RenegadeSpade
228 posts
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Topic: Galaxy Online /
MVP event rewards
Still no rewards here… Questioning if you are going to give us something as compensation for your mistreatment of your MVP players….
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
May 16th Server Maintenance
Originally posted by ROAero:
Originally posted by IGG_Games: … We hope to encourage a more diverse environment with players building many different fleets using these enhanced flagships with their creativity and ingenuity.
Ok, then how about this? Increase number of saved fleet templates to 10, not only 3? Because if we are gonna use more ships models, for sure, we are gonna need more fleet ‘templates’.
Edit, ok, 10 its much, but 5 can be done without changing the current interface layout.

THIS DO THIS!
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
I.G.L. Preview and FAQs
Originally posted by IGG_Games:
A: We’re developing a Rapid Watch mode that will help you get your battlefield report immediately. You’ll have 30 seconds select Rapid Watch after which a Normal Watch Mode will take effect. Choosing Rapid Watch will automatically send a battle report to your Mailbox. You can also choose to watch in real time as well.
More to follow…
^ They are developing it. Supposedly they haven’t had it before.
MY QUESTION IS THIS:
Will Kongregate servers be allowed to play against the facebook servers ect. Or is facebook only against facebook, kong against kong?
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Exodus Review: Inferior Tank, Waste of Money
This post has been removed by an administrator or moderator
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Exodus Review: Inferior Tank, Waste of Money
Originally posted by Shelix:
Alex, this was a comparison of the Exodus vs the Liberty Wing as a tank. So sure…. LW > Exodus for tanking. Erotes serves a different role.
Erotes isn’t a tank… its dps… Shelix is right you can’t compare apples to oranges. Erotes is a great improvement(at least in my opinion) over the Harvest Huma.
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Is advancing out of reach?
Originally posted by Draconlazurus:
For the t50 route, use indys, there is a guide on the igg forums on how to do t50 with indys and common comms. For the skill, as I recall you are in MM, find a sponsor
duh… MM find sponsers.. half your power F2P players found sponsers than later ditched them to join MM to find more not naming names just saying they exist
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Championship is bugged
Originally posted by jumpyed:
My point sailed way over your head Spade.
No… No it didn’t, the limits to these can be referenced in both the wiki and the forum, but was not published to be known it existed for Championships
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Championship is bugged
Originally posted by Adelbert60:
there is no listed round limit because the round limit is calculated towards the amount of fleets and structures that participate in the fight + 20-24 bonus rounds but being hardcapped at 100 rounds.
hm… see this makes sense
Originally posted by jumpyed:
League doesn’t have a listed round limit, pirates don’t have a listed time limit, space raids, all instances, restricted, trials, constels. So to say they are being misleading when they don’t list a round limit is completely false.
you sir contributed nothing to the conversation…..
1. League round limit is known that its based of # of fleets + 24
2. Pirates is known to be 100 round limit
3. Constellations have 30-50 round limit depending on how many fleets are involved. Infact I could list the limit for each constellation….

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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Championship is bugged
Originally posted by Faithkeeper:
This isn’t entirely bugged. It was stated in their OP that draws would have neither team receiving points.
“Draw: 0 Points”
Also please note that in the OP there is no specified round limit. If there is supposed to be they failed to properly inform us of that fact. So it could be safe to consider that the limit is the amount of time from when qualifies start to when they end(server reset). This isn’t an assumption because it is well known that battles have been able to last for several hours/days/weeks on facebook.
So…. Again either there is a round limit they didn’t tell us about, or this was a bug that shouldn’t have taken place allowing us to have finished the match which would NOT have ended in a draw.
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Championship is bugged
Originally posted by Shelix:
IGG:
The coding you used for Championships is bugged. After 99 rounds it bugs; at what should have been turn 100 or turn 101, it timed out and reported turn 190 and a draw.
This is incorrect.
Additionally, since neither team won or lost, neither team got points for winning or losing. Two more turns at most and my team would have won – by turn 103.
