Recent posts by RedErrorSuru on Kongregate

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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Party ettiquite

The party finder doesn’t exactly match their criteriums to what you can join. You can enlarge your searching options.

So a tip is to change manually the levels you are looking to join (broader), to ease finding a group that’s exactly at the same area as you (more groups shown=more probability).

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Simple fix, major inconvenience

Or auto-forfeit when the next tree is ready at the fall of the previous tree.

Don’t want to waste cutting energy on a tree I don’t intend to cut down.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Invasion event optimizer by DarkBlade007

Originally posted by PIELIKEI:

Wow… what level are you on with those ups?

I had just arrived on the middle island, and I used the calculator after beating a level for the first time, so I had a large bonus to spend.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Invasion event optimizer by DarkBlade007

Originally posted by RavenX:
Originally posted by snakeseyes:

main needs to be defined before you use it. (just move main to below the definition and it works)

Exactly, I didn’t realize that before I posted up that revision. It worked before for me since it already was “loaded” when I was testing. New link below for ya.

http://repl.it/BEgE/1161

I did a dirty edit to show a number of upgrades based on your current money instead (only for readability) :
https://repl.it/BEgE/1707

For example it shows “Weaker Foe to upgrade 5 times” after the list,
which is easier to use for people at low level like me who have tons of upgrades to do each time. ^^"

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Invasion event optimizer by DarkBlade007

Using the updated prices and the looped version, could there be a version where you can input your unit points, and the program follows one by one the best units to give you the total of number for each unit you can buy instead of incrementally?

 
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Topic: Little Bandits / Tile Error


The fences drawing order is wrong. These should be behind the plants, and drawn back-to-front (top-to-bottom).

 
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Topic: Sandbox Hero / The Hardest Maps

Cave Story (*) by RedError (capture)
Based on Hell B1, it has a lot of spikes in twisted corridors and no checkpoint.

and…

Skills Challenger (*) by RedError (capture)
It has high jumps (pure triple-jump required)
After a bounceback action from a bumper, it has a very tricky high jump to reach a rail (must be frame-precise)


Those are quite short (and old) if you can manage to beat them (way easier than the first page ones). But seen the average level of play here…

 
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Topic: Sandbox Hero / The Hardest Maps

Well, bumping this.

Just finished The Trials by Twinks2 with 320 deaths and all the coins/one morse. That was cool!
Right now, trying Pro Tutorial by YoBaby, there are some details I re-learn thanks to it.
Looking forward the other hard maps.

I made some too, but they are way shorter and easier (or have alternate route), sooo I’ll post here back when I have an actually hard map.
Edit : posted my short maps anyway :L

 
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Topic: Sandbox Hero / Please Decrease Lag!

Low quality doesn’t change anything but the UI,
most of the game stays laggy on a laptop computer,
especially on “busy” maps with a lot of solid blocks
(yeah, even static walls makes the game laggy).

I really wonder why, on a technical standpoint. Minimap could be stored as image and never calculated again, yet opening it slows everything down,
and you don’t have special conditional blocks, far-off ghost runs aren’t that important (and buggy anyway), and enemies far-away shouldn’t be active anyway, making far-off block chunks irrelevant both for drawing and collisions.
Why is it so laggy?

Of course, rhetorical question. We trade some speed for memory here and there, choices are done. But lessons need to be taken note of.

 
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Topic: Picma - Picture Enigmas / Suggestions

Could local storage be used to “buffer” the loading of puzzles so that it can be easy to play free and unlocked puzzles even with a flimsy internet connexion? :D

 
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Topic: Clicker Heroes / Number Names

Maybe you are looking for an intermediate notation in powers of 1000 to follow the same scheme?

 
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Topic: Clicker Heroes / I DONT GET IT

The thing is that your Hero Souls also gives you damages bonus.
So by using them sometimes you lose damages, sometimes you win damages.

To know exactly what you are doing you need to understand the calculations.
Or use a script someone else made (I don’t have the last up-to-date version but http://repl.it/0B1/7 )

Also make sure to save often.

 
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Topic: Tiny Dice Dungeon / Keyboard Responsiveness?

Glad to know it’s not just pipelight…

 
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Topic: Sandbox Hero / Bug Report Thread

I’m sad that one second in the game equals four seconds in real life, even in an empty room.
Does lag qualify as a bug or is my computer that bad? :(

 
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Topic: Sandbox Hero / Ideas Here!

Random idea : Reprogram and rethink a bunch of stuff to make it run smoother.
It takes 1 minute to run 30 seconds of the game for a guenine level with Firefox on a core2duo. Or anyway, don’t even take the browser in account. It is clearly slower than it could and should be.

