge.
iBringHam – Annoying Airborne Apparatuses
I quite nice game masked by slight mediocrity. But don’t take it as an insult. The game really fools you in the looks, but it makes up for great gameplay and charm. The gravity on bullets were a bit high in the start
benny3t3 – The Final Forcast
It is fun and stuff but it really needs something more to give it the feel that I am really playing a game.
luthimir – Tubby Lumpy
Difficulty needs to scale and while funny. The novelty got old.
DPbrad – Meteorfield (Timelapse)
A perfect example just a simple mechanic creating a downright addicting game. I woulld suggest adding more, but I fear it would corrupt the golden simplicity it has.
darkscanner – Horrible Game
Horrible. ’nuff said. Make it into a full game I beg of you. I <3 this combat system.
Rivaledsouls – They Fell From The Sky
I like it. But improve the tilt controls. I want it to be that the last pressed key will take priority if I have multiple pressed.
Pr3tat0r – GiTD 20 entry (name?)
You are lucky that I am an addict to Puyo Puyo gameplay. And while quite a feat to make it in general. I just feel it is somethnig of a cop-out response to the theme.
byrono – Slime-Invaders
Downright annoying slime fall sound, but very good, albeit flat, gameplay. One of the most polished games so far.
CuriousGaming – Wish Upon a Star
I played it until the end and loved every second. For 1 day or 2, it was great. I hope to see even more polish in future contests.
qwerber – Neon Bounce
Also very good but I cant help but feel that this was just a tech demo for your new framework. Easy to high score on.
My Votes
1. DPBrad
2. iBringHam
Overall very good for a first contest. I could have wish for more creative theme interpretations, but I think it was mostly due to theme selection. Perhaps for the next one we can go the way of Ludum Dare and use the week or so before the competition to decide a new theme via nominations and voting.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Voting (Also 72 hours!)
Originally posted by orandze:
Yeah, I bit off a bit more than I could chew with that idea. It was the first time I’ve even attempted a system like that. As the time limit wore down, it became less and less organized, and began to resemble my favorite pasta more and more. But the real killer was the graphics. The playstate background image alone takes up 9.75 MB as a *.png. I plan on going through it now that I have more time to do so and compressing all the media as much as I can and raveling up the code.
You need to figure out a better system then a single giant ass image. Tiles are perfect for back grounds like this the trick is reused graphics to create large things.
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Cloud_9ine
2434 posts
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Topic: Stencyl /
Stencyl has a bad name
Originally posted by NicolBolas:
does stencyl generate the AS ? or is it completely separate?
I was thinking of boosting the stencyl code with my own codes
It generates code to work with the flixel framework.
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Cloud_9ine
2434 posts
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Topic: Collaborations /
Looking for a Writer to Learn From
Originally posted by nexomach:
Uhuh. Except Prometheus was one of the Titans who the Greek gods decided was good to keep around until he gave man knowlege. Then he was chained to a rock, not turned into a potato. He was pecked by crows for all eternity though. And technically all the titans were brothers and sisters, since they were all the children of Cosmos. So you’re basically saying that Kronos will be in Portal three. What’s he gonna do? Eat you till you give him some bad juice, then spit you out like your chewing tobacco? And let’s not forget the part where you fool him into thinking that a rock is you, and he swallows it whole. Then you, Bill, Louis, Francis, Zoey, Gordon, The Demo, and Heavy Weapons Guy bust out of his stomach fully clothed and ready for battle. What a great plotline.
Also, I would like to apologize for being rude in what I said above, just in a bad mood today…
>Implying there will be a Portal 3
I get yer having a bad day. But my point is, just got to take the generalities and wrap them in this new form.
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Cloud_9ine
2434 posts
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Topic: Game Programming /
GiTD [#20] Entries and Discussion (72 hour competition!) (started!)
Originally posted by Rivaledsouls:
We should do Gi3D every 4 days. 1 day in between for judging and relaxation.
Derp
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