1. Please fix the coding so that battles don’t break at turn 100.
2. This should fix the erroneous report that it went 190 rounds when it did not.
3. Please give championship points to the people from the battle that broke today.
WE FOUGHT HARD TO WIN THIS!!!
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RenegadeSpade
228 posts
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Topic: Technical Support /
Kong+ private room invites broken
Originally posted by Zshadow:
A fix will be out as soon as we can. Sorry for the troubles!
Just giving you a hard time Zach!!! Trying to make light of the situation!!!!
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Coming Maintenance
Originally posted by IGG_Games:
Dear players, the game was down due to a technical error. We apologize for any inconvenience this has caused and we will issue a suitable compensation. Thank you for your support.
Attention players,
Galaxy Online II will be brought down for maintenance at 01:00am – 05:00am, March 21st. This maintenance will fix the bug that occurred in the latest patch that caused several disconnection issues. As we look to improve your experience in the game by improving the connectivity of our servers, this maintenance will take longer than the usual scheduled maintenance.
After the maintenance is complete each player will receive
>> 600 Vouchers
>> Constellation Passes *2
We apologizes for any inconvenience this maintenance caused and thank you for your continued support.
I hate to be the person who says that this isn’t quite substantial compensation. Considering some people also lost out on their restricted run ect. As well as Constellations, I think giving us in addition to the compensation offered a passport to allow us to make up that restricted instance we missed would also be along the lines of “fair compensation” that you stated would be offered. Just a thought…
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RenegadeSpade
228 posts
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Topic: Technical Support /
Kong+ private room invites broken
After three hours and the issue not resolved…. the only conculsion I can make as a long time kong players and longtime Kong+ member is:

So a time frame of when this will be resolved and an actual fix would be awesome.
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RenegadeSpade
228 posts
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Topic: Technical Support /
Kong+ private room invites broken
do we have a timeline for a fix or an idea of why this is broken. My guild uses this feature as main form of communication . Any ideas what caused this issue?
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Dear IGG. Server Hiccups?
Originally posted by xathil:
affected. not effected. And yeah.. random server reset = extremely unpleasant for those of us in a 2 HOUR long constellation and losing 2m HE without even acknowledging it happened.
I don’t know about you xathil but i lost alot of he3… and a pass… started another one just to get kicked out and lose another constellation pass…. wasn’t too happy about it…
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Dullas and Flags
Originally posted by solongnthnx:
lol this is funny, just read. LG has had an NAP with MM for months. We havent landed a hit on LG. Whatever raids on LG must have been from some phantom MM corp. I was originally from LG and had/have a great deal of respect for their leadership, organization and individual players. Waiting for screenshots, i’ll check back in a few days.
Don’t need ’em
CULTURE remember him?? Wait thats right… MM never attacked culture… MM never farmed Culture…. Oh wait no they did until he submitted and bowed to their will.
I remember Sealside trying that with Anonymous. Anonymous still stands. Why? Because actions like that would kill the game so Anonymous would never support such actions. But before you ask me for proof over every action MM has done…. All I will say is: What happened to Culture?
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Galaxy Championships & Champions' Mall Introduction
Originally posted by TheGreatCaramon:
The sizing of battle are silly. A simple way to fix it would be to make number of battles (sqrt being the square root):
#battle = sqrt(#participants/2)
This is not a whole number, so you can either round up (which will give small qualifiers and a bit larger championship) or round down (which gives the opposite).
A couple of examples:
32 participants means 4 (=sqrt(32/2)) battle with 8 participants each, and a championship with 8 entries.
24 participants means either 3 or 4 depending on whether you round up or down.
If you round down you get 8 per match in the qualifiers and 6 in the championship.
If you round up you get 6 per match in the qualifiers and 8 in the championship.
This should help make battles faster too.
I think you missed the point that they are supposed to be large battles…
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Galaxy Championships & Champions' Mall Introduction
Originally posted by jjjuice11:
This bullet – “The Grand Champion will win a total of 2,400 Championship Points (900 + 300 from the Qualifiers and 900+ 300 from the Finals)” – needs changed, as it is not necessarily true. It is conceivable that a player on a losing side could have the most SD’s and still advance, getting them only 1,800 Championship Points.
