Topic: Tyrant: General Tyrant Discussion /
PP Mission Reward Discussion. [Vindicator Reward]
Now, it can be replaced with single shard. I don’t see the problem.
The problem is: I’m not sure we can make it a one-time thing. I’m the only one working on missions right now and I barely know how to make them drop like pistons used to.
No. I would prefer them to hit the vault.
Why would you prefer this?
Before saying anything about the gpe/shard reward, I must ask, What’s the price of the player pack? Is it shard buyable?
It is unconfirmed what the exact price may be. We may have no control over it. It will be for Gold and Shards with no WB cost to it.
I’m against rewarding grimclaw/terra, just reward players unique/legendary like Zombie Svet, lion’s mane, Gorrus, etc.
Why Uniques over the others? What difference do they make?
1 shard per 1000 energy? means you need 1000 energy just to do the mission or 500 energy for 50% chance to get 1 shard? Shard reward is good and should be adjusted based on the price of PP.
I mean that, for every 1000 energy you put into the mission, whether it costs 1 energy or 2000, you get 1 shard per 1000 spent and won.
Shard rewards should be kept strictly finite.
If I could figure out how to do one-time rewards, I’ll definitely look into a 1-time completion reward for the missions.
Card rewards would be more interesting if unique from the actual pack, since we have more than enough spare cards to be given as viable rewards.
Well, we currently have a bit of a story planned and roughly 30 missions, but we may slim that down. If we give out a reward for every mission, that would be half the pack!
GPE should probably hover up to a max of 25 (or 30 at a push, a solution could be boosting raid rewards)
I was considering 30GpE at the most.
Shards – Getting more is always nice, but there is already a steady flow of shards and if the PP is gold-obtainable, I think having a good gold reward will make it worth grinding without giving out shards for missions.
Indeed. There seems to be little reason to actually allow the farming of shards. Maybe just a small reward in place of a card, due to the nature of these missions. A few extra shards means 4 to 6 new cards, right?
Card Rewards – Event cards sound nice but I think there is a bit of a problem with getting only one of them – unless you want to make legendaries drop from the missions.
Is this because most of the spammable rewards are exactly that? Spammable?
I don’t like the idea of rewarding the same card twice – kleave is vaultable, available through awakening and upgraded packs (it sucks to not have him, I agree, but I’m also not asking for sustained nimbus).
I wasn’t entirely for the idea. It was just a suggestion. :) Seems like nobody supports it, so that’s all the convincing I need to not pitch it to the Devs.
GPE: GPE@100% winrate should be really high if the best one can do after the LAST RELEASE EVER is 75%. Somewhere above 30 would make sense if you want to make it interesting to grind this over M300 or raids like karkinos and ebb where raiders essentially have 250ard.
I planned on a very large reward for MXXX, the final one, due to the nature of the decks that get high win-rates. The average player won’t be getting 75% win rate. ;)
It is possible to award those via achievements and completion of Side Missions (which can be the Event missions themselves, for convenience). We may also keep in mind at least 3 cards are required to fill in any rep rewards.
I’d gladly try this if someone would like to aid in that. I’m basically just a smart person trying to learn the xml language and mimic what’s already there.
On the subject of Shards, I am fairly apathetic. While I do think the current rate of acquisition is a little slow, I am not very concerned as to whether they should be included.
I’ll consider this as a ‘not opposed’ vote.
Also, i am going to point this out now, rather than later. If the Energy requirements for any single mission go over 100, we are going to run into problems (Unless you want to make a series of Uber Farm missions). Remember we can change the number of required victories in order to progress.
I had no intention of going above 100 for the main missions. I wanted them to be quick but challenging.
As for awarding stuff like Kleave, that’s a no no.
Seems to be a general consensus.