Recent posts by N7791 on Kongregate

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Topic: Global Assault: General / IS This a Guild War Event or a Tryp versus BL event?

When you barg

Originally posted by Phatnasty:

I don’t think 1 GW a day is the answer. 1 every 12hrs could work though.

When you want to get a $100 item for $75, start your bargaining at $50 ; )

(Ofc this doesn’t apply to VC sales)

 
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Topic: Global Assault: General / [Dev] Raid Squad Damage Update

Why is there no reply to this thread from the dev team?

Those flat 10 dmg make no sense at all.

 
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Topic: Global Assault: General / New Raid

+1 to a new raid!

+1 to some sort of reply from the devs!

 
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Topic: Global Assault: General / IS This a Guild War Event or a Tryp versus BL event?

Suggesting that 7 hours for a GW is a bit short and can be trying, even forcing people to quit.

People work, people sleep, more than 7 hours in a row.

One GW per day would be great, IMHO, it would allow everyone to hit at their own pace.

 
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Topic: Global Assault: General / [To Dev] Are we waiting for the words?

Originally posted by ufo12:

The game is being serviced, we care about our player’s experiences. : Rudgutter if u care of this notice how unfair we feel from 10 damage flat damage on mobs and raids

+1 on that

 
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Topic: Global Assault: General / [Dev] Raid Squad Damage Update

Rud,

Those flat 10 dmg to any raid battle, supposedly to fix an exploit (which one?) that allows ppl to hit many times (how many?) and without damage, are unacceptable.

10 dmg is more than I take in average on any SF mob. 0 more often than not.
In Dcon, AV or DP are usually down within 5-10 minutes of their respawn, with just a few people hitting.

Are we talking about SF bosses? you were elusive about that. Are you saying that a very small minority of people hit Magnus numerous times in a row for 0 dmg and you don’t know how they do it? If that’s the case why add 10 dmg for mobs? It makes no sense to me.

Please explain, as this is really unfair for the vast majority of players.

 
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Topic: Global Assault: General / Missing scans have ruined league this week

Scans were missed. You just had to look at league ranking to know.

 
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Topic: Global Assault: General / Missing scans have ruined league this week

So, nothing was done. Great.

The devs really have to think before implementing something that is supposed to be a sorry-for-the-‘bug’ reward (20 free scans) but turns out to be a punitive treatment for some players (at any time, some of us are obviously not online = stocking scans, and since there is the 10-h cap, every scan after the 20th is lost). Those off-line for about 10 hours actually lost 20 scans. And nothing was done at all. Not even a word.

Not cool at all.

 
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Topic: Global Assault: General / Missing scans have ruined league this week

Yes, I am really annoyed too. I lost 20 scans instead of gaining them. Really not cool at all.

 
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Topic: Global Assault: General / New Raid

The key unit to beat Magnus is Carbine. F2P.
Then add some Skitter Tank. F2P.
And Halberd. F2P.
Etc. F2P.

 
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Topic: Global Assault: General / [Dev] Gauntlet: Wrath Announcement and Gauntlet Changes

Originally posted by Rudgutter:
Originally posted by N7791:

Why do all players have different timers for attempt respawns?

It depends on when you ran out of attempts.

This is very unclear.

Does that mean that if I hadn’t touched my first 3 attempts, the timer would never have started and the attempts would never have raised to 6 (max)?

Or does the timer actually start when you start hitting gauntlet? (which mean in either case that some people lose attempts, btw, hence my concern.)

 
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Topic: Global Assault: General / New Raid

Devs, if that is not in progress already, please start thinking about a New Raid! Our WT and SF were beaten 2 days ago (with average participation to those raids), we have nothing to spend our squad HP on, at all!

Also, it would be great if we could try out decks in simulation fights vs our own guild members (just like in good old WMT). I do not think it would be too troublesome to add, after going in Command Room and clicking on a fellow guildmember’s squad, a third button reading: ‘Fight’ (besides those useless and hence very unprofessional-looking buttons ‘Kick’ and ‘Promote’ which everyone can see although no one but the guild leader can use).

Thank you for your time! Cheers!

 
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Topic: Global Assault: General / [Dev] Gauntlet: Wrath Announcement and Gauntlet Changes

Why do all players have different timers for attempt respawns?
(i.e. attempt respawn timers are not in synch)

 
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Topic: Global Assault: Guild Recruitment / [RECRUITMENT] Decepticon (#1) and our coalition guild Trypticon (#2) are RECRUITING!

Hey everyone!

I’m writing for those players who enjoy GA and want to play but are constantly frustrated in their current guild:
- because of the lack of activity and participation of some fellow guild members (to raids, mob killing, events, etc),
- because of the lack of communication within the guild (who are those 20 guys that are in the same guild but have never said a word in chat?),
- or because of the lack of a strong leadership (so what are the caps? so what do we do? when do we hit? what’s the big plan?).

I have to say joining Decepticon brought me back into the game, I was disheartened and about to quit for all these reasons above, and I was more than pleasantly surprised to find all I was looking for here:
- a good and fun crowd to be around, motivated, positive and talkative
- people helping hitting and killing SF mobs together (and ofc killing Magnus every week) so that mobs are down all the time
- a straight and strong leader and team of officers that do their best (and don’t count the hours) to make all of it the smoothest experience possible.