Overall, I think the idea is cool but the team balancing needs a lot of work. Fights 2 and 3 had multiple WW’s on one side fighting against either f2p or much less strong WW. There’s no way scottnuclear and I should be on the same team in one of these things when the strongest guy on the other team is Com2ander or Mannni.
Also, as expected, the “weaker” players have no chance to advance. Based on who participated, I correctly predicted 7 of the 8 who will fight tomorrow without even seeing the battles. I’m not sure how to fix this, but I suppose bribing people with the chance at 600 points for just one shootdown will keep them interested…until they see it’s 100k points for each item in the mall…
Good work, overall. Was fun to see some mass PvP for once. Now if only there was an option to make it 1x, 2x, 3x speed, like a DVR.
Keshnu VS ALL!!!
Adel, Lynx, Flying, and a handful of WW vs lof1 and me???
Team balancing for this is broke…’nuff said.
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Galaxy Championships & Champions' Mall Introduction
Another thought:
Currently S01 only has enough (about 110 participants) to have 4 fights… i think that championship round passes should be based on # of participants so that final round can still be 10vs10
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Galaxy Championships & Champions' Mall Introduction
I like the chaos yet at the same time I think if the ingame teamchat feature allowed for you to speak to your team would be awesome. It takes a while for the fleets to thin out enough to actually see which colors are which and thus which team your on.
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Raid Limit
Originally posted by IGG_Games:
Hi, dgarcia182
Thanks for your advice.
We will take it into consideration. In fact, it is 9 raids every day, namely 3 raids in 3 timeslots.
Before there is any update, you can sell the extra Left Ruins Chart-I for the Corsair’s Gold.
If it is 9 raids(3 per timeslot) shouldn’t it also be 9 intercepts(3 per timeslot)?
Just wondering…
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Dullas and Flags
Originally posted by Draconlazurus:
Also, do I need to bring up culture?
They are just trying to make themselves look better even though everyone saw marine asking for MM leadership for days on end.
I guess speaking to marine directly ingame ment my information was mis-informed.
Also guess that Hall chat which was primarily had MM/BS excluded were panzer ADMITTED to being forced into war to get the raids on LG to stop isn’t evidence… I will just log screenshots….just do the same dracon since they want evidence.
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Dullas and Flags
Originally posted by qazzaq123:
Oh btw Dracon, He was in MM before and decided to reapply.
True story:
Marine was in MM.
Solo asked marine to leave and get to i30 and reapply.
Solo left.
MM avoided Marine for several days asking in world chat to be back in.
MM finally took him back in.
Enough said.
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RenegadeSpade
228 posts
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RenegadeSpade
228 posts
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Topic: Galaxy Online /
Server Maintenance - Galaxy Championships Goes Online
Originally posted by Ochiix:
Originally posted by RenegadeSpade:
Originally posted by Ochiix:
This doesn’t take into account special skills of commanders. This however is alot closer to effective threat/potential of various commanders compared to IGG’s method.
I do like this method… I fully support. (although a titan legendary would be more points than some divines….?? maybe need to tweak the formula…?? I would consider it good when reflecting titan based divines though so I do suppose its a catch 22 if you tweak it for titan as a leg vs it in a divine…)
This is not a perfect formula by any stretch. Its just better in my opinion. It doesn’t take into account weather stats are more or less important then effective stack.
Assumptions:
Net damage done is linear which with eos shield and similar, it is clearly not.
Ship stacks are at or above effective.
All commander skills are equal. Clearly not true.(titan stats are lumped here)
No equipped gems.
No equipped chips.
All ship/weapon proficiencies are the same
Oh I agree its not perfect but definitely better. At this point I hope to maybe try it out a couple weeks and than maybe IGG will listen to some thoughts and ideas from the player base to refine the sorting process. I do understand they can’t account for everything. And to not make the fights last for 30 hours they need to insure it has certain rules and sorting ect… but there does have to be a more level approach to insuring that it can be a more equal basis commander wise so that ship design and team stratagem comes more into effect.
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