Recent posts by LucV3 on Kongregate

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Topic: Trimps: General Discussion / Just some ideas for perks, Bones and stuff

Speaking of charges, how about adapting the system of Mapology? Receiving map credits every zone equal to zone level and being able to use those to get 200% extra reward from a map? (Activated ability and using 1 credit each time you clear a resource square).

 
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Topic: Trimps: General Discussion / Should There Be A Late-Game Trimp For Helium?

I say no. Spending helium for only the purpose of increasing helium is pointless. Spending resources on it misses the point of trimps entirely since the aim of helium is to improve your production/housing/trimps.

There is already one an improvement to helium gain and it’s a perk called Looting.

 
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Topic: Clicker Heroes / New ancient idea for early level babysitting.

Looking at it from a different angle, it is very underpowered. Everyone calls it OP, but then how do you call gettin 150K hero souls every day from clan battles? Or higher amounts from mercenaries?

 
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Topic: Clicker Heroes / New ancient idea for early level babysitting.

The clickable is an extremely small bonus. That really adds near nothing. The khrysos increase, I do agree with. The real big bonus for my idea is simply not having to buy all those heroes to get all the skills and extras. And I’m thinking of the people using Mobile as well. For them, it takes a long time individually selecting each hero.

As you say, 30 seconds. true. But then you have to repeat those 30 seconds every 5 minutes for the next hour. That part is what I’m trying to avoid. Not the start, but having to wait untill all those insta-kill zones are past.

 
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Topic: Clicker Heroes / New ancient idea for early level babysitting.

Why would it be OP? I go through the first 1500 zones without even slowing down. The only thing that slows me down is if I leave my computer. It’s just clicking buy all of treebeast or atlas every 100 zones. For me, it would have no effect on power, only on the amount of babysitting that I’d need to do.

Second argument, you still need to buy all those extra starting zone from Iris. That is a whole lot of souls.

Third. If you haven’t unlocked any of the heroes mentioned, that would mean you have just started out. By the time that you can afford to have an ancient level 30, you will have. Let’s say that the full 30 levels cost 200K souls. Would you be willing to pay that for an upgrade which only saves time? Think of this ancient as an upgraded Khrysos.

 
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Topic: Clicker Heroes / New ancient idea for early level babysitting.

Most people have already noticed. This game is about watching thousands of levels go by quickly and restarting over and over several times to get 10 zones further. So here is my idea to make those first levels go a lot faster and be skipped.

Punarjanma, ancient of Rebirth (25-30 levels. both possible depending on how far most people are actually in this game, developers choice)

Each level in this ancient means you start out with a hero bought after ascending. (level 1 = cid, up to level 25 = grant or up to level 30 = Phtalo) You keep all heroes from the previous levels as well.
For every level of this ancient, that hero starts out with 8 times as many levels.

So buying the ancient at level 1 means you start out with Cid at level 8. At level 3 that would be Cid, treebeast and Ivan each at level 24. Level 25 would be all heroes up to and including Grant at level 200.

This would allow you to start at a much higher starting level since the initial kills will be easier (around 200 levels higher at level 25 or 1000 levels if you can go to level 30) It also saves time as you no longer need to buy all individual heroes to get the skills.

Hero soul cost to level this ancient up should start of low, but be high for the final levels to prevent new players getting a real easy way to level past the early levels.

 
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Topic: Trimps: General Discussion / Equipment prestiging...

Most people are unable to read and give straight answers…

Simply put. You lose all previous bonusses.

 
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Topic: Trimps: General Discussion / [suggestion] library, museum, bank & gasometers

I like the idea. For science storage, increasing the amount produced per trimp as bonus, could really be a new way of making scientists relevant for higher levels. At this point, you’d only hire them for blasting past the lower levels and only a few thousand at most.

Map fragment storage… That could reduce the cost of gateways and maps, rather than to boost production. Maybe 1%-2% compounding or so.

Helium… I would keep that as a premium currency. No need to cut a run short as to prevent overflow, or to have to spend helium to store more. Alternatively, a good bonus for it would be to increase your own production modifier (which is only used for quick building and science at higher levels). If that is the case, I’d have it limited to food, wood and metal since science is already overproduced by yourself.

 
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Topic: Trimps: General Discussion / [Suggestion] auto upgrade purchase

An auto-purchase, no. A research all available upgrades button, yes, that would be great.

edit and with the possibility of excluding research such as gigastation.

 
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Topic: Trimps: General Discussion / Shield upgrade suggestion

I really like the idea. I would like to add the condition that you have to survive the hit in order for the reflect to take effect, Otherwise you’d simply leave your computer on overnight and it would keep progressing.

I can see how prestiging the shield could add an extra % each time, but how would you see regular upgrades? Maybe a base damage added on top of the percentage reflected from the enemy.

Tying it in with other formations, this would be halved by Heap and Dominance, and maybe only the base damage reflect X4 from barrier rather than the percentage.

