nothingelse89
20 posts
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nothingelse89
20 posts
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (June/July)
It was said a million times, but i’m gonna say it again: High players get way too much leather. I can never use it. Forts shouldn’t drop it at all, and we should get an option to turn off leather loot at all or at least reduce it by far – even make it payed, I would buy it. Like the leather boost, just the other way around.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Bugs/broken with update thread
I’m forced to stop raiding now. I sent a team of 2×70, 1×100 vamps and 3×150, 5×100 ghosts to a f1 (way overkill usually) and lost one of my ghosts. FIX. THIS. NOW!
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Bugs/broken with update thread
Elves are messed up too, I already wrote support. Lost a vamp 100 on a normal spawn (that would NEVER have happened before the patch), then my DEs got beat up on a normal T3 spawn. Fix this now.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (April/May)
I’d love an option to set down graphic quality. My computer is pretty slow, if i could set the graphics on a lower quality, my game would run smoother.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (February/March)
Nothing to do with the actual game, but: PLEASE give us the bugfixes along with the Update Notes. It would be great to see that you actually fix the reported bugs. This would help you too, if the bug still occurs, we can report it again instead just thinking it’s not fixed yet.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Upkeep costs stealth changed??
Happens to me too, after some nights my critters dropped about 20-40 happiness without a reason. Would be nice if you could look into it.
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nothingelse89
20 posts
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Topic: Kongregate /
Facebook redirect?
Same here, since about 10 minutes it’s almost impossible to use Kongregate, every site redirects to Facebook.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Lord of the Underworld Update
Okay, thanks for your answers. Making starters abandonable in general would indeed solve some problems with this new feature.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Lord of the Underworld Update
I have some questions about the possibility to conquer starters later:
- As i understand it, you will just lose it and not get a new starter, unless your starter was your only dungeon. That means, everybody can let their starters get conquered and just get a better dungeon instead. So I can’t abandon my starter, but i can just ask someone to conquer it instead? I don’t think that’s a good idea, everybody should get a new starter automatically.
- What are “items that are generally applied to your starter by default”? And why don’t they stick to the dungeon slot like all other things you apply to a dungeon?
- What will happen if i conquer an inactive’s starter and it’s his only dungeon? Will he get a new starter too?
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Lord of the Underworld Update
Don’t you notice that you lose your playerbase on Kong? You told us it would come around christmas, we were patient. Then you told us it would come around New Year, we were patient. Now it’s end of january and you tell us you will run a test server on Facebook (!) and that we get it – when? In one month? Two months? Damn, give us at least something, cause we got sick waiting. Instead making new servers everywhere, take care of your actual costumers.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Congratulations, you broke the game again
Last Update broke the graphic of my critters and some of my furn. They are breakdancing now.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (January)
Pellets, I give you an example: I see a dungeon I want to raid. It has already the survey sign on it, so i spied or attacked at least once. With the actual system, I would have to go through all my battle reports manually to find the battle report about that particular dungeon, and even then i might not find it because it’s too long ago. I want a comfortable possibility see the last battle reports about the dungeon to see if I spied or raided it recently. It wouldn’t be a problem if battle reports were only saved for a limited time like 2 weeks – much can change in 2 weeks and i would have to spy again anyway. But I often send several spies at once, together with dozens of normal and elf raids a day, finding a special report in the report log is almost impossible even after one or two days.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (January)
It would be great if we could access the old battle reports about a dungeon by clicking on it. The list of battle reports is incredibly confusing and it’s almost impossible to find an old battle or spy report again.
Also, please improve the survey manager already. It would be much more comfortable if we had more search options, as well as the possibility to turn on a plain text version instead of the icons.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Update to nerf temple tiles
Oh yeah, you love feedback so much… always you listen to your customers! Oh, wait…
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Update to nerf temple tiles
You must be kidding us. Before the update, I was able to do triple raids on T3s, and only really bad spawns were able to bring me into trouble. And that was even without a big temple (only the normal 5×5 lvl 5), which I added later just to make my raids even less risky.
Now, even pretty easy spawns almost kill my troops, I needed to stop hitting T3s. So you didn’t only punish big temple raiders, but also those with absolutely normal temples. Don’t tell us the outcome of a normal 5×5 temple5 is now the same as before, because EVERYONE who tried it out reported differently.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (January)
If you don’t want to remove it (oh please, do so…), give us at least the possibility to cancel it. I just got 3 leather raiding boosts in a row. I really don’t want any more leather, all my storages are overflowing already, even WITHOUT boost.
Or give us the possibility to transmute leather, that would be awesome.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
Suggestions Thread (December)
I would suggest to improve the Resource Request of the OA. In theory, it’s really handy. But there are some things that just don’t make any sense and strongly restrict the possible uses of it. For example, if you have a crafter and 3 dungeons mining Primordial Earth. I want to have all that PE in my crafter. But instead having the possibility to say, request all the PE mined in these 3 dungeons, I would need to install chain shipments. That’s ridiculous and extremly delicate. So the possibility to chose between different kinds of requests, like “Maintain amount”, “Request a certain amount every x hours” and “Request everything” would be great.
And why can’t you set a minimum shipment like a gob load? Many players, including me, don’t like it if their gobs run around half empty, those little buggers have enough other stuff to do.
You should consider that this is a payed feature. I talked to enough people who would instantly buy it if it had more functionalities.
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nothingelse89
20 posts
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Topic: Dungeon Overlord /
The Imperial Propagandist - Issue #4
Poor Destroyer, looks like you lack every possible sense of humor. Must be hard for you in the world outside.
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