Dcon didn’t become #1 guild by magic, but really thanks to what makes Dcon’s sheer force: effort, coordination and skill.

Of course, if you want to join, you have to be motivated and active, those are really the most important factors to enjoy your time with us. I’d recommend you like chatting too (we use LINE and it’s a great tool for that and sharing pics of mob decks, etc.), which means you have to speak an understandable English too. Don’t think that you have to be P2W: a decent part of our members are F2P and with magnus/gw rewards you’ll soon have a top deck, don’t let that come in the way.

Dcon is an awesome guild, it will change your gaming experience. We have open spots: join us!

PM our leader (Avenger18) on Kong
or add him on LINE (18avenger18)

Cheers!

 
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Topic: Global Assault: General / [Dev] Gauntlet: Wrath Announcement and Gauntlet Changes

Actual unit stats would have been great…

1 VC was the correct pricing for refills…

After fighting a while (as said before, it takes forever to get to lvl70ish and it’s still unintereting), last time, victory/loss was decided by an early drop, or not, of that cover-retaliate unit. Now it’s an early drop of that flanking-berserk unit…

 
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Topic: Global Assault: General / To dev add catalyst to filter option

I would love to be able to search by unit name like in good old WMT.
Or to be able to search by combined skills (if I tick rally and camo skills, that would mean, not: rally units and camo units; but: rally+camo units) thanks to a AND / OR option.

 
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Topic: Global Assault: General / [Dev] Gauntlet Fury has begun!

Originally posted by DJSway:
Originally posted by gelt2:
Originally posted by DJSway:

I was under the impression that the event would give higher rewards to EVERYONE for reaching certain levels (e. g.) If you beat level 20 you get a 2 star, beat level 30 get a3 star.. Beat level 60 get a 6 star. That would be more fun for everyone. And with each new Gauntlet the reward units would change so we get to see and play with different units. Lots of potential with Gauntlet devs

It does. But there are also rewards for rank. If you scroll right in the rewards, starting with the solis, those rewards are obtained from beating levels, not pvp ranking.

Yes I see that. But it falls short for me by stopping at 50 (solis). Solis is a good unit but level 60 for T6 and getting a T7 for level 70 seems more appropriate to really invigorate the player base

+1 Make all rewards level-dependent.

 
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Topic: Global Assault: General / [To Devs] Gauntlet Problems

On the whole, Gauntlet was graphically quite nice. It was enjoyable to see new units move around a new landscape. Units are sometimes difficult to tell apart, though. And as mentioned above, you can’t see the actual stats of the units.

Gauntlet start was time-consuming and, after a few dozen fights, boring. Give us a choice to start (or make us start) at an upper level according to our dom, for example.

Gauntlet after battle 60 or so is just boring + frustrating: fights are strictly luck-based (whether those deadly retal-cover units come out early and kill you before you can pod-snipe – or not).

Rewards are irrelevant. I would have been glad to get Solis if I had one already. Top 3 rewards are nice, but that’s too much money in refills.

 
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Topic: Global Assault: General / [Dev] Gauntlet Fury has begun!

I wish we could see the stats of the units. When you click on one all you see are the basic stats.

 
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Topic: Global Assault: General / Why are you making Dual Solis?!?

I would have liked to get just ONE Solis. For example during the epic event reward fail a few month ago (like some did)…..

 
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Topic: Global Assault: Guild Recruitment / [RECRUITMENT] Decepticon (#1) and our coalition guild Trypticon (#2) are RECRUITING!

Bump!

 
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Topic: Crusaders of the Lost Idols / Christmas Event: The Nate Before Christmas

Panda is better than Santa, even with Santa’s epic gear. Another disappointment. Should’ve done the math before, my fault. I think I’ll stop playing.

 
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Topic: Global Assault: General / Chance Packs Chances

In old crate style, the odds of getting the first unit of the crate are even worse.

And why always chance? money ofc.

 
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Topic: Global Assault: General / [To Dev] Regarding Guild Wars

Originally posted by CFibre:

First and foremost I want to commend Devs on great changes to game and recognition of the passion players still have for this game. Thank you!

I want to raise a concern regarding Guild Wars – at the end of every guild war we consistently have at least 2 people quitting the game from our guild alone.

Its happened every single GW as far back as I can remember. To be honest I don’t know what the solution is, but I think the main problem is burnout. Perhaps 12 hourly wars could lighten the load?

Also 10 credits per battle is pretty useless. Adding some scrap and even +10 league points per victory will already offer a lot more incentive.

Yes, fighting GWs is really trying on the players, if you want to play them all. Even 10-hour wars would be a great improvement. That would allow people who have a job not to worry about missing a war anymore.

Additional incentive rewards per fight would be awesome (the fact that rewards for GW are not an incentive in themselves is an additional problem). Another idea would be rewards you would get at the end of the GW, scaling with the number of fights you fought, regardless of how well or bad your guild fared.

2 quits in Dcon since the beginning of the GW. If that’s not a sign, I can’t read the stars…

Please consider this matter seriously, devs.

 
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Topic: Global Assault: General / Chance Packs Chances

Bumping, hoping for a reply and a fair change that don’t come.