 
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Topic: Trimps: General Discussion / Funny things that just occur

You stole 94 fragments from that Flutimp! It really didn’t look like she needed them though, don’t feel bad.

 
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Topic: Trimps: General Discussion / Devs, would you please...

Actually, that might be confusing if it works that way, most people would think they are seeing the cost of multiple upgrades (such as upgrading from II to V).

Which would be a nice thing :)

 
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Topic: Trimps: General Discussion / Suggestion: More things for Trimps to do.

Scientists could be used to create map improvements under buildings. How about researching ‘Refining’, each time it is ‘built’ giving a 1% compounding bonus to map loot. Maybe ‘prospecting’ gives a 1% chance to find resources on an empty map square (not compounding, up to 100%).

Of course, all those techs would have some minor secondary costs as well.

 
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Topic: Trimps: General Discussion / I'd like to like this game...

Packrat has a different effect than you might think. 10 levels in it, enable you to build 3 storages rather than 2 with a full stock. At level 30, that would be 4 storages. So unless you blow past the levels (in which case you’d get the resources to buy storages), you should have more than enough room to store everything. You don’t have to buy every piece of equipment the second you have resources for it. It’s possible to save up for storage ;)

 
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Topic: Trimps: General Discussion / Suggestion add more exotic Imp-orts

Seeing as all premium content is relatively easy to obtain ingame, why not add some more?

StoreImp: Adds (Zonelevel ^ 4) to all 3 storages. Scales well enough to be usefull and not enough to be overpowered. Combines with packrat perk.
Meatimp: Adds (Zonelevel ^ 4) To health. Overpowered in the first 15 levels, but by the time people have this, they’ll blow through early levels anyway.
Quillimp: Same for attack.
Artifimp: Spawns in maps. Loot drop for science.

Gladly see more suggestions or improvements. Balance is a real hard thing to achieve. Greensatellite has done a wonderfull job so far and I’d like to see the game improve over and over again :)

 
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Topic: Trimps: General Discussion / I have an idea for a challenge, and the perk that it'd give.

Sounds like a good idea. But maybe a bit overpowered as block really is the most important stat. The base block is a great idea though. Maybe add base block to every trainer you buy as in 1 block per trainer for each trainer you own. Example Level 5 perk and you have 200 trainers would then add 200K base block per trimp.

 
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Topic: Trimps: General Discussion / Changes: AutoFight and Explorers

Fragment production could be increased by research found in maps. That would be a logical discovery. Maybe halfway in between the housing improvements a doubling of production for explorers (compounding) and also doubling the amount of fragments found in the world at the same time. Fragments have few purposes so their production shouldn’t be as high as others.

 
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Topic: Trimps: General Discussion / [Suggestion] stats

Might be a good idea to ask another developer how he managed. I know clicker heroes is a 30 kb string. Length is not really an issue.

 
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Topic: Trimps: General Discussion / [Visual improvement] Trapstorm with many Foremen

Perhaps the simplest way would be to multiply the amount of traps made. For example all traps taking 15 seconds to build but you receive traps equal to your total foremen.

 
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Topic: Trimps: General Discussion / Gym at higher lvls

Perhaps the gym can be improved not only with additional upgrades, but it would make sense that it contributes to attack and health as well (perhaps through research). A steady increase (like 20% compounding per map level) would make it an interesting addition. Especially since it doesn’t go away when upgrading.

 
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Topic: Clicker Heroes / So annoying!

As many people before. DON’T CLEAR YOUR CACHE !!! 99,99% of every save loss complaint ends up in this department. Make sure your browser doesn’t auto-clear it every time you log off and don’t use programs like CCleaner (or set the up properly).

If only people had the sense of actually reading Terms of Use and all of the stuff you see when you sign up on kongregate…

 
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Topic: Clicker Heroes / Anchient Ideas*

Poopyman and Lloyd are right. The spawn chance is 1 in 10.000 frames now. 1 in 5000 is twice as likely to occur. Also, the chance is in frames. Which means that an egg now spawns roughly every 4 minutes (rounded down). This ancient would double the chance to spawn (at max level) so once every 2 minutes on average.

 
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Topic: Clicker Heroes / Anchient Ideas*

ONe of your ideas already exists. taking gold to the next ascension is Khrysos, god of inheritance. Facultas is a bad idea. Simply because you half your income.

One that I can think of is a Ebisu, ancient of luck and merchants. 10 levels. each level making items like eggs and the bird 10% likely to spawn. (so 1 in 5.000 frames instead of 1 in 10.000 at max level.)

 
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Topic: Clicker Heroes / Auto "Buy Max" for Idle players

What you really are looking for is another game. If you want a fully automated game, try progress quest. It’s the first idle game ever made and involves no input from you. (except the start and saving/loading)

 
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Topic: Game of Thrones Ascent: Recruitment (Expand Your House) / Add friend

Tyrell. Don’t care about anything. I’m just playing to get into the sweepstakes and bugger pay-to-win whale games like this one. Friends get me there faster.

ID: 1227031