Maybe for future games? Only some of the most recent Jmbt’s games are super-laggy, maybe he got a new super computer that runs things very smooth. D:

Not a sugg, because not going to happen. (that’s the meaning of an “idea” thread right?)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Is there a recap somewhere?

Rotation : some items don’t rotate the 4 ways (working places)…

 
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Topic: Sandbox Hero / The "Play My World!" thread

Wallgrip TutorialPURE
Learn how to climb walls as high as this with only your base equipment!

Don’t fear the completion rate : this map is mainly for learning, maybe you won’t be able to complete it the first time, but with training it will be more than usefull in many situations! ;)

A tutorial you shouldn’t miss!

 
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Topic: Sandbox Hero / Build 61 - Flagging, Water, Pure Mode, Level Cap

If layered filters means research, only the map genre could show up in the research since it’s what the current maps correspond the most/makes the most sense. (goal and map options being modifiers for gameplay only)
Well I’m a slowpoke and current system works anyway. :p

 
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Topic: Sandbox Hero / Build 61 - Flagging, Water, Pure Mode, Level Cap

^or another solution is making “Pure” mode a category in itself, rather than a modifier. Then it would have one single icon like the others do.
(Since “pure” only means as a challenge, having a “pure + artwork” map doesn’t make much sense…)



There was another idea that I liked a lot, separating categories in two things :

  • Map genre
    [Adventure, Story, Artwork, Landscape, Quizz, Puzzle, Brawl, Rollercoaster, Tutorial, Racing]
  • Map goal – with an exp modifier and, or a leaderboard
    [Survival (less deaths), Exploration/Completion (all NPC/all coins), Time trial (fastest), Battle (kill all ennemies), Experimental (no given goal), Challenge (simple completion, default)]
  • Plus map modifiers that are just options in the editor and that can combine
    [Yolo, Pure, Gravity, Darkness, etc.]

An advantage of making Yolo a modifier is that you have to test your map in Yolo to complete it (and thus avoiding the making of impossible maps).
Edit : only genre would show up in research,
the rest being modifiers visible (or not) on the map’s info page but not in banner
-
That’s if it was planned on a more comprehensive making of categories and its consequences.

 
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Topic: Sandbox Hero / Feature Requests (not multiplayer)

Suggestion about YOLO mode : currently only the duration of the last run is accounted.
This makes some YOLO maps very short when in reality lot of tries have been necessary.

Could the total duration reflect this?
(Had a map with 20 seconds of average (no-one is gonna play a map of 7 coins)
when in “Challenge” it gets a time of 2 minutes…
Lagging makes your clock go slower, but really, something should be done about global time.)
_

Speaking of lags, it does feel like it’s worse lately. Why does setting the graphics quality on “low” doesn’t seems to change most of the graphics on screen?

 
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Topic: Sandbox Hero / The "Play My World!" thread

Cave Story ~ Hell B1PUREYOLO Challenge (because of bad time measurement)
Based on this game
Quite hardcore, you will need good reflexes for jumping!

 
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Topic: Sandbox Hero / Level Reviews

Hello! I made an attemp at making a tutorial about “wall grip”
It’s called Wallgrip Tutorial, but it got pretty bad completion rate so far so I would like a review about what’s wrong and how I could update it to make it easier to understand.
Maybe it lasts too long or the middle climb is too high?

 
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Topic: Sandbox Hero / [To mods} Please ban

All of the categories now except Survival (hint?). Other maps got pushed out for 1 to 3 pages.
(in the categories with low pages count like Puzzle, that mean you can’t access the second page since it’s not complete)

It’s both amusing and irritating at the same time to see new player that don’t understand how to play the game because all the levels are the same empty room that completes itself.

 
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Topic: Sandbox Hero / Bug Report Thread

B60
• When finishing a level in editor test mode and hitting “retry”, the “done testing” button dissapear and you have to finish the level again to return to the editor
Bouncer hiding doesn’t work as expected. 1)Drawing order depends on something else (got told generation order when walking)
2)Not all yellow bouncers are correctly hidden: UP and LEFT are, but RIGHT and DOWN cannot be hidden because of positioning.
Editing a map (republish) still makes it dissappear from Latest and Hot list. It should do the opposite. (that or I don’t understand something)

 
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Topic: Sandbox Hero / Build 60 - Laying the groundwork

I think “exploration” (or whatever name) maps are best defined by a world that takes longer to explore than to actually complete.
To the player the choice to explore further or stay on the tracks or